Documentation for 71a7cf3bc4

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@ -121,41 +121,42 @@ $(document).ready(function(){initNavTree('annotated.html',''); initResizable();
<tr id="row_16_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d6b/structelem.html" target="_self">elem</a></td><td class="desc"></td></tr>
<tr id="row_17_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d1e/structeuclidean__result.html" target="_self">euclidean_result</a></td><td class="desc">For tests </td></tr>
<tr id="row_18_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/de8/structeuler__.html" target="_self">euler_</a></td><td class="desc">3D Euler or Tait-Bryan angles (in radian) </td></tr>
<tr id="row_19_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/dd4/struct_graph.html" target="_self">Graph</a></td><td class="desc"></td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d6a/struct_graph_rep.html" target="_self">GraphRep</a></td><td class="desc"></td></tr>
<tr id="row_21_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/df1/structhash__set__t.html" target="_self">hash_set_t</a></td><td class="desc"></td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/db8/structkohonen__array__3d.html" target="_self">kohonen_array_3d</a></td><td class="desc">To store info regarding 3D arrays </td></tr>
<tr id="row_23_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/db3/struct_l.html" target="_self">L</a></td><td class="desc"></td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d10/structlist.html" target="_self">list</a></td><td class="desc">Doubly linked list struct </td></tr>
<tr id="row_25_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d7d/struct_list_item.html" target="_self">ListItem</a></td><td class="desc">Definition for a binary tree node </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d8b/structmat__3x3__.html" target="_self">mat_3x3_</a></td><td class="desc">A 3x3 Matrix type definition </td></tr>
<tr id="row_27_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d8a/structmax__heap.html" target="_self">max_heap</a></td><td class="desc">For INT_MIN </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d73/struct_m_e_m_o_r_y___i_n_f_o_r_m_a_t_i_o_n.html" target="_self">MEMORY_INFORMATION</a></td><td class="desc">For the malloc, calloc and free functions </td></tr>
<tr id="row_29_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/dce/structmin__heap.html" target="_self">min_heap</a></td><td class="desc"></td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/dd7/struct_n_f_a.html" target="_self">NFA</a></td><td class="desc">Definition for the <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> itself </td></tr>
<tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d97/struct_n_f_a_state.html" target="_self">NFAState</a></td><td class="desc">Definition for a <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> state </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d8b/struct_node.html" target="_self">Node</a></td><td class="desc"><a class="el" href="db/d8b/struct_node.html" title="Node, the basic data structure of the tree.">Node</a>, the basic data structure of the tree </td></tr>
<tr id="row_33_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/da1/structnode.html" target="_self">node</a></td><td class="desc"><a class="el" href="db/d8b/struct_node.html" title="Node, the basic data structure of the tree.">Node</a>, the basic data structure in the tree </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d3a/struct_node_distribute_info.html" target="_self">NodeDistributeInfo</a></td><td class="desc">Definition for a binary tree node </td></tr>
<tr id="row_35_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d5e/structobservation.html" target="_self">observation</a></td><td class="desc"></td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d43/structpid.html" target="_self">pid</a></td><td class="desc">PID Controller </td></tr>
<tr id="row_37_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d58/structquaternion__.html" target="_self">quaternion_</a></td><td class="desc">Quaternion type represented using a scalar \(w\) or \(q_0\) and a 3D vector \(\left(q_1,q_2,q_3\right)\) </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d36/structqueue.html" target="_self">queue</a></td><td class="desc"></td></tr>
<tr id="row_39_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d10/struct_queue_rep.html" target="_self">QueueRep</a></td><td class="desc"></td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d06/structsegment__tree.html" target="_self">segment_tree</a></td><td class="desc">This structures holds all the data that is required by a segment tree </td></tr>
<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d11/structstack.html" target="_self">stack</a></td><td class="desc"></td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d10/struct_stack.html" target="_self">Stack</a></td><td class="desc">For printf() and scanf() </td></tr>
<tr id="row_43_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/dac/struct_stock_spanner.html" target="_self">StockSpanner</a></td><td class="desc"></td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/de5/structsubset.html" target="_self">subset</a></td><td class="desc"></td></tr>
<tr id="row_45_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d18/structsudoku.html" target="_self">sudoku</a></td><td class="desc">Structure to hold the matrix and dimensions </td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d7e/struct_t.html" target="_self">T</a></td><td class="desc"></td></tr>
<tr id="row_47_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d86/structterm.html" target="_self">term</a></td><td class="desc">Identifier for single-variable polynomial coefficients as a linked list </td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d7a/structtnode.html" target="_self">tnode</a></td><td class="desc"></td></tr>
<tr id="row_49_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/dd9/structtrans_rule.html" target="_self">transRule</a></td><td class="desc">Definition for a <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> state transition rule </td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/dd9/structtrie.html" target="_self">trie</a></td><td class="desc"></td></tr>
<tr id="row_51_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/db4/structvec__3d__.html" target="_self">vec_3d_</a></td><td class="desc">3D vector type </td></tr>
<tr id="row_52_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d06/struct_vector.html" target="_self">Vector</a></td><td class="desc">For IO operations </td></tr>
<tr id="row_53_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/ddb/structword__count__word.html" target="_self">word_count_word</a></td><td class="desc"></td></tr>
<tr id="row_19_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d01/structgame__instance.html" target="_self">game_instance</a></td><td class="desc">For <a class="el" href="d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance </td></tr>
<tr id="row_20_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/dd4/struct_graph.html" target="_self">Graph</a></td><td class="desc"></td></tr>
<tr id="row_21_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d6a/struct_graph_rep.html" target="_self">GraphRep</a></td><td class="desc"></td></tr>
<tr id="row_22_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/df1/structhash__set__t.html" target="_self">hash_set_t</a></td><td class="desc"></td></tr>
<tr id="row_23_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/db8/structkohonen__array__3d.html" target="_self">kohonen_array_3d</a></td><td class="desc">To store info regarding 3D arrays </td></tr>
<tr id="row_24_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/db3/struct_l.html" target="_self">L</a></td><td class="desc"></td></tr>
<tr id="row_25_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d10/structlist.html" target="_self">list</a></td><td class="desc">Doubly linked list struct </td></tr>
<tr id="row_26_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d7d/struct_list_item.html" target="_self">ListItem</a></td><td class="desc">Definition for a binary tree node </td></tr>
<tr id="row_27_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/d8b/structmat__3x3__.html" target="_self">mat_3x3_</a></td><td class="desc">A 3x3 Matrix type definition </td></tr>
<tr id="row_28_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d8a/structmax__heap.html" target="_self">max_heap</a></td><td class="desc">For INT_MIN </td></tr>
<tr id="row_29_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d73/struct_m_e_m_o_r_y___i_n_f_o_r_m_a_t_i_o_n.html" target="_self">MEMORY_INFORMATION</a></td><td class="desc">For the malloc, calloc and free functions </td></tr>
<tr id="row_30_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/dce/structmin__heap.html" target="_self">min_heap</a></td><td class="desc"></td></tr>
<tr id="row_31_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d3/dd7/struct_n_f_a.html" target="_self">NFA</a></td><td class="desc">Definition for the <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> itself </td></tr>
<tr id="row_32_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d97/struct_n_f_a_state.html" target="_self">NFAState</a></td><td class="desc">Definition for a <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> state </td></tr>
<tr id="row_33_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="db/d8b/struct_node.html" target="_self">Node</a></td><td class="desc"><a class="el" href="db/d8b/struct_node.html" title="Node, the basic data structure of the tree.">Node</a>, the basic data structure of the tree </td></tr>
<tr id="row_34_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/da1/structnode.html" target="_self">node</a></td><td class="desc"><a class="el" href="db/d8b/struct_node.html" title="Node, the basic data structure of the tree.">Node</a>, the basic data structure in the tree </td></tr>
<tr id="row_35_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d3a/struct_node_distribute_info.html" target="_self">NodeDistributeInfo</a></td><td class="desc">Definition for a binary tree node </td></tr>
<tr id="row_36_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/d5e/structobservation.html" target="_self">observation</a></td><td class="desc"></td></tr>
<tr id="row_37_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d43/structpid.html" target="_self">pid</a></td><td class="desc">PID Controller </td></tr>
<tr id="row_38_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="de/d58/structquaternion__.html" target="_self">quaternion_</a></td><td class="desc">Quaternion type represented using a scalar \(w\) or \(q_0\) and a 3D vector \(\left(q_1,q_2,q_3\right)\) </td></tr>
<tr id="row_39_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d2/d36/structqueue.html" target="_self">queue</a></td><td class="desc"></td></tr>
<tr id="row_40_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d0/d10/struct_queue_rep.html" target="_self">QueueRep</a></td><td class="desc"></td></tr>
<tr id="row_41_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d06/structsegment__tree.html" target="_self">segment_tree</a></td><td class="desc">This structures holds all the data that is required by a segment tree </td></tr>
<tr id="row_42_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/d11/structstack.html" target="_self">stack</a></td><td class="desc"></td></tr>
<tr id="row_43_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dd/d10/struct_stack.html" target="_self">Stack</a></td><td class="desc">For printf() and scanf() </td></tr>
<tr id="row_44_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d1/dac/struct_stock_spanner.html" target="_self">StockSpanner</a></td><td class="desc"></td></tr>
<tr id="row_45_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/de5/structsubset.html" target="_self">subset</a></td><td class="desc"></td></tr>
<tr id="row_46_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="dc/d18/structsudoku.html" target="_self">sudoku</a></td><td class="desc">Structure to hold the matrix and dimensions </td></tr>
<tr id="row_47_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d5/d7e/struct_t.html" target="_self">T</a></td><td class="desc"></td></tr>
<tr id="row_48_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="df/d86/structterm.html" target="_self">term</a></td><td class="desc">Identifier for single-variable polynomial coefficients as a linked list </td></tr>
<tr id="row_49_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d8/d7a/structtnode.html" target="_self">tnode</a></td><td class="desc"></td></tr>
<tr id="row_50_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d9/dd9/structtrans_rule.html" target="_self">transRule</a></td><td class="desc">Definition for a <a class="el" href="d3/dd7/struct_n_f_a.html" title="Definition for the NFA itself.">NFA</a> state transition rule </td></tr>
<tr id="row_51_" class="odd"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="d4/dd9/structtrie.html" target="_self">trie</a></td><td class="desc"></td></tr>
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<a href="#pub-attribs">Data Fields</a> </div>
<div class="headertitle"><div class="title">game_instance Struct Reference</div></div>
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<p>for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance
<a href="../../d1/d01/structgame__instance.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a id="pub-attribs" name="pub-attribs"></a>
Data Fields</h2></td></tr>
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char&#160;</td><td class="memItemRight" valign="bottom"><b>current_word</b> [30]</td></tr>
<tr class="memdesc:ad3caed9fb908aa7dba2aa25e8debdfdf"><td class="mdescLeft">&#160;</td><td class="mdescRight">word to be guessed by player <br /></td></tr>
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char&#160;</td><td class="memItemRight" valign="bottom"><b>hidden</b> [30]</td></tr>
<tr class="memdesc:aabb340e08e8ab73df250a6fe3b6f532d"><td class="mdescLeft">&#160;</td><td class="mdescRight">hidden version of word that is displayed to player <br /></td></tr>
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int&#160;</td><td class="memItemRight" valign="bottom"><b>incorrect</b></td></tr>
<tr class="memdesc:a89731a7d5b4676db9ccc4b0db2cd8f24"><td class="mdescLeft">&#160;</td><td class="mdescRight">number of incorrect guesses <br /></td></tr>
<tr class="separator:a89731a7d5b4676db9ccc4b0db2cd8f24"><td class="memSeparator" colspan="2">&#160;</td></tr>
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char&#160;</td><td class="memItemRight" valign="bottom"><b>guesses</b> [25]</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>games/<a class="el" href="../../dc/dc5/hangman_8c.html">hangman.c</a></li>
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<a href="#nested-classes">Data Structures</a> &#124;
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<div class="headertitle"><div class="title">hangman.c File Reference</div></div>
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<p>C implementation of <a href="https://en.wikipedia.org/wiki/Hangman_(game)" target="_blank">Hangman Game</a>
<a href="#details">More...</a></p>
<div class="textblock"><code>#include &lt;ctype.h&gt;</code><br />
<code>#include &lt;stdio.h&gt;</code><br />
<code>#include &lt;stdlib.h&gt;</code><br />
<code>#include &lt;string.h&gt;</code><br />
<code>#include &lt;time.h&gt;</code><br />
</div><div class="textblock"><div class="dynheader">
Include dependency graph for hangman.c:</div>
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Data Structures</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../d1/d01/structgame__instance.html">game_instance</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - tolower() for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a>, new_word(), <a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc" title="checks if letter has been guessed before">new_guess()</a>, <a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336" title="checks if player has won or lost">won()</a> - I/O operations for all functions - exit(), rand() and file functions for <a class="el" href="../../d8/daf/affine_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4" title="main function">main()</a> - for string operations strlen, strchr, strcpy for <a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45" title="creates a new game - generates a random word and stores in global variable current_word">new_game()</a> - used with srand() for declaring new game instance <a href="../../d1/d01/structgame__instance.html#details">More...</a><br /></td></tr>
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Functions</h2></td></tr>
<tr class="memitem:ad4130a1d1092d32dcfa4a46019e27d45"><td class="memItemLeft" align="right" valign="top">struct <a class="el" href="../../d1/d01/structgame__instance.html">game_instance</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45">new_game</a> ()</td></tr>
<tr class="memdesc:ad4130a1d1092d32dcfa4a46019e27d45"><td class="mdescLeft">&#160;</td><td class="mdescRight">creates a new game - generates a random word and stores in global variable current_word <br /></td></tr>
<tr class="separator:ad4130a1d1092d32dcfa4a46019e27d45"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9611b43141ac2e6ba245487c493599fc"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc">new_guess</a> (char new_guess, const char guesses[], int size)</td></tr>
<tr class="memdesc:a9611b43141ac2e6ba245487c493599fc"><td class="mdescLeft">&#160;</td><td class="mdescRight">checks if letter has been guessed before <br /></td></tr>
<tr class="separator:a9611b43141ac2e6ba245487c493599fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6f5bb35e025e731286ce890c90286d2e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#a6f5bb35e025e731286ce890c90286d2e">in_word</a> (char letter, const char word[], unsigned int size)</td></tr>
<tr class="memdesc:a6f5bb35e025e731286ce890c90286d2e"><td class="mdescLeft">&#160;</td><td class="mdescRight">checks if letter is in current word <br /></td></tr>
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<tr class="memitem:ac0b992734d26b13f1d09345ed87f30e8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#ac0b992734d26b13f1d09345ed87f30e8">picture</a> (int score)</td></tr>
<tr class="separator:ac0b992734d26b13f1d09345ed87f30e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a669e745d87eb1740ab9b1f3b73bb7336"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336">won</a> (const char word[], int score)</td></tr>
<tr class="memdesc:a669e745d87eb1740ab9b1f3b73bb7336"><td class="mdescLeft">&#160;</td><td class="mdescRight">checks if player has won or lost <br /></td></tr>
<tr class="separator:a669e745d87eb1740ab9b1f3b73bb7336"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ae66f6b31b5ad750f1fe042a706a4e3d4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="../../dc/dc5/hangman_8c.html#ae66f6b31b5ad750f1fe042a706a4e3d4">main</a> ()</td></tr>
<tr class="memdesc:ae66f6b31b5ad750f1fe042a706a4e3d4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Main Function. <br /></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>C implementation of <a href="https://en.wikipedia.org/wiki/Hangman_(game)" target="_blank">Hangman Game</a> </p>
<p>Simple, readable version of hangman. Changed graphic to duck instead of traditional stick figure (same number of guesses). </p><dl class="section author"><dt>Author</dt><dd><a href="https://github.com/AtlantaEmrys2002" target="_blank">AtlantaEmrys2002</a> </dd></dl>
</div><h2 class="groupheader">Function Documentation</h2>
<a id="a6f5bb35e025e731286ce890c90286d2e" name="a6f5bb35e025e731286ce890c90286d2e"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a6f5bb35e025e731286ce890c90286d2e">&#9670;&#160;</a></span>in_word()</h2>
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<td class="memname">int in_word </td>
<td>(</td>
<td class="paramtype">char&#160;</td>
<td class="paramname"><em>letter</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char&#160;</td>
<td class="paramname"><em>word</em>[], </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">unsigned int&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
</tr>
</table>
</div><div class="memdoc">
<p>checks if letter is in current word </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">letter</td><td>letter guessed by player </td></tr>
<tr><td class="paramname">word</td><td>current word </td></tr>
<tr><td class="paramname">size</td><td>length of word </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>1 if letter is in word </dd>
<dd>
-1 if letter is not in word </dd></dl>
<div class="fragment"><div class="line"><span class="lineno"> 119</span> {</div>
<div class="line"><span class="lineno"> 120</span> </div>
<div class="line"><span class="lineno"> 121</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; size; i++) {</div>
<div class="line"><span class="lineno"> 122</span> <span class="keywordflow">if</span> ((word[i]) == letter) {</div>
<div class="line"><span class="lineno"> 123</span> <span class="keywordflow">return</span> 1;</div>
<div class="line"><span class="lineno"> 124</span> }</div>
<div class="line"><span class="lineno"> 125</span> }</div>
<div class="line"><span class="lineno"> 126</span> </div>
<div class="line"><span class="lineno"> 127</span> <span class="keywordflow">return</span> -1;</div>
<div class="line"><span class="lineno"> 128</span>}</div>
</div><!-- fragment -->
</div>
</div>
<a id="ae66f6b31b5ad750f1fe042a706a4e3d4" name="ae66f6b31b5ad750f1fe042a706a4e3d4"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ae66f6b31b5ad750f1fe042a706a4e3d4">&#9670;&#160;</a></span>main()</h2>
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<td class="memname">int main </td>
<td>(</td>
<td class="paramtype">void&#160;</td>
<td class="paramname"></td><td>)</td>
<td></td>
</tr>
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</div><div class="memdoc">
<p>Main Function. </p>
<dl class="section return"><dt>Returns</dt><dd>0 on exit </dd></dl>
<div class="fragment"><div class="line"><span class="lineno"> 41</span> {</div>
<div class="line"><span class="lineno"> 42</span> </div>
<div class="line"><span class="lineno"> 43</span> <span class="keyword">struct </span><a class="code hl_struct" href="../../d1/d01/structgame__instance.html">game_instance</a> game = <a class="code hl_function" href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45">new_game</a>(); <span class="comment">// new game created</span></div>
<div class="line"><span class="lineno"> 44</span> <span class="keywordtype">char</span> guess; <span class="comment">// current letter guessed by player</span></div>
<div class="line"><span class="lineno"> 45</span> </div>
<div class="line"><span class="lineno"> 46</span> <span class="comment">// main loop - asks player for guesses</span></div>
<div class="line"><span class="lineno"> 47</span> <span class="keywordflow">while</span> ((strchr(game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#aabb340e08e8ab73df250a6fe3b6f532d">hidden</a>, <span class="charliteral">&#39;_&#39;</span>) != NULL) &amp;&amp; game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">incorrect</a> &lt;= 12) {</div>
<div class="line"><span class="lineno"> 48</span> <span class="keywordflow">do</span> {</div>
<div class="line"><span class="lineno"> 49</span> printf(<span class="stringliteral">&quot;\n****************************\n&quot;</span>);</div>
<div class="line"><span class="lineno"> 50</span> printf(<span class="stringliteral">&quot;Your word: &quot;</span>);</div>
<div class="line"><span class="lineno"> 51</span> </div>
<div class="line"><span class="lineno"> 52</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ae7d4369a86942792c809a51965764094">size</a>; i++) {</div>
<div class="line"><span class="lineno"> 53</span> printf(<span class="stringliteral">&quot;%c &quot;</span>, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#aabb340e08e8ab73df250a6fe3b6f532d">hidden</a>[i]);</div>
<div class="line"><span class="lineno"> 54</span> }</div>
<div class="line"><span class="lineno"> 55</span> </div>
<div class="line"><span class="lineno"> 56</span> <span class="keywordflow">if</span> (game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">guesses_size</a> &gt; 0) {</div>
<div class="line"><span class="lineno"> 57</span> printf(<span class="stringliteral">&quot;\nSo far, you have guessed: &quot;</span>);</div>
<div class="line"><span class="lineno"> 58</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">guesses_size</a>; i++) {</div>
<div class="line"><span class="lineno"> 59</span> printf(<span class="stringliteral">&quot;%c &quot;</span>, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a742506bd6e2e03ce63e504ef6abdf643">guesses</a>[i]);</div>
<div class="line"><span class="lineno"> 60</span> }</div>
<div class="line"><span class="lineno"> 61</span> }</div>
<div class="line"><span class="lineno"> 62</span> </div>
<div class="line"><span class="lineno"> 63</span> printf(<span class="stringliteral">&quot;\nYou have %d guesses left.&quot;</span>, (12 - game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">incorrect</a>));</div>
<div class="line"><span class="lineno"> 64</span> printf(<span class="stringliteral">&quot;\nPlease enter a letter: &quot;</span>);</div>
<div class="line"><span class="lineno"> 65</span> scanf(<span class="stringliteral">&quot; %c&quot;</span>, &amp;guess);</div>
<div class="line"><span class="lineno"> 66</span> guess = tolower(guess);</div>
<div class="line"><span class="lineno"> 67</span> </div>
<div class="line"><span class="lineno"> 68</span> } <span class="keywordflow">while</span> (<a class="code hl_function" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc">new_guess</a>(guess, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a742506bd6e2e03ce63e504ef6abdf643">guesses</a>, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">guesses_size</a>) != -1);</div>
<div class="line"><span class="lineno"> 69</span> </div>
<div class="line"><span class="lineno"> 70</span> game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a742506bd6e2e03ce63e504ef6abdf643">guesses</a>[game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">guesses_size</a>] = guess; <span class="comment">// adds new letter to guesses array</span></div>
<div class="line"><span class="lineno"> 71</span> game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">guesses_size</a>++; <span class="comment">// updates size of guesses array</span></div>
<div class="line"><span class="lineno"> 72</span> </div>
<div class="line"><span class="lineno"> 73</span> <span class="keywordflow">if</span> (<a class="code hl_function" href="../../dc/dc5/hangman_8c.html#a6f5bb35e025e731286ce890c90286d2e">in_word</a>(guess, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ad3caed9fb908aa7dba2aa25e8debdfdf">current_word</a>, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ae7d4369a86942792c809a51965764094">size</a>) == 1) {</div>
<div class="line"><span class="lineno"> 74</span> printf(<span class="stringliteral">&quot;That letter is in the word!&quot;</span>);</div>
<div class="line"><span class="lineno"> 75</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ae7d4369a86942792c809a51965764094">size</a>; i++) {</div>
<div class="line"><span class="lineno"> 76</span> <span class="keywordflow">if</span> ((game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ad3caed9fb908aa7dba2aa25e8debdfdf">current_word</a>[i]) == guess) {</div>
<div class="line"><span class="lineno"> 77</span> game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#aabb340e08e8ab73df250a6fe3b6f532d">hidden</a>[i] = guess;</div>
<div class="line"><span class="lineno"> 78</span> }</div>
<div class="line"><span class="lineno"> 79</span> }</div>
<div class="line"><span class="lineno"> 80</span> } <span class="keywordflow">else</span> {</div>
<div class="line"><span class="lineno"> 81</span> printf(<span class="stringliteral">&quot;That letter is not in the word.\n&quot;</span>);</div>
<div class="line"><span class="lineno"> 82</span> (game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">incorrect</a>)++;</div>
<div class="line"><span class="lineno"> 83</span> }</div>
<div class="line"><span class="lineno"> 84</span> picture(game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">incorrect</a>);</div>
<div class="line"><span class="lineno"> 85</span> }</div>
<div class="line"><span class="lineno"> 86</span> </div>
<div class="line"><span class="lineno"> 87</span> <a class="code hl_function" href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336">won</a>(game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#ad3caed9fb908aa7dba2aa25e8debdfdf">current_word</a>, game.<a class="code hl_variable" href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">incorrect</a>);</div>
<div class="line"><span class="lineno"> 88</span> <span class="keywordflow">return</span> 0;</div>
<div class="line"><span class="lineno"> 89</span>}</div>
<div class="ttc" id="ahangman_8c_html_a669e745d87eb1740ab9b1f3b73bb7336"><div class="ttname"><a href="../../dc/dc5/hangman_8c.html#a669e745d87eb1740ab9b1f3b73bb7336">won</a></div><div class="ttdeci">void won(const char word[], int score)</div><div class="ttdoc">checks if player has won or lost</div><div class="ttdef"><b>Definition:</b> hangman.c:192</div></div>
<div class="ttc" id="ahangman_8c_html_a6f5bb35e025e731286ce890c90286d2e"><div class="ttname"><a href="../../dc/dc5/hangman_8c.html#a6f5bb35e025e731286ce890c90286d2e">in_word</a></div><div class="ttdeci">int in_word(char, const char word[], unsigned int size)</div><div class="ttdoc">checks if letter is in current word</div><div class="ttdef"><b>Definition:</b> hangman.c:119</div></div>
<div class="ttc" id="ahangman_8c_html_a9611b43141ac2e6ba245487c493599fc"><div class="ttname"><a href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc">new_guess</a></div><div class="ttdeci">int new_guess(char, const char guesses[], int size)</div><div class="ttdoc">checks if letter has been guessed before</div><div class="ttdef"><b>Definition:</b> hangman.c:99</div></div>
<div class="ttc" id="ahangman_8c_html_ad4130a1d1092d32dcfa4a46019e27d45"><div class="ttname"><a href="../../dc/dc5/hangman_8c.html#ad4130a1d1092d32dcfa4a46019e27d45">new_game</a></div><div class="ttdeci">struct game_instance new_game(void)</div><div class="ttdoc">creates a new game - generates a random word and stores in global variable current_word</div><div class="ttdef"><b>Definition:</b> hangman.c:134</div></div>
<div class="ttc" id="astructgame__instance_html"><div class="ttname"><a href="../../d1/d01/structgame__instance.html">game_instance</a></div><div class="ttdoc">for main() - tolower() for main(), new_word(), new_guess(), won() - I/O operations for all functions ...</div><div class="ttdef"><b>Definition:</b> hangman.c:19</div></div>
<div class="ttc" id="astructgame__instance_html_a742506bd6e2e03ce63e504ef6abdf643"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#a742506bd6e2e03ce63e504ef6abdf643">game_instance::guesses</a></div><div class="ttdeci">char guesses[25]</div><div class="ttdoc">previous guesses</div><div class="ttdef"><b>Definition:</b> hangman.c:25</div></div>
<div class="ttc" id="astructgame__instance_html_a89731a7d5b4676db9ccc4b0db2cd8f24"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#a89731a7d5b4676db9ccc4b0db2cd8f24">game_instance::incorrect</a></div><div class="ttdeci">int incorrect</div><div class="ttdoc">number of incorrect guesses</div><div class="ttdef"><b>Definition:</b> hangman.c:24</div></div>
<div class="ttc" id="astructgame__instance_html_aabb340e08e8ab73df250a6fe3b6f532d"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#aabb340e08e8ab73df250a6fe3b6f532d">game_instance::hidden</a></div><div class="ttdeci">char hidden[30]</div><div class="ttdoc">hidden version of word that is displayed to player</div><div class="ttdef"><b>Definition:</b> hangman.c:22</div></div>
<div class="ttc" id="astructgame__instance_html_ad3caed9fb908aa7dba2aa25e8debdfdf"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#ad3caed9fb908aa7dba2aa25e8debdfdf">game_instance::current_word</a></div><div class="ttdeci">char current_word[30]</div><div class="ttdoc">word to be guessed by player</div><div class="ttdef"><b>Definition:</b> hangman.c:21</div></div>
<div class="ttc" id="astructgame__instance_html_ae7d4369a86942792c809a51965764094"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#ae7d4369a86942792c809a51965764094">game_instance::size</a></div><div class="ttdeci">int size</div><div class="ttdoc">size of word</div><div class="ttdef"><b>Definition:</b> hangman.c:23</div></div>
<div class="ttc" id="astructgame__instance_html_affc18c8be0e07b6b19914458ed853aa7"><div class="ttname"><a href="../../d1/d01/structgame__instance.html#affc18c8be0e07b6b19914458ed853aa7">game_instance::guesses_size</a></div><div class="ttdeci">int guesses_size</div><div class="ttdoc">size of guesses array</div><div class="ttdef"><b>Definition:</b> hangman.c:26</div></div>
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<h2 class="memtitle"><span class="permalink"><a href="#ad4130a1d1092d32dcfa4a46019e27d45">&#9670;&#160;</a></span>new_game()</h2>
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<td class="memname">struct <a class="el" href="../../d1/d01/structgame__instance.html">game_instance</a> new_game </td>
<td>(</td>
<td class="paramtype">void&#160;</td>
<td class="paramname"></td><td>)</td>
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<p>creates a new game - generates a random word and stores in global variable current_word </p>
<dl class="section return"><dt>Returns</dt><dd>current_game - a new game instance containing randomly selected word, its length and hidden version of word </dd></dl>
<div class="fragment"><div class="line"><span class="lineno"> 134</span> {</div>
<div class="line"><span class="lineno"> 135</span> </div>
<div class="line"><span class="lineno"> 136</span> <span class="keywordtype">char</span> word[30]; <span class="comment">// used throughout function</span></div>
<div class="line"><span class="lineno"> 137</span> </div>
<div class="line"><span class="lineno"> 138</span> FILE *fptr;</div>
<div class="line"><span class="lineno"> 139</span> fptr = fopen(<span class="stringliteral">&quot;games/words.txt&quot;</span>, <span class="stringliteral">&quot;r&quot;</span>);</div>
<div class="line"><span class="lineno"> 140</span> </div>
<div class="line"><span class="lineno"> 141</span> <span class="keywordflow">if</span> (fptr == NULL){</div>
<div class="line"><span class="lineno"> 142</span> fprintf(stderr, <span class="stringliteral">&quot;File not found.\n&quot;</span>);</div>
<div class="line"><span class="lineno"> 143</span> exit(EXIT_FAILURE);</div>
<div class="line"><span class="lineno"> 144</span> }</div>
<div class="line"><span class="lineno"> 145</span> </div>
<div class="line"><span class="lineno"> 146</span> <span class="comment">// counts number of words in file - assumes each word on new line</span></div>
<div class="line"><span class="lineno"> 147</span> <span class="keywordtype">int</span> line_number = 0;</div>
<div class="line"><span class="lineno"> 148</span> <span class="keywordflow">while</span> (fgets(word, 30, fptr) != NULL) {</div>
<div class="line"><span class="lineno"> 149</span> line_number++;</div>
<div class="line"><span class="lineno"> 150</span> }</div>
<div class="line"><span class="lineno"> 151</span> </div>
<div class="line"><span class="lineno"> 152</span> rewind(fptr);</div>
<div class="line"><span class="lineno"> 153</span> </div>
<div class="line"><span class="lineno"> 154</span> <span class="comment">// generates random number</span></div>
<div class="line"><span class="lineno"> 155</span> <span class="keywordtype">int</span> random_num;</div>
<div class="line"><span class="lineno"> 156</span> srand(time(NULL));</div>
<div class="line"><span class="lineno"> 157</span> random_num = rand() % line_number;</div>
<div class="line"><span class="lineno"> 158</span> </div>
<div class="line"><span class="lineno"> 159</span> <span class="comment">// selects randomly generated word</span></div>
<div class="line"><span class="lineno"> 160</span> <span class="keywordtype">int</span> s = 0;</div>
<div class="line"><span class="lineno"> 161</span> <span class="keywordflow">while</span> (s &lt;= random_num){</div>
<div class="line"><span class="lineno"> 162</span> fgets(word, 30, fptr);</div>
<div class="line"><span class="lineno"> 163</span> s++;</div>
<div class="line"><span class="lineno"> 164</span> }</div>
<div class="line"><span class="lineno"> 165</span> </div>
<div class="line"><span class="lineno"> 166</span> <span class="comment">// formats string correctly</span></div>
<div class="line"><span class="lineno"> 167</span> <span class="keywordflow">if</span> (strchr(word, <span class="charliteral">&#39;\n&#39;</span>) != NULL){</div>
<div class="line"><span class="lineno"> 168</span> word[strlen(word) - 1] = <span class="charliteral">&#39;\0&#39;</span>;</div>
<div class="line"><span class="lineno"> 169</span> }</div>
<div class="line"><span class="lineno"> 170</span> </div>
<div class="line"><span class="lineno"> 171</span> fclose(fptr);</div>
<div class="line"><span class="lineno"> 172</span> </div>
<div class="line"><span class="lineno"> 173</span> <span class="comment">// creates new game instance</span></div>
<div class="line"><span class="lineno"> 174</span> <span class="keyword">struct </span><a class="code hl_struct" href="../../d1/d01/structgame__instance.html">game_instance</a> current_game;</div>
<div class="line"><span class="lineno"> 175</span> strcpy(current_game.current_word, word);</div>
<div class="line"><span class="lineno"> 176</span> current_game.size = strlen(word);</div>
<div class="line"><span class="lineno"> 177</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; (strlen(word)); i++) {</div>
<div class="line"><span class="lineno"> 178</span> current_game.hidden[i] = <span class="charliteral">&#39;_&#39;</span>;</div>
<div class="line"><span class="lineno"> 179</span> }</div>
<div class="line"><span class="lineno"> 180</span> current_game.incorrect = 0;</div>
<div class="line"><span class="lineno"> 181</span> current_game.guesses_size = 0;</div>
<div class="line"><span class="lineno"> 182</span> </div>
<div class="line"><span class="lineno"> 183</span> <span class="keywordflow">return</span> current_game;</div>
<div class="line"><span class="lineno"> 184</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a9611b43141ac2e6ba245487c493599fc">&#9670;&#160;</a></span>new_guess()</h2>
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<td class="memname">int new_guess </td>
<td>(</td>
<td class="paramtype">char&#160;</td>
<td class="paramname"><em>new_guess</em>, </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">const char&#160;</td>
<td class="paramname"><em>guesses</em>[], </td>
</tr>
<tr>
<td class="paramkey"></td>
<td></td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>size</em>&#160;</td>
</tr>
<tr>
<td></td>
<td>)</td>
<td></td><td></td>
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<p>checks if letter has been guessed before </p>
<dl class="params"><dt>Parameters</dt><dd>
<table class="params">
<tr><td class="paramname">new_guess</td><td>letter that has been guessed by player </td></tr>
<tr><td class="paramname">guesses</td><td>array of player's previous guesses </td></tr>
<tr><td class="paramname">size</td><td>size of guesses[] array </td></tr>
</table>
</dd>
</dl>
<dl class="section return"><dt>Returns</dt><dd>1 if letter has been guessed before </dd>
<dd>
-1 if letter has not been guessed before </dd></dl>
<div class="fragment"><div class="line"><span class="lineno"> 99</span> {</div>
<div class="line"><span class="lineno"> 100</span> </div>
<div class="line"><span class="lineno"> 101</span> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> j = 0; j &lt; size; j++) {</div>
<div class="line"><span class="lineno"> 102</span> <span class="keywordflow">if</span> (guesses[j] == <a class="code hl_function" href="../../dc/dc5/hangman_8c.html#a9611b43141ac2e6ba245487c493599fc">new_guess</a>) {</div>
<div class="line"><span class="lineno"> 103</span> printf(<span class="stringliteral">&quot;\nYou have already guessed that letter.&quot;</span>);</div>
<div class="line"><span class="lineno"> 104</span> <span class="keywordflow">return</span> 1;</div>
<div class="line"><span class="lineno"> 105</span> }</div>
<div class="line"><span class="lineno"> 106</span> }</div>
<div class="line"><span class="lineno"> 107</span> </div>
<div class="line"><span class="lineno"> 108</span> <span class="keywordflow">return</span> -1;</div>
<div class="line"><span class="lineno"> 109</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#ac0b992734d26b13f1d09345ed87f30e8">&#9670;&#160;</a></span>picture()</h2>
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<td class="memname">void picture </td>
<td>(</td>
<td class="paramtype">int&#160;</td>
<td class="paramname"><em>score</em></td><td>)</td>
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<div class="fragment"><div class="line"><span class="lineno"> 206</span> {</div>
<div class="line"><span class="lineno"> 207</span> </div>
<div class="line"><span class="lineno"> 208</span> <span class="keywordflow">switch</span>(score) {</div>
<div class="line"><span class="lineno"> 209</span> </div>
<div class="line"><span class="lineno"> 210</span> <span class="keywordflow">case</span> 12:</div>
<div class="line"><span class="lineno"> 211</span> printf(<span class="stringliteral">&quot;\n _\n&quot;</span></div>
<div class="line"><span class="lineno"> 212</span> <span class="stringliteral">&quot; __( &#39; )&gt; \n&quot;</span></div>
<div class="line"><span class="lineno"> 213</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 214</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 215</span> </div>
<div class="line"><span class="lineno"> 216</span> <span class="keywordflow">case</span> 11:</div>
<div class="line"><span class="lineno"> 217</span> printf(<span class="stringliteral">&quot;\n _\n&quot;</span></div>
<div class="line"><span class="lineno"> 218</span> <span class="stringliteral">&quot; __( &#39; )\n&quot;</span></div>
<div class="line"><span class="lineno"> 219</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 220</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 221</span> </div>
<div class="line"><span class="lineno"> 222</span> <span class="keywordflow">case</span> 10:</div>
<div class="line"><span class="lineno"> 223</span> printf(<span class="stringliteral">&quot;\n _\n&quot;</span></div>
<div class="line"><span class="lineno"> 224</span> <span class="stringliteral">&quot; __( )\n&quot;</span></div>
<div class="line"><span class="lineno"> 225</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 226</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 227</span> </div>
<div class="line"><span class="lineno"> 228</span> <span class="keywordflow">case</span> 9:</div>
<div class="line"><span class="lineno"> 229</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 230</span> <span class="stringliteral">&quot; __( )\n&quot;</span></div>
<div class="line"><span class="lineno"> 231</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 232</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 233</span> </div>
<div class="line"><span class="lineno"> 234</span> <span class="keywordflow">case</span> 8:</div>
<div class="line"><span class="lineno"> 235</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 236</span> <span class="stringliteral">&quot; __( \n&quot;</span></div>
<div class="line"><span class="lineno"> 237</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 238</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 239</span> </div>
<div class="line"><span class="lineno"> 240</span> <span class="keywordflow">case</span> 7:</div>
<div class="line"><span class="lineno"> 241</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 242</span> <span class="stringliteral">&quot; __ \n&quot;</span></div>
<div class="line"><span class="lineno"> 243</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 244</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 245</span> </div>
<div class="line"><span class="lineno"> 246</span> <span class="keywordflow">case</span> 6:</div>
<div class="line"><span class="lineno"> 247</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 248</span> <span class="stringliteral">&quot; _ \n&quot;</span></div>
<div class="line"><span class="lineno"> 249</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 250</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 251</span> </div>
<div class="line"><span class="lineno"> 252</span> <span class="keywordflow">case</span> 5:</div>
<div class="line"><span class="lineno"> 253</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 254</span> <span class="stringliteral">&quot; _ \n&quot;</span></div>
<div class="line"><span class="lineno"> 255</span> <span class="stringliteral">&quot; _ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 256</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 257</span> </div>
<div class="line"><span class="lineno"> 258</span> <span class="keywordflow">case</span> 4:</div>
<div class="line"><span class="lineno"> 259</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 260</span> <span class="stringliteral">&quot; \n&quot;</span></div>
<div class="line"><span class="lineno"> 261</span> <span class="stringliteral">&quot; _ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 262</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 263</span> </div>
<div class="line"><span class="lineno"> 264</span> <span class="keywordflow">case</span> 3:</div>
<div class="line"><span class="lineno"> 265</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 266</span> <span class="stringliteral">&quot; \n&quot;</span></div>
<div class="line"><span class="lineno"> 267</span> <span class="stringliteral">&quot; &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 268</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 269</span> </div>
<div class="line"><span class="lineno"> 270</span> <span class="keywordflow">case</span> 2:</div>
<div class="line"><span class="lineno"> 271</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 272</span> <span class="stringliteral">&quot; \n&quot;</span></div>
<div class="line"><span class="lineno"> 273</span> <span class="stringliteral">&quot; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 274</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 275</span> </div>
<div class="line"><span class="lineno"> 276</span> <span class="keywordflow">case</span> 1:</div>
<div class="line"><span class="lineno"> 277</span> printf(<span class="stringliteral">&quot;\n \n&quot;</span></div>
<div class="line"><span class="lineno"> 278</span> <span class="stringliteral">&quot; \n&quot;</span></div>
<div class="line"><span class="lineno"> 279</span> <span class="stringliteral">&quot; ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 280</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 281</span> </div>
<div class="line"><span class="lineno"> 282</span> <span class="keywordflow">case</span> 0:</div>
<div class="line"><span class="lineno"> 283</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 284</span> </div>
<div class="line"><span class="lineno"> 285</span> <span class="keywordflow">default</span>:</div>
<div class="line"><span class="lineno"> 286</span> printf(<span class="stringliteral">&quot;\n _\n&quot;</span></div>
<div class="line"><span class="lineno"> 287</span> <span class="stringliteral">&quot; __( &#39; )&gt; QUACK!\n&quot;</span></div>
<div class="line"><span class="lineno"> 288</span> <span class="stringliteral">&quot; \\_ &lt; _ ) &quot;</span>);</div>
<div class="line"><span class="lineno"> 289</span> <span class="keywordflow">break</span>;</div>
<div class="line"><span class="lineno"> 290</span> }</div>
<div class="line"><span class="lineno"> 291</span>}</div>
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<h2 class="memtitle"><span class="permalink"><a href="#a669e745d87eb1740ab9b1f3b73bb7336">&#9670;&#160;</a></span>won()</h2>
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<td class="memname">void won </td>
<td>(</td>
<td class="paramtype">const char&#160;</td>
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<p>checks if player has won or lost </p>
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<div class="fragment"><div class="line"><span class="lineno"> 192</span> {</div>
<div class="line"><span class="lineno"> 193</span> <span class="keywordflow">if</span> (score &gt; 12) {</div>
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<div class="line"><span class="lineno"> 199</span>}</div>
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