da9899c618
All examples use GLFW, so we update the Makefile, remove OpenGL include headers (GLFW will include them automatically) and conditionally set a different shader version.
45 lines
932 B
Makefile
45 lines
932 B
Makefile
# Compiler
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CC = clang
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# Flags
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CFLAGS = -std=c99 -pedantic -O2
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ifeq ($(OS),Windows_NT)
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BIN := $(BIN).exe
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LIBS = -lglfw3 -lopengl32 -lm -lGLU32 -lGLEW32
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else
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S),Darwin)
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LIBS = -lglfw3 -framework OpenGL -lm -lGLEW
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else
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LIBS = -lglfw -lGL -lm -lGLU -lGLEW
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endif
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endif
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all: node_editor file_browser overview extended
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node_editor:
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@mkdir -p bin
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rm -f bin/node_editor $(OBJS)
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$(CC) $(CFLAGS) -o bin/node_editor node_editor.c $(LIBS)
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file_browser:
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@mkdir -p bin
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rm -f bin/file_browser $(OBJS)
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$(CC) $(CFLAGS) -o bin/file_browser file_browser.c $(LIBS)
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overview:
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@mkdir -p bin
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rm -f bin/overview $(OBJS)
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$(CC) $(CFLAGS) -o bin/overview overview.c $(LIBS)
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extended:
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@mkdir -p bin
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rm -f bin/extended $(OBJS)
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$(CC) $(CFLAGS) -o bin/extended extended.c $(LIBS)
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calculator:
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@mkdir -p bin
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rm -f bin/calculator $(OBJS)
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$(CC) $(CFLAGS) -o bin/calculator calculator.c $(LIBS)
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