PS Vita ======= SDL port for the Sony Playstation Vita and Sony Playstation TV Credit to * xerpi, cpasjuste and rsn8887 for initial (vita2d) port * vitasdk/dolcesdk devs * CBPS discord (Namely Graphene and SonicMastr) Building -------- To build for the PSVita, make sure you have vitasdk and cmake installed and run: ``` cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release cmake --build build cmake --install build ``` Notes ----- * gles1/gles2 support and renderers are disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PVR=ON` These renderers support 720p and 1080i resolutions. These can be specified with: `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "720");` and `SDL_SetHint(SDL_HINT_VITA_RESOLUTION, "1080");` * Desktop GL 1.X and 2.X support and renderers are also disabled by default and also can be enabled with `-DVIDEO_VITA_PVR=ON` as long as gl4es4vita is present in your SDK. They support the same resolutions as the gles1/gles2 backends and require specifying `SDL_SetHint(SDL_HINT_VITA_PVR_OPENGL, "1");` anytime before video subsystem initialization. * gles2 support via PIB is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` * By default SDL emits mouse events for touch events on every touchscreen. Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. Individual touchscreens can be disabled with: `SDL_SetHint(SDL_HINT_VITA_ENABLE_FRONT_TOUCH, "0");` and `SDL_SetHint(SDL_HINT_VITA_ENABLE_BACK_TOUCH, "0");` * Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita.