diff --git a/src/test/SDL_test_common.c b/src/test/SDL_test_common.c index 49b60391f..47176070b 100644 --- a/src/test/SDL_test_common.c +++ b/src/test/SDL_test_common.c @@ -1162,7 +1162,7 @@ SDLTest_CommonInit(SDLTest_CommonState *state) } } } - SDL_free(modes); + SDL_free((void *)modes); #if SDL_VIDEO_DRIVER_WINDOWS && !defined(__XBOXONE__) && !defined(__XBOXSERIES__) /* Print the D3D9 adapter index */ diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index cfc249c5e..73665a5f9 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -913,7 +913,7 @@ static const SDL_DisplayMode *SDL_GetFullscreenModeMatch(const SDL_DisplayMode * } } - SDL_free(modes); + SDL_free((void *)modes); } return mode; } @@ -1068,7 +1068,7 @@ const SDL_DisplayMode *SDL_GetClosestFullscreenDisplayMode(SDL_DisplayID display closest = mode; } - SDL_free(modes); + SDL_free((void *)modes); } return closest; } diff --git a/test/testautomation_video.c b/test/testautomation_video.c index 144c2eb06..890e54e12 100644 --- a/test/testautomation_video.c +++ b/test/testautomation_video.c @@ -359,7 +359,7 @@ int video_getFullscreenDisplayModes(void *arg) SDLTest_AssertPass("Call to SDL_GetFullscreenDisplayModes(%" SDL_PRIu32 ")", displays[i]); SDLTest_AssertCheck(modes != NULL, "Validate returned value from function; expected != NULL; got: %p", modes); SDLTest_AssertCheck(count >= 0, "Validate number of modes; expected: >= 0; got: %d", count); - SDL_free(modes); + SDL_free((void *)modes); } SDL_free(displays); } diff --git a/test/testwm.c b/test/testwm.c index 97d8ad2cf..884af29ac 100644 --- a/test/testwm.c +++ b/test/testwm.c @@ -138,7 +138,7 @@ draw_modes_menu(SDL_Window *window, SDL_Renderer *renderer, SDL_FRect viewport) column_chars = 0; } } - SDL_free(modes); + SDL_free((void *)modes); } void loop() @@ -212,7 +212,7 @@ void loop() SDL_memcpy(&state->fullscreen_mode, modes[highlighted_mode], sizeof(state->fullscreen_mode)); SDL_SetWindowFullscreenMode(window, modes[highlighted_mode]); } - SDL_free(modes); + SDL_free((void *)modes); } } }