/** * @file * @author [TheShubham99](https://github.com/TheShubham99) * @author [Krishna Vedala](https://github.com/kvedala) * @brief Client side implementation of UDP client-server model * @see client_server/udp_server.c */ #ifdef _WIN32 // if compiling for Windows #define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next // MSVC compiler versions #include #define close closesocket /**< map BSD name to Winsock */ #else // if not windows platform #include #include #include #include #include #include #endif #include #include #include #define PORT 8080 /**< port number to connect to */ #define MAXLINE 1024 /**< maximum characters per line */ #ifdef _WIN32 /** Cleanup function will be automatically called on program exit */ void cleanup() { WSACleanup(); } #endif /** Driver code */ int main() { #ifdef _WIN32 // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { perror("WSA Startup error: \n"); return 0; } atexit(cleanup); // register at-exit function #endif int sockfd; char buffer[MAXLINE]; char *hello = "Hello from client"; struct sockaddr_in servaddr; // Creating socket file descriptor if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { perror("socket creation failed"); exit(EXIT_FAILURE); } memset(&servaddr, 0, sizeof(servaddr)); // Filling server information servaddr.sin_family = AF_INET; servaddr.sin_port = htons(PORT); servaddr.sin_addr.s_addr = INADDR_ANY; int n; unsigned int len; sendto(sockfd, (const char *)hello, strlen(hello), 0, (const struct sockaddr *)&servaddr, sizeof(servaddr)); printf("Hello message sent.\n"); n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, (struct sockaddr *)&servaddr, &len); buffer[n] = '\0'; printf("Server : %s\n", buffer); close(sockfd); return 0; }