From d9f70878f9fb531c5a9fc7adfa1fda456b77010c Mon Sep 17 00:00:00 2001 From: Ozkan Sezer Date: Wed, 24 Nov 2021 18:10:00 +0300 Subject: [PATCH] don't use CMAKE_COMPILER_IS_MINGW Fixes https://github.com/libsdl-org/SDL/issues/5002 --- CMakeLists.txt | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index e8963a297..8a755c6bd 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1519,7 +1519,7 @@ elseif(WINDOWS) if(DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700) set(USE_WINSDK_DIRECTX TRUE) endif() - if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) + if(NOT MINGW AND NOT USE_WINSDK_DIRECTX) if("$ENV{DXSDK_DIR}" STREQUAL "") message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set") endif() @@ -1537,7 +1537,7 @@ elseif(WINDOWS) check_include_file(dxgi.h HAVE_DXGI_H) if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H) set(HAVE_DIRECTX TRUE) - if(NOT CMAKE_COMPILER_IS_MINGW AND NOT USE_WINSDK_DIRECTX) + if(NOT MINGW AND NOT USE_WINSDK_DIRECTX) # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks target_link_directories(sdl-build-options INTERFACE "$$ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH}") target_include_directories(sdl-build-options INTERFACE "$ENV{DXSDK_DIR}\\Include")