diff --git a/include/SDL3/SDL_storage.h b/include/SDL3/SDL_storage.h index 303bdc490..4f79ca86e 100644 --- a/include/SDL3/SDL_storage.h +++ b/include/SDL3/SDL_storage.h @@ -104,8 +104,8 @@ extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenTitleStorage(const char *override, * * While title storage can generally be kept open throughout runtime, user * storage should only be opened when the client is ready to read/write files. - * This allows the backend to properly batch file operations and flush them when - * the container has been closed; ensuring safe and optimal save I/O. + * This allows the backend to properly batch file operations and flush them + * when the container has been closed; ensuring safe and optimal save I/O. * * \param org the name of your organization * \param app the name of your application @@ -129,10 +129,14 @@ extern DECLSPEC SDL_Storage *SDLCALL SDL_OpenUserStorage(const char *org, const /** * Opens up a container for local filesystem storage. * - * This is provided for development and tools. Portable applications should use SDL_OpenTitleStorage() for access to game data and SDL_OpenUserStorage() for access to user data. + * This is provided for development and tools. Portable applications should + * use SDL_OpenTitleStorage() for access to game data and + * SDL_OpenUserStorage() for access to user data. * - * \param path the base path prepended to all storage paths, or NULL for no base path - * \returns a filesystem storage container on success or NULL on failure; call SDL_GetError() for more information. + * \param path the base path prepended to all storage paths, or NULL for no + * base path + * \returns a filesystem storage container on success or NULL on failure; call + * SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. *