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https://github.com/TheAlgorithms/C
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Added Client Server Implementation
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65
Simple Client Server/client.c
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65
Simple Client Server/client.c
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// Write CPP code here
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#include <netdb.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#define MAX 80
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#define PORT 8080
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#define SA struct sockaddr
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void func(int sockfd)
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{
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char buff[MAX];
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int n;
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for (;;) {
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bzero(buff, sizeof(buff));
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printf("Enter the string : ");
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n = 0;
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while ((buff[n++] = getchar()) != '\n')
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;
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write(sockfd, buff, sizeof(buff));
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bzero(buff, sizeof(buff));
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read(sockfd, buff, sizeof(buff));
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printf("From Server : %s", buff);
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if ((strncmp(buff, "exit", 4)) == 0) {
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printf("Client Exit...\n");
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break;
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}
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}
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}
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int main()
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{
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int sockfd, connfd;
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struct sockaddr_in servaddr, cli;
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// socket create and varification
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == -1) {
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printf("socket creation failed...\n");
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exit(0);
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}
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else
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printf("Socket successfully created..\n");
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bzero(&servaddr, sizeof(servaddr));
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// assign IP, PORT
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servaddr.sin_family = AF_INET;
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servaddr.sin_addr.s_addr = inet_addr("127.0.0.1");
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servaddr.sin_port = htons(PORT);
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// connect the client socket to server socket
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if (connect(sockfd, (SA*)&servaddr, sizeof(servaddr)) != 0) {
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printf("connection with the server failed...\n");
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exit(0);
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}
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else
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printf("connected to the server..\n");
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// function for chat
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func(sockfd);
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// close the socket
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close(sockfd);
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}
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94
Simple Client Server/server.c
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94
Simple Client Server/server.c
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#include <netdb.h>
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#include <netinet/in.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#define MAX 80
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#define PORT 8080
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#define SA struct sockaddr
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// Function designed for chat between client and server.
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void func(int sockfd)
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{
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char buff[MAX];
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int n;
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// infinite loop for chat
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for (;;) {
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bzero(buff, MAX);
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// read the message from client and copy it in buffer
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read(sockfd, buff, sizeof(buff));
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// print buffer which contains the client contents
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printf("From client: %s\t To client : ", buff);
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bzero(buff, MAX);
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n = 0;
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// copy server message in the buffer
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while ((buff[n++] = getchar()) != '\n')
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;
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// and send that buffer to client
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write(sockfd, buff, sizeof(buff));
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// if msg contains "Exit" then server exit and chat ended.
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if (strncmp("exit", buff, 4) == 0) {
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printf("Server Exit...\n");
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break;
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}
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}
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}
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// Driver function
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int main()
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{
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int sockfd, connfd, len;
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struct sockaddr_in servaddr, cli;
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// socket create and verification
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sockfd = socket(AF_INET, SOCK_STREAM, 0);
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if (sockfd == -1) {
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printf("socket creation failed...\n");
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exit(0);
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}
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else
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printf("Socket successfully created..\n");
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bzero(&servaddr, sizeof(servaddr));
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// assign IP, PORT
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servaddr.sin_family = AF_INET;
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servaddr.sin_addr.s_addr = htonl(INADDR_ANY);
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servaddr.sin_port = htons(PORT);
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// Binding newly created socket to given IP and verification
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if ((bind(sockfd, (SA*)&servaddr, sizeof(servaddr))) != 0) {
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printf("socket bind failed...\n");
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exit(0);
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}
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else
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printf("Socket successfully binded..\n");
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// Now server is ready to listen and verification
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if ((listen(sockfd, 5)) != 0) {
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printf("Listen failed...\n");
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exit(0);
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}
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else
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printf("Server listening..\n");
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len = sizeof(cli);
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// Accept the data packet from client and verification
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connfd = accept(sockfd, (SA*)&cli, &len);
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if (connfd < 0) {
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printf("server acccept failed...\n");
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exit(0);
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}
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else
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printf("server acccept the client...\n");
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// Function for chatting between client and server
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func(connfd);
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// After chatting close the socket
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close(sockfd);
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}
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