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Merge pull request #267 from PalAditya/master
Added code to find strongly connected components
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data_structures/graphs/strongly_connected_components.c
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211
data_structures/graphs/strongly_connected_components.c
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_SIZE 40//Assume 40 nodes at max in graph
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//A vertex of the graph
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struct node
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{
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int vertex;
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struct node* next;
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};
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//Some declarations
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struct node* createNode(int v);
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struct Graph
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{
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int numVertices;
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int* visited;
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struct node** adjLists; // we need int** to store a two dimensional array. Similary, we need struct node** to store an array of Linked lists
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};
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//Structure to create a stack, necessary for topological sorting
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struct Stack
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{
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int arr[MAX_SIZE];
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int top;
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};
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struct Graph* createGraph(int);
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void addEdge(struct Graph*, int, int);
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void printGraph(struct Graph*);
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struct Graph* transpose(struct Graph*);
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void fillOrder(int,struct Graph*, struct Stack*);
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void scc(struct Graph*);
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void dfs(struct Graph*, int);
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struct Stack* createStack();
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void push(struct Stack*, int);
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int pop(struct Stack*);
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int main()
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{
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int vertices,edges,i,src,dst;
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printf("Enter the number of vertices\n");
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scanf("%d",&vertices);
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struct Graph* graph = createGraph(vertices);
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printf("Enter the number of edges\n");
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scanf("%d",&edges);
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for(i=0; i<edges; i++)
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{
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printf("Edge %d \nEnter source: ",i+1);
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scanf("%d",&src);
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printf("Enter destination: ");
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scanf("%d",&dst);
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addEdge(graph, src, dst);
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}
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printf("The strongly connected conponents are:\n");
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scc(graph);
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printf("\n");
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//Uncomment below part to get a ready-made example
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/*struct Graph* graph2 = createGraph(4);
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addEdge(graph2, 0, 1);
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addEdge(graph2, 1, 2);
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addEdge(graph2, 2, 0);
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addEdge(graph2, 2, 3);
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printf("The strongly connected components are:\n");
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scc(graph2);
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printf("\n");*/
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return 0;
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}
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//Creates a topological sorting of the graph
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void fillOrder(int vertex, struct Graph* graph, struct Stack* stack)
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{
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graph->visited[vertex]=1;
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struct node* adjList = graph->adjLists[vertex];
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struct node* temp = adjList;
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//First add all dependents (that is, children) to stack
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while(temp!=NULL) {
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int connectedVertex = temp->vertex;
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if(graph->visited[connectedVertex] == 0) {
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fillOrder(connectedVertex, graph, stack);
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}
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temp=temp->next;
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}
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//and then add itself
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push(stack,vertex);
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}
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//Transpose the adjacency list
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struct Graph* transpose(struct Graph* g)
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{
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struct Graph* graph = createGraph(g->numVertices);//Number of vertices is same
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int i=0;
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for(i=0;i<g->numVertices;i++)
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{
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struct node* temp=g->adjLists[i];
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while(temp!=NULL)
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{
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addEdge(graph,temp->vertex,i);//Reverse all edges
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temp=temp->next;
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}
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}
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return graph;
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}
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//Recursive dfs aproach
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void dfs(struct Graph* graph, int vertex) {
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struct node* adjList = graph->adjLists[vertex];
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struct node* temp = adjList;
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//Add vertex to visited list and print it
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graph->visited[vertex] = 1;
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printf("%d ", vertex);
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//Recursively call the dfs function on all unvisited neighbours
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while(temp!=NULL) {
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int connectedVertex = temp->vertex;
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if(graph->visited[connectedVertex] == 0) {
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dfs(graph, connectedVertex);
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}
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temp = temp->next;
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}
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}
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//Strongly connected components
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void scc(struct Graph* graph)
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{
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//Step I: Create a topological sort of the graph and store it in a stack
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struct Stack* stack=createStack();
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int i=0;
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for(i=0;i<graph->numVertices;i++)
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{
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//Execute topological sort on all elements
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if(graph->visited[i]==0)
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{
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fillOrder(i,graph,stack);
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}
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}
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//Step 2: Get the transpose graph
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struct Graph* graphT=transpose(graph);
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//Step 3: Perform a simple dfs by popping nodes from stack
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while(stack->top!=-1)
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{
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int v=pop(stack);
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if(graphT->visited[v]==0)
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{
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dfs(graphT,v);
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printf("\n");
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}
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}
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}
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//Allocate memory for a node
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struct node* createNode(int v)
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{
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struct node* newNode = malloc(sizeof(struct node));
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newNode->vertex = v;
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newNode->next = NULL;
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return newNode;
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}
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//Allocate memory for the entire graph structure
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struct Graph* createGraph(int vertices)
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{
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struct Graph* graph = malloc(sizeof(struct Graph));
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graph->numVertices = vertices;
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graph->adjLists = malloc(vertices * sizeof(struct node*));
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graph->visited = malloc(vertices * sizeof(int));
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int i;
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for (i = 0; i < vertices; i++) {
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graph->adjLists[i] = NULL;
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graph->visited[i] = 0;
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}
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return graph;
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}
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//Creates a unidirectional graph
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void addEdge(struct Graph* graph, int src, int dest)
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{
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// Add edge from src to dest
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struct node* newNode = createNode(dest);
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newNode->next = graph->adjLists[src];
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graph->adjLists[src] = newNode;
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}
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//Utility function to see state of graph at a given time
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void printGraph(struct Graph* graph)
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{
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int v;
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for (v = 0; v < graph->numVertices; v++)
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{
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struct node* temp = graph->adjLists[v];
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printf("\n Adjacency list of vertex %d\n ", v);
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while (temp)
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{
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printf("%d -> ", temp->vertex);
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temp = temp->next;
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}
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printf("\n");
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}
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}
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//Creates a stack
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struct Stack* createStack()
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{
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struct Stack* stack=malloc(sizeof(struct Stack));
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stack->top=-1;
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}
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//Pushes element into stack
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void push(struct Stack* stack,int element)
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{
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stack->arr[++stack->top]=element;//Increment then add, as we start from -1
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}
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//Removes element from stack, or returns INT_MIN if stack empty
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int pop(struct Stack* stack)
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{
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if(stack->top==-1)
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return INT_MIN;
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else
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return stack->arr[stack->top--];
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}
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