mirror of
https://github.com/TheAlgorithms/C
synced 2024-11-22 13:31:21 +03:00
174 lines
6.7 KiB
C
174 lines
6.7 KiB
C
|
/**
|
||
|
* @file
|
||
|
* @author [NVombat](https://github.com/NVombat)
|
||
|
* @brief Client-side implementation of [TCP Full Duplex
|
||
|
* Communication](http://www.tcpipguide.com/free/t_SimplexFullDuplexandHalfDuplexOperation.htm)
|
||
|
* @see tcp_full_duplex_server.c
|
||
|
*
|
||
|
* @details
|
||
|
* The algorithm is based on the simple TCP client and server model. However,
|
||
|
* instead of the server only sending and the client only receiving data,
|
||
|
* The server and client can both send and receive data simultaneously. This is
|
||
|
* implemented by using the `fork` function call so that in the server the child
|
||
|
* process can recieve data and parent process can send data, and in the client
|
||
|
* the child process can send data and the parent process can receive data. It
|
||
|
* runs an infinite loop and can send and receive messages indefinitely until
|
||
|
* the user exits the loop. In this way, the Full Duplex Form of communication
|
||
|
* can be represented using the TCP server-client model & socket programming
|
||
|
*/
|
||
|
|
||
|
#include <arpa/inet.h> /// For the type in_addr_t and in_port_t
|
||
|
#include <netdb.h> /// For structures returned by the network database library - formatted internet addresses and port numbers
|
||
|
#include <netinet/in.h> /// For in_addr and sockaddr_in structures
|
||
|
#include <stdint.h> /// For specific bit size values of variables
|
||
|
#include <stdio.h> /// Variable types, several macros, and various functions for performing input and output
|
||
|
#include <stdlib.h> /// Variable types, several macros, and various functions for performing general functions
|
||
|
#include <string.h> /// Various functions for manipulating arrays of characters
|
||
|
#include <sys/socket.h> /// For macro definitions related to the creation of sockets
|
||
|
#include <sys/types.h> /// For definitions to allow for the porting of BSD programs
|
||
|
#include <unistd.h> /// For miscellaneous symbolic constants and types, and miscellaneous functions
|
||
|
|
||
|
#define PORT 10000 /// Define port over which communication will take place
|
||
|
|
||
|
/**
|
||
|
* @brief Utility function used to print an error message to `stderr`.
|
||
|
* It prints `str` and an implementation-defined error
|
||
|
* message corresponding to the global variable `errno`.
|
||
|
* @returns void
|
||
|
*/
|
||
|
void error()
|
||
|
{
|
||
|
perror("Socket Creation Failed");
|
||
|
exit(EXIT_FAILURE);
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* @brief Main function
|
||
|
* @returns 0 on exit
|
||
|
*/
|
||
|
int main()
|
||
|
{
|
||
|
/** Variable Declarations */
|
||
|
uint32_t
|
||
|
sockfd; ///< socket descriptors - Like file handles but for sockets
|
||
|
char sendbuff[1024],
|
||
|
recvbuff[1024]; ///< character arrays to read and store string data
|
||
|
/// for communication
|
||
|
|
||
|
struct sockaddr_in
|
||
|
server_addr; ///< asic structures for all syscalls and functions that
|
||
|
/// deal with internet addresses. Structures for handling
|
||
|
/// internet addresses
|
||
|
|
||
|
/**
|
||
|
* The TCP socket is created using the socket function.
|
||
|
*
|
||
|
* AF_INET (Family) - it is an address family that is used to designate the
|
||
|
* type of addresses that your socket can communicate with
|
||
|
*
|
||
|
* SOCK_STREAM (Type) - Indicates TCP Connection - A stream socket provides
|
||
|
* for the bidirectional, reliable, sequenced, and unduplicated flow of data
|
||
|
* without record boundaries. Aside from the bidirectionality of data flow,
|
||
|
* a pair of connected stream sockets provides an interface nearly identical
|
||
|
* to pipes.
|
||
|
*
|
||
|
* 0 (Protocol) - Specifies a particular protocol to be used with the
|
||
|
* socket. Specifying a protocol of 0 causes socket() to use an unspecified
|
||
|
* default protocol appropriate for the requested socket type.
|
||
|
*/
|
||
|
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
|
||
|
{
|
||
|
error();
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Server Address Information
|
||
|
*
|
||
|
* The bzero() function erases the data in the n bytes of the memory
|
||
|
* starting at the location pointed to, by writing zeros (bytes
|
||
|
* containing '\0') to that area.
|
||
|
*
|
||
|
* We bind the server_addr to the internet address and port number thus
|
||
|
* giving our socket an identity with an address and port where it can
|
||
|
* listen for connections
|
||
|
*
|
||
|
* htons - The htons() function translates a short integer from host byte
|
||
|
* order to network byte order
|
||
|
*
|
||
|
* htonl - The htonl() function translates a long integer from host byte
|
||
|
* order to network byte order
|
||
|
*
|
||
|
* These functions are necessary so that the binding of address and port
|
||
|
* takes place with data in the correct format
|
||
|
*/
|
||
|
bzero(&server_addr, sizeof(server_addr));
|
||
|
server_addr.sin_family = AF_INET;
|
||
|
server_addr.sin_port = htons(PORT);
|
||
|
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
|
||
|
|
||
|
printf("Client is running...\n");
|
||
|
|
||
|
/**
|
||
|
* Connects the client to the server address using the socket descriptor
|
||
|
* This enables the two to communicate and exchange data
|
||
|
*/
|
||
|
connect(sockfd, (struct sockaddr *)&server_addr, sizeof(server_addr));
|
||
|
|
||
|
printf("Client is connected...\n");
|
||
|
|
||
|
/**
|
||
|
* Communication between client and server
|
||
|
*
|
||
|
* The bzero() function erases the data in the n bytes of the memory
|
||
|
* starting at the location pointed to, by writing zeros (bytes
|
||
|
* containing '\0') to that area. The variables are emptied and then
|
||
|
* ready for use
|
||
|
*
|
||
|
* The fork function call is used to create a child and parent process
|
||
|
* which run and execute code simultaneously
|
||
|
*
|
||
|
* The child process is used to send data and after doing so
|
||
|
* sleeps for 5 seconds to wait for the parent to receive data
|
||
|
*
|
||
|
* The parent process is used to receive data and after doing so
|
||
|
* sleeps for 5 seconds to wait for the child to send data
|
||
|
*
|
||
|
* The server and client can communicate indefinitely till one of them
|
||
|
* exits the connection
|
||
|
*
|
||
|
* Since the exchange of information between the server and client takes
|
||
|
* place simultaneously this represents FULL DUPLEX COMMUNICATION
|
||
|
*/
|
||
|
pid_t pid;
|
||
|
pid = fork();
|
||
|
if (pid == 0) /// Value of 0 is for child process
|
||
|
{
|
||
|
while (1)
|
||
|
{
|
||
|
bzero(&sendbuff, sizeof(sendbuff));
|
||
|
printf("\nType message here: ");
|
||
|
fgets(sendbuff, 1024, stdin);
|
||
|
send(sockfd, sendbuff, strlen(sendbuff) + 1, 0);
|
||
|
printf("\nMessage sent!\n");
|
||
|
sleep(5);
|
||
|
// break;
|
||
|
}
|
||
|
}
|
||
|
else /// Parent Process
|
||
|
{
|
||
|
while (1)
|
||
|
{
|
||
|
bzero(&recvbuff, sizeof(recvbuff));
|
||
|
recv(sockfd, recvbuff, sizeof(recvbuff), 0);
|
||
|
printf("\nSERVER: %s\n", recvbuff);
|
||
|
sleep(5);
|
||
|
// break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/// Close Socket
|
||
|
close(sockfd);
|
||
|
printf("Client is offline...\n");
|
||
|
return 0;
|
||
|
}
|