Nuklear/demo/x11_opengl3/nuklear_xlib_gl3.h

662 lines
24 KiB
C

/*
* Nuklear - v1.00 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2016 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_XLIB_GL3_H_
#define NK_XLIB_GL3_H_
#include <X11/Xlib.h>
NK_API struct nk_context* nk_x11_init(Display *dpy, Window win);
NK_API void nk_x11_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_x11_font_stash_end(void);
NK_API void nk_x11_handle_event(XEvent *evt);
NK_API void nk_x11_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
NK_API void nk_x11_shutdown(void);
NK_API int nk_x11_device_create(void);
NK_API void nk_x11_device_destroy(void);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_XLIB_GL3_IMPLEMENTATION
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xresource.h>
#include <X11/Xlocale.h>
#include <GL/gl.h>
#include <GL/glext.h>
#ifndef FALSE
#define FALSE 0
#endif
#ifndef TRUE
#define TRUE 1
#endif
#ifdef NK_XLIB_LOAD_OPENGL_EXTENSIONS
/* GL_ARB_vertex_buffer_object */
typedef void(*nkglGenBuffers)(GLsizei, GLuint*);
typedef void(*nkglBindBuffer)(GLenum, GLuint);
typedef void(*nkglBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
typedef void(*nkglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
typedef void*(*nkglMapBuffer)(GLenum, GLenum);
typedef GLboolean(*nkglUnmapBuffer)(GLenum);
typedef void(*nkglDeleteBuffers)(GLsizei, GLuint*);
/* GL_ARB_vertex_array_object */
typedef void (*nkglGenVertexArrays)(GLsizei, GLuint*);
typedef void (*nkglBindVertexArray)(GLuint);
typedef void (*nkglDeleteVertexArrays)(GLsizei, const GLuint*);
/* GL_ARB_vertex_program / GL_ARB_fragment_program */
typedef void(*nkglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
typedef void(*nkglEnableVertexAttribArray)(GLuint);
typedef void(*nkglDisableVertexAttribArray)(GLuint);
/* GL_ARB_framebuffer_object */
typedef void(*nkglGenerateMipmap)(GLenum target);
/* GLSL/OpenGL 2.0 core */
typedef GLuint(*nkglCreateShader)(GLenum);
typedef void(*nkglShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*);
typedef void(*nkglCompileShader)(GLuint);
typedef void(*nkglGetShaderiv)(GLuint, GLenum, GLint*);
typedef void(*nkglGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef void(*nkglDeleteShader)(GLuint);
typedef GLuint(*nkglCreateProgram)(void);
typedef void(*nkglAttachShader)(GLuint, GLuint);
typedef void(*nkglDetachShader)(GLuint, GLuint);
typedef void(*nkglLinkProgram)(GLuint);
typedef void(*nkglUseProgram)(GLuint);
typedef void(*nkglGetProgramiv)(GLuint, GLenum, GLint*);
typedef void(*nkglGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
typedef void(*nkglDeleteProgram)(GLuint);
typedef GLint(*nkglGetUniformLocation)(GLuint, const GLchar*);
typedef GLint(*nkglGetAttribLocation)(GLuint, const GLchar*);
typedef void(*nkglUniform1i)(GLint, GLint);
typedef void(*nkglUniform1f)(GLint, GLfloat);
typedef void(*nkglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat*);
typedef void(*nkglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*);
static nkglGenBuffers glGenBuffers;
static nkglBindBuffer glBindBuffer;
static nkglBufferData glBufferData;
static nkglBufferSubData glBufferSubData;
static nkglMapBuffer glMapBuffer;
static nkglUnmapBuffer glUnmapBuffer;
static nkglDeleteBuffers glDeleteBuffers;
static nkglGenVertexArrays glGenVertexArrays;
static nkglBindVertexArray glBindVertexArray;
static nkglDeleteVertexArrays glDeleteVertexArrays;
static nkglVertexAttribPointer glVertexAttribPointer;
static nkglEnableVertexAttribArray glEnableVertexAttribArray;
static nkglDisableVertexAttribArray glDisableVertexAttribArray;
static nkglGenerateMipmap glGenerateMipmap;
static nkglCreateShader glCreateShader;
static nkglShaderSource glShaderSource;
static nkglCompileShader glCompileShader;
static nkglGetShaderiv glGetShaderiv;
static nkglGetShaderInfoLog glGetShaderInfoLog;
static nkglDeleteShader glDeleteShader;
static nkglCreateProgram glCreateProgram;
static nkglAttachShader glAttachShader;
static nkglDetachShader glDetachShader;
static nkglLinkProgram glLinkProgram;
static nkglUseProgram glUseProgram;
static nkglGetProgramiv glGetProgramiv;
static nkglGetProgramInfoLog glGetProgramInfoLog;
static nkglDeleteProgram glDeleteProgram;
static nkglGetUniformLocation glGetUniformLocation;
static nkglGetAttribLocation glGetAttribLocation;
static nkglUniform1i glUniform1i;
static nkglUniform1f glUniform1f;
static nkglUniformMatrix3fv glUniformMatrix3fv;
static nkglUniformMatrix4fv glUniformMatrix4fv;
enum graphics_card_vendors {
VENDOR_UNKNOWN,
VENDOR_NVIDIA,
VENDOR_AMD,
VENDOR_INTEL
};
struct opengl_info {
/* info */
const char *vendor_str;
const char *version_str;
const char *extensions_str;
const char *renderer_str;
const char *glsl_version_str;
enum graphics_card_vendors vendor;
/* version */
float version;
int major_version;
int minor_version;
/* extensions */
int glsl_available;
int vertex_buffer_obj_available;
int vertex_array_obj_available;
int map_buffer_range_available;
int fragment_program_available;
int frame_buffer_object_available;
};
#endif
struct nk_x11_device {
#ifdef NK_XLIB_LOAD_OPENGL_EXTENSIONS
struct opengl_info info;
#endif
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static struct nk_x11 {
struct nk_x11_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
Display *dpy;
Window win;
} x11;
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
#ifdef NK_XLIB_LOAD_OPENGL_EXTENSIONS
#include <GL/glx.h>
#include <GL/glxext.h>
NK_INTERN int
nk_x11_stricmpn(const char *a, const char *b, int len)
{
int i = 0;
for (i = 0; i < len && a[i] && b[i]; ++i)
if (a[i] != b[i]) return 1;
if (i != len) return 1;
return 0;
}
NK_INTERN int
nk_x11_check_extension(struct opengl_info *GL, const char *ext)
{
const char *start, *where, *term;
where = strchr(ext, ' ');
if (where || *ext == '\0')
return FALSE;
for (start = GL->extensions_str;;) {
where = strstr((const char*)start, ext);
if (!where) break;
term = where + strlen(ext);
if (where == start || *(where - 1) == ' ') {
if (*term == ' ' || *term == '\0')
return TRUE;
}
start = term;
}
return FALSE;
}
#define GL_EXT(name) (nk##name)nk_gl_ext(#name)
NK_INTERN __GLXextFuncPtr
nk_gl_ext(const char *name)
{
__GLXextFuncPtr func;
func = glXGetProcAddress((const GLubyte*)name);
if (!func) {
fprintf(stdout, "[GL]: failed to load extension: %s", name);
return NULL;
}
return func;
}
NK_INTERN int
nk_load_opengl(struct opengl_info *gl)
{
int failed = FALSE;
gl->version_str = (const char*)glGetString(GL_VERSION);
glGetIntegerv(GL_MAJOR_VERSION, &gl->major_version);
glGetIntegerv(GL_MINOR_VERSION, &gl->minor_version);
if (gl->major_version < 2) {
fprintf(stderr, "[GL]: Graphics card does not fullfill minimum OpenGL 2.0 support\n");
return 0;
}
gl->version = (float)gl->major_version + (float)gl->minor_version * 0.1f;
gl->renderer_str = (const char*)glGetString(GL_RENDERER);
gl->extensions_str = (const char*)glGetString(GL_EXTENSIONS);
gl->glsl_version_str = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
gl->vendor_str = (const char*)glGetString(GL_VENDOR);
if (!nk_x11_stricmpn(gl->vendor_str, "ATI", 4) ||
!nk_x11_stricmpn(gl->vendor_str, "AMD", 4))
gl->vendor = VENDOR_AMD;
else if (!nk_x11_stricmpn(gl->vendor_str, "NVIDIA", 6))
gl->vendor = VENDOR_NVIDIA;
else if (!nk_x11_stricmpn(gl->vendor_str, "Intel", 5))
gl->vendor = VENDOR_INTEL;
else gl->vendor = VENDOR_UNKNOWN;
/* Extensions */
gl->glsl_available = (gl->version >= 2.0f);
if (gl->glsl_available) {
/* GLSL core in OpenGL > 2 */
glCreateShader = GL_EXT(glCreateShader);
glShaderSource = GL_EXT(glShaderSource);
glCompileShader = GL_EXT(glCompileShader);
glGetShaderiv = GL_EXT(glGetShaderiv);
glGetShaderInfoLog = GL_EXT(glGetShaderInfoLog);
glDeleteShader = GL_EXT(glDeleteShader);
glCreateProgram = GL_EXT(glCreateProgram);
glAttachShader = GL_EXT(glAttachShader);
glDetachShader = GL_EXT(glDetachShader);
glLinkProgram = GL_EXT(glLinkProgram);
glUseProgram = GL_EXT(glUseProgram);
glGetProgramiv = GL_EXT(glGetProgramiv);
glGetProgramInfoLog = GL_EXT(glGetProgramInfoLog);
glDeleteProgram = GL_EXT(glDeleteProgram);
glGetUniformLocation = GL_EXT(glGetUniformLocation);
glGetAttribLocation = GL_EXT(glGetAttribLocation);
glUniform1i = GL_EXT(glUniform1i);
glUniform1f = GL_EXT(glUniform1f);
glUniformMatrix3fv = GL_EXT(glUniformMatrix3fv);
glUniformMatrix4fv = GL_EXT(glUniformMatrix4fv);
}
gl->vertex_buffer_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_buffer_object");
if (gl->vertex_buffer_obj_available) {
/* GL_ARB_vertex_buffer_object */
glGenBuffers = GL_EXT(glGenBuffers);
glBindBuffer = GL_EXT(glBindBuffer);
glBufferData = GL_EXT(glBufferData);
glBufferSubData = GL_EXT(glBufferSubData);
glMapBuffer = GL_EXT(glMapBuffer);
glUnmapBuffer = GL_EXT(glUnmapBuffer);
glDeleteBuffers = GL_EXT(glDeleteBuffers);
}
gl->fragment_program_available = nk_x11_check_extension(gl, "GL_ARB_fragment_program");
if (gl->fragment_program_available) {
/* GL_ARB_vertex_program / GL_ARB_fragment_program */
glVertexAttribPointer = GL_EXT(glVertexAttribPointer);
glEnableVertexAttribArray = GL_EXT(glEnableVertexAttribArray);
glDisableVertexAttribArray = GL_EXT(glDisableVertexAttribArray);
}
gl->vertex_array_obj_available = nk_x11_check_extension(gl, "GL_ARB_vertex_array_object");
if (gl->vertex_array_obj_available) {
/* GL_ARB_vertex_array_object */
glGenVertexArrays = GL_EXT(glGenVertexArrays);
glBindVertexArray = GL_EXT(glBindVertexArray);
glDeleteVertexArrays = GL_EXT(glDeleteVertexArrays);
}
gl->frame_buffer_object_available = nk_x11_check_extension(gl, "GL_ARB_framebuffer_object");
if (gl->frame_buffer_object_available) {
/* GL_ARB_framebuffer_object */
glGenerateMipmap = GL_EXT(glGenerateMipmap);
}
if (!gl->vertex_buffer_obj_available) {
fprintf(stdout, "[GL] Error: GL_ARB_vertex_buffer_object is not available!\n");
failed = TRUE;
}
if (!gl->fragment_program_available) {
fprintf(stdout, "[GL] Error: GL_ARB_fragment_program is not available!\n");
failed = TRUE;
}
if (!gl->vertex_array_obj_available) {
fprintf(stdout, "[GL] Error: GL_ARB_vertex_array_object is not available!\n");
failed = TRUE;
}
if (!gl->frame_buffer_object_available) {
fprintf(stdout, "[GL] Error: GL_ARB_framebuffer_object is not available!\n");
failed = TRUE;
}
return !failed;
}
#endif
NK_API int
nk_x11_device_create(void)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
struct nk_x11_device *dev = &x11.ogl;
#ifdef NK_XLIB_LOAD_OPENGL_EXTENSIONS
if (!nk_load_opengl(&dev->info)) return 0;
#endif
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
return 1;
}
NK_INTERN void
nk_x11_device_upload_atlas(const void *image, int width, int height)
{
struct nk_x11_device *dev = &x11.ogl;
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
NK_API void
nk_x11_device_destroy(void)
{
struct nk_x11_device *dev = &x11.ogl;
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
NK_API void
nk_x11_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
{
int width, height;
XWindowAttributes attr;
struct nk_x11_device *dev = &x11.ogl;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
XGetWindowAttributes(x11.dpy, x11.win, &attr);
width = attr.width;
height = attr.height;
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
glViewport(0,0,(GLsizei)width,(GLsizei)height);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
nk_convert(&x11.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &x11.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
(GLint)(cmd->clip_rect.w),
(GLint)(cmd->clip_rect.h));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(&x11.ctx);
}
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
NK_API void
nk_x11_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&x11.atlas);
nk_font_atlas_begin(&x11.atlas);
*atlas = &x11.atlas;
}
NK_API void
nk_x11_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&x11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_x11_device_upload_atlas(image, w, h);
nk_font_atlas_end(&x11.atlas, nk_handle_id((int)x11.ogl.font_tex), &x11.ogl.null);
if (x11.atlas.default_font)
nk_style_set_font(&x11.ctx, &x11.atlas.default_font->handle);
}
NK_API void
nk_x11_handle_event(XEvent *evt)
{
struct nk_context *ctx = &x11.ctx;
if (evt->type == KeyPress || evt->type == KeyRelease)
{
/* Key handler */
int ret, down = (evt->type == KeyPress);
KeySym *code = XGetKeyboardMapping(x11.dpy, (KeyCode)evt->xkey.keycode, 1, &ret);
if (*code == XK_Shift_L || *code == XK_Shift_R) nk_input_key(ctx, NK_KEY_SHIFT, down);
else if (*code == XK_Delete) nk_input_key(ctx, NK_KEY_DEL, down);
else if (*code == XK_Return) nk_input_key(ctx, NK_KEY_ENTER, down);
else if (*code == XK_Tab) nk_input_key(ctx, NK_KEY_TAB, down);
else if (*code == XK_Left) nk_input_key(ctx, NK_KEY_LEFT, down);
else if (*code == XK_Right) nk_input_key(ctx, NK_KEY_RIGHT, down);
else if (*code == XK_BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down);
else if (*code == XK_Home) nk_input_key(ctx, NK_KEY_TEXT_START, down);
else if (*code == XK_End) nk_input_key(ctx, NK_KEY_TEXT_END, down);
else if (*code == XK_space && !down) nk_input_char(ctx, ' ');
else {
if (*code == 'c' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_COPY, down);
else if (*code == 'v' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_PASTE, down);
else if (*code == 'x' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_CUT, down);
else if (*code == 'z' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down);
else if (*code == 'r' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_REDO, down);
else if (*code == XK_Left && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else if (*code == XK_Right && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else if (*code == 'b' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down);
else if (*code == 'e' && (evt->xkey.state & ControlMask))
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down);
else if (!down) {
char buf[32];
KeySym keysym = 0;
if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol)
nk_input_glyph(ctx, buf);
}
}
XFree(code);
} else if (evt->type == ButtonPress || evt->type == ButtonRelease) {
/* Button handler */
int down = (evt->type == ButtonPress);
const int x = evt->xbutton.x, y = evt->xbutton.y;
if (evt->xbutton.button == Button1)
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
if (evt->xbutton.button == Button2)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
else if (evt->xbutton.button == Button3)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
else if (evt->xbutton.button == Button4)
nk_input_scroll(ctx, 1.0f);
else if (evt->xbutton.button == Button5)
nk_input_scroll(ctx, -1.0f);
} else if (evt->type == MotionNotify) {
/* Mouse motion handler */
const int x = evt->xmotion.x, y = evt->xmotion.y;
nk_input_motion(ctx, x, y);
} else if (evt->type == KeymapNotify)
XRefreshKeyboardMapping(&evt->xmapping);
}
NK_API struct nk_context*
nk_x11_init(Display *dpy, Window win)
{
if (!setlocale(LC_ALL,"")) return 0;
if (!XSupportsLocale()) return 0;
if (!XSetLocaleModifiers("@im=none")) return 0;
if (!nk_x11_device_create()) return 0;
x11.dpy = dpy;
x11.win = win;
nk_init_default(&x11.ctx, 0);
return &x11.ctx;
}
NK_API void
nk_x11_shutdown(void)
{
nk_font_atlas_clear(&x11.atlas);
nk_free(&x11.ctx);
nk_x11_device_destroy();
memset(&x11, 0, sizeof(x11));
}
#endif