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feat: TCP Client Server Half Duplex Communication (#853)
* TCP Client Server Half Duplex Comm * reverting .vscode/settings.json in reference to request * Set gitignore back to original state * Update .vscode/settings.json Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Making all the requested changes * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Made Requested Changes - Added Documentation & Comments * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * updating DIRECTORY.md * Changes Made & Updated as Requested * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Updated Documentation Format - Comments made in correct format * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Comment formatting updated * Update client_server/tcp_half_duplex_client.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Update client_server/tcp_half_duplex_server.c Co-authored-by: David Leal <halfpacho@gmail.com> * Updated Data Type - uint32_t for socket descriptors Co-authored-by: David Leal <halfpacho@gmail.com> Co-authored-by: github-actions <${GITHUB_ACTOR}@users.noreply.github.com>
This commit is contained in:
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## Client Server
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* [Client](https://github.com/TheAlgorithms/C/blob/master/client_server/client.c)
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* [Server](https://github.com/TheAlgorithms/C/blob/master/client_server/server.c)
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* [Tcp Half Duplex Client](https://github.com/TheAlgorithms/C/blob/master/client_server/tcp_half_duplex_client.c)
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* [Tcp Half Duplex Server](https://github.com/TheAlgorithms/C/blob/master/client_server/tcp_half_duplex_server.c)
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* [Udp Client](https://github.com/TheAlgorithms/C/blob/master/client_server/udp_client.c)
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* [Udp Server](https://github.com/TheAlgorithms/C/blob/master/client_server/udp_server.c)
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153
client_server/tcp_half_duplex_client.c
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153
client_server/tcp_half_duplex_client.c
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/**
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* @file
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* @author [Nikhill Vombatkere](https://github.com/NVombat)
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* @brief Client-side implementation of [TCP Half Duplex
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* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm)
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* @see tcp_half_duplex_server.c
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*
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* @details
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* The algorithm is based on the simple TCP client and server model. However,
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* instead of the server only sending and the client only receiving data,
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* the server and client can both send data but only one at a time. This is
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* implemented by using a particular ordering of the `send()` and `recv()`
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* functions. When one of the clients or servers is sending, the other can only
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* receive and vice-versa. In this way, the Half Duplex Form of communication
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* can be represented using the TCP server-client model & socket programming
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*/
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#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
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#include <netinet/in.h> /// For in_addr and sockaddr_in structures
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#include <stdint.h> /// For specific bit size values of variables
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#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
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#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
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#include <string.h> /// Various functions for manipulating arrays of characters
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#include <sys/socket.h> /// For macro definitions related to the creation of sockets
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#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
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#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
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#define PORT 8100 /// Define port over which communication will take place
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/**
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* @brief Utility function used to print an error message to `stderr`.
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* It prints `str` and an implementation-defined error
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* message corresponding to the global variable `errno`.
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* @returns void
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*/
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void error()
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{
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perror("Socket Creation Failed");
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exit(EXIT_FAILURE);
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}
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/**
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* @brief Main function
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* @returns 0 on exit
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*/
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int main()
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{
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/** Variable Declarations */
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uint32_t
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sockfd; ///< socket descriptors - Like file handles but for sockets
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struct sockaddr_in
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server_addr; ///< basic structures for all syscalls and functions that
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/// deal with internet addresses. Structures for handling
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/// internet addresses
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char serverResponse[10000],
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clientResponse[10000]; ///< Character arrays to read and store string
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/// data for communication
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/**
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* The TCP socket is created using the socket function.
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*
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* AF_INET (Family) - it is an address family that is used to designate the
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* type of addresses that your socket can communicate with
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*
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* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides
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* for the bidirectional, reliable, sequenced, and unduplicated flow of data
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* without record boundaries. Aside from the bidirectionality of data flow,
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* a pair of connected stream sockets provides an interface nearly identical
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* to pipes.
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*
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* 0 (Protocol) - Specifies a particular protocol to be used with the
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* socket. Specifying a protocol of 0 causes socket() to use an unspecified
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* default protocol appropriate for the requested socket type.
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*/
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if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
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{
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error();
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}
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/**
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* Server Address Information
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*
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* The bzero() function erases the data in the n bytes of the memory
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* starting at the location pointed to, by writing zeros (bytes
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* containing '\0') to that area.
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*
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* We bind the server_addr to the internet address and port number thus
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* giving our socket an identity with an address and port where it can
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* listen for connections
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*
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* htons - The htons() function translates a short integer from host byte
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* order to network byte order
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*
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* htonl - The htonl() function translates a long integer from host byte
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* order to network byte order
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*
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* These functions are necessary so that the binding of address and port
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* takes place with data in the correct format
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*/
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bzero(&server_addr, sizeof(server_addr));
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server_addr.sin_family = AF_INET;
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server_addr.sin_port = htons(PORT);
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server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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printf("Client is running...\n");
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/**
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* Connects the client to the server address using the socket descriptor
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* This enables the two to communicate and exchange data
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*/
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connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
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printf("Client is connected...\n");
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/**
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* Communication between client and server
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*
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* The bzero() function erases the data in the n bytes of the memory
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* starting at the location pointed to, by writing zeros (bytes
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* containing '\0') to that area. The variables are emptied and then
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* ready for use
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*
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* First the CLIENT receives the servers message and displays it (recv())
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*
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* The CLIENT is then prompted to type in a message and send it to the
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* server. (send())
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*
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* The server and client can communicate till one of them exits the
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* connection
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*
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* Since the exchange of information between the server and client take
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* place one at a time this represents HALF DUPLEX COMMUNICATION
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*/
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while (1)
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{
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bzero(&serverResponse, sizeof(serverResponse));
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bzero(&clientResponse, sizeof(clientResponse));
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/// Receive Message
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recv(sockfd, serverResponse, sizeof(serverResponse), 0);
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printf("\nServer message: %s \n", serverResponse);
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/// Send Message
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printf("\nEnter message here: ");
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fgets(clientResponse, 10000, stdin);
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send(sockfd, clientResponse, strlen(clientResponse) + 1, 0);
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}
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/// Close Socket
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close(sockfd);
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printf("Client is offline...\n");
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return 0;
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}
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177
client_server/tcp_half_duplex_server.c
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177
client_server/tcp_half_duplex_server.c
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@ -0,0 +1,177 @@
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/**
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* @file
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* @author [NVombat](https://github.com/NVombat)
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* @brief Server-side implementation of [TCP Half Duplex
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* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm)
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* @see tcp_half_duplex_server.c
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*
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* @details
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* The algorithm is based on the simple TCP client and server model. However,
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* instead of the server only sending and the client only receiving data,
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* The server and client can both send data but only one at a time. This is
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* implemented by using a particular ordering of the `send()` and `recv()`
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* functions. When one of the clients or servers is sending, the other can only
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* receive and vice-versa. In this way, the Half Duplex Form of communication
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* can be represented using the TCP server-client model & socket programming
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*/
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#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
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#include <netinet/in.h> /// For in_addr and sockaddr_in structures
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#include <stdint.h> /// For specific bit size values of variables
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#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
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#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
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#include <string.h> /// Various functions for manipulating arrays of characters
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#include <sys/socket.h> /// For macro definitions related to the creation of sockets
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#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
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#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
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#define PORT 8100 /// Define port over which communication will take place
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/**
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* @brief Utility function used to print an error message to `stderr`.
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* It prints `str` and an implementation-defined error
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* message corresponding to the global variable `errno`.
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* @returns void
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*/
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void error()
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{
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perror("Socket Creation Failed");
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exit(EXIT_FAILURE);
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}
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/**
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* @brief Main function
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* @returns 0 on exit
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*/
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int main()
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{
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/** Variable Declarations */
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uint32_t sockfd,
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conn; ///< socket descriptors - Like file handles but for sockets
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char server_msg[10000],
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client_msg[10000]; ///< character arrays to read and store string data
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/// for communication
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struct sockaddr_in server_addr,
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client_addr; ///< asic structures for all syscalls and functions that
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/// deal with internet addresses. Structures for handling
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/// internet addresses
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/**
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* The TCP socket is created using the socket function
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*
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* AF_INET (Family) - it is an address family that is used to designate the
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* type of addresses that your socket can communicate with
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*
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* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides
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* for the bidirectional, reliable, sequenced, and unduplicated flow of data
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* without record boundaries. Aside from the bidirectionality of data flow,
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* a pair of connected stream sockets provides an interface nearly identical
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* to pipes
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*
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* 0 (Protocol) - Specifies a particular protocol to be used with the
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* socket. Specifying a protocol of 0 causes socket() to use an unspecified
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* default protocol appropriate for the requested socket type
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*/
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if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
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{
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error(); ///< Error if the socket descriptor has a value lower than 0 -
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/// socket wasnt created
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}
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/**
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* Server Address Information
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*
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* The bzero() function erases the data in the n bytes of the memory
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* starting at the location pointed to, by writing zeros (bytes
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* containing '\0') to that area
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*
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* We bind the server_addr to the internet address and port number thus
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* giving our socket an identity with an address and port where it can
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* listen for connections
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*
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* htons - The htons() function translates a short integer from host byte
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* order to network byte order
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*
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* htonl - The htonl() function translates a long integer from host byte
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* order to network byte order
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*
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* These functions are necessary so that the binding of address and port
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* takes place with data in the correct format
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*/
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bzero(&server_addr, sizeof(server_addr));
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server_addr.sin_family = AF_INET; /// Domain/Family to be used
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server_addr.sin_port = htons(PORT); /// Port to be used
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server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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printf("Server is running...\n");
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/**
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* This binds the socket descriptor to the server thus enabling the server
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* to listen for connections and communicate with other clients
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*/
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if (bind(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0)
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{
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error(); /// If binding is unsuccessful
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}
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/**
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* This is to listen for clients or connections made to the server
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*
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* The limit is currently at 5 but can be increased to listen for
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* more connections
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*
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* It listens to connections through the socket descriptor
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*/
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listen(sockfd, 5);
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printf("Server is listening...\n");
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/**
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* When a connection is found, a socket is created and connection is
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* accepted and established through the socket descriptor
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*/
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conn = accept(sockfd, (struct sockaddr *)NULL, NULL);
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printf("Server is connected...\n");
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/**
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* Communication between client and server
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*
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* The bzero() function erases the data in the n bytes of the memory
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* starting at the location pointed to, by writing zeros (bytes
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* containing '\0') to that area. The variables are emptied and then
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* ready for use
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*
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* First the SERVER is prompted to type a message which is read from
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* stdin and then sent over the connection that was established - the socket
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* - to be received by the client (send())
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*
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* The SERVER then waits for the client to reply. It then receives the reply
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* in the string variable and displays it (recv())
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*
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* The server and client can communicate till one of them exits the
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* connection
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*
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* Since the exchange of information between the server and client take
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* place one at a time this represents HALF DUPLEX COMMUNICATION
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*/
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while (1)
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{
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bzero(&server_msg, sizeof(server_msg));
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bzero(&client_msg, sizeof(client_msg));
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/// Send message
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printf("\nEnter message here: ");
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fgets(server_msg, 10000, stdin);
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send(conn, server_msg, strlen(server_msg) + 1, 0);
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/// Receive Message
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recv(conn, client_msg, sizeof(client_msg), 0);
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printf("\nClient Message: %s\n", client_msg);
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}
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/// Close socket
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close(sockfd);
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printf("Server is offline...\n");
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return 0;
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}
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