# SDL CMake configuration file: # This file is meant to be placed in a cmake subfolder of SDL3-devel-3.x.y-VC cmake_minimum_required(VERSION 3.0...3.5) include(FeatureSummary) set_package_properties(SDL3 PROPERTIES URL "https://www.libsdl.org/" DESCRIPTION "low level access to audio, keyboard, mouse, joystick, and graphics hardware" ) # Copied from `configure_package_config_file` macro(set_and_check _var _file) set(${_var} "${_file}") if(NOT EXISTS "${_file}") message(FATAL_ERROR "File or directory ${_file} referenced by variable ${_var} does not exist !") endif() endmacro() # Copied from `configure_package_config_file` macro(check_required_components _NAME) foreach(comp ${${_NAME}_FIND_COMPONENTS}) if(NOT ${_NAME}_${comp}_FOUND) if(${_NAME}_FIND_REQUIRED_${comp}) set(${_NAME}_FOUND FALSE) endif() endif() endforeach() endmacro() set(SDL3_FOUND TRUE) if(SDL_CPU_X86) set(_sdl_arch_subdir "x86") elseif(SDL_CPU_X64 OR SDL_CPU_ARM64EC) set(_sdl_arch_subdir "x64") elseif(SDL_CPU_ARM64) set(_sdl_arch_subdir "arm64") else() set(SDL3_FOUND FALSE) return() endif() get_filename_component(_sdl3_prefix "${CMAKE_CURRENT_LIST_DIR}/.." ABSOLUTE) set_and_check(_sdl3_prefix "${_sdl3_prefix}") set(_sdl3_include_dirs "${_sdl3_prefix}/include") set(_sdl3_implib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.lib") set(_sdl3_dll "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3.dll") set(_sdl3test_lib "${_sdl3_prefix}/lib/${_sdl_arch_subdir}/SDL3_test.lib") unset(_sdl_arch_subdir) unset(_sdl3_prefix) # All targets are created, even when some might not be requested though COMPONENTS. # This is done for compatibility with CMake generated SDL3-target.cmake files. if(NOT TARGET SDL3::Headers) add_library(SDL3::Headers INTERFACE IMPORTED) set_target_properties(SDL3::Headers PROPERTIES INTERFACE_INCLUDE_DIRECTORIES "${_sdl3_include_dirs}" ) endif() set(SDL3_Headers_FOUND TRUE) unset(_sdl3_include_dirs) if(EXISTS "${_sdl3_implib}" AND EXISTS "${_sdl3_dll}") if(NOT TARGET SDL3::SDL3-shared) add_library(SDL3::SDL3-shared SHARED IMPORTED) set_target_properties(SDL3::SDL3-shared PROPERTIES INTERFACE_LINK_LIBRARIES "SDL3::Headers" IMPORTED_IMPLIB "${_sdl3_implib}" IMPORTED_LOCATION "${_sdl3_dll}" COMPATIBLE_INTERFACE_BOOL "SDL3_SHARED" INTERFACE_SDL3_SHARED "ON" COMPATIBLE_INTERFACE_STRING "SDL_VERSION" INTERFACE_SDL_VERSION "SDL3" ) endif() set(SDL3_SDL3-shared_FOUND TRUE) else() set(SDL3_SDL3-shared_FOUND FALSE) endif() unset(_sdl3_implib) unset(_sdl3_dll) set(SDL3_SDL3-static_FOUND FALSE) if(EXISTS "${_sdl3test_lib}") if(NOT TARGET SDL3::SDL3_test) add_library(SDL3::SDL3_test STATIC IMPORTED) set_target_properties(SDL3::SDL3_test PROPERTIES INTERFACE_LINK_LIBRARIES "SDL3::Headers" IMPORTED_LOCATION "${_sdl3test_lib}" COMPATIBLE_INTERFACE_STRING "SDL_VERSION" INTERFACE_SDL_VERSION "SDL3" ) endif() set(SDL3_SDL3_test_FOUND TRUE) else() set(SDL3_SDL3_test_FOUND FALSE) endif() unset(_sdl3test_lib) if(SDL3_SDL3-shared_FOUND) set(SDL3_SDL3_FOUND TRUE) endif() function(_sdl_create_target_alias_compat NEW_TARGET TARGET) if(CMAKE_VERSION VERSION_LESS "3.18") # Aliasing local targets is not supported on CMake < 3.18, so make it global. add_library(${NEW_TARGET} INTERFACE IMPORTED) set_target_properties(${NEW_TARGET} PROPERTIES INTERFACE_LINK_LIBRARIES "${TARGET}") else() add_library(${NEW_TARGET} ALIAS ${TARGET}) endif() endfunction() # Make sure SDL3::SDL3 always exists if(NOT TARGET SDL3::SDL3) if(TARGET SDL3::SDL3-shared) _sdl_create_target_alias_compat(SDL3::SDL3 SDL3::SDL3-shared) endif() endif() check_required_components(SDL3) set(SDL3_LIBRARIES SDL3::SDL3) set(SDL3_STATIC_LIBRARIES SDL3::SDL3-static) set(SDL3_STATIC_PRIVATE_LIBS) set(SDL3TEST_LIBRARY SDL3::SDL3_test)