From 9406a9d527fc4436ade12ca3ce1e6c2e617e8ead Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 14 Jul 2024 23:42:33 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_render.h | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 38367548d..6580f575b 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -1963,6 +1963,12 @@ extern SDL_DECLSPEC SDL_Surface * SDLCALL SDL_RenderReadPixels(SDL_Renderer *ren * starting each new frame's drawing, even if you plan to overwrite every * pixel. * + * Please note, that in case of rendering to a texture - there is **no need** + * to call `SDL_RenderPresent` after drawing needed objects to a texture, you + * are only required to change back the rendering target to default via + * `SDL_SetRenderTarget(renderer, NULL)` afterwards, as textures by themselves + * do not have a concept of backbuffers. + * * \param renderer the rendering context. * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information.