#if D3D12 #define REG(reg, space) register(reg, space) #else #define REG(reg, space) register(reg) #endif cbuffer UBO : REG(b0, space1) { float4x4 ModelViewProj; }; struct VSInput { float3 Position : TEXCOORD0; float3 Color : TEXCOORD1; }; struct VSOutput { float4 Color : TEXCOORD0; float4 Position : SV_Position; }; VSOutput VSMain(VSInput input) { VSOutput output; output.Color = float4(input.Color, 1.0f); output.Position = mul(ModelViewProj, float4(input.Position, 1.0f)); return output; } float4 PSMain(VSOutput input) : SV_Target0 { return input.Color; }