TheAlgorithms-C/graphics/CMakeLists.txt

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CMake
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# If necessary, use the RELATIVE flag, otherwise each source file may be listed
# with full pathname. RELATIVE may makes it easier to extract an executable name
# automatically.
find_package(OpenGL)
if(NOT OpenGL_FOUND)
message(WARNING "OpenGL not found, not compiling graphics programs.")
else(NOT OpenGL_FOUND)
find_package(GLUT)
if(NOT GLUT_FOUND)
message(WARNING "GLUT not found, not compiling graphics programs.")
endif(NOT GLUT_FOUND)
endif(NOT OpenGL_FOUND)
file( GLOB APP_SOURCES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} *.c )
# file( GLOB APP_SOURCES ${CMAKE_SOURCE_DIR}/*.c )
# AUX_SOURCE_DIRECTORY(${CMAKE_CURRENT_SOURCE_DIR} APP_SOURCES)
foreach( testsourcefile ${APP_SOURCES} )
# I used a simple string replace, to cut off .cpp.
string( REPLACE ".c" "" testname ${testsourcefile} )
add_executable( ${testname} ${testsourcefile} )
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if(OpenMP_C_FOUND)
target_link_libraries(${testname} OpenMP::OpenMP_C)
endif()
if(MATH_LIBRARY)
target_link_libraries(${testname} ${MATH_LIBRARY})
endif()
if (GLUT_FOUND)
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if(APPLE)
target_compile_options(${testname} PUBLIC -Wno-deprecated)
endif(APPLE)
target_compile_definitions(${testname} PUBLIC USE_GLUT)
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target_include_directories(${testname} PUBLIC ${GLUT_INCLUDE_DIRS})
target_link_libraries(${testname} OpenGL::GL ${GLUT_LIBRARIES})
endif(GLUT_FOUND)
install(TARGETS ${testname} DESTINATION "bin/graphics")
endforeach( testsourcefile ${APP_SOURCES} )