From b94718e0a7063e1cb585c178e6dcadf38438daea Mon Sep 17 00:00:00 2001 From: Sylvain Becker Date: Sat, 9 Jan 2021 21:22:21 +0100 Subject: [PATCH] SDL_UpdateNVTexture: for D3D11, same notation as SDL_UpdateTexture (bug #5430) --- src/render/direct3d11/SDL_render_d3d11.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 7fad94494..5262ca808 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -1422,7 +1422,7 @@ D3D11_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture, return -1; } - if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, SDL_BYTESPERPIXEL(texture->format), rect->x / 2, rect->y / 2, rect->w, rect->h / 2, UVplane, UVpitch) < 0) { + if (D3D11_UpdateTextureInternal(rendererData, textureData->mainTextureNV, 2, rect->x / 2, rect->y / 2, ((rect->w + 1) / 2), (rect->h + 1) / 2, UVplane, UVpitch) < 0) { return -1; } return 0;