diff --git a/.gitignore b/.gitignore index 8b6b444d..34b21f8b 100644 --- a/.gitignore +++ b/.gitignore @@ -4,3 +4,17 @@ .vscode/ build/ git_diff.txt +*.filters +*.vcxproj +*.sln +CMakeCache.txt +cmake_install.cmake +*.log +*.stamp +*.stamp.list +*.stamp.depend +*.check_cache +*.tlog +*.bin +CMakeFiles/ +output/ diff --git a/client_server/bool.h b/client_server/bool.h index 25cc9a72..e2ee222f 100644 --- a/client_server/bool.h +++ b/client_server/bool.h @@ -1,21 +1,6 @@ -/* - * Scilab ( http://www.scilab.org/ ) - This file is part of Scilab - * Copyright (C) 2007 - INRIA - * - * Copyright (C) 2012 - 2016 - Scilab Enterprises - * - * This file is hereby licensed under the terms of the GNU GPL v2.0, - * pursuant to article 5.3.4 of the CeCILL v.2.1. - * This file was originally licensed under the terms of the CeCILL v2.1, - * and continues to be available under such terms. - * For more information, see the COPYING file which you should have received - * along with this program. - * - */ #ifndef __BOOL_H__ #define __BOOL_H__ -/* define boolean type */ #ifdef BOOL #undef BOOL #endif @@ -28,8 +13,7 @@ #undef FALSE #endif - -#ifndef _MSC_VER +#ifndef _MSC_VER typedef enum { FALSE = 0, @@ -37,19 +21,15 @@ typedef enum } BOOL; #else -/* Please notice that BOOL is defined in */ -/* BUT windef.h includes all others windows include */ -/* it is better to redefine as */ + typedef int BOOL; #define FALSE 0 #define TRUE 1 #endif -/* converts BOOL to bool */ -#define BOOLtobool(w) ((w != FALSE) ? true : false) -/* converts bool to BOOL */ -#define booltoBOOL(w) ((w == true) ? TRUE : FALSE) +#define BOOLtobool(w) ((w != FALSE) ? true : false) -#endif /* __BOOL_H__ */ -/*--------------------------------------------------------------------------*/ +#define booltoBOOL(w) ((w == true) ? TRUE : FALSE) + +#endif diff --git a/client_server/client.c b/client_server/client.c index c34c93f7..55179860 100644 --- a/client_server/client.c +++ b/client_server/client.c @@ -1,39 +1,26 @@ -/** - * @file - * @author [Nairit11](https://github.com/Nairit11) - * @author [Krishna Vedala](https://github.com/kvedala) - * @brief Client side implementation of Server-Client system. - * @see client_server/server.c - */ #include #include #include -#ifdef _WIN32 // if compiling for Windows -#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next - // MSVC compiler versions +#ifdef _WIN32 +#define _WINSOCK_DEPRECATED_NO_WARNINGS + #include -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ -#define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */ -#define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */ -#define close closesocket /**< map BSD name to Winsock */ -#else // if not windows platform +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) +#define read(a, b, c) recv(a, b, c, 0) +#define write(a, b, c) send(a, b, c, 0) +#define close closesocket +#else #include #include #include #include #endif -#define MAX 80 /**< max. characters per message */ -#define PORT 8080 /**< port number to connect to */ -#define SA struct sockaddr /**< shortname for sockaddr */ +#define MAX 80 +#define PORT 8080 +#define SA struct sockaddr -/** - * Continuous loop to send and receive over the socket. - * Exits when "exit" is sent from commandline. - * @param sockfd socket handle number - */ void func(int sockfd) { char buff[MAX]; @@ -60,17 +47,12 @@ void func(int sockfd) } #ifdef _WIN32 -/** Cleanup function will be automatically called on program exit */ void cleanup() { WSACleanup(); } #endif -/** - * @brief Driver code - */ int main() { #ifdef _WIN32 - // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { @@ -78,13 +60,12 @@ int main() return 0; } - atexit(cleanup); // register at-exit function + atexit(cleanup); #endif int sockfd, connfd; struct sockaddr_in servaddr, cli; - // socket create and verification sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { @@ -97,12 +78,10 @@ int main() } bzero(&servaddr, sizeof(servaddr)); - // assign IP, PORT servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = inet_addr("127.0.0.1"); servaddr.sin_port = htons(PORT); - // connect the client socket to server socket if (connect(sockfd, (SA *)&servaddr, sizeof(servaddr)) != 0) { printf("connection with the server failed...\n"); @@ -113,10 +92,8 @@ int main() printf("connected to the server..\n"); } - // function for chat func(sockfd); - // close the socket close(sockfd); return 0; } diff --git a/client_server/fork.h b/client_server/fork.h index 3221d204..7c29010d 100644 --- a/client_server/fork.h +++ b/client_server/fork.h @@ -1,43 +1,22 @@ -/* - * Scilab ( http://www.scilab.org/ ) - This file is part of Scilab - * Copyright (C) DIGITEO - 2010 - Allan CORNET - * - * Copyright (C) 2012 - 2016 - Scilab Enterprises - * - * This file is hereby licensed under the terms of the GNU GPL v2.0, - * pursuant to article 5.3.4 of the CeCILL v.2.1. - * This file was originally licensed under the terms of the CeCILL v2.1, - * and continues to be available under such terms. - * For more information, see the COPYING file which you should have received - * along with this program. - * - */ -/*--------------------------------------------------------------------------*/ #ifndef __FORK_H__ #define __FORK_H__ -/* http://technet.microsoft.com/en-us/library/bb497007.aspx */ -/* http://undocumented.ntinternals.net/ */ - #include #include #include "bool.h" -/** - * simulate fork on Windows - */ int fork(void); -/** - * check if symbols to simulate fork are present - * and load these symbols - */ BOOL haveLoadedFunctionsForFork(void); -/*--------------------------------------------------------------------------*/ typedef LONG NTSTATUS; -/*--------------------------------------------------------------------------*/ +typedef enum _THREAD_INFORMATION_CLASS +{ + ThreadBasicInformation = 0, + ThreadQuerySetWin32StartAddress = 9, + ThreadMemoryPriority = 13 +} THREAD_INFORMATION_CLASS; typedef struct _SYSTEM_HANDLE_INFORMATION { ULONG ProcessId; @@ -47,17 +26,17 @@ typedef struct _SYSTEM_HANDLE_INFORMATION PVOID Object; ACCESS_MASK GrantedAccess; } SYSTEM_HANDLE_INFORMATION, *PSYSTEM_HANDLE_INFORMATION; -/*--------------------------------------------------------------------------*/ + typedef struct _OBJECT_ATTRIBUTES { ULONG Length; HANDLE RootDirectory; - PVOID /* really PUNICODE_STRING */ ObjectName; + PVOID ObjectName; ULONG Attributes; - PVOID SecurityDescriptor; /* type SECURITY_DESCRIPTOR */ - PVOID SecurityQualityOfService; /* type SECURITY_QUALITY_OF_SERVICE */ + PVOID SecurityDescriptor; + PVOID SecurityQualityOfService; } OBJECT_ATTRIBUTES, *POBJECT_ATTRIBUTES; -/*--------------------------------------------------------------------------*/ + typedef enum _MEMORY_INFORMATION_ { MemoryBasicInformation, @@ -65,13 +44,13 @@ typedef enum _MEMORY_INFORMATION_ MemorySectionName, MemoryBasicVlmInformation } MEMORY_INFORMATION_CLASS; -/*--------------------------------------------------------------------------*/ + typedef struct _CLIENT_ID { HANDLE UniqueProcess; HANDLE UniqueThread; } CLIENT_ID, *PCLIENT_ID; -/*--------------------------------------------------------------------------*/ + typedef struct _USER_STACK { PVOID FixedStackBase; @@ -80,11 +59,11 @@ typedef struct _USER_STACK PVOID ExpandableStackLimit; PVOID ExpandableStackBottom; } USER_STACK, *PUSER_STACK; -/*--------------------------------------------------------------------------*/ + typedef LONG KPRIORITY; typedef ULONG_PTR KAFFINITY; typedef KAFFINITY *PKAFFINITY; -/*--------------------------------------------------------------------------*/ + typedef struct _THREAD_BASIC_INFORMATION { NTSTATUS ExitStatus; @@ -94,22 +73,22 @@ typedef struct _THREAD_BASIC_INFORMATION KPRIORITY Priority; KPRIORITY BasePriority; } THREAD_BASIC_INFORMATION, *PTHREAD_BASIC_INFORMATION; -/*--------------------------------------------------------------------------*/ + typedef enum _SYSTEM_INFORMATION_CLASS { SystemHandleInformation = 0x10 } SYSTEM_INFORMATION_CLASS; -/*--------------------------------------------------------------------------*/ + typedef NTSTATUS(NTAPI *ZwWriteVirtualMemory_t)( IN HANDLE ProcessHandle, IN PVOID BaseAddress, IN PVOID Buffer, IN ULONG NumberOfBytesToWrite, OUT PULONG NumberOfBytesWritten OPTIONAL); -/*--------------------------------------------------------------------------*/ + typedef NTSTATUS(NTAPI *ZwCreateProcess_t)( OUT PHANDLE ProcessHandle, IN ACCESS_MASK DesiredAccess, IN POBJECT_ATTRIBUTES ObjectAttributes, IN HANDLE InheriteFromProcessHandle, IN BOOLEAN InheritHandles, IN HANDLE SectionHandle OPTIONAL, IN HANDLE DebugPort OPTIONAL, IN HANDLE ExceptionPort OPTIONAL); -/*--------------------------------------------------------------------------*/ + typedef NTSTATUS(WINAPI *ZwQuerySystemInformation_t)( SYSTEM_INFORMATION_CLASS SystemInformationClass, PVOID SystemInformation, ULONG SystemInformationLength, PULONG ReturnLength); @@ -118,7 +97,7 @@ typedef NTSTATUS(NTAPI *ZwQueryVirtualMemory_t)( IN MEMORY_INFORMATION_CLASS MemoryInformationClass, OUT PVOID MemoryInformation, IN ULONG MemoryInformationLength, OUT PULONG ReturnLength OPTIONAL); -/*--------------------------------------------------------------------------*/ + typedef NTSTATUS(NTAPI *ZwGetContextThread_t)(IN HANDLE ThreadHandle, OUT PCONTEXT Context); typedef NTSTATUS(NTAPI *ZwCreateThread_t)( @@ -126,7 +105,7 @@ typedef NTSTATUS(NTAPI *ZwCreateThread_t)( IN POBJECT_ATTRIBUTES ObjectAttributes, IN HANDLE ProcessHandle, OUT PCLIENT_ID ClientId, IN PCONTEXT ThreadContext, IN PUSER_STACK UserStack, IN BOOLEAN CreateSuspended); -/*--------------------------------------------------------------------------*/ + typedef NTSTATUS(NTAPI *ZwResumeThread_t)(IN HANDLE ThreadHandle, OUT PULONG SuspendCount OPTIONAL); typedef NTSTATUS(NTAPI *ZwClose_t)(IN HANDLE ObjectHandle); @@ -134,7 +113,7 @@ typedef NTSTATUS(NTAPI *ZwQueryInformationThread_t)( IN HANDLE ThreadHandle, IN THREAD_INFORMATION_CLASS ThreadInformationClass, OUT PVOID ThreadInformation, IN ULONG ThreadInformationLength, OUT PULONG ReturnLength OPTIONAL); -/*--------------------------------------------------------------------------*/ + static ZwCreateProcess_t ZwCreateProcess = NULL; static ZwQuerySystemInformation_t ZwQuerySystemInformation = NULL; static ZwQueryVirtualMemory_t ZwQueryVirtualMemory = NULL; @@ -144,25 +123,23 @@ static ZwResumeThread_t ZwResumeThread = NULL; static ZwClose_t ZwClose = NULL; static ZwQueryInformationThread_t ZwQueryInformationThread = NULL; static ZwWriteVirtualMemory_t ZwWriteVirtualMemory = NULL; -/*--------------------------------------------------------------------------*/ -#define NtCurrentProcess() ((HANDLE)-1) -#define NtCurrentThread() ((HANDLE)-2) -/* we use really the Nt versions - so the following is just for completeness */ + +#define NtCurrentProcess() ((HANDLE) - 1) +#define NtCurrentThread() ((HANDLE) - 2) + #define ZwCurrentProcess() NtCurrentProcess() #define ZwCurrentThread() NtCurrentThread() #define STATUS_INFO_LENGTH_MISMATCH ((NTSTATUS)0xC0000004L) #define STATUS_SUCCESS ((NTSTATUS)0x00000000L) -/*--------------------------------------------------------------------------*/ -/* setjmp env for the jump back into the fork() function */ + static jmp_buf jenv; -/*--------------------------------------------------------------------------*/ -/* entry point for our child thread process - just longjmp into fork */ + static int child_entry(void) { longjmp(jenv, 1); return 0; } -/*--------------------------------------------------------------------------*/ + static BOOL haveLoadedFunctionsForFork(void) { HMODULE ntdll = GetModuleHandle("ntdll"); @@ -214,7 +191,7 @@ static BOOL haveLoadedFunctionsForFork(void) } return FALSE; } -/*--------------------------------------------------------------------------*/ + int fork(void) { HANDLE hProcess = 0, hThread = 0; @@ -230,26 +207,19 @@ int fork(void) if (setjmp(jenv) != 0) { - return 0; /* return as a child */ + return 0; } - /* check whether the entry points are initilized and get them if necessary - */ if (!ZwCreateProcess && !haveLoadedFunctionsForFork()) { return -1; } - /* create forked process */ ZwCreateProcess(&hProcess, PROCESS_ALL_ACCESS, &oa, NtCurrentProcess(), TRUE, 0, 0, 0); - /* set the Eip for the child process to our child function */ ZwGetContextThread(NtCurrentThread(), &context); - /* In x64 the Eip and Esp are not present, their x64 counterparts are Rip - and Rsp respectively. - */ #if _WIN64 context.Rip = (ULONG)child_entry; #else @@ -270,11 +240,9 @@ int fork(void) stack.ExpandableStackLimit = mbi.BaseAddress; stack.ExpandableStackBottom = mbi.AllocationBase; - /* create thread using the modified context and stack */ ZwCreateThread(&hThread, THREAD_ALL_ACCESS, &oa, hProcess, &cid, &context, &stack, TRUE); - /* copy exception table */ ZwQueryInformationThread(NtCurrentThread(), ThreadMemoryPriority, &tbi, sizeof tbi, 0); tib = (PNT_TIB)tbi.TebBaseAddress; @@ -283,16 +251,12 @@ int fork(void) ZwWriteVirtualMemory(hProcess, tbi.TebBaseAddress, &tib->ExceptionList, sizeof tib->ExceptionList, 0); - /* start (resume really) the child */ ZwResumeThread(hThread, 0); - /* clean up */ ZwClose(hThread); ZwClose(hProcess); - /* exit with child's pid */ return (int)cid.UniqueProcess; } -#endif /* __FORK_H__ */ -/*--------------------------------------------------------------------------*/ +#endif diff --git a/client_server/remote_command_exec_udp_client.c b/client_server/remote_command_exec_udp_client.c index 6669919f..740b64e5 100644 --- a/client_server/remote_command_exec_udp_client.c +++ b/client_server/remote_command_exec_udp_client.c @@ -1,113 +1,45 @@ -/** - * @file - * @author [NVombat](https://github.com/NVombat) - * @brief Client-side implementation of [Remote Command - * Execution Using - * UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/) - * @see remote_command_exec_udp_server.c - * - * @details - * The algorithm is based on the simple UDP client and server model. It - * runs an infinite loop which takes user input and sends it to the server - * for execution. The server receives the commands and executes them - * until the user exits the loop. In this way, Remote Command Execution - * using UDP is shown using the server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define close _close #include #include -#include /// For the type in_addr_t and in_port_t +#include #else -#include /// For the type in_addr_t and in_port_t -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For in_addr and sockaddr_in structures -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include +#include +#include #include #endif -#include /// To indicate what went wrong if an error occurs -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include +#include -#define PORT 10000 /// Define port over which communication will take place +#define PORT 10000 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t - sockfd; ///< socket descriptors - Like file handles but for sockets - char send_msg[1024], - recv_msg[1024]; ///< character arrays to read and store string data - /// for communication + uint32_t sockfd; + char send_msg[1024], recv_msg[1024]; - struct sockaddr_in - server_addr; ///< basic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses - socklen_t serverLength = sizeof(server_addr); ///< length of socket + struct sockaddr_in server_addr; + + socklen_t serverLength = sizeof(server_addr); - /** - * The UDP socket is created using the socket function. - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the - * source and destination to establish a three-way handshake before - * transmission takes place. Additionally, there is no need for an - * end-to-end connection - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type. - */ if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); @@ -115,29 +47,10 @@ int main() printf("Client is running...\n"); - /** - * Connects the client to the server address using the socket descriptor - * This enables the two to communicate and exchange data - */ connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); printf("Client is Connected Successfully...\n"); - /** - * Communication between client and server - * - * The client sends data to the server after taking the input - * from the user - * - * The client then receives a response from the server when the - * command has been executed - * - * The server and client can communicate indefinitely till one of them - * exits the connection - * - * The client sends the server a command which it executes thus showing - * remote command execution using UDP - */ while (1) { printf("\nEnter Command To Be Executed Remotely: \n"); @@ -149,7 +62,6 @@ int main() printf("Server Reply: %s\n", recv_msg); } - /// Close Socket close(sockfd); printf("Client is offline...\n"); return 0; diff --git a/client_server/remote_command_exec_udp_server.c b/client_server/remote_command_exec_udp_server.c index 67d62390..03c1e677 100644 --- a/client_server/remote_command_exec_udp_server.c +++ b/client_server/remote_command_exec_udp_server.c @@ -1,152 +1,57 @@ -/** - * @file - * @author [NVombat](https://github.com/NVombat) - * @brief Server-side implementation of [Remote Command - * Execution Using - * UDP](https://www.imperva.com/learn/ddos/udp-user-datagram-protocol/) - * @see remote_command_exec_udp_server.c - * - * @details - * The algorithm is based on the simple UDP client and server model. It - * runs an infinite loop which takes user input and sends it to the server - * for execution. The server receives the commands and executes them - * until the user exits the loop. In this way, Remote Command Execution - * using UDP is shown using the server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define close _close #include #include -#include /// For the type in_addr_t and in_port_t +#include #else -#include /// For the type in_addr_t and in_port_t -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For in_addr and sockaddr_in structures -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include +#include +#include #include #endif -#include /// To indicate what went wrong if an error occurs -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include +#include -#define PORT 10000 /// Define port over which communication will take place +#define PORT 10000 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t - sockfd; ///< socket descriptors - Like file handles but for sockets - char recv_msg[1024], - success_message[] = - "Command Executed Successfully!\n"; ///< character arrays to read - /// and store string data - /// for communication & Success - /// message + uint32_t sockfd; + char recv_msg[1024], success_message[] = "Command Executed Successfully!\n"; - struct sockaddr_in server_addr, - client_addr; ///< basic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses - socklen_t clientLength = sizeof(client_addr); /// size of address + struct sockaddr_in server_addr, client_addr; + + socklen_t clientLength = sizeof(client_addr); - /** - * The UDP socket is created using the socket function. - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_DGRAM (Type) - Indicates UDP Connection - UDP does not require the - * source and destination to establish a three-way handshake before - * transmission takes place. Additionally, there is no need for an - * end-to-end connection - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type. - */ if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); - /** - * This binds the socket descriptor to the server thus enabling the server - * to listen for connections and communicate with other clients - */ if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { - error(); /// If binding is unsuccessful + error(); } printf("Server is Connected Successfully...\n"); - /** - * Communication between client and server - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. The variables are emptied and then - * ready for use - * - * The server receives data from the client which is a command. It then - * executes the command. - * - * The client then receives a response from the server when the - * command has been executed - * - * The server and client can communicate indefinitely till one of them - * exits the connection - * - * The client sends the server a command which it executes thus showing - * remote command execution using UDP - */ while (1) { bzero(recv_msg, sizeof(recv_msg)); @@ -159,7 +64,6 @@ int main() (struct sockaddr *)&client_addr, clientLength); } - /// Close socket close(sockfd); printf("Server is offline...\n"); return 0; diff --git a/client_server/server.c b/client_server/server.c index e01af328..be59cc97 100644 --- a/client_server/server.c +++ b/client_server/server.c @@ -1,74 +1,53 @@ -/** - * @file - * @author [Nairit11](https://github.com/Nairit11) - * @author [Krishna Vedala](https://github.com/kvedala) - * @brief Server side implementation of Server-Client system. - * @see client_server/client.c - */ #include #include #include -// #ifdef HAS_UNISTD -// #include -// #endif - #ifdef _WIN32 -#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next - // MSVC compiler versions +#define _WINSOCK_DEPRECATED_NO_WARNINGS + #include -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ -#define read(a, b, c) recv(a, b, c, 0) /**< map BSD name to Winsock */ -#define write(a, b, c) send(a, b, c, 0) /**< map BSD name to Winsock */ -#define close closesocket /**< map BSD name to Winsock */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) +#define read(a, b, c) recv(a, b, c, 0) +#define write(a, b, c) send(a, b, c, 0) +#define close closesocket #else -// if not windows platform + #include #include #include #include #endif -#define MAX 80 /**< max. characters per message */ -#define PORT 8080 /**< port number to connect to */ -#define SA struct sockaddr /**< shortname for sockaddr */ +#define MAX 80 +#define PORT 8080 +#define SA struct sockaddr #ifdef _WIN32 -/** Cleanup function will be automatically called on program exit */ + void cleanup() { WSACleanup(); } #endif -/** - * Continuous loop to send and receive over the socket. - * Exits when "exit" is sent from commandline. - * @param sockfd socket handle number - */ void func(int sockfd) { char buff[MAX]; int n; - // infinite loop for chat + for (;;) { bzero(buff, MAX); - // read the message from client and copy it in buffer read(sockfd, buff, sizeof(buff)); - // print buffer which contains the client contents + printf("From client: %s\t To client : ", buff); bzero(buff, MAX); n = 0; - // copy server message in the buffer while ((buff[n++] = getchar()) != '\n') { ; } - // and send that buffer to client write(sockfd, buff, sizeof(buff)); - // if msg contains "Exit" then server exit and chat ended. if (strncmp("exit", buff, 4) == 0) { printf("Server Exit...\n"); @@ -77,11 +56,9 @@ void func(int sockfd) } } -/** Driver code */ int main() { #ifdef _WIN32 - // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { @@ -89,14 +66,13 @@ int main() return 0; } - atexit(cleanup); // register at-exit function + atexit(cleanup); #endif int sockfd, connfd; unsigned int len; struct sockaddr_in servaddr, cli; - // socket create and verification sockfd = socket(AF_INET, SOCK_STREAM, 0); if (sockfd == -1) { @@ -109,12 +85,10 @@ int main() } bzero(&servaddr, sizeof(servaddr)); - // assign IP, PORT servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(PORT); - // Binding newly created socket to given IP and verification if ((bind(sockfd, (SA *)&servaddr, sizeof(servaddr))) != 0) { perror("socket bind failed...\n"); @@ -125,7 +99,6 @@ int main() printf("Socket successfully binded..\n"); } - // Now server is ready to listen and verification if ((listen(sockfd, 5)) != 0) { perror("Listen failed...\n"); @@ -137,7 +110,6 @@ int main() } len = sizeof(cli); - // Accept the data packet from client and verification connfd = accept(sockfd, (SA *)&cli, &len); if (connfd < 0) { @@ -149,10 +121,8 @@ int main() printf("server acccept the client...\n"); } - // Function for chatting between client and server func(connfd); - // After chatting close the socket close(sockfd); return 0; } diff --git a/client_server/tcp_full_duplex_client.c b/client_server/tcp_full_duplex_client.c index 12836c59..781f4f58 100644 --- a/client_server/tcp_full_duplex_client.c +++ b/client_server/tcp_full_duplex_client.c @@ -1,119 +1,47 @@ -/** - * @file - * @author [NVombat](https://github.com/NVombat) - * @brief Client-side implementation of [TCP Full Duplex - * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) - * @see tcp_full_duplex_server.c - * - * @details - * The algorithm is based on the simple TCP client and server model. However, - * instead of the server only sending and the client only receiving data, - * The server and client can both send and receive data simultaneously. This is - * implemented by using the `fork` function call so that in the server the child - * process can receive data and parent process can send data, and in the client - * the child process can send data and the parent process can receive data. It - * runs an infinite loop and can send and receive messages indefinitely until - * the user exits the loop. In this way, the Full Duplex Form of communication - * can be represented using the TCP server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define pid_t int #define close _close #include #include #include #include + #include "fork.h" #define sleep(a) Sleep(a * 1000) #else -#include /// For the type in_addr_t and in_port_t -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For in_addr and sockaddr_in structures -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include +#include +#include #include #endif -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include -#define PORT 10000 /// Define port over which communication will take place +#define PORT 10000 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t - sockfd; ///< socket descriptors - Like file handles but for sockets - char sendbuff[1024], - recvbuff[1024]; ///< character arrays to read and store string data - /// for communication + uint32_t sockfd; + char sendbuff[1024], recvbuff[1024]; - struct sockaddr_in - server_addr; ///< basic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses + struct sockaddr_in server_addr; - /** - * The TCP socket is created using the socket function. - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides - * for the bidirectional, reliable, sequenced, and unduplicated flow of data - * without record boundaries. Aside from the bidirectionality of data flow, - * a pair of connected stream sockets provides an interface nearly identical - * to pipes. - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type. - */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); @@ -121,41 +49,14 @@ int main() printf("Client is running...\n"); - /** - * Connects the client to the server address using the socket descriptor - * This enables the two to communicate and exchange data - */ connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); printf("Client is connected...\n"); - /** - * Communication between client and server - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. The variables are emptied and then - * ready for use - * - * The fork function call is used to create a child and parent process - * which run and execute code simultaneously - * - * The child process is used to send data and after doing so - * sleeps for 5 seconds to wait for the parent to receive data - * - * The parent process is used to receive data and after doing so - * sleeps for 5 seconds to wait for the child to send data - * - * The server and client can communicate indefinitely till one of them - * exits the connection - * - * Since the exchange of information between the server and client takes - * place simultaneously this represents FULL DUPLEX COMMUNICATION - */ pid_t pid; pid = fork(); - if (pid == 0) /// Value of 0 is for child process + if (pid == 0) { while (1) { @@ -165,10 +66,9 @@ int main() send(sockfd, sendbuff, strlen(sendbuff) + 1, 0); printf("\nMessage sent!\n"); sleep(5); - // break; } } - else /// Parent Process + else { while (1) { @@ -176,11 +76,9 @@ int main() recv(sockfd, recvbuff, sizeof(recvbuff), 0); printf("\nSERVER: %s\n", recvbuff); sleep(5); - // break; } } - /// Close Socket close(sockfd); printf("Client is offline...\n"); return 0; diff --git a/client_server/tcp_full_duplex_server.c b/client_server/tcp_full_duplex_server.c index aab2ea8d..27eab739 100644 --- a/client_server/tcp_full_duplex_server.c +++ b/client_server/tcp_full_duplex_server.c @@ -1,121 +1,49 @@ -/** - * @file - * @author [NVombat](https://github.com/NVombat) - * @brief Server-side implementation of [TCP Full Duplex - * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) - * @see tcp_full_duplex_client.c - * - * @details - * The algorithm is based on the simple TCP client and server model. However, - * instead of the server only sending and the client only receiving data, - * The server and client can both send and receive data simultaneously. This is - * implemented by using the `fork` function call so that in the server the child - * process can receive data and parent process can send data, and in the client - * the child process can send data and the parent process can receive data. It - * runs an infinite loop and can send and receive messages indefinitely until - * the user exits the loop. In this way, the Full Duplex Form of communication - * can be represented using the TCP server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define pid_t int #define close _close #include #include #include -#include +#include + #include "fork.h" #define sleep(a) Sleep(a * 1000) #else -#include /// For the type in_addr_t and in_port_t -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For in_addr and sockaddr_in structures -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include +#include +#include #include #endif -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include -#define PORT 10000 /// Define port over which communication will take place +#define PORT 10000 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t sockfd, - conn; ///< socket descriptors - Like file handles but for sockets - char recvbuff[1024], - sendbuff[1024]; ///< character arrays to read and store string data - /// for communication + uint32_t sockfd, conn; + char recvbuff[1024], sendbuff[1024]; - struct sockaddr_in server_addr, - client_addr; ///< basic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses - socklen_t ClientLen; /// size of address + struct sockaddr_in server_addr, client_addr; + + socklen_t ClientLen; - /** - * The TCP socket is created using the socket function - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides - * for the bidirectional, reliable, sequenced, and unduplicated flow of data - * without record boundaries. Aside from the bidirectionality of data flow, - * a pair of connected stream sockets provides an interface nearly identical - * to pipes - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type - */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { - error(); ///< Error if the socket descriptor has a value lower than 0 - - /// socket wasnt created + error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); @@ -123,68 +51,30 @@ int main() printf("Server is running...\n"); - /** - * This binds the socket descriptor to the server thus enabling the server - * to listen for connections and communicate with other clients - */ if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { - error(); /// If binding is unsuccessful + error(); } - /** - * This is to listen for clients or connections made to the server - * - * The limit is currently at 5 but can be increased to listen for - * more connections - * - * It listens to connections through the socket descriptor - */ + listen(sockfd, 5); printf("Server is listening...\n"); - /** - * When a connection is found, a socket is created and connection is - * accepted and established through the socket descriptor - */ conn = accept(sockfd, (struct sockaddr *)NULL, NULL); printf("Server is connected...\n"); - /** - * Communication between client and server - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. The variables are emptied and then - * ready for use - * - * The fork function call is used to create a child and parent process - * which run and execute code simultaneously - * - * The child process is used to receive data and after doing so - * sleeps for 5 seconds to wait for the parent to send data - * - * The parent process is used to send data and after doing so - * sleeps for 5 seconds to wait for the child to receive data - * - * The server and client can communicate indefinitely till one of them - * exits the connection - * - * Since the exchange of information between the server and client takes - * place simultaneously this represents FULL DUPLEX COMMUNICATION - */ pid_t pid; - #ifdef _WIN32 - #ifdef FORK_WINDOWS +#ifdef _WIN32 +#ifdef FORK_WINDOWS pid = fork(); - #endif - #else +#endif +#else pid = fork(); - #endif +#endif - if (pid == 0) /// Value of 0 is for child process + if (pid == 0) { while (1) { @@ -192,10 +82,9 @@ int main() recv(conn, recvbuff, sizeof(recvbuff), 0); printf("\nCLIENT : %s\n", recvbuff); sleep(5); - // break; } } - else /// Parent process + else { while (1) { @@ -205,11 +94,9 @@ int main() send(conn, sendbuff, strlen(sendbuff) + 1, 0); printf("\nMessage Sent!\n"); sleep(5); - // break; } } - /// Close socket close(sockfd); printf("Server is offline...\n"); return 0; diff --git a/client_server/tcp_half_duplex_client.c b/client_server/tcp_half_duplex_client.c index 0d77dedc..457738ad 100644 --- a/client_server/tcp_half_duplex_client.c +++ b/client_server/tcp_half_duplex_client.c @@ -1,111 +1,40 @@ -/** - * @file - * @author [Nikhill Vombatkere](https://github.com/NVombat) - * @brief Client-side implementation of [TCP Half Duplex - * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) - * @see tcp_half_duplex_server.c - * - * @details - * The algorithm is based on the simple TCP client and server model. However, - * instead of the server only sending and the client only receiving data, - * the server and client can both send data but only one at a time. This is - * implemented by using a particular ordering of the `send()` and `recv()` - * functions. When one of the clients or servers is sending, the other can only - * receive and vice-versa. In this way, the Half Duplex Form of communication - * can be represented using the TCP server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define close _close #include #include #include #else -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include #include #endif -// #include /// For in_addr and sockaddr_in structures -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include -#define PORT 8100 /// Define port over which communication will take place +#define PORT 8100 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t - sockfd; ///< socket descriptors - Like file handles but for sockets - struct sockaddr_in - server_addr; ///< basic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses - char serverResponse[10000], - clientResponse[10000]; ///< Character arrays to read and store string - /// data for communication + uint32_t sockfd; + struct sockaddr_in server_addr; + + char serverResponse[10000], clientResponse[10000]; - /** - * The TCP socket is created using the socket function. - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides - * for the bidirectional, reliable, sequenced, and unduplicated flow of data - * without record boundaries. Aside from the bidirectionality of data flow, - * a pair of connected stream sockets provides an interface nearly identical - * to pipes. - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type. - */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; server_addr.sin_port = htons(PORT); @@ -113,49 +42,23 @@ int main() printf("Client is running...\n"); - /** - * Connects the client to the server address using the socket descriptor - * This enables the two to communicate and exchange data - */ connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)); printf("Client is connected...\n"); - /** - * Communication between client and server - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. The variables are emptied and then - * ready for use - * - * First the CLIENT receives the servers message and displays it (recv()) - * - * The CLIENT is then prompted to type in a message and send it to the - * server. (send()) - * - * The server and client can communicate till one of them exits the - * connection - * - * Since the exchange of information between the server and client take - * place one at a time this represents HALF DUPLEX COMMUNICATION - */ while (1) { bzero(&serverResponse, sizeof(serverResponse)); bzero(&clientResponse, sizeof(clientResponse)); - /// Receive Message recv(sockfd, serverResponse, sizeof(serverResponse), 0); printf("\nServer message: %s \n", serverResponse); - /// Send Message printf("\nEnter message here: "); fgets(clientResponse, 10000, stdin); send(sockfd, clientResponse, strlen(clientResponse) + 1, 0); } - /// Close Socket close(sockfd); printf("Client is offline...\n"); return 0; diff --git a/client_server/tcp_half_duplex_server.c b/client_server/tcp_half_duplex_server.c index 266d9896..9d8546c8 100644 --- a/client_server/tcp_half_duplex_server.c +++ b/client_server/tcp_half_duplex_server.c @@ -1,185 +1,73 @@ -/** - * @file - * @author [NVombat](https://github.com/NVombat) - * @brief Server-side implementation of [TCP Half Duplex - * Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm) - * @see tcp_half_duplex_server.c - * - * @details - * The algorithm is based on the simple TCP client and server model. However, - * instead of the server only sending and the client only receiving data, - * The server and client can both send data but only one at a time. This is - * implemented by using a particular ordering of the `send()` and `recv()` - * functions. When one of the clients or servers is sending, the other can only - * receive and vice-versa. In this way, the Half Duplex Form of communication - * can be represented using the TCP server-client model & socket programming - */ - #ifdef _WIN32 -#define bzero(b, len) \ - (memset((b), '\0', (len)), (void)0) /**< BSD name not in windows */ +#define bzero(b, len) (memset((b), '\0', (len)), (void)0) #define close _close #include #include #include #else -#include /// For structures returned by the network database library - formatted internet addresses and port numbers -#include /// For macro definitions related to the creation of sockets -#include /// For definitions to allow for the porting of BSD programs +#include +#include +#include #include #endif -// #include /// For in_addr and sockaddr_in structures -#include /// For specific bit size values of variables -#include /// Variable types, several macros, and various functions for performing input and output -#include /// Variable types, several macros, and various functions for performing general functions -#include /// Various functions for manipulating arrays of characters +#include +#include +#include +#include -#define PORT 8100 /// Define port over which communication will take place +#define PORT 8100 -/** - * @brief Utility function used to print an error message to `stderr`. - * It prints `str` and an implementation-defined error - * message corresponding to the global variable `errno`. - * @returns void - */ void error() { perror("Socket Creation Failed"); exit(EXIT_FAILURE); } -/** - * @brief Main function - * @returns 0 on exit - */ int main() { - /** Variable Declarations */ - uint32_t sockfd, - conn; ///< socket descriptors - Like file handles but for sockets - char server_msg[10000], - client_msg[10000]; ///< character arrays to read and store string data - /// for communication - struct sockaddr_in server_addr, - client_addr; ///< asic structures for all syscalls and functions that - /// deal with internet addresses. Structures for handling - /// internet addresses + uint32_t sockfd, conn; + char server_msg[10000], client_msg[10000]; + + struct sockaddr_in server_addr, client_addr; - /** - * The TCP socket is created using the socket function - * - * AF_INET (Family) - it is an address family that is used to designate the - * type of addresses that your socket can communicate with - * - * SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides - * for the bidirectional, reliable, sequenced, and unduplicated flow of data - * without record boundaries. Aside from the bidirectionality of data flow, - * a pair of connected stream sockets provides an interface nearly identical - * to pipes - * - * 0 (Protocol) - Specifies a particular protocol to be used with the - * socket. Specifying a protocol of 0 causes socket() to use an unspecified - * default protocol appropriate for the requested socket type - */ if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0) { - error(); ///< Error if the socket descriptor has a value lower than 0 - - /// socket wasnt created + error(); } - /** - * Server Address Information - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area - * - * We bind the server_addr to the internet address and port number thus - * giving our socket an identity with an address and port where it can - * listen for connections - * - * htons - The htons() function translates a short integer from host byte - * order to network byte order - * - * htonl - The htonl() function translates a long integer from host byte - * order to network byte order - * - * These functions are necessary so that the binding of address and port - * takes place with data in the correct format - */ bzero(&server_addr, sizeof(server_addr)); - server_addr.sin_family = AF_INET; /// Domain/Family to be used - server_addr.sin_port = htons(PORT); /// Port to be used + server_addr.sin_family = AF_INET; + server_addr.sin_port = htons(PORT); server_addr.sin_addr.s_addr = htonl(INADDR_ANY); printf("Server is running...\n"); - /** - * This binds the socket descriptor to the server thus enabling the server - * to listen for connections and communicate with other clients - */ if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) { - error(); /// If binding is unsuccessful + error(); } - /** - * This is to listen for clients or connections made to the server - * - * The limit is currently at 5 but can be increased to listen for - * more connections - * - * It listens to connections through the socket descriptor - */ listen(sockfd, 5); printf("Server is listening...\n"); - /** - * When a connection is found, a socket is created and connection is - * accepted and established through the socket descriptor - */ conn = accept(sockfd, (struct sockaddr *)NULL, NULL); printf("Server is connected...\n"); - /** - * Communication between client and server - * - * The bzero() function erases the data in the n bytes of the memory - * starting at the location pointed to, by writing zeros (bytes - * containing '\0') to that area. The variables are emptied and then - * ready for use - * - * First the SERVER is prompted to type a message which is read from - * stdin and then sent over the connection that was established - the socket - * - to be received by the client (send()) - * - * The SERVER then waits for the client to reply. It then receives the reply - * in the string variable and displays it (recv()) - * - * The server and client can communicate till one of them exits the - * connection - * - * Since the exchange of information between the server and client take - * place one at a time this represents HALF DUPLEX COMMUNICATION - */ while (1) { bzero(&server_msg, sizeof(server_msg)); bzero(&client_msg, sizeof(client_msg)); - /// Send message printf("\nEnter message here: "); fgets(server_msg, 10000, stdin); send(conn, server_msg, strlen(server_msg) + 1, 0); - /// Receive Message recv(conn, client_msg, sizeof(client_msg), 0); printf("\nClient Message: %s\n", client_msg); } - /// Close socket close(sockfd); printf("Server is offline...\n"); return 0; diff --git a/client_server/udp_client.c b/client_server/udp_client.c index 2659e86b..c35a267b 100644 --- a/client_server/udp_client.c +++ b/client_server/udp_client.c @@ -1,16 +1,9 @@ -/** - * @file - * @author [TheShubham99](https://github.com/TheShubham99) - * @author [Krishna Vedala](https://github.com/kvedala) - * @brief Client side implementation of UDP client-server model - * @see client_server/udp_server.c - */ -#ifdef _WIN32 // if compiling for Windows -#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next - // MSVC compiler versions +#ifdef _WIN32 +#define _WINSOCK_DEPRECATED_NO_WARNINGS + #include -#define close closesocket /**< map BSD name to Winsock */ -#else // if not windows platform +#define close closesocket +#else #include #include #include @@ -23,19 +16,16 @@ #include #include -#define PORT 8080 /**< port number to connect to */ -#define MAXLINE 1024 /**< maximum characters per line */ +#define PORT 8080 +#define MAXLINE 1024 #ifdef _WIN32 -/** Cleanup function will be automatically called on program exit */ void cleanup() { WSACleanup(); } #endif -/** Driver code */ int main() { #ifdef _WIN32 - // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { @@ -43,7 +33,7 @@ int main() return 0; } - atexit(cleanup); // register at-exit function + atexit(cleanup); #endif int sockfd; @@ -51,7 +41,6 @@ int main() char *hello = "Hello from client"; struct sockaddr_in servaddr; - // Creating socket file descriptor if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { perror("socket creation failed"); @@ -60,7 +49,6 @@ int main() memset(&servaddr, 0, sizeof(servaddr)); - // Filling server information servaddr.sin_family = AF_INET; servaddr.sin_port = htons(PORT); servaddr.sin_addr.s_addr = INADDR_ANY; @@ -72,7 +60,7 @@ int main() (const struct sockaddr *)&servaddr, sizeof(servaddr)); printf("Hello message sent.\n"); - n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, + n = recvfrom(sockfd, (char *)buffer, MAXLINE, 0, (struct sockaddr *)&servaddr, &len); buffer[n] = '\0'; printf("Server : %s\n", buffer); diff --git a/client_server/udp_server.c b/client_server/udp_server.c index 7dbe323b..1430a365 100644 --- a/client_server/udp_server.c +++ b/client_server/udp_server.c @@ -1,16 +1,8 @@ -/** - * @file - * @author [TheShubham99](https://github.com/TheShubham99) - * @author [Krishna Vedala](https://github.com/kvedala) - * @brief Server side implementation of UDP client-server model - * @see client_server/udp_client.c - */ -#ifdef _WIN32 // if compiling for Windows -#define _WINSOCK_DEPRECATED_NO_WARNINGS // will make the code invalid for next - // MSVC compiler versions -#define close closesocket /**< map BSD name to Winsock */ +#ifdef _WIN32 +#define _WINSOCK_DEPRECATED_NO_WARNINGS +#define close closesocket #include -#else // if not windows platform +#else #include #include #include @@ -23,19 +15,17 @@ #include #include -#define PORT 8080 /**< port number to connect to */ -#define MAXLINE 1024 /**< maximum characters per line */ +#define PORT 8080 +#define MAXLINE 1024 #ifdef _WIN32 -/** Cleanup function will be automatically called on program exit */ + void cleanup() { WSACleanup(); } #endif -/** Driver code */ int main() { #ifdef _WIN32 - // when using winsock2.h, startup required WSADATA wsData; if (WSAStartup(MAKEWORD(2, 2), &wsData) != 0) { @@ -43,7 +33,7 @@ int main() return 0; } - atexit(cleanup); // register at-exit function + atexit(cleanup); #endif int sockfd; @@ -51,7 +41,6 @@ int main() char *hello = "Hello from server"; struct sockaddr_in servaddr, cliaddr; - // Creating socket file descriptor if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) { perror("socket creation failed"); @@ -61,12 +50,10 @@ int main() memset(&servaddr, 0, sizeof(servaddr)); memset(&cliaddr, 0, sizeof(cliaddr)); - // Filling server information - servaddr.sin_family = AF_INET; // IPv4 + servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = INADDR_ANY; servaddr.sin_port = htons(PORT); - // Bind the socket with the server address if (bind(sockfd, (const struct sockaddr *)&servaddr, sizeof(servaddr)) < 0) { perror("bind failed"); @@ -75,7 +62,7 @@ int main() unsigned int len; int n; - n = recvfrom(sockfd, (char *)buffer, MAXLINE, MSG_WAITALL, + n = recvfrom(sockfd, (char *)buffer, MAXLINE, 0, (struct sockaddr *)&cliaddr, &len); buffer[n] = '\0'; printf("Client : %s\n", buffer);