/** * @file * @author [Nairit11](https://github.com/Nairit11) * @author [Krishna Vedala](https://github.com/kvedala) * @brief Server side implementation of Server-Client system. * @see client_server/client.c */ #include #include #include // #ifdef HAS_UNISTD // #include // #endif #ifdef _WIN32 #define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next // MSVC compiler versions #include #define bzero(b, len) \ (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ #define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */ #define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */ #define close closesocket /**< map BSD name to Winsock */ #else // if not windows platform #include #include #include #include #endif #define MAX 80 /**< max. characters per message */ #define PORT 8080 /**< port number to connect to */ #define SA struct sockaddr /**< shortname for sockaddr */ #ifdef _WIN32 /** Cleanup function will be automatically called on program exit */ void cleanup() { WSACleanup(); } #endif /** * Continuous loop to send and receive over the socket. * Exits when "exit" is sent from commandline. * @param sockfd socket handle number */ void func(int sockfd) { char buff[MAX]; int n; // infinite loop for chat for (;;) { bzero(buff, MAX); // read the message from client and copy it in buffer read(sockfd, buff, sizeof(buff)); // print buffer which contains the client contents printf("From client: %s\t To client : ", buff); bzero(buff, MAX); n = 0; // copy server message in the buffer while ((buff[n++] = getchar()) != '\n') { ; } // and send that buffer to client write(sockfd, buff, sizeof(buff)); // if msg contains "Exit" then server exit and chat ended. if (strncmp("exit", buff, 4) == 0) { printf("Server Exit...\n"); break; } } } /** Driver code */ int main() { #ifdef _WIN32 // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { perror("WSA Startup error: \n"); return 0; } atexit(cleanup); // register at-exit function #endif int sockfd, connfd; unsigned int len; struct sockaddr_in servaddr, cli; // socket create and verification sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { perror("socket creation failed...\n"); exit(0); } else { printf("Socket successfully created..\n"); } bzero(&servaddr, sizeof(servaddr)); // assign IP, PORT servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); // Binding newly created socket to given IP and verification if ((bind(sockfd, (SA *)&servaddr, sizeof(servaddr))) != 0) { perror("socket bind failed...\n"); exit(0); } else { printf("Socket successfully binded..\n"); } // Now server is ready to listen and verification if ((listen(sockfd, 5)) != 0) { perror("Listen failed...\n"); exit(0); } else { printf("Server listening..\n"); } len = sizeof(cli); // Accept the data packet from client and verification connfd = accept(sockfd, (SA *)&cli, &len); if (connfd < 0) { perror("server acccept failed...\n"); exit(0); } else { printf("server acccept the client...\n"); } // Function for chatting between client and server func(connfd); // After chatting close the socket close(sockfd); return 0; }