projectfullname = Simple Directmedia Layer projectshortname = SDL incsubdir = include wikisubdir = SDL2 readmesubdir = docs apiprefixregex = (SDL_|SDLK_|KMOD_|AUDIO_) mainincludefname = SDL.h versionfname = include/SDL_version.h versionmajorregex = \A\#define\s+SDL_MAJOR_VERSION\s+(\d+)\Z versionminorregex = \A\#define\s+SDL_MINOR_VERSION\s+(\d+)\Z versionpatchregex = \A\#define\s+SDL_PATCHLEVEL\s+(\d+)\Z selectheaderregex = \ASDL.*?\.h\Z projecturl = https://libsdl.org/ wikiurl = https://wiki.libsdl.org/SDL2 bugreporturl = https://github.com/libsdl-org/sdlwiki/issues/new warn_about_missing = 0 wikipreamble = (This is the legacy documentation for stable SDL2, the current stable version; [SDL3](https://wiki.libsdl.org/SDL3/) is the current development version.) wikiheaderfiletext = Defined in [%fname%](https://github.com/libsdl-org/SDL/blob/SDL2/include/%fname%) manpageheaderfiletext = Defined in %fname% # All SDL_config_*.h headers are uncategorized, in case something slips in from them. # All SDL_test_* headers become uncategorized, everything else just converts like SDL_audio.h -> Audio # A handful of others we fix up in the header itself with /* WIKI CATEGORY: x */ comments. headercategoryeval = s/\ASDL_config_.*?\.h\Z//; s/\ASDL_test_.*?\.h\Z//; s/\ASDL_?(.*?)\.h\Z/$1/; ucfirst();