Nuklear/demo/opengl.c

412 lines
12 KiB
C

/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <GL/gl.h>
#include <GL/glx.h>
#include <GL/glu.h>
#include <SDL2/SDL.h>
#include "../gui.h"
/* macros */
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#define UNUSED(v) (void)v
#define WIN_WIDTH 800
#define WIN_HEIGHT 600
#define MAX_MEMORY (256 * 1024)
#define MAX_PANELS 8
#define DTIME 33
#define MAX_BUFFER 64
/* functions */
static void die(const char*,...);
static void* xcalloc(size_t nmemb, size_t size);
static long timestamp(void);
static void sleep_for(long ms);
static char* ldfile(const char*, size_t*);
static void kpress(struct gui_input*, SDL_Event*);
static void bpress(struct gui_input*, SDL_Event*);
static void brelease(struct gui_input*, SDL_Event*);
static void bmotion(struct gui_input*, SDL_Event*);
static GLuint ldbmp(gui_byte*, uint32_t*, uint32_t*);
/* gobals */
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
SDL_Quit();
exit(1);
}
static void*
xcalloc(size_t nmemb, size_t size)
{
void *p = calloc(nmemb, size);
if (!p) die("out of memory\n");
return p;
}
static void
key(struct gui_input *in, SDL_Event* e, gui_bool down)
{
SDL_Keycode code = e->key.keysym.sym;
if (code == SDLK_LCTRL || code == SDLK_RCTRL)
gui_input_key(in, GUI_KEY_CTRL, down);
else if (code == SDLK_LSHIFT || code == SDLK_RSHIFT)
gui_input_key(in, GUI_KEY_SHIFT, down);
else if (code == SDLK_DELETE)
gui_input_key(in, GUI_KEY_DEL, down);
else if (code == SDLK_RETURN)
gui_input_key(in, GUI_KEY_ENTER, down);
else if (code == SDLK_SPACE)
gui_input_key(in, GUI_KEY_SPACE, down);
else if (code == SDLK_BACKSPACE)
gui_input_key(in, GUI_KEY_BACKSPACE, down);
}
static void
button(struct gui_input *in, SDL_Event *evt, gui_bool down)
{
const int x = evt->button.x;
const int y = evt->button.y;
if (evt->button.button == SDL_BUTTON_LEFT)
gui_input_button(in, x, y, down);
}
static void
bmotion(struct gui_input *in, SDL_Event *evt)
{
const gui_int x = evt->motion.x;
const gui_int y = evt->motion.y;
gui_input_motion(in, x, y);
}
static void
text(struct gui_input *in, SDL_Event *evt)
{
gui_input_char(in, (const gui_char*)evt->text.text);
}
static void
resize(SDL_Event* evt)
{
if (evt->window.event == SDL_WINDOWEVENT_RESIZED)
glViewport(0, 0, evt->window.data1, evt->window.data2);
}
static char*
ldfile(const char* path, size_t* siz)
{
char *buf;
FILE *fd = fopen(path, "rb");
if (!fd) die("Failed to open file: %s\n");
fseek(fd, 0, SEEK_END);
*siz = (size_t)ftell(fd);
fseek(fd, 0, SEEK_SET);
buf = xcalloc(*siz, 1);
fread(buf, *siz, 1, fd);
fclose(fd);
return buf;
}
static GLuint
ldbmp(gui_byte *data, uint32_t *width, uint32_t *height)
{
/* texture */
GLuint texture;
gui_byte *header;
gui_byte *target;
gui_byte *writer;
gui_byte *reader;
uint32_t ioff;
uint32_t j;
int32_t i;
header = data;
if (!width || !height)
die("[BMP]: width or height is NULL!");
if (header[0] != 'B' || header[1] != 'M')
die("[BMP]: invalid file");
memcpy(width, &header[0x12], sizeof(uint32_t));
memcpy(height, &header[0x16], sizeof(uint32_t));
memcpy(&ioff, &header[0x0A], sizeof(uint32_t));
if (*width <= 0 || *height <= 0)
die("[BMP]: invalid image size");
data = data + ioff;
reader = data;
target = xcalloc(*width * *height * 4, 1);
for (i = (int32_t)*height-1; i >= 0; i--) {
writer = target + (i * (int32_t)*width * 4);
for (j = 0; j < *width; j++) {
*writer++ = *(reader + (j * 4) + 1);
*writer++ = *(reader + (j * 4) + 2);
*writer++ = *(reader + (j * 4) + 3);
*writer++ = *(reader + (j * 4) + 0);
}
reader += *width * 4;
}
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)*width, (GLsizei)*height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, target);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
free(target);
return texture;
}
static struct gui_font*
ldfont(const char *name, unsigned char height)
{
size_t mem;
size_t size;
size_t i = 0;
gui_byte *iter;
gui_texture tex;
short max_height = 0;
struct gui_font *font;
uint32_t img_width, img_height;
struct gui_font_glyph *glyphes;
uint16_t num;
uint16_t indexes;
uint16_t tex_width;
uint16_t tex_height;
gui_byte *buffer = (gui_byte*)ldfile(name, &size);
memcpy(&num, buffer, sizeof(uint16_t));
memcpy(&indexes, &buffer[0x02], sizeof(uint16_t));
memcpy(&tex_width, &buffer[0x04], sizeof(uint16_t));
memcpy(&tex_height, &buffer[0x06], sizeof(uint16_t));
iter = &buffer[0x08];
mem = sizeof(struct gui_font_glyph) * ((size_t)indexes + 1);
glyphes = xcalloc(mem, 1);
for(i = 0; i < num; ++i) {
uint16_t id, x, y, w, h;
float xoff, yoff, xadv;
memcpy(&id, iter, sizeof(uint16_t));
memcpy(&x, &iter[0x02], sizeof(uint16_t));
memcpy(&y, &iter[0x04], sizeof(uint16_t));
memcpy(&w, &iter[0x06], sizeof(uint16_t));
memcpy(&h, &iter[0x08], sizeof(uint16_t));
memcpy(&xoff, &iter[10], sizeof(float));
memcpy(&yoff, &iter[14], sizeof(float));
memcpy(&xadv, &iter[18], sizeof(float));
glyphes[id].code = id;
glyphes[id].width = (short)w;
glyphes[id].height = (short)h;
glyphes[id].xoff = xoff;
glyphes[id].yoff = yoff;
glyphes[id].xadvance = xadv;
glyphes[id].uv[0].u = (float)x/(float)tex_width;
glyphes[id].uv[0].v = (float)y/(float)tex_height;
glyphes[id].uv[1].u = (float)(x+w)/(float)tex_width;
glyphes[id].uv[1].v = (float)(y+h)/(float)tex_height;
if (glyphes[id].height > max_height) max_height = glyphes[id].height;
iter += 22;
}
font = xcalloc(sizeof(struct gui_font), 1);
font->height = height;
font->scale = (float)height/(float)max_height;
font->texture.gl = ldbmp(iter, &img_width, &img_height);
font->tex_size.x = tex_width;
font->tex_size.y = tex_height;
font->fallback = &glyphes['?'];
font->glyphes = glyphes;
font->glyph_count = indexes + 1;
free(buffer);
return font;
}
static void
delfont(struct gui_font *font)
{
if (!font) return;
if (font->glyphes)
free(font->glyphes);
free(font);
}
static void
draw(int width, int height, struct gui_draw_call_list **list, gui_size count)
{
gui_size i = 0;
gui_size n = 0;
const gui_byte *vertexes;
const struct gui_draw_command *cmd;
static const size_t v = sizeof(struct gui_vertex);
static const size_t p = offsetof(struct gui_vertex, pos);
static const size_t t = offsetof(struct gui_vertex, uv);
static const size_t c = offsetof(struct gui_vertex, color);
if (!list) return;
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnable(GL_TEXTURE_2D);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(0.0f, width, height, 0.0f, 0.0f, 1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
for (n = 0; n < count; ++n) {
GLint offset = 0;
vertexes = (const gui_char*)list[n]->vertexes;
glVertexPointer(2, GL_FLOAT, (GLsizei)v, (const void*)(vertexes + p));
glTexCoordPointer(2, GL_FLOAT, (GLsizei)v, (const void*)(vertexes + t));
glColorPointer(4, GL_UNSIGNED_BYTE, (GLsizei)v, (const void*)(vertexes + c));
for (i = 0; i < list[n]->command_size; ++i) {
int x,y,w,h;
cmd = &list[n]->commands[i];
x = (int)cmd->clip_rect.x;
w = (int)cmd->clip_rect.w;
h = (int)cmd->clip_rect.h;
y = height - (int)(cmd->clip_rect.y + cmd->clip_rect.h);
glScissor(x, y, w, h);
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.gl);
glDrawArrays(GL_TRIANGLES, offset, (GLsizei)cmd->vertex_count);
offset += (GLint)cmd->vertex_count;
}
}
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
}
int
main(int argc, char *argv[])
{
int width, height;
uint32_t dt, started;
gui_bool running;
SDL_Window *win;
SDL_GLContext glContext;
struct gui_memory memory;
struct gui_config config;
struct gui_input input;
struct gui_output output;
struct gui_font *font;
struct gui_context *ctx;
struct gui_panel *panel;
/* Window */
UNUSED(argc); UNUSED(argv);
if (SDL_Init(SDL_INIT_VIDEO) < 0)
die("[SDL] unabled to initialize\n");
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
win = SDL_CreateWindow("clone",
0, 0, WIN_WIDTH, WIN_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
if (!win) die("[SDL] unable to create window\n");
glContext = SDL_GL_CreateContext(win);
glViewport(0, 0, WIN_WIDTH, WIN_HEIGHT);
/* GUI */
memset(&input, 0, sizeof(input));
memory.max_panels = 8;
memory.max_depth = 4;
memory.memory = xcalloc(MAX_MEMORY , 1);
memory.size = MAX_MEMORY;
memory.vertex_percentage = 0.80f;
memory.command_percentage = 0.19f;
font = ldfont("mono.sdf", 16);
ctx = gui_new(&memory, &input);
gui_default_config(&config);
config.colors[GUI_COLOR_TEXT].r = 255;
config.colors[GUI_COLOR_TEXT].g = 255;
config.colors[GUI_COLOR_TEXT].b = 255;
config.colors[GUI_COLOR_TEXT].a = 255;
panel = gui_panel_new(ctx, 20, 20, 200, 100, &config, font);
running = gui_true;
while (running) {
SDL_Event ev;
started = SDL_GetTicks();
gui_input_begin(&input);
while (SDL_PollEvent(&ev)) {
if (ev.type == SDL_WINDOWEVENT) resize(&ev);
else if (ev.type == SDL_MOUSEMOTION) bmotion(&input, &ev);
else if (ev.type == SDL_MOUSEBUTTONDOWN) button(&input, &ev, gui_true);
else if (ev.type == SDL_MOUSEBUTTONUP) button(&input, &ev, gui_false);
else if (ev.type == SDL_KEYDOWN) key( &input, &ev, gui_true);
else if (ev.type == SDL_KEYUP) key(&input, &ev, gui_false);
else if (ev.type == SDL_TEXTINPUT) text(&input, &ev);
else if (ev.type == SDL_QUIT) running = gui_false;
}
gui_input_end(&input);
SDL_GetWindowSize(win, &width, &height);
/* ------------------------- GUI --------------------------*/
gui_begin(ctx, (gui_float)width, (gui_float)height);
running = gui_begin_panel(ctx, panel, "GUI",
GUI_PANEL_HEADER|GUI_PANEL_CLOSEABLE|GUI_PANEL_MINIMIZABLE|GUI_PANEL_BORDER|
GUI_PANEL_MOVEABLE|GUI_PANEL_SCROLLBAR|GUI_PANEL_SCALEABLE);
gui_panel_layout(panel, 30, 1);
if (gui_panel_button_text(panel, "button", GUI_BUTTON_SWITCH))
fprintf(stdout, "button pressed!\n");
gui_end_panel(ctx, panel, NULL);
gui_end(ctx, &output, NULL);
/* ---------------------------------------------------------*/
/* Draw */
glClearColor(120.0f/255.0f, 120.0f/255.0f, 120.0f/255.0f, 120.0f/255.0f);
glClear(GL_COLOR_BUFFER_BIT);
draw(width, height, output.list, output.list_size);
SDL_GL_SwapWindow(win);
/* Timing */
dt = SDL_GetTicks() - started;
if (dt < DTIME)
SDL_Delay(DTIME - dt);
}
/* Cleanup */
free(memory.memory);
delfont(font);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}