From 4be6b7c0472f48bb2b997a59557a0c6ba979c7d1 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sat, 26 Nov 2022 00:01:17 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL_filesystem.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL_filesystem.h b/include/SDL_filesystem.h index d254211d4..89ced08b8 100644 --- a/include/SDL_filesystem.h +++ b/include/SDL_filesystem.h @@ -43,8 +43,8 @@ extern "C" { * This is not necessarily a fast call, so you should call this once near * startup and save the string if you need it. * - * **macOS and iOS Specific Functionality**: If the application is in a - * ".app" bundle, this function returns the Resource directory (e.g. + * **macOS and iOS Specific Functionality**: If the application is in a ".app" + * bundle, this function returns the Resource directory (e.g. * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding * a property to the Info.plist file. Adding a string key with the name * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the