diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 5ac227b59..012756cd4 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -512,7 +512,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTexture(SDL_Renderer *rendere * `SDL_TEXTUREACCESS_STATIC`. * * The pixel format of the created texture may be different from the pixel - * format of the surface, and can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * format of the surface, and can be queried using the + * SDL_PROP_TEXTURE_FORMAT_NUMBER property. * * \param renderer the rendering context * \param surface the SDL_Surface structure containing pixel data used to fill @@ -668,8 +669,8 @@ extern SDL_DECLSPEC SDL_Texture *SDLCALL SDL_CreateTextureWithProperties(SDL_Ren * * The following read-only properties are provided by SDL: * - * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value - * describing the texture colorspace. + * - `SDL_PROP_TEXTURE_COLORSPACE_NUMBER`: an SDL_ColorSpace value describing + * the texture colorspace. * - `SDL_PROP_TEXTURE_FORMAT_NUMBER`: one of the enumerated values in * SDL_PixelFormatEnum. * - `SDL_PROP_TEXTURE_ACCESS_NUMBER`: one of the enumerated values in @@ -1056,7 +1057,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture *texture, SD /** * Update the given texture rectangle with new pixel data. * - * The pixel data must be in the pixel format of the texture, which can be queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. + * The pixel data must be in the pixel format of the texture, which can be + * queried using the SDL_PROP_TEXTURE_FORMAT_NUMBER property. * * This is a fairly slow function, intended for use with static textures that * do not change often.