mirror of
https://github.com/TheAlgorithms/C
synced 2024-12-24 20:16:57 +03:00
Added a new Tic Tac Toe game made using C (#530)
* Added a new Tic Tac Toe game made using C * Removed .DS_Store from CGames * Delete .DS_Store * Updated Formatting * Deleted the file * Updated Code Formatting * Deleted .DS_Store again * Updated Comments in the Code * Updated code information * Updated Documentation * Updated Information * fix filename * enable cmake for games * add docs and make better global name * fix clang errors * Fixed Segmentation Error * Update games/tic-tac-toe.c Co-authored-by: Krishna Vedala <7001608+kvedala@users.noreply.github.com> * Updated Function Description * Update games/tic-tac-toe.c Co-authored-by: Krishna Vedala <7001608+kvedala@users.noreply.github.com> Co-authored-by: Krishna Vedala <7001608+kvedala@users.noreply.github.com>
This commit is contained in:
parent
f3bed0ed98
commit
485a6fe60e
@ -50,6 +50,7 @@ endif()
|
||||
# to configure and compile files in the respective folders
|
||||
add_subdirectory(hash)
|
||||
add_subdirectory(misc)
|
||||
add_subdirectory(games)
|
||||
add_subdirectory(sorting)
|
||||
add_subdirectory(graphics)
|
||||
add_subdirectory(searching)
|
||||
|
24
games/CMakeLists.txt
Normal file
24
games/CMakeLists.txt
Normal file
@ -0,0 +1,24 @@
|
||||
# If necessary, use the RELATIVE flag, otherwise each source file may be listed
|
||||
# with full pathname. RELATIVE may makes it easier to extract an executable name
|
||||
# automatically.
|
||||
file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.c )
|
||||
# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
|
||||
# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
|
||||
|
||||
foreach( testsourcefile ${APP_SOURCES} )
|
||||
string( REPLACE ".c" "" testname ${testsourcefile} )
|
||||
string( REPLACE ".C" "" testname ${testname} )
|
||||
string( REPLACE " " "_" testname ${testname} )
|
||||
|
||||
add_executable( ${testname} ${testsourcefile} )
|
||||
|
||||
if(OpenMP_C_FOUND)
|
||||
target_link_libraries(${testname} OpenMP::OpenMP_C)
|
||||
endif()
|
||||
|
||||
if(MATH_LIBRARY)
|
||||
target_link_libraries(${testname} ${MATH_LIBRARY})
|
||||
endif()
|
||||
install(TARGETS ${testname} DESTINATION "bin/games")
|
||||
|
||||
endforeach( testsourcefile ${APP_SOURCES} )
|
438
games/tic-tac-toe.c
Normal file
438
games/tic-tac-toe.c
Normal file
@ -0,0 +1,438 @@
|
||||
/**
|
||||
* @file tic-tac-toe.c
|
||||
* @author [vivekboss99](github.com/vivekboss99)
|
||||
* @author [Krishna Vedala](https://github.com/kvedala)
|
||||
* @brief [Tic-Tac-Toe game](https://en.wikipedia.org/wiki/Tic-tac-toe)
|
||||
* implementation in C
|
||||
* @details Tic-Tac-Toe Game,where the user can decide to play with the
|
||||
* computer(single player mode) or with other user(double player mode) , the
|
||||
* code as an array named 'game_table' which is the table and user needs to enter the
|
||||
* position inside the array(from 1-9) where he/she wants to place 'X' or 'O' on the
|
||||
* table.
|
||||
*/
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <time.h>
|
||||
|
||||
// Functions Declarations
|
||||
static void singlemode();
|
||||
static void doublemode();
|
||||
static void placex(int); // used for placing position of X by the 1st player
|
||||
static void place(); // used by the computer to place O
|
||||
static void placey(int); // used in Double Player mode by the 2nd player to
|
||||
// place the position of O
|
||||
int checkwin(); // checks everytime when a player or computer places 'X' or 'O'
|
||||
|
||||
/** Tic-Tac-Toe table, so basically we are using variable 'game_table' as the table(size:3X3) and
|
||||
* updating it regularly
|
||||
*/
|
||||
static char game_table[9];
|
||||
|
||||
/**
|
||||
* Main program function.
|
||||
* @returns 0 on clean exit.
|
||||
* @note No checks are included for program execution failures!
|
||||
*/
|
||||
int main()
|
||||
{ srand(time(NULL));
|
||||
int l = 0;
|
||||
do
|
||||
{
|
||||
int n = 0;
|
||||
|
||||
// filling the table with multiple asterisks
|
||||
for (int i = 0; i < 9; i++) game_table[i] = '*';
|
||||
|
||||
// displaying the main menu
|
||||
printf("***************************************\n");
|
||||
printf("*************TIC TAC TOE***************\n");
|
||||
printf("***************************************\n");
|
||||
printf("***********1. YOU vs COMPUTER ***********\n");
|
||||
printf("***********2. YOU vs PLAYER ***********\n");
|
||||
printf("***********3.EXIT *********************\n");
|
||||
printf("Enter your choice : ");
|
||||
scanf("%d", &n);
|
||||
|
||||
switch (n) // switch case to select between single player mode or
|
||||
// double player mode
|
||||
{
|
||||
case 1:
|
||||
singlemode();
|
||||
break;
|
||||
case 2:
|
||||
doublemode();
|
||||
break;
|
||||
default:
|
||||
printf("THANK YOU and EXIT!");
|
||||
}
|
||||
|
||||
printf("Next game ? : ");
|
||||
printf("Enter 1 – YES and 0 - NO ");
|
||||
scanf("%d", &l);
|
||||
|
||||
} while (l == 1);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Implementation of game vs computer
|
||||
*
|
||||
* @returns None
|
||||
*/
|
||||
void singlemode()
|
||||
{
|
||||
int m;
|
||||
int k = 0;
|
||||
int table_fill_count=0;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
printf("%c ", game_table[k]);
|
||||
k++;
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
|
||||
for (int x = 1; x < 10; x++)
|
||||
{
|
||||
k = 0;
|
||||
|
||||
printf("Where would you like to place 'x' ");
|
||||
scanf("%d", &m);
|
||||
|
||||
placex(m);
|
||||
if(table_fill_count<4)
|
||||
{
|
||||
place();
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
printf("%c ", game_table[k]);
|
||||
k++;
|
||||
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
table_fill_count++;
|
||||
int o = checkwin();
|
||||
|
||||
if (o == -1 || o == -2)
|
||||
{
|
||||
if (o == -1)
|
||||
{
|
||||
printf("YOU WIN\n");
|
||||
}
|
||||
if (o == -2)
|
||||
{
|
||||
printf("YOU LOSE\n");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (table_fill_count==4)
|
||||
{
|
||||
printf("\nDRAW ");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Implementation of game vs another player.
|
||||
*
|
||||
* @returns None
|
||||
*/
|
||||
void doublemode()
|
||||
{
|
||||
int m;
|
||||
int e1;
|
||||
int k = 0;
|
||||
int doublemode_table_count=0;
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
printf("%c ", game_table[k]);
|
||||
k++;
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
for (int x = 1; x < 10; x++)
|
||||
{
|
||||
k = 0;
|
||||
|
||||
printf("PLAYER1 - where would you like to place 'x' : ");
|
||||
scanf("%d", &m);
|
||||
|
||||
placex(m);
|
||||
if(doublemode_table_count<4)
|
||||
{
|
||||
printf("PLAYER2 - where would you like to place 'o' : ");
|
||||
scanf("%d", &e1);
|
||||
|
||||
placey(e1);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
printf("%c ", game_table[k]);
|
||||
k++;
|
||||
}
|
||||
|
||||
printf("\n");
|
||||
}
|
||||
doublemode_table_count++;
|
||||
int o = checkwin();
|
||||
|
||||
if (o == -1 || o == -2)
|
||||
{
|
||||
if (o == -1)
|
||||
{
|
||||
printf("Player 1 WIN\n");
|
||||
}
|
||||
if (o == -2)
|
||||
{
|
||||
printf("Player 2 WIN\n");
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
if (doublemode_table_count==4)
|
||||
{
|
||||
printf("\nDRAW ");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* @brief Update table by placing an `X`
|
||||
*
|
||||
* @param m location to place `X`
|
||||
*
|
||||
* @returns None
|
||||
*/
|
||||
void placex(int m)
|
||||
{
|
||||
int n1;
|
||||
if (m >= 1 && m <= 9)
|
||||
{
|
||||
if (game_table[m - 1] != 'x' && game_table[m - 1] != 'o')
|
||||
{
|
||||
game_table[m - 1] = 'x';
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid move\n");
|
||||
|
||||
printf("Enter new position : ");
|
||||
scanf("%d", &n1);
|
||||
|
||||
placex(n1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid move \n");
|
||||
|
||||
printf("Enter new position : ");
|
||||
scanf("%d", &n1);
|
||||
|
||||
placex(n1);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Update table by placing an `O`
|
||||
*
|
||||
* @returns None
|
||||
*/
|
||||
void place()
|
||||
{
|
||||
|
||||
int e = rand() % 9;
|
||||
|
||||
if (e >= 0 && e <= 8)
|
||||
{
|
||||
if (game_table[e] != 'x' && game_table[e] != 'o')
|
||||
{
|
||||
game_table[e] = 'o';
|
||||
printf("\n Computer placed at %d position\n", e + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
place();
|
||||
}
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Update table by placing an `O`
|
||||
*
|
||||
* @param e1 location to place `O`
|
||||
*
|
||||
* @returns None
|
||||
*/
|
||||
void placey(int e1)
|
||||
{
|
||||
int n1;
|
||||
if (e1 >= 1 && e1 <= 9)
|
||||
{
|
||||
if (game_table[e1 - 1] != 'x' && game_table[e1 - 1] != 'o')
|
||||
{
|
||||
game_table[e1 - 1] = 'o';
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid move \n");
|
||||
|
||||
printf("Enter new position : ");
|
||||
scanf("%d", &n1);
|
||||
|
||||
placey(n1);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Invalid move \n");
|
||||
|
||||
printf("Enter new position : ");
|
||||
scanf("%d", &n1);
|
||||
|
||||
placey(n1);
|
||||
}
|
||||
}
|
||||
/**
|
||||
* @brief Implementation of win conditon checker for 'X' or 'O' whenever the table is updated
|
||||
*
|
||||
* @returns -1: if 'X' won
|
||||
* @returns -2: if 'O' won
|
||||
* @returns 0: if there is no win condition for 'X' or 'O'
|
||||
*/
|
||||
int checkwin()
|
||||
{
|
||||
if (game_table[0] == game_table[1] && game_table[1] == game_table[2])
|
||||
{
|
||||
if (game_table[0] == 'x' && game_table[1] == 'x' &&
|
||||
game_table[2] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[0] == 'o' && game_table[1] == 'o' &&
|
||||
game_table[2] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[0] == game_table[4] && game_table[4] == game_table[8])
|
||||
{
|
||||
if (game_table[0] == 'x' && game_table[4] == 'x' &&
|
||||
game_table[8] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[0] == 'o' && game_table[4] == 'o' &&
|
||||
game_table[8] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[0] == game_table[3] && game_table[3] == game_table[6])
|
||||
{
|
||||
if (game_table[0] == 'x' && game_table[3] == 'x' &&
|
||||
game_table[6] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[0] == 'o' && game_table[3] == 'o' &&
|
||||
game_table[6] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[3] == game_table[4] && game_table[4] == game_table[5])
|
||||
{
|
||||
if (game_table[3] == 'x' && game_table[4] == 'x' &&
|
||||
game_table[5] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[3] == 'o' && game_table[4] == 'o' &&
|
||||
game_table[5] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[6] == game_table[7] && game_table[7] == game_table[8])
|
||||
{
|
||||
if (game_table[6] == 'x' && game_table[7] == 'x' &&
|
||||
game_table[8] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[6] == 'o' && game_table[7] == 'o' &&
|
||||
game_table[8] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[1] == game_table[4] && game_table[4] == game_table[7])
|
||||
{
|
||||
if (game_table[1] == 'x' && game_table[4] == 'x' &&
|
||||
game_table[7] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[1] == 'o' && game_table[4] == 'o' &&
|
||||
game_table[7] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[2] == game_table[5] && game_table[5] == game_table[8])
|
||||
{
|
||||
if (game_table[2] == 'x' && game_table[5] == 'x' &&
|
||||
game_table[8] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[2] == 'o' && game_table[5] == 'o' &&
|
||||
game_table[8] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
else if (game_table[2] == game_table[4] && game_table[4] == game_table[6])
|
||||
{
|
||||
if (game_table[2] == 'x' && game_table[4] == 'x' &&
|
||||
game_table[6] == 'x')
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (game_table[2] == 'o' && game_table[4] == 'o' &&
|
||||
game_table[6] == 'o')
|
||||
{
|
||||
return -2;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
Loading…
Reference in New Issue
Block a user