Nuklear/gui.h

3051 lines
124 KiB
C

/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
GUI
-----------------------
This two file provide both the interface and implementation for a bloat free
minimal state immediate mode graphical user interface toolkit. The Toolkit
does not have any library or runtine dependencies like libc but does not
handle os window/input management or a font library which need to be provided by the user.
*/
#ifndef GUI_H_
#define GUI_H_
#ifdef __cplusplus
extern "C" {
#endif
/*
* ==============================================================
*
* Constants
*
* ===============================================================
*/
#define GUI_UTF_INVALID 0xFFFD
#define GUI_UTF_SIZE 4
/* describes the number of bytes a glyph consists of*/
#define GUI_INPUT_MAX 16
/* defines the max number of bytes to be added as text input in one frame */
#define GUI_MAX_COLOR_STACK 32
/* defines the number of temporary configuration color changes that can be stored */
#define GUI_MAX_ATTRIB_STACK 32
/* defines the number of temporary configuration attribute changes that can be stored */
/*
* ==============================================================
*
* Compiler switches
*
* ===============================================================
*/
#define GUI_COMPILE_WITH_FIXED_TYPES 1
/* setting this define to 1 adds header <stdint.h> for fixed sized types
* if 0 each type has to be set to the correct size*/
#define GUI_COMPILE_WITH_ASSERT 1
/* setting this define to 1 adds the <assert.h> header for the assert macro
IMPORTANT: it also adds clib so only use it if wanted */
/*
* ==============================================================
*
* Basic Types
*
* ===============================================================
*/
#if GUI_COMPILE_WITH_FIXED_TYPES
#include <stdint.h>
typedef char gui_char;
typedef int32_t gui_int;
typedef int32_t gui_bool;
typedef int16_t gui_short;
typedef int64_t gui_long;
typedef float gui_float;
typedef double gui_double;
typedef uint16_t gui_ushort;
typedef uint32_t gui_uint;
typedef uint64_t gui_ulong;
typedef uint32_t gui_flags;
typedef gui_flags gui_state;
typedef uint8_t gui_byte;
typedef uint32_t gui_flag;
typedef uint64_t gui_size;
typedef uintptr_t gui_ptr;
#else
typedef int gui_int;
typedef int gui_bool;
typedef char gui_char;
typedef short gui_short;
typedef long gui_long;
typedef float gui_float;
typedef double gui_double;
typedef unsigned short gui_ushort;
typedef unsigned int gui_uint;
typedef unsigned long gui_ulong;
typedef unsigned int gui_flags;
typedef gui_flags gui_state;
typedef unsigned char gui_byte;
typedef unsigned int gui_flag;
typedef unsigned long gui_size;
typedef unsigned long gui_ptr;
#endif
enum {gui_false, gui_true};
enum gui_heading {GUI_UP, GUI_RIGHT, GUI_DOWN, GUI_LEFT};
struct gui_color {gui_byte r,g,b,a;};
struct gui_vec2 {gui_float x,y;};
struct gui_vec2i {gui_short x, y;};
struct gui_rect {gui_float x,y,w,h;};
struct gui_key {gui_bool down, clicked;};
typedef gui_char gui_glyph[GUI_UTF_SIZE];
typedef union {void *ptr; gui_int id;} gui_handle;
struct gui_image {gui_handle handle; gui_ushort w, h; gui_ushort region[4];};
enum gui_widget_states {GUI_INACTIVE = gui_false, GUI_AYOUT_ACTIVE = gui_true};
enum gui_collapse_states {GUI_MINIMIZED = gui_false, GUI_MAXIMIZED = gui_true};
/* Callbacks */
struct gui_font;
struct gui_edit_box;
struct gui_font_glyph;
typedef gui_bool(*gui_filter)(gui_long unicode);
typedef void(*gui_paste_f)(gui_handle, struct gui_edit_box*);
typedef void(*gui_copy_f)(gui_handle, const char*, gui_size size);
typedef gui_size(*gui_text_width_f)(gui_handle, const gui_char*, gui_size);
/*
* ==============================================================
*
* Utility
*
* ===============================================================
*/
/* Utility
----------------------------
The utility API provides a number of object construction function
for some gui specific objects like image handle, vector, color and rectangle.
USAGE
----------------------------
Utility function API
gui_get_null_rect -- returns a default clipping rectangle
gui_utf_decode -- decodes a utf-8 glyph into u32 unicode glyph and len
gui_utf_encode -- encodes a u32 unicode glyph into a utf-8 glyph
gui_image_ptr -- create a image handle from pointer
gui_image_id -- create a image handle from integer id
gui_subimage_ptr -- create a sub-image handle from pointer and region
gui_subimage_id -- create a sub-image handle from integer id and region
gui_rect_is_valid -- check if a rectangle inside the image command is valid
gui_rect -- creates a rectangle from x,y-Position and width and height
gui_vec2 -- creates a 2D floating point vector
gui_rgba -- create a gui color struct from rgba color code
gui_rgb -- create a gui color struct from rgb color code
*/
#if GUI_COMPILE_WITH_ASSERT
#ifndef GUI_ASSERT
#include <assert.h>
#define GUI_ASSERT(expr) assert(expr)
#endif
#else
#define GUI_ASSERT(expr)
#endif
struct gui_rect gui_get_null_rect(void);
gui_size gui_utf_decode(const gui_char*, gui_long*, gui_size);
gui_size gui_utf_encode(gui_long, gui_char*, gui_size);
gui_size gui_utf_len(const gui_char*, gui_size len);
struct gui_image gui_image_ptr(void*);
struct gui_image gui_image_id(gui_int);
struct gui_image gui_subimage_ptr(void*, gui_ushort w, gui_ushort h, struct gui_rect);
struct gui_image gui_subimage_id(gui_int, gui_ushort w, gui_ushort h, struct gui_rect);
gui_bool gui_image_is_subimage(const struct gui_image* img);
struct gui_rect gui_rect(gui_float x, gui_float y, gui_float w, gui_float h);
struct gui_vec2 gui_vec2(gui_float x, gui_float y);
struct gui_color gui_rgba(gui_byte r, gui_byte g, gui_byte b, gui_byte a);
struct gui_color gui_rgb(gui_byte r, gui_byte g, gui_byte b);
#define gui_ptr_add(t, p, i) ((t*)((void*)((gui_byte*)(p) + (i))))
#define gui_ptr_sub(t, p, i) ((t*)((void*)((gui_byte*)(p) - (i))))
#define gui_ptr_add_const(t, p, i) ((const t*)((const void*)((const gui_byte*)(p) + (i))))
#define gui_ptr_sub_const(t, p, i) ((const t*)((const void*)((const gui_byte*)(p) - (i))))
/*
* ==============================================================
*
* Input
*
* ===============================================================
*/
/* INPUT
----------------------------
The input API is responsible for holding input by keeping track of
mouse, key and text input state. The core of the API is the persistent
gui_input struct which holds the input state while running.
It is important to note that no direct os or window handling is done by the input
API, instead all the input state has to be provided from the user. This in one hand
expects more work from the user and complicates the usage but on the other hand
provides simple abstraction over a big number of platforms, libraries and other
already provided functionality.
USAGE
----------------------------
To instantiate the Input API the gui_input structure has to be zeroed at
the beginning of the program by either using memset or setting it to {0},
since the internal state is persistent over all frames.
To modify the internal input state you have to first set the gui_input struct
into a modifiable state with gui_input_begin. After the gui_input struct is
now ready you can add input state changes until everything is up to date.
Finally to revert back into a read state you have to call gui_input_end.
Input function API
gui_input_begin -- begins the modification state
gui_input_motion -- notifies of a cursor motion update
gui_input_key -- notifies of a keyboard key update
gui_input_button -- notifies of a action event
gui_input_char -- adds a text glyph to gui_input
gui_input_end -- ends the modification state
Input query function API
gui_input_is_mouse_click_in_rect - checks for up/down click in a rectangle
gui_input_is_mouse_hovering_rect - checks if the mouse hovers over a rectangle
gui_input_mouse_clicked - checks if hover + down + clicked in rectangle
gui_input_is_mouse_down - checks if the current mouse button is down
gui_input_is_mouse_released - checks if mouse button previously released
gui_input_is_key_pressed - checks if key was up and now is down
gui_input_is_key_released - checks if key was down and is now up
gui_input_is_key_down - checks if key is currently down
*/
/* every key that is being used inside the library */
enum gui_keys {
GUI_KEY_SHIFT,
GUI_KEY_DEL,
GUI_KEY_ENTER,
GUI_KEY_BACKSPACE,
GUI_KEY_SPACE,
GUI_KEY_COPY,
GUI_KEY_CUT,
GUI_KEY_PASTE,
GUI_KEY_LEFT,
GUI_KEY_RIGHT,
GUI_KEY_MAX
};
struct gui_input {
struct gui_key keys[GUI_KEY_MAX];
/* state of every used key */
gui_char text[GUI_INPUT_MAX];
/* utf8 text input frame buffer */
gui_size text_len;
/* text input frame buffer length in bytes */
struct gui_vec2 mouse_pos;
/* current mouse position */
struct gui_vec2 mouse_prev;
/* mouse position in the last frame */
struct gui_vec2 mouse_delta;
/* mouse travelling distance from last to current frame */
gui_bool mouse_down;
/* current mouse button state */
gui_uint mouse_clicked;
/* number of mouse button state transistions between frames */
gui_float scroll_delta;
/* number of steps in the up or down scroll direction */
struct gui_vec2 mouse_clicked_pos;
/* mouse position of the last mouse button state change */
};
void gui_input_begin(struct gui_input*);
/* this function sets the input state to writeable */
void gui_input_motion(struct gui_input*, gui_int x, gui_int y);
/* this function updates the current mouse position
Input:
- local os window X position
- local os window Y position
*/
void gui_input_key(struct gui_input*, enum gui_keys, gui_bool down);
/* this function updates the current state of a key
Input:
- key identifier
- the new state of the key
*/
void gui_input_button(struct gui_input*, gui_int x, gui_int y, gui_bool down);
/* this function updates the current state of the button
Input:
- local os window X position
- local os window Y position
- the new state of the button
*/
void gui_input_scroll(struct gui_input*, gui_float y);
/* this function updates the current page scroll delta
Input:
- vector with each direction (< 0 down > 0 up and scroll distance)
*/
void gui_input_glyph(struct gui_input*, const gui_glyph);
/* this function adds a utf-8 glpyh into the internal text frame buffer
Input:
- utf8 glyph to add to the text buffer
*/
void gui_input_char(struct gui_input*, char);
/* this function adds char into the internal text frame buffer
Input:
- character to add to the text buffer
*/
void gui_input_end(struct gui_input*);
/* this function sets the input state to readable */
gui_bool gui_input_is_mouse_click_in_rect(const struct gui_input*, struct gui_rect);
/* this function returns true if a mouse click inside a rectangle occured */
gui_bool gui_input_is_mouse_hovering_rect(const struct gui_input*, struct gui_rect);
/* this function returns true if the mouse hovers over a rectangle */
gui_bool gui_input_mouse_clicked(const struct gui_input*, struct gui_rect);
/* this function returns true if a mouse click inside a rectangle occured
and the mouse still hovers over the rectangle*/
gui_bool gui_input_is_mouse_down(const struct gui_input*);
/* this function returns true if the current mouse button is down */
gui_bool gui_input_is_mouse_released(const struct gui_input*);
/* this function returns true if the mouse button was previously pressed but
was now released */
gui_bool gui_input_is_key_pressed(const struct gui_input*, enum gui_keys);
/* this function returns true if the given key was up and is now pressed */
gui_bool gui_input_is_key_released(const struct gui_input*, enum gui_keys);
/* this function returns true if the given key was down and is now up */
gui_bool gui_input_is_key_down(const struct gui_input*, enum gui_keys);
/* this function returns true if the given key was down and is now up */
/*
* ==============================================================
*
* Buffer
*
* ===============================================================
*/
/* BUFFER
----------------------------
A basic (double)-buffer API with linear allocation and resetting as only freeing.
The buffer main purpose is to control all memory management inside
the GUI toolkit and still leave memory control as much as possible in the hand
of the user. The memory is provided in three different ways.
The first way is to use a fixed size block of memory to be filled up.
Biggest advantage is a simple memory model. Downside is that if the buffer
is full there is no way to accesses more memory, which fits target application
with a GUI with roughly known memory consumptions.
The second way to mnamge memory is by extending the fixed size block by querying
information from the buffer about the used size and needed size and allocate new
memory if the buffer is full. While this approach is still better than just using
a fixed size memory block the reallocation still has one invalid frame as consquence
since the used memory information is only available at the end of the frame which leads
to the last way of handling memory.
The last and most complicated way of handling memory is by allocator callbacks.
The user hereby registers callbacks to be called to allocate, free and reallocate
memory if needed. While this solves most allocation problems it causes some
loss of flow control on the user side.
USAGE
----------------------------
To instantiate the buffer you either have to call the fixed size or allocator
initialization function and provide a memory block in the first case and
an allocator in the second case.
To allocate memory from the buffer you would call gui_buffer_alloc with a request
memory block size aswell as an alignment for the block. Finally to reset the memory
at the end of the frame and when the memory buffer inside the buffer is no longer
needed you would call gui_buffer_reset. To free all memory that has been allocated
by an allocator if the buffer is no longer being used you have to call
gui_buffer_clear.
Buffer function API
gui_buffer_init -- initializes a dynamic buffer
gui_buffer_init_fixed -- initializes a static buffer
gui_buffer_info -- provides buffer memory information
gui_buffer_alloc -- allocates a block of memory from the buffer
gui_buffer_clear -- resets the buffer back to an empty state
gui_buffer_free -- frees all memory if the buffer is dynamic
*/
struct gui_memory_status {
void *memory;
/* pointer to the currently used memory block inside the referenced buffer */
gui_uint type;
/* type of the buffer which is either fixed size or dynamic */
gui_size size;
/* total size of the memory block */
gui_size allocated;
/* allocated amount of memory */
gui_size needed;
/* memory size that would have been allocated if enough memory was present */
gui_size calls;
/* number of allocation calls referencing this buffer */
};
struct gui_allocator {
gui_handle userdata;
/* handle to your own allocator */
void*(*alloc)(gui_handle, gui_size);
/* allocation function pointer */
void*(*realloc)(gui_handle, void*, gui_size);
/* reallocation pointer of a previously allocated memory block */
void(*free)(gui_handle, void*);
/* callback function pointer to finally free all allocated memory */
};
enum gui_buffer_type {
GUI_BUFFER_FIXED,
/* fixed size memory buffer */
GUI_BUFFER_DYNAMIC
/* dynamically growing buffer */
};
enum gui_buffer_allocation_type {
GUI_BUFFER_FRONT,
/* allocate memory from the front of the buffer */
GUI_BUFFER_BACK,
/* allocate memory from the back of the buffer */
GUI_BUFFER_MAX
};
struct gui_buffer_marker {
gui_bool active;
/* flag indiciation if the marker was set */
gui_size offset;
/* offset of the marker inside the buffer */
};
struct gui_memory {void *ptr;gui_size size;};
struct gui_buffer {
struct gui_buffer_marker marker[GUI_BUFFER_MAX];
/* buffer marker to free a buffer to a certain offset */
struct gui_allocator pool;
/* allocator callback for dynamic buffers */
enum gui_buffer_type type;
/* memory type management type */
struct gui_memory memory;
/* memory and size of the current memory block */
gui_float grow_factor;
/* growing factor for dynamic memory management */
gui_size allocated;
/* total amount of memory allocated */
gui_size needed;
/* total amount of memory allocated if enough memory would have been present */
gui_size calls;
/* number of allocation calls */
gui_size size;
/* current size of the buffer */
};
void gui_buffer_init(struct gui_buffer*, const struct gui_allocator*,
gui_size initial_size, gui_float grow_factor);
/* this function initializes a growing buffer
Input:
- allocator holding your own alloctator and memory allocation callbacks
- initial size of the buffer
- factor to grow the buffer by if the buffer is full
Output:
- dynamically growing buffer
*/
void gui_buffer_init_fixed(struct gui_buffer*, void *memory, gui_size size);
/* this function initializes a fixed size buffer
Input:
- fixed size previously allocated memory block
- size of the memory block
Output:
- fixed size buffer
*/
void gui_buffer_info(struct gui_memory_status*, struct gui_buffer*);
/* this function requests memory information from a buffer
Input:
- buffer to get the inforamtion from
Output:
- buffer memory information
*/
void *gui_buffer_alloc(struct gui_buffer*, enum gui_buffer_allocation_type,
gui_size size, gui_size align);
/* this functions allocated a aligned memory block from a buffer
Input:
- buffer to allocate memory from
- size of the requested memory block
- alignment requirement for the memory block
Output:
- memory block with given size and alignment requirement
*/
void gui_buffer_mark(struct gui_buffer*, enum gui_buffer_allocation_type);
/* sets a marker either for the back or front buffer */
void gui_buffer_reset(struct gui_buffer*, enum gui_buffer_allocation_type);
/* resets the buffer back to the previously set marker or if not set the begining */
void gui_buffer_clear(struct gui_buffer*);
/* this functions resets the buffer back into an empty state */
void gui_buffer_free(struct gui_buffer*);
/* this functions frees all memory inside a dynamically growing buffer */
/*
* ==============================================================
*
* Command Buffer
*
* ===============================================================
*/
/* COMMAND BUFFER
----------------------------
The command buffer API queues draw calls as commands into a buffer and
therefore abstracts over drawing routines and enables defered drawing.
The API offers a number of drawing primitives like lines, rectangles, circles,
triangles, images, text and clipping rectangles, that have to be drawn by the user.
Therefore the command buffer is the main toolkit output besides the actual
widget output.
The actual draw command execution is done by the user and is build up in a
interpreter like fashion by iterating over all commands and executing each
command differently depending on the command type.
USAGE
----------------------------
To use the command buffer you first have to initiate the command buffer with a
buffer. After the initilization you can add primitives by
calling the appropriate gui_command_buffer_XXX for each primitive.
To iterate over each commands inside the buffer gui_foreach_command is
provided. Finally to reuse the buffer after the frame use the
gui_command_buffer_reset function. If used without a command queue the command
buffer has be cleared after each frame to reset the buffer back into a
empty state.
command buffer function API
gui_command_buffer_init -- initializes a command buffer with a buffer
gui_command_buffer_clear -- resets the command buffer and internal buffer
gui_command_buffer_reset -- resets the command buffer but not the buffer
command queue function API
gui_command_buffer_push -- pushes and enqueues a command into the buffer
gui_command_buffer_push_scissor -- pushes a clipping rectangle into the command queue
gui_command_buffer_push_line -- pushes a line into the command queue
gui_command_buffer_push_rect -- pushes a rectange into the command queue
gui_command_buffer_push_circle -- pushes a circle into the command queue
gui_command_buffer_push_triangle-- pushes a triangle command into the queue
gui_command_buffer_push_image -- pushes a image draw command into the queue
gui_command_buffer_push_text -- pushes a text draw command into the queue
command iterator function API
gui_command_buffer_begin -- returns the first command in a queue
gui_command_buffer_next -- returns the next command in a queue
gui_foreach_buffer_command -- iterates over all commands in a queue
*/
/* command type of every used drawing primitive */
enum gui_command_type {
GUI_COMMAND_NOP,
GUI_COMMAND_SCISSOR,
GUI_COMMAND_LINE,
GUI_COMMAND_QUAD,
GUI_COMMAND_CURVE,
GUI_COMMAND_RECT,
GUI_COMMAND_CIRCLE,
GUI_COMMAND_TRIANGLE,
GUI_COMMAND_TEXT,
GUI_COMMAND_IMAGE,
GUI_COMMAND_MAX
};
/* command base and header of every comand inside the buffer */
struct gui_command {
enum gui_command_type type;
/* the type of the current command */
gui_size next;
/* absolute base pointer offset to the next command */
};
struct gui_command_scissor {
struct gui_command header;
gui_short x, y;
gui_ushort w, h;
};
struct gui_command_line {
struct gui_command header;
struct gui_vec2i begin;
struct gui_vec2i end;
struct gui_color color;
};
struct gui_command_quad {
struct gui_command header;
struct gui_vec2i begin;
struct gui_vec2i end;
struct gui_vec2i ctrl;
struct gui_color color;
};
struct gui_command_curve {
struct gui_command header;
struct gui_vec2i begin;
struct gui_vec2i end;
struct gui_vec2i ctrl[2];
struct gui_color color;
};
struct gui_command_rect {
struct gui_command header;
gui_uint rounding;
gui_short x, y;
gui_ushort w, h;
struct gui_color color;
};
struct gui_command_circle {
struct gui_command header;
gui_short x, y;
gui_ushort w, h;
struct gui_color color;
};
struct gui_command_image {
struct gui_command header;
gui_short x, y;
gui_ushort w, h;
struct gui_image img;
};
struct gui_command_triangle {
struct gui_command header;
struct gui_vec2i a;
struct gui_vec2i b;
struct gui_vec2i c;
struct gui_color color;
};
struct gui_command_text {
struct gui_command header;
gui_handle font;
struct gui_color background;
struct gui_color foreground;
gui_short x, y;
gui_ushort w, h;
gui_size length;
gui_char string[1];
};
enum gui_command_clipping {
GUI_NOCLIP = gui_false,
GUI_CLIP = gui_true
};
struct gui_command_buffer_stats {
gui_uint lines;
/* number of lines inside the buffer */
gui_uint rectangles;
/* number of rectangles in the buffer */
gui_uint circles;
/* number of circles in the buffer */
gui_uint triangles;
/* number of triangles in the buffer */
gui_uint images;
/* number of images in the buffer */
gui_uint text;
/* number of text commands in the buffer */
gui_uint glyphes;
/* number of text glyphes in the buffer */
};
struct gui_command_queue;
struct gui_command_buffer {
struct gui_buffer *base;
/* memory buffer to store the command */
struct gui_rect clip;
/* current clipping rectangle */
gui_bool use_clipping;
/* flag if the command buffer should clip commands */
struct gui_command_buffer_stats stats;
/* stats about the content of the buffer */
struct gui_command_queue *queue;
struct gui_command_buffer *next;
struct gui_command_buffer *prev;
gui_size begin, end, last;
/* INTERNAL: references into a command queue */
};
void gui_command_buffer_init(struct gui_command_buffer*, struct gui_buffer*,
enum gui_command_clipping);
/* this function intializes the command buffer
Input:
- memory buffer to store the commands into
- clipping flag for removing non-visible draw commands
*/
void gui_command_buffer_reset(struct gui_command_buffer*);
/* this function clears the command buffer but not the internal memory buffer */
void gui_command_buffer_clear(struct gui_command_buffer*);
/* this function clears the command buffer and internal memory buffer */
void *gui_command_buffer_push(struct gui_command_buffer*, gui_uint type, gui_size size);
/* this function push enqueues a command into the buffer
Input:
- buffer to push the command into
- type of the command
- amount of memory that is needed for the specified command
*/
void gui_command_buffer_push_scissor(struct gui_command_buffer*, struct gui_rect);
/* this function push a clip rectangle command into the buffer
Input:
- buffer to push the clip rectangle command into
- x,y and width and height of the clip rectangle
*/
void gui_command_buffer_push_line(struct gui_command_buffer*, gui_float, gui_float,
gui_float, gui_float, struct gui_color);
/* this function pushes a line draw command into the buffer
Input:
- buffer to push the clip rectangle command into
- starting point of the line
- ending point of the line
- color of the line to draw
*/
void gui_command_buffer_push_quad(struct gui_command_buffer*, gui_float, gui_float,
gui_float, gui_float, gui_float, gui_float,
struct gui_color);
/* this function pushes a quad bezier line draw command into the buffer
Input:
- buffer to push the clip rectangle command into
- starting point (x,y) of the line
- ending point (x,y) of the line
- control point (x,y) of the line
- color of the line to draw
*/
void gui_command_buffer_push_curve(struct gui_command_buffer*, gui_float, gui_float,
gui_float, gui_float, gui_float, gui_float,
gui_float, gui_float, struct gui_color);
/* this function pushes a quad bezier line draw command into the buffer
Input:
- buffer to push the clip rectangle command into
- starting point (x,y) of the line
- ending point (x,y) of the line
- first control point (x,y) of the line
- second control point (x,y) of the line
- color of the line to draw
*/
void
gui_command_buffer_push_rect(struct gui_command_buffer*, struct gui_rect,
gui_float rounding, struct gui_color color);
/* this function pushes a rectangle draw command into the buffer
Input:
- buffer to push the draw rectangle command into
- rectangle bounds
- rectangle edge rounding
- color of the rectangle to draw
*/
void gui_command_buffer_push_circle(struct gui_command_buffer*, struct gui_rect,
struct gui_color c);
/* this function pushes a circle draw command into the buffer
Input:
- buffer to push the circle draw command into
- rectangle bounds of the circle
- color of the circle to draw
*/
void gui_command_buffer_push_triangle(struct gui_command_buffer*, gui_float, gui_float,
gui_float, gui_float, gui_float, gui_float,
struct gui_color);
/* this function pushes a triangle draw command into the buffer
Input:
- buffer to push the draw triangle command into
- (x,y) coordinates of all three points
- rectangle diameter of the circle
- color of the triangle to draw
*/
void gui_command_buffer_push_image(struct gui_command_buffer*, struct gui_rect,
struct gui_image*);
/* this function pushes a image draw command into the buffer
Input:
- buffer to push the draw image command into
- bounds of the image to draw with position, width and height
- rectangle diameter of the circle
- color of the triangle to draw
*/
void gui_command_buffer_push_text(struct gui_command_buffer*, struct gui_rect,
const gui_char*, gui_size, const struct gui_font*,
struct gui_color, struct gui_color);
/* this function pushes a text draw command into the buffer
Input:
- buffer to push the draw text command into
- top left position of the text with x,y position
- maixmal size of the text to draw with width and height
- color of the triangle to draw
*/
#define gui_command(t, c) ((const struct gui_command_##t*)c)
/* this is a small helper makro to cast from a general to a specific command */
#define gui_foreach_buffer_command(i, b)\
for((i)=gui_command_buffer_begin(b); (i)!=NULL; (i)=gui_command_buffer_next(b,i))
/* this loop header allow to iterate over each command in a command buffer */
const struct gui_command *gui_command_buffer_begin(struct gui_command_buffer*);
/* this function returns the first command in the command buffer */
const struct gui_command *gui_command_buffer_next(struct gui_command_buffer*,
struct gui_command*);
/* this function returns the next command of a given command*/
/*
* ==============================================================
*
* Command Queue
*
* ===============================================================
*/
/* COMMAND QUEUE
----------------------------
The command queue extends the command buffer with the possiblity to use
more than one command buffer on one memory buffer and still only need
to iterate over one command list. Therefore it is possible to have mutliple
windows without having to manage each windows individual memory. This greatly
simplifies and reduces the amount of code needed with just using command buffers.
Internally the command queue has a list of command buffers which can be
modified to create a certain sequence, for example the `gui_window_begin`
function changes the list to create overlapping windows, while the
`gui_window_begin_tiled` function makes sure that its command buffers will
always be drawn first since window in tiled layouts are always in the background.
USAGE
----------------------------
The command queue owns a memory buffer internaly that needs to be initialized
either as a fixed size or dynamic buffer with functions `gui_commmand_queue_init'
or `gui_command_queue_init_fixed`. Windows are automaticall added to the command
queue in the `gui_window_init` with the `gui_command_queue_add` function
but removing a window requires a manual call of `gui_command_queue_remove`.
Internally the window calls the `gui_command_queue_start` and
`gui_commanmd_queue_finish` function that setup and finilize a command buffer for
command queuing. Finally to iterate over all commands in all command buffers
the iterator API is provided. It allows to iterate over each command in a
foreach loop.
command queue function API
gui_command_queue_init -- initializes a dynamic command queue
gui_command_queue_init_fixed -- initializes a static command queue
gui_command_queue_clear -- frees all memory if the command queue is dynamic
gui_command_queue_insert_font -- adds a command buffer in the front of the queue
gui_command_queue_insert_back -- adds a command buffer in the back of the queue
gui_command_queue_remove -- removes a command buffer from the queue
gui_command_queue_start -- begins the command buffer filling process
gui_command_queue_start_child -- begins the child command buffer filling process
gui_command_queue_finish_child -- ends the child command buffer filling process
gui_command_queue_finish -- ends the command buffer filling process
command iterator function API
gui_command_queue_begin -- returns the first command in a queue
gui_command_queue_next -- returns the next command in a queue or NULL
gui_foreach_command -- iterates over all commands in a queue
*/
struct gui_command_buffer_list {
gui_size count;
/* number of windows inside the stack */
struct gui_command_buffer *begin;
/* first window inside the window which will be drawn first */
struct gui_command_buffer *end;
/* currently active window which will be drawn last */
};
struct gui_command_sub_buffer {
gui_size begin;
/* begin of the subbuffer */
gui_size parent_last;
/* last entry before the sub buffer*/
gui_size last;
/* last entry in the sub buffer*/
gui_size end;
/* end of the subbuffer */
gui_size next;
};
struct gui_command_sub_buffer_stack {
gui_size count;
/* number of subbuffers */
gui_size begin;
/* buffer offset of the first subbuffer*/
gui_size end;
/* buffer offset of the last subbuffer*/
gui_size size;
/* real size of the buffer */
};
struct gui_command_queue {
struct gui_buffer buffer;
/* memory buffer the hold all commands */
struct gui_command_buffer_list list;
/* list of each memory buffer inside the queue */
struct gui_command_sub_buffer_stack stack;
/* subbuffer stack for overlapping child windows in windows */
gui_bool build;
/* flag indicating if a complete command list was build inside the queue*/
};
void gui_command_queue_init(struct gui_command_queue*, const struct gui_allocator*,
gui_size initial_size, gui_float grow_factor);
/* this function initializes a growing command queue
Input:
- allocator holding your own alloctator and memory allocation callbacks
- initial size of the buffer
- factor to grow the buffer by if the buffer is full
*/
void gui_command_queue_init_fixed(struct gui_command_queue*, void*, gui_size);
/* this function initializes a fixed size command queue
Input:
- fixed size previously allocated memory block
- size of the memory block
*/
void gui_command_queue_insert_back(struct gui_command_queue*, struct gui_command_buffer*);
/* this function adds a command buffer into the back of the queue
Input:
- command buffer to add into the queue
*/
void gui_command_queue_insert_front(struct gui_command_queue*, struct gui_command_buffer*);
/* this function adds a command buffer into the beginning of the queue
Input:
- command buffer to add into the queue
*/
void gui_command_queue_remove(struct gui_command_queue*, struct gui_command_buffer*);
/* this function removes a command buffer from the queue
Input:
- command buffer to remove from the queue
*/
void gui_command_queue_start(struct gui_command_queue*, struct gui_command_buffer*);
/* this function sets up the command buffer to be filled up
Input:
- command buffer to fill with commands
*/
void gui_command_queue_finish(struct gui_command_queue*, struct gui_command_buffer*);
/* this function finishes the command buffer fill up process
Input:
- the now filled command buffer
*/
gui_bool gui_command_queue_start_child(struct gui_command_queue*,
struct gui_command_buffer*);
/* this function sets up a child buffer inside a command buffer to be filled up
Input:
- command buffer to begin the child buffer in
Output:
- gui_true if successful gui_false otherwise
*/
void gui_command_queue_finish_child(struct gui_command_queue*, struct gui_command_buffer*);
/* this function finishes the child buffer inside the command buffer fill up process
Input:
- the command buffer to create the child command buffer in
*/
void gui_command_queue_free(struct gui_command_queue*);
/* this function clears the internal buffer if it is a dynamic buffer */
void gui_command_queue_clear(struct gui_command_queue*);
/* this function reset the internal buffer and has to be called every frame */
#define gui_foreach_command(i, q)\
for((i)=gui_command_queue_begin(q); (i)!=NULL; (i)=gui_command_queue_next(q,i))
/* this function iterates over each command inside the command queue
Input:
- iterator gui_command pointer to iterate over all commands
- queue to iterate over
*/
void gui_command_queue_build(struct gui_command_queue*);
/* this function builds the internal queue commmand list out of all buffers.
* Only needs be called if gui_command_queue_begin is called in parallel */
const struct gui_command *gui_command_queue_begin(struct gui_command_queue*);
/* this function returns the first command in the command queue */
const struct gui_command* gui_command_queue_next(struct gui_command_queue*,
const struct gui_command*);
/* this function returns the next command of a given command*/
/*
* ===============================================================
*
* Edit Box
*
* ===============================================================
*/
/* EDIT BOX
----------------------------
The Editbox is for text input with either a fixed or dynamically growing
buffer. It extends the basic functionality of basic input over `gui_edit`
and `gui_edit` with basic copy and paste functionality and the possiblity
to use a extending buffer.
USAGE
----------------------------
The Editbox first needs to be initialized either with a fixed size
memory block or a allocator. After that it can be used by either the
`gui_editobx` or `gui_editbox` function. In addition symbols can be
added and removed with `gui_edit_box_add` and `gui_edit_box_remove`.
Widget function API
gui_edit_box_init -- initialize a dynamically growing edit box
gui_edit_box_init_fixed -- initialize a statically edit box
gui_edit_box_reset -- resets the edit box back to the beginning
gui_edit_box_clear -- frees all memory of a dynamic edit box
gui_edit_box_add -- adds a symbol to the editbox
gui_edit_box_remove -- removes a symbol from the editbox
gui_edit_box_get -- returns the string inside the editbox
gui_edit_box_len -- returns the length of the string inside the edditbox
*/
struct gui_clipboard {
gui_handle userdata;
/* user memory for callback */
gui_paste_f paste;
/* paste callback for the edit box */
gui_copy_f copy;
/* copy callback for the edit box */
};
struct gui_selection {
gui_bool active;
/* current selection state */
gui_size begin;
/* text selection beginning glyph index */
gui_size end;
/* text selection ending glyph index */
};
typedef struct gui_buffer gui_edit_buffer;
struct gui_edit_box {
gui_edit_buffer buffer;
/* glyph buffer to add text into */
gui_state active;
/* flag indicating if the buffer is currently being modified */
gui_size cursor;
/* current glyph (not byte) cursor position */
gui_size glyphes;
/* number of glyphes inside the edit box */
struct gui_clipboard clip;
/* copy paste callbacks */
gui_filter filter;
/* input filter callback */
struct gui_selection sel;
/* text selection */
};
/* filter function */
gui_bool gui_filter_default(gui_long unicode);
gui_bool gui_filter_ascii(gui_long unicode);
gui_bool gui_filter_float(gui_long unicode);
gui_bool gui_filter_decimal(gui_long unicode);
gui_bool gui_filter_hex(gui_long unicode);
gui_bool gui_filter_oct(gui_long unicode);
gui_bool gui_filter_binary(gui_long unicode);
/* editbox */
void gui_edit_box_init(struct gui_edit_box*, struct gui_allocator*, gui_size initial,
gui_float grow_fac, const struct gui_clipboard*, gui_filter);
/* this function initializes the editbox a growing buffer
Input:
- allocator implementation
- initital buffer size
- buffer growing factor
- clipboard implementation for copy&paste or NULL of not needed
- character filtering callback to limit input or NULL of not needed
*/
void gui_edit_box_init_fixed(struct gui_edit_box*, void *memory, gui_size size,
const struct gui_clipboard*, gui_filter);
/* this function initializes the editbox a static buffer
Input:
- memory block to fill
- sizeo of the memory block
- clipboard implementation for copy&paste or NULL of not needed
- character filtering callback to limit input or NULL of not needed
*/
void gui_edit_box_clear(struct gui_edit_box*);
/* this function resets the buffer and sets everything back into a clean state */
void gui_edit_box_free(struct gui_edit_box*);
/* this function frees all internal memory in a dynamically growing buffer */
void gui_edit_box_info(struct gui_memory_status*, struct gui_edit_box*);
/* this function returns information about the memory in use */
void gui_edit_box_add(struct gui_edit_box*, const char*, gui_size);
/* this function adds text at the current cursor position
Input:
- string buffer or glyph to copy/add to the buffer
- length of the string buffer or glyph
*/
void gui_edit_box_remove(struct gui_edit_box*);
/* removes the glyph at the current cursor position */
gui_char *gui_edit_box_get(struct gui_edit_box*);
/* returns the string buffer inside the edit box */
const gui_char *gui_edit_box_get_const(struct gui_edit_box*);
/* returns the constant string buffer inside the edit box */
void gui_edit_box_at(struct gui_edit_box*, gui_size pos, gui_glyph, gui_size*);
/* this function returns the glyph at a given offset
Input:
- glyph offset inside the buffer
Output:
- utf8 glyph at the given position
- byte length of the glyph
*/
void gui_edit_box_at_cursor(struct gui_edit_box*, gui_glyph, gui_size*);
/* this function returns the glyph at the cursor
Output:
- utf8 glyph at the cursor position
- byte length of the glyph
*/
gui_char gui_edit_box_at_char(struct gui_edit_box*, gui_size pos);
/* this function returns the character at a given byte position
Input:
- character offset inside the buffer
Output:
- character at the given position
*/
void gui_edit_box_set_cursor(struct gui_edit_box*, gui_size pos);
/* this function sets the cursor at a given glyph position
Input:
- glyph offset inside the buffer
*/
gui_size gui_edit_box_get_cursor(struct gui_edit_box *eb);
/* this function returns the cursor glyph position
Output:
- cursor glyph offset inside the buffer
*/
gui_size gui_edit_box_len_char(struct gui_edit_box*);
/* this function returns length of the buffer in bytes
Output:
- string buffer byte length
*/
gui_size gui_edit_box_len(struct gui_edit_box*);
/* this function returns length of the buffer in glyphes
Output:
- string buffer glyph length
*/
/*
* ==============================================================
*
* Widgets
*
* ===============================================================
*/
/* WIDGETS
----------------------------
The Widget API supports a number of basic widgets like buttons, sliders or
editboxes and stores no widget state. Instead the state of each widget has to
be managed by the user. It is the basis for the window API and implements
the functionality for almost all widgets in the window API. The widget API
hereby is more flexible than the window API in placing and styling but
requires more work for the user and has no concept for groups of widgets.
USAGE
----------------------------
Most widgets take an input struct, font and widget specific data and a command
buffer to push draw command into and return the updated widget state.
Important to note is that there is no actual state that is being stored inside
the toolkit so everything has to be stored byte the user.
Widget function API
gui_widget_text -- draws a string inside a box
gui_widget_button_text -- button widget with text content
gui_widget_button_image -- button widget with icon content
gui_widget_button_triangle -- button widget with triangle content
gui_widget_button_text_triangle -- button widget with triangle and text content
gui_widget_button_text_image -- button widget with image and text content
gui_widget_toggle -- either a checkbox or radiobutton widget
gui_widget_slider -- floating point slider widget
gui_progress -- unsigned integer progressbar widget
gui_editbox -- Editbox widget for complex user input
gui_edit -- Editbox wiget for basic user input
gui_edit_filtered -- Editbox with utf8 gylph filter capabilities
gui_spinner -- integer spinner widget
gui_selector -- string selector widget
gui_scrollbarv -- vertical scrollbar widget imeplementation
gui_scrollbarh -- horizontal scrollbar widget imeplementation
*/
struct gui_font {
gui_handle userdata;
/* user provided font handle */
gui_float height;
/* max height of the font */
gui_text_width_f width;
/* font string width in pixel callback */
};
enum gui_text_align {
GUI_TEXT_LEFT,
GUI_TEXT_CENTERED,
GUI_TEXT_RIGHT
};
enum gui_button_behavior {
GUI_BUTTON_DEFAULT,
/* button only returns on activation */
GUI_BUTTON_REPEATER,
/* button returns as long as the button is pressed */
GUI_BUTTON_MAX
};
struct gui_text {
struct gui_vec2 padding;
/* padding between bounds and text */
struct gui_color background;
/* text background color */
struct gui_color text;
/* text color */
};
struct gui_button {
gui_float border_width;
/* size of the border */
gui_float rounding;
/* buttong rectangle rounding */
struct gui_vec2 padding;
/* padding between bounds and content */
struct gui_color border;
/* button border color */
struct gui_color normal;
/* normal button background color */
struct gui_color hover;
/* hover button background color */
struct gui_color active;
/* hover button background color */
};
struct gui_button_text {
struct gui_button base;
/* basic button style */
enum gui_text_align alignment;
/* text alignment in the button */
struct gui_color normal;
/* normal text color */
struct gui_color hover;
/* hovering text border color */
struct gui_color active;
/* active text border color */
};
enum gui_symbol {
GUI_SYMBOL_X,
GUI_SYMBOL_UNDERSCORE,
GUI_SYMBOL_CIRCLE,
GUI_SYMBOL_CIRCLE_FILLED,
GUI_SYMBOL_RECT,
GUI_SYMBOL_RECT_FILLED,
GUI_SYMBOL_TRIANGLE_UP,
GUI_SYMBOL_TRIANGLE_DOWN,
GUI_SYMBOL_TRIANGLE_LEFT,
GUI_SYMBOL_TRIANGLE_RIGHT,
GUI_SYMBOL_PLUS,
GUI_SYMBOL_MINUS,
GUI_SYMBOL_MAX
};
struct gui_button_symbol {
struct gui_button base;
/* basic button style */
struct gui_color normal;
/* normal triangle color */
struct gui_color hover;
/* hovering triangle color */
struct gui_color active;
/* active triangle color */
};
struct gui_button_icon {
struct gui_button base;
/* basic button style */
struct gui_vec2 padding;
/* additional image padding */
};
enum gui_toggle_type {
GUI_TOGGLE_CHECK,
/* checkbox toggle */
GUI_TOGGLE_OPTION
/* radiobutton toggle */
};
struct gui_toggle {
gui_float rounding;
/* checkbox rectangle rounding */
struct gui_vec2 padding;
/* padding between bounds and content */
struct gui_color font;
/* text color */
struct gui_color normal;
/* toggle normal background color*/
struct gui_color hover;
/* toggle hover background color*/
struct gui_color cursor;
/* toggle cursor color*/
};
struct gui_progress {
gui_float rounding;
/* progressbar rectangle rounding */
struct gui_vec2 padding;
/* padding between bounds and content */
struct gui_color border;
/* progressbar cursor color */
struct gui_color background;
/* progressbar background color */
struct gui_color normal;
/* progressbar normal cursor color */
struct gui_color hover;
/* progressbar hovering cursor color */
struct gui_color active;
/* progressbar active cursor color */
};
struct gui_slider {
struct gui_vec2 padding;
/* padding between bounds and content */
struct gui_color border;
/* slider cursor border color */
struct gui_color bg;
/* slider background color */
struct gui_color normal;
/* slider cursor color */
struct gui_color hover;
/* slider cursor color */
struct gui_color active;
/* slider cursor color */
gui_float rounding;
/* slider rounding */
};
struct gui_scrollbar {
gui_float rounding;
/* scrollbar rectangle rounding */
struct gui_color border;
/* scrollbar border color */
struct gui_color background;
/* scrollbar background color */
struct gui_color normal;
/* scrollbar cursor color */
struct gui_color hover;
/* scrollbar cursor color */
struct gui_color active;
/* scrollbar cursor color */
gui_bool has_scrolling;
/* flag if the scrollbar can be updated by scrolling */
};
enum gui_input_filter {
GUI_INPUT_DEFAULT,
/* everything goes */
GUI_INPUT_ASCII,
/* ASCII characters (0-127)*/
GUI_INPUT_FLOAT,
/* only float point numbers */
GUI_INPUT_DEC,
/* only integer numbers */
GUI_INPUT_HEX,
/* only hex numbers */
GUI_INPUT_OCT,
/* only octal numbers */
GUI_INPUT_BIN
/* only binary numbers */
};
struct gui_edit {
gui_float border_size;
/* editbox border line size */
gui_float rounding;
/* editbox rectangle rounding */
struct gui_vec2 padding;
/* padding between bounds and content*/
gui_bool show_cursor;
/* flag indication if the cursor should be drawn */
struct gui_color background;
/* editbox background */
struct gui_color border;
/* editbox border color */
struct gui_color cursor;
/* editbox cursor color */
struct gui_color text;
/* editbox text color */
};
struct gui_spinner {
struct gui_button_symbol button;
/* button style */
struct gui_color color;
/* spinner background color */
struct gui_color border;
/* spinner border color */
struct gui_color text;
/* spinner text color */
struct gui_vec2 padding;
/* spinner padding between bounds and content*/
gui_bool show_cursor;
/* flag indicating if the cursor should be drawn */
};
void gui_widget_text(struct gui_command_buffer*, struct gui_rect,
const char*, gui_size, const struct gui_text*,
enum gui_text_align, const struct gui_font*);
/* this function executes a text widget with text alignment
Input:
- output command buffer for drawing
- text bounds
- string to draw
- length of the string
- visual widget style structure describing the text
- text alignment with either left, center and right
- font structure for text drawing
*/
gui_bool gui_widget_button_text(struct gui_command_buffer*, struct gui_rect,
const char*, enum gui_button_behavior,
const struct gui_button_text*,
const struct gui_input*, const struct gui_font*);
/* this function executes a text button widget
Input:
- output command buffer for drawing
- text button widget bounds
- button text
- button behavior with either repeating or transition state event
- visual widget style structure describing the button
- input structure to update the button with
- font structure for text drawing
Output:
- returns gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_widget_button_image(struct gui_command_buffer*, struct gui_rect,
struct gui_image, enum gui_button_behavior b,
const struct gui_button_icon*, const struct gui_input*);
/* this function executes a image button widget
Input:
- output command buffer for drawing
- (x,y) position
- (width, height) size
- user provided image handle which is either a pointer or a id
- button behavior with either repeating or transition state event
- visual widget style structure describing the button
- input structure to update the button with
Output:
- returns gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_widget_button_symbol(struct gui_command_buffer*, struct gui_rect,
enum gui_symbol, enum gui_button_behavior,
const struct gui_button_symbol*, const struct gui_input*,
const struct gui_font*);
/* this function executes a triangle button widget
Input:
- output command buffer for drawing
- triangle button bounds
- triangle direction with either left, top, right xor bottom
- button behavior with either repeating or transition state event
- visual widget style structure describing the button
- input structure to update the button with
Output:
- returns gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_widget_button_text_symbol(struct gui_command_buffer*, struct gui_rect,
enum gui_symbol, const char*, enum gui_text_align,
enum gui_button_behavior, const struct gui_button_text*,
const struct gui_font*, const struct gui_input*);
/* this function executes a button with text and a triangle widget
Input:
- output command buffer for drawing
- bounds of the text triangle widget
- triangle direction with either left, top, right xor bottom
- button text
- text alignment with either left, center and right
- button behavior with either repeating or transition state event
- visual widget style structure describing the button
- font structure for text drawing
- input structure to update the button with
Output:
- returns gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_widget_button_text_image(struct gui_command_buffer*, struct gui_rect,
struct gui_image, const char*, enum gui_text_align,
enum gui_button_behavior, const struct gui_button_text*,
const struct gui_font*, const struct gui_input*);
/* this function executes a button widget with text and an icon
Input:
- output command buffer for drawing
- bounds of the text image widgets
- user provided image handle which is either a pointer or a id
- button text
- text alignment with either left, center and right
- button behavior with either repeating or transition state event
- visual widget style structure describing the button
- font structure for text drawing
- input structure to update the button with
Output:
- returns gui_true if the button was pressed gui_false otherwise
*/
void gui_widget_toggle(struct gui_command_buffer*, struct gui_rect,
gui_bool*, const char *string, enum gui_toggle_type,
const struct gui_toggle*, const struct gui_input*,
const struct gui_font*);
/* this function executes a toggle (checkbox, radiobutton) widget
Input:
- output command buffer for drawing
- bounds of the toggle
- active or inactive flag describing the state of the toggle
- visual widget style structure describing the toggle
- input structure to update the toggle with
- font structure for text drawing
Output:
- returns the update state of the toggle
*/
gui_float gui_widget_slider(struct gui_command_buffer*, struct gui_rect,
gui_float min, gui_float val, gui_float max, gui_float step,
const struct gui_slider *s, const struct gui_input *in);
/* this function executes a slider widget
Input:
- output command buffer for drawing
- bounds of the slider
- minimal slider value that will not be underflown
- slider value to be updated by the user
- maximal slider value that will not be overflown
- step interval the value will be updated with
- visual widget style structure describing the slider
- input structure to update the slider with
Output:
- returns the from the user input updated value
*/
gui_size gui_widget_progress(struct gui_command_buffer*, struct gui_rect,
gui_size value, gui_size max, gui_bool modifyable,
const struct gui_progress*, const struct gui_input*);
/* this function executes a progressbar widget
Input:
- output command buffer for drawing
- (x,y) position
- (width, height) size
- progressbar value to be updated by the user
- maximal progressbar value that will not be overflown
- flag if the progressbar is modifyable by the user
- visual widget style structure describing the progressbar
- input structure to update the slider with
Output:
- returns the from the user input updated value
*/
void gui_widget_editbox(struct gui_command_buffer*, struct gui_rect,
struct gui_edit_box*, const struct gui_edit*,
const struct gui_input*, const struct gui_font*);
/* this function executes a editbox widget
Input:
- output command buffer for drawing
- (x,y) position
- (width, height) size
- edit box structure containing the state to update
- visual widget style structure describing the editbox
- input structure to update the editbox with
- font structure for text drawing
*/
gui_size gui_widget_edit(struct gui_command_buffer*, struct gui_rect, gui_char*, gui_size,
gui_size max, gui_state*, gui_size *cursor, const struct gui_edit*,
enum gui_input_filter filter, const struct gui_input*,
const struct gui_font*);
/* this function executes a editbox widget
Input:
- output command buffer for drawing
- (x,y) position
- (width, height) size
- char buffer to add or remove glyphes from/to
- buffer text length in bytes
- maximal buffer size
- current state of the editbox with either active or inactive
- visual widget style structure describing the editbox
- glyph input filter type to only let specified glyph through
- input structure to update the editbox with
- font structure for text drawing
Output:
- state of the editbox with either active or inactive
- returns the size of the buffer in bytes after the modification
*/
gui_size gui_widget_edit_filtered(struct gui_command_buffer*, struct gui_rect,
gui_char*, gui_size, gui_size max, gui_state*,
gui_size *cursor, const struct gui_edit*,
gui_filter filter, const struct gui_input*,
const struct gui_font*);
/* this function executes a editbox widget
Input:
- output command buffer for drawing
- (x,y) position
- (width, height) size
- char buffer to add or remove glyphes from/to
- buffer text length in bytes
- maximal buffer size
- current state of the editbox with either active or inactive
- visual widget style structure describing the editbox
- glyph input filter callback to only let specified glyph through
- input structure to update the editbox with
- font structure for text drawing
Output:
- state of the editbox with either active or inactive
- returns the size of the buffer in bytes after the modification
*/
gui_int gui_widget_spinner(struct gui_command_buffer*, struct gui_rect,
const struct gui_spinner*, gui_int min, gui_int value,
gui_int max, gui_int step, gui_state *active,
const struct gui_input*, const struct gui_font*);
/* this function executes a integer spinner widget
Input:
- output command buffer for draw commands
- bounds of the spinner widget
- visual widget style structure describing the spinner
- minimal spinner value that will no be underflown
- spinner value that will be updated
- maximal spinner value that will no be overflown
- spinner input state with either active or inactive
- input structure to update the slider with
- font structure for text drawing
Output:
- returns the from the user input updated spinner value
*/
gui_float gui_widget_scrollbarv(struct gui_command_buffer*, struct gui_rect,
gui_float offset, gui_float target,
gui_float step, const struct gui_scrollbar*,
const struct gui_input*);
/* this function executes a vertical scrollbar widget
Input:
- output command buffer for draw commands
- (x,y) position
- (width, height) size
- scrollbar offset in source pixel
- destination pixel size
- step pixel size if the scrollbar up- or down button is pressed
- visual widget style structure describing the selector
- input structure to update the slider with
Output:
- returns the from the user input updated scrollbar offset in pixels
*/
gui_float gui_widget_scrollbarh(struct gui_command_buffer*, struct gui_rect,
gui_float offset, gui_float target,
gui_float step, const struct gui_scrollbar*,
const struct gui_input*);
/* this function executes a horizontal scrollbar widget
Input:
- output command buffer for draw commands
- (x,y) position
- (width, height) size
- scrollbar offset in source pixel
- destination pixel size
- step pixel size if the scrollbar up- or down button is pressed
- visual widget style structure describing the selector
- input structure to update the slider with
Output:
- returns the from the user input updated scrollbar offset in pixels
*/
/*
* ==============================================================
*
* Style
*
* ===============================================================
*/
/* STYLE
----------------------------
The window style consists of properties, color and rectangle roundingo
information that is used for the general style and looks of window.
In addition for temporary modification the configuration structure consists
of a stack for pushing and pop either color or property values.
USAGE
----------------------------
To use the configuration file you either initialize every value yourself besides
the internal stack which needs to be initialized to zero or use the default
configuration by calling the function gui_config_default.
To add and remove temporary configuration states the gui_config_push_xxxx
for adding and gui_config_pop_xxxx for removing either color or property values
from the stack. To reset all previously modified values the gui_config_reset_xxx
were added.
Configuration function API
gui_style_default -- initializes a default style
gui_style_set_font -- changes the used font
gui_style_property -- returns the property value from an id
gui_style_color -- returns the color value from an id
gui_style_push_property -- push old property onto stack and sets a new value
gui_style_push_color -- push old color onto stack and sets a new value
gui_style_pop_color -- resets an old color value from the internal stack
gui_style_pop_property -- resets an old property value from the internal stack
gui_style_reset_colors -- reverts back all temporary color changes from the style
gui_style_reset_properties -- reverts back all temporary property changes
gui_style_reset -- reverts back all temporary all changes from the config
*/
enum gui_style_colors {
GUI_COLOR_TEXT,
GUI_COLOR_TEXT_HOVERING,
GUI_COLOR_TEXT_ACTIVE,
GUI_COLOR_WINDOW,
GUI_COLOR_HEADER,
GUI_COLOR_BORDER,
GUI_COLOR_BUTTON,
GUI_COLOR_BUTTON_HOVER,
GUI_COLOR_BUTTON_ACTIVE,
GUI_COLOR_TOGGLE,
GUI_COLOR_TOGGLE_HOVER,
GUI_COLOR_TOGGLE_CURSOR,
GUI_COLOR_SLIDER,
GUI_COLOR_SLIDER_CURSOR,
GUI_COLOR_SLIDER_CURSOR_HOVER,
GUI_COLOR_SLIDER_CURSOR_ACTIVE,
GUI_COLOR_PROGRESS,
GUI_COLOR_PROGRESS_CURSOR,
GUI_COLOR_PROGRESS_CURSOR_HOVER,
GUI_COLOR_PROGRESS_CURSOR_ACTIVE,
GUI_COLOR_INPUT,
GUI_COLOR_INPUT_CURSOR,
GUI_COLOR_INPUT_TEXT,
GUI_COLOR_SPINNER,
GUI_COLOR_SPINNER_TRIANGLE,
GUI_COLOR_HISTO,
GUI_COLOR_HISTO_BARS,
GUI_COLOR_HISTO_NEGATIVE,
GUI_COLOR_HISTO_HIGHLIGHT,
GUI_COLOR_PLOT,
GUI_COLOR_PLOT_LINES,
GUI_COLOR_PLOT_HIGHLIGHT,
GUI_COLOR_SCROLLBAR,
GUI_COLOR_SCROLLBAR_CURSOR,
GUI_COLOR_SCROLLBAR_CURSOR_HOVER,
GUI_COLOR_SCROLLBAR_CURSOR_ACTIVE,
GUI_COLOR_TABLE_LINES,
GUI_COLOR_TAB_HEADER,
GUI_COLOR_SHELF,
GUI_COLOR_SHELF_TEXT,
GUI_COLOR_SHELF_ACTIVE,
GUI_COLOR_SHELF_ACTIVE_TEXT,
GUI_COLOR_SCALER,
GUI_COLOR_COUNT
};
enum gui_style_rounding {
GUI_ROUNDING_BUTTON,
GUI_ROUNDING_SLIDER,
GUI_ROUNDING_PROGRESS,
GUI_ROUNDING_CHECK,
GUI_ROUNDING_INPUT,
GUI_ROUNDING_GRAPH,
GUI_ROUNDING_SCROLLBAR,
GUI_ROUNDING_MAX
};
enum gui_style_properties {
GUI_PROPERTY_ITEM_SPACING,
GUI_PROPERTY_ITEM_PADDING,
GUI_PROPERTY_PADDING,
GUI_PROPERTY_SCALER_SIZE,
GUI_PROPERTY_SCROLLBAR_SIZE,
GUI_PROPERTY_SIZE,
GUI_PROPERTY_MAX
};
struct gui_saved_property {
enum gui_style_properties type;
/* identifier of the current modified property */
struct gui_vec2 value;
/* property value that has been saveed */
};
struct gui_saved_color {
enum gui_style_colors type;
/* identifier of the current modified color */
struct gui_color value;
/* color value that has been saveed */
};
enum gui_style_components {
GUI_DEFAULT_COLOR = 0x01,
/* default all colors inside the configuration struct */
GUI_DEFAULT_PROPERTIES = 0x02,
/* default all properites inside the configuration struct */
GUI_DEFAULT_ROUNDING = 0x04,
/* default all rounding values inside the configuration struct */
GUI_DEFAULT_ALL = 0xFFFF
/* default the complete configuration struct */
};
struct gui_style_mod_stack {
gui_size property;
/* current property stack pushing index */
struct gui_saved_property properties[GUI_MAX_ATTRIB_STACK];
/* saved property stack */
struct gui_saved_color colors[GUI_MAX_COLOR_STACK];
/* saved color stack */
gui_size color;
/* current color stack pushing index */
};
struct gui_style {
struct gui_font font;
/* the from the user provided font */
gui_float rounding[GUI_ROUNDING_MAX];
/* rectangle widget rounding */
struct gui_vec2 properties[GUI_PROPERTY_MAX];
/* configuration properties to modify the style */
struct gui_color colors[GUI_COLOR_COUNT];
/* configuration color to modify color */
struct gui_style_mod_stack stack;
/* modification stack */
};
void gui_style_default(struct gui_style*, gui_flags, const struct gui_font*);
/* this function load the window configuration with default values
Input:
- config flags which part of the configuration should be loaded with default values
- user font reference structure describing the font used inside the window
Output:
- configuration structure holding the default window style
*/
void gui_style_set_font(struct gui_style*, const struct gui_font*);
/* this function changes the used font and can be used even inside a frame
Input:
- user font reference structure describing the font used inside the window
*/
struct gui_vec2 gui_style_property(const struct gui_style*,
enum gui_style_properties);
/* this function accesses a configuration property over an identifier
Input:
- Configuration the get the property from
- Configuration property idenfifier describing the property to get
Output:
- Property value that has been asked for
*/
struct gui_color gui_style_color(const struct gui_style*, enum gui_style_colors);
/* this function accesses a configuration color over an identifier
Input:
- Configuration the get the color from
- Configuration color idenfifier describing the color to get
Output:
- color value that has been asked for
*/
void gui_style_push_property(struct gui_style*, enum gui_style_properties,
struct gui_vec2);
/* this function temporarily changes a property in a stack to be reseted later
Input:
- Configuration structure to push the change to
- Property idenfifier to change
- new value of the property
*/
void gui_style_push_color(struct gui_style*, enum gui_style_colors,
struct gui_color);
/* this function temporarily changes a color in a stack like fashion to be reseted later
Input:
- Configuration structure to push the change to
- color idenfifier to change
- new color
*/
void gui_style_pop_color(struct gui_style*);
/* this function reverts back a previously pushed temporary color change
Input:
- Configuration structure to pop the change from and to
*/
void gui_style_pop_property(struct gui_style*);
/* this function reverts back a previously pushed temporary property change
Input:
- Configuration structure to pop the change from and to
*/
void gui_style_reset_colors(struct gui_style*);
/* this function reverts back all previously pushed temporary color changes
Input:
- Configuration structure to pop the change from and to
*/
void gui_style_reset_properties(struct gui_style*);
/* this function reverts back all previously pushed temporary color changes
Input:
- Configuration structure to pop the change from and to
*/
void gui_style_reset(struct gui_style*);
/* this function reverts back all previously pushed temporary color and
* property changes
Input:
- Configuration structure to pop the change from and to
*/
/*
* ==============================================================
*
* Window
*
* ===============================================================
Window
The window function API is used to initialize a window, create
a stack based window layout, control the build up process and to
modify the window state. The modification of the window is only allowed
outside both sequence points `gui_window_begin` and `gui_window_end`, therefore
all modification inside them is undefined behavior.
USAGE
To work a window needs to be initialized by calling `gui_window_init` with
a reference to a valid command buffer and configuration structure.
The references have to be valid over the life time of the window and can be
changed by setter functions. In addition to being initialized
the window needs a window layout in every frame to fill and use as temporary
state to fill the window with widgets.
The window layout hereby does NOT have to be kept around outside of the build
up process and multiple windows can share one window layout. The reason why
window and layout are split is to seperate the temporary changing state
of the window layout from the persistent state of the window. In addition
the window only needs a fraction of the needed space and state of the window layout.
window function API
gui_window_init -- initializes the window with position, size and flags
gui_window_begin -- begin sequence point in the window layout build up process
gui_window_end -- end squeunce point which finializes the window build up
gui_window_set_config -- updates the used window configuration
gui_window_add_flag -- adds a behavior flag to the window
gui_window_remove_flag -- removes a behavior flag from the window
gui_window_has_flag -- check if a given behavior flag is set in the window
gui_window_is_minimized -- return wether the window is minimized
*/
enum gui_window_flags {
GUI_WINDOW_HIDDEN = 0x01,
/* Hiddes the window and stops any window interaction and drawing can be set
* by user input or by closing the window */
GUI_WINDOW_BORDER = 0x02,
/* Draws a border around the window to visually seperate the window from the
* background */
GUI_WINDOW_BORDER_HEADER = 0x04,
/* Draws a border between window header and body */
GUI_WINDOW_MOVEABLE = 0x08,
/* The moveable flag inidicates that a window can be move by user input by
* dragging the window header */
GUI_WINDOW_SCALEABLE = 0x10,
/* The scaleable flag indicates that a window can be scaled by user input
* by dragging a scaler icon at the button of the window */
GUI_WINDOW_MINIMIZED = 0x20,
/* marks the window as minimized */
GUI_WINDOW_ROM = 0x40,
/* sets the window into a read only mode and does not allow input changes */
GUI_WINDOW_DYNAMIC = 0x80,
/* special type of window which grows up in height while being filled to a
* certain maximum height. It is mainly used for combo boxes but can be
* used to create perfectly fitting windows as well */
GUI_WINDOW_ACTIVE = 0x10000,
/* INTERNAL ONLY!: marks the window as active, used by the window stack */
GUI_WINDOW_TAB = 0x20000,
/* INTERNAL ONLY!: Marks the window as an subwindow of another window(Groups/Tabs/Shelf)*/
GUI_WINDOW_COMBO_MENU = 0x40000,
/* INTERNAL ONLY!: Marks the window as an combo box or menu */
GUI_WINDOW_REMOVE_ROM = 0x80000,
/* INTERNAL ONLY!: removes the read only mode at the end of the window */
GUI_WINDOW_NO_SCROLLBAR = 0x100000
/* INTERNAL ONLY!: removes the scrollbar from the window */
};
struct gui_window {
gui_float x, y;
/* position in the os window */
gui_float w, h;
/* size with width and height of the window */
gui_flags flags;
/* window flags modifing its behavior */
struct gui_vec2 offset;
/* flag indicating if the window is collapsed */
const struct gui_style *style;
/* configuration reference describing the window style */
struct gui_command_buffer buffer;
/* output command buffer queuing all drawing calls */
struct gui_command_queue *queue;
/* output command queue which hold the command buffer */
const struct gui_input *input;
/* input state for updating the window and all its widgets */
};
void gui_window_init(struct gui_window*, gui_float x, gui_float y, gui_float w,
gui_float h, gui_flags flags, struct gui_command_queue*,
const struct gui_style*, const struct gui_input *in);
/* this function initilizes and setups the window
Input:
- bounds of the window with x,y position and width and height
- window flags for modified window behavior
- reference to a output command queue to push draw calls into
- configuration file containing the style, color and font for the window
Output:
- a newly initialized window
*/
void gui_window_set_config(struct gui_window*, const struct gui_style*);
/* this function updateds the window configuration pointer */
void gui_window_set_buffer(struct gui_window*, struct gui_command_buffer*);
/* this function updateds the used window command buffer */
void gui_window_add_flag(struct gui_window*, gui_flags);
/* this function adds window flags to the window
Input:
- window flags to add the window
*/
void gui_window_remove_flag(struct gui_window*, gui_flags);
/* this function removes window flags from the window
Input:
- window flags to remove from the window
*/
gui_bool gui_window_has_flag(struct gui_window*, gui_flags);
/* this function checks if a window has given flag(s)
Input:
- window flags to check for
*/
gui_bool gui_window_is_minimized(struct gui_window*);
/* this function checks if the window is minimized */
/*
* ==============================================================
*
* Context
*
* ===============================================================
*/
enum gui_widget_state {
GUI_WIDGET_INVALID, /* The widget cannot be seen and is completly out of view */
GUI_WIDGET_VALID, /* The widget is completly inside the window can be updated + drawn */
GUI_WIDGET_ROM /* The widget is partially visible and cannot be updated */
};
enum gui_row_layout_type {
/* ----------------- INTERNAL ------------------------------ */
GUI_LAYOUT_DYNAMIC_FIXED,
/* fixed widget ratio width window layout */
GUI_LAYOUT_DYNAMIC_ROW,
/* immediate mode widget specific widget width ratio layout */
GUI_LAYOUT_DYNAMIC_FREE,
/* free ratio based placing of widget in a local space */
GUI_LAYOUT_DYNAMIC,
/* retain mode widget specific widget ratio width*/
GUI_LAYOUT_STATIC_FIXED,
/* fixed widget pixel width window layout */
GUI_LAYOUT_STATIC_ROW,
/* immediate mode widget specific widget pixel width layout */
GUI_LAYOUT_STATIC_FREE,
/* free pixel based placing of widget in a local space */
GUI_LAYOUT_STATIC
/* retain mode widget specific widget pixel width layout */
};
enum gui_layout_node_type {
GUI_LAYOUT_NODE,
/* a node is a space which can be minimized or maximized */
GUI_LAYOUT_TAB
/* a tab is a node with a header */
};
#define GUI_UNDEFINED (-1.0f)
struct gui_row_layout {
enum gui_row_layout_type type;
/* type of the row layout */
gui_size index;
/* index of the current widget in the current window row */
gui_float height;
/* height of the current row */
gui_size columns;
/* number of columns in the current row */
const gui_float *ratio;
/* row widget width ratio */
gui_float item_width, item_height;
/* current width of very item */
gui_float item_offset;
/* x positon offset of the current item */
gui_float filled;
/* total fill ratio */
struct gui_rect item;
/* item bounds */
struct gui_rect clip;
/* temporary clipping rect */
};
struct gui_header {
gui_float x, y, w, h;
/* header bounds */
gui_float front, back;
/* visual header filling deque */
};
struct gui_menu {
gui_float x, y, w, h;
/* menu bounds */
struct gui_vec2 offset;
/* saved window scrollbar offset */
};
struct gui_context {
gui_flags flags;
/* window flags modifing its behavior */
gui_float x, y, w, h;
/* position and size of the window in the os window */
struct gui_vec2 offset;
/* window scrollbar offset */
gui_bool is_table;
/* flag indicating if the window is currently creating a table */
gui_flags tbl_flags;
/* flags describing the line drawing for every row in the table */
gui_bool valid;
/* flag inidicating if the window is visible */
gui_float at_x, at_y, max_x;
/* index position of the current widget row and column */
gui_float width, height;
/* size of the actual useable space inside the window */
gui_float footer_h;
/* height of the window footer space */
struct gui_rect clip;
/* window clipping rect */
struct gui_header header;
/* window header bounds */
struct gui_menu menu;
/* window menubar bounds */
struct gui_row_layout row;
/* currently used window row layout */
const struct gui_style *style;
/* configuration data describing the visual style of the window */
const struct gui_input *input;
/* current input state for updating the window and all its widgets */
struct gui_command_buffer *buffer;
/* command draw call output command buffer */
struct gui_command_queue *queue;
/* command draw call output command buffer */
};
void gui_begin(struct gui_context*, struct gui_window*);
/* this function begins the window build up process
Input:
- input structure holding all user generated state changes
Output:
- window context to fill up with widgets
*/
void gui_end(struct gui_context*, struct gui_window*);
/* this function ends the window layout build up process and updates the window */
struct gui_command_buffer* gui_canvas(struct gui_context*);
/* this functions returns the currently used draw command buffer */
/*
* --------------------------------------------------------------
* HEADER
* --------------------------------------------------------------
HEADER
The header API is for adding a window space at the top of the window for
buttons, icons and window title. It is useful for toggling the visiblity
aswell as minmized state of the window. The header can be filled with buttons
and icons from the left and as well as the right side and allows therefore
a wide range of header layouts.
USAGE
To create a header you have to call one of two API after the window layout
has been created with `gui_begin`. The first and easiest way is to
just call `gui_header` which provides a basic header with
with title and button and buton pressed notification if a button was pressed.
The layout supported is hereby limited and custom button and icons cannot be
added. To achieve that you have to use the more extensive header API.
You start by calling `gui_header_begin` after `gui_begin` and
call the different `gui_header_xxx` functions to add icons or the title
either at the left or right side of the window. Each function returns if the
icon or button has been pressed or in the case of the toggle the current state.
Finally if all button/icons/toggles have been added the process is finished
by calling `gui_header_end`.
window header function API
gui_header_begin -- begins the header build up process
gui_header_button -- adds a button into the header
gui_header_button_icon -- adds a image button into the header
gui_header_toggle -- adds a toggle button into the header
gui_header_flag -- adds a window flag toggle button
gui_header_title -- adds the title of the window into the header
gui_header_end -- finishes the header build up process
gui_header -- short cut version of the header build up process
gui_menubar_begin -- marks the beginning of the menubar building process
gui_menubar_end -- marks the end the menubar build up process
*/
enum gui_header_flags {
GUI_CLOSEABLE = 0x01,
/* adds a closeable icon into the header */
GUI_MINIMIZABLE = 0x02,
/* adds a minimize icon into the header */
GUI_SCALEABLE = 0x04,
/* adds a scaleable flag icon into the header */
GUI_MOVEABLE = 0x08
/* adds a moveable flag icon into the header */
};
enum gui_header_align {
GUI_HEADER_LEFT,
/* header elements are added at the left side of the header */
GUI_HEADER_RIGHT
/* header elements are added at the right side of the header */
};
gui_flags gui_header(struct gui_context*, const char *title,
gui_flags show, gui_flags notify,
enum gui_header_align);
/* this function is a shorthand for the header build up process
flag by the user
Input:
- title of the header or NULL if not needed
- flags indicating which icons should be drawn to the header
- flags indicating which icons should notify if clicked
*/
void gui_header_begin(struct gui_context*);
/* this function begins the window header build up process */
gui_bool gui_header_button(struct gui_context *layout,
enum gui_symbol symbol,
enum gui_header_align);
/* this function adds a header button icon
Input:
-
- symbol that shall be shown in the header as a icon
Output:
- gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_header_button_icon(struct gui_context*, struct gui_image,
enum gui_header_align);
/* this function adds a header image button icon
Input:
- symbol that shall be shown in the header as a icon
Output:
- gui_true if the button was pressed gui_false otherwise
*/
gui_bool gui_header_toggle(struct gui_context*,
enum gui_symbol inactive,
enum gui_symbol active,
enum gui_header_align, gui_bool state);
/* this function adds a header toggle button
Input:
- symbol that will be drawn if the toggle is inactive
- symbol that will be drawn if the toggle is active
- state of the toggle with either active or inactive
Output:
- updated state of the toggle
*/
gui_bool gui_header_flag(struct gui_context *layout,
enum gui_symbol inactive,
enum gui_symbol active,
enum gui_header_align,
enum gui_window_flags flag);
/* this function adds a header toggle button for modifing a certain window flag
Input:
- symbol that will be drawn if the flag is inactive
- symbol that will be drawn if the flag is active
- window flag whose state will be display by the toggle button
Output:
- gui_true if the button was pressed gui_false otherwise
*/
void gui_header_title(struct gui_context*, const char*, enum gui_header_align);
/* this function adds a title to the window header
Input:
- title of the header
*/
void gui_header_end(struct gui_context*);
/* this function ends the window header build up process */
void gui_menubar_begin(struct gui_context*);
/* this function begins the window menubar build up process */
void gui_menubar_end(struct gui_context*);
/* this function ends the window menubar build up process */
/*
* --------------------------------------------------------------
* LAYOUT
* --------------------------------------------------------------
LAYOUT
The layout API is for positioning of widget inside a window context. In general there
are three different ways to position widget. The first one is a table with
fixed size columns. This like the other three comes in two flavors. First
the scaleable width as a ratio of the window width and the other is a
non-scaleable fixed pixel value for static windows.
Since sometimes widgets with different sizes in a row is needed another set
of row layout has been added. The first set is for dynamically size widgets
in an immediate mode API which sets each size of a widget directly before
it is called or a retain mode API which stores the size of every widget as
an array.
The final way to position widgets is by allocating a fixed space from
the window and directly positioning each widget with position and size.
This requires the least amount of work for the API and the most for the user,
but offers the most positioning freedom.
window layout function API
gui_layout_row -- user defined widget row layout
gui_layout_row_dynamic -- scaling fixed column row layout
gui_layout_row_static -- fixed width fixed column row layout
gui_layout_row_begin -- begins the row build up process
gui_layout_row_push -- pushes the next widget width
gui_layout_row_end -- ends the row build up process
gui_layout_row_space_begin -- creates a free placing space in the window
gui_layout_row_space_widget -- pushes a widget into the space
gui_layout_row_space_end -- finishes the free drawingp process
window tree layout function API
gui_context_push -- pushes a new node/collapseable header/tab
gui_context_pop -- pops the the previously added node
*/
enum gui_row_layout_format {
GUI_DYNAMIC, /* row layout which scales with the window */
GUI_STATIC /* row layout with fixed pixel width */
};
void gui_layout_row_dynamic(struct gui_context*, gui_float height, gui_size cols);
/* this function sets the row layout to dynamically fixed size widget
Input:
- height of the row that will be filled
- number of widget inside the row that will divide the space
*/
void gui_layout_row_static(struct gui_context*, gui_float row_height,
gui_size item_width, gui_size cols);
/* this function sets the row layout to static fixed size widget
Input:
- height of the row that will be filled
- width in pixel measurement of each widget in the row
- number of widget inside the row that will divide the space
*/
void gui_layout_row_begin(struct gui_context*,
enum gui_row_layout_format,
gui_float row_height, gui_size cols);
/* this function start a new scaleable row that can be filled with different
sized widget
Input:
- scaleable or fixed row format
- height of the row that will be filled
- number of widget inside the row that will divide the space
*/
void gui_layout_row_push(struct gui_context*, gui_float value);
/* this function pushes a widget into the previously start row with the given
window width ratio or pixel width
Input:
- value with either a ratio for GUI_DYNAMIC or a pixel width for GUI_STATIC layout
*/
void gui_layout_row_end(struct gui_context*);
/* this function ends the previously started scaleable row */
void gui_layout_row(struct gui_context*, enum gui_row_layout_format,
gui_float height, gui_size cols, const gui_float *ratio);
/* this function sets the row layout as an array of ratios/width for
every widget that will be inserted into that row
Input:
- scaleable or fixed row format
- height of the row and there each widget inside
- number of widget inside the row
- window ratio/pixel width array for each widget
*/
void gui_layout_row_space_begin(struct gui_context*,
enum gui_row_layout_format,
gui_float height, gui_size widget_count);
/* this functions starts a space where widgets can be added
at any given position and the user has to make sure no overlap occures
Input:
- height of the row and therefore each widget inside
- number of widget that will be added into that space
*/
void gui_layout_row_space_push(struct gui_context*, struct gui_rect);
/* this functions pushes the position and size of the next widget that will
be added into the previously allocated window space
Input:
- rectangle with position and size as a ratio of the next widget to add
*/
void gui_layout_row_space_end(struct gui_context*);
/* this functions finishes the scaleable space filling process */
gui_bool gui_layout_push(struct gui_context*, enum gui_layout_node_type,
const char *title, gui_state*);
/* this functions pushes either a tree node or collapseable header into
* the current window layout
Input:
- title of the node to push into the window
- type of then node with either default node, collapseable header or tab
- state of the node with either GUI_MINIMIZED or GUI_MAXIMIZED
Output:
- returns the updated state as either gui_true if open and gui_false otherwise
- updates the state of the node pointer to the updated state
*/
void gui_layout_pop(struct gui_context*);
/* this functions ends the previously added node */
/*
* --------------------------------------------------------------
* WIDGETS
* --------------------------------------------------------------
WIDGET
The layout API uses the layout API to provide and add widget to the window.
IMPORTANT: the widget API does NOT work without a layout so if you have
visual glitches then the problem probably stems from not using the layout
correctly. The window widget API does not implement any widget itself, instead
it uses the general Widget API under the hood and is only responsible for
calling the correct widget API function with correct position, size and style.
All widgets do NOT store any state instead everything has to be managed by
the user.
USAGE
To use the Widget API you first have to call one of the layout API funtions
to setup the widget. After that you can just call one of the widget functions
at it will automaticall update the widget state as well as `draw` the widget
by adding draw command into the window command buffer.
window widget API
gui_widget -- base function for all widgets to allocate space
gui_spacing -- column seperator and is basically an empty widget
gui_text -- text widget for printing text with length
gui_text_colored -- colored text widget for printing string by length
gui_label -- text widget for printing zero terminated strings
gui_label_colored -- widget for printing colored zero terminiated strings
gui_button_text -- button widget with text content
gui_button_color -- colored button widget without content
gui_button_symbol -- button with triangle either up-/down-/left- or right
gui_button_image -- button widget width icon content
gui_button_toggle -- toggle button with either active or inactive state
gui_button_text_image -- button widget with text and icon
gui_button_text_symbol -- button widget with text and a triangle
gui_button_invisible -- button widget without border and fitting space
gui_image -- image widget for outputing a image to a window
gui_check -- add a checkbox widget
gui_option -- radiobutton widget
gui_option_group -- radiobutton group for automatic single selection
gui_slider -- slider widget with min,max,step value
gui_progress -- progressbar widget
gui_edit -- edit textbox widget for text input
gui_edit_filtered -- edit textbox widget for text input with filter input
gui_editbox -- edit textbox with cursor, clipboard and filter
gui_spinner -- spinner widget with keyboard or mouse modification
*/
enum gui_widget_state gui_widget(struct gui_rect*, struct gui_context*);
/* this function represents the base of every widget and calculates the bounds
* and allocated space for a widget inside a window.
Output:
- allocated space for a widget to draw into
- gui_true if the widget is visible and should be updated gui_false if not
*/
void gui_spacing(struct gui_context*, gui_size cols);
/* this function creates a seperator to fill space
Input:
- number of columns or widget to jump over
*/
void gui_text(struct gui_context*, const char*, gui_size,
enum gui_text_align);
/* this function creates a bounded non terminated text widget with either
left, centered or right alignment
Input:
- string pointer to text that should be drawn
- number of bytes the text is long
- text alignment with either left, centered or right alignment
*/
void gui_text_colored(struct gui_context*, const char*, gui_size,
enum gui_text_align, struct gui_color);
/* this function creates a bounded non terminated color text widget with either
left, centered or right alignment
Input:
- string pointer to text that should be drawn
- number of bytes the text is long
- text alignment with either left, centered or right alignment
- color the text should be drawn
*/
void gui_label(struct gui_context*, const char*, enum gui_text_align);
/* this function creates a zero terminated text widget with either
left, centered or right alignment
Input:
- string pointer to text that should be drawn
- text alignment with either left, centered or right alignment
*/
void gui_label_colored(struct gui_context*, const char*,
enum gui_text_align, struct gui_color);
/* this function creates a zero terminated colored text widget with either
left, centered or right alignment
Input:
- string pointer to text that should be drawn
- text alignment with either left, centered or right alignment
- color the label should be drawn
*/
void gui_image(struct gui_context*, struct gui_image);
/* this function creates an image widget
Input:
- string pointer to text that should be drawn
*/
gui_bool gui_check(struct gui_context*, const char*, gui_bool active);
/* this function creates a checkbox widget with either active or inactive state
Input:
- checkbox label describing the content
- state of the checkbox with either active or inactive
Output:
- from user input updated state of the checkbox
*/
gui_bool gui_option(struct gui_context*, const char*, gui_bool active);
/* this function creates a radiobutton widget with either active or inactive state
Input:
- radiobutton label describing the content
- state of the radiobutton with either active or inactive
Output:
- from user input updated state of the radiobutton
*/
gui_size gui_option_group(struct gui_context*, const char**,
gui_size cnt, gui_size cur);
/* this function creates a radiobutton group widget with only one active radiobutton
Input:
- radiobutton label array describing the content of each radiobutton
- number of radiobuttons
- index of the current active radiobutton
Output:
- the from user input updated index of the active radiobutton
*/
gui_bool gui_button_text(struct gui_context*, const char*,
enum gui_button_behavior);
/* this function creates a text button
Input:
- button label describing the button
- string label
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_color(struct gui_context*, struct gui_color,
enum gui_button_behavior);
/* this function creates a colored button without content
Input:
- color the button should be drawn with
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_symbol(struct gui_context*, enum gui_symbol, enum gui_button_behavior);
/* this function creates a button with a triangle pointing in one of four directions
Input:
- triangle direction with either up, down, left or right direction
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_image(struct gui_context*, struct gui_image img,
enum gui_button_behavior);
/* this function creates a button with an icon as content
Input:
- icon image handle to draw into the button
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_text_symbol(struct gui_context*, enum gui_symbol,
const char*, enum gui_text_align,
enum gui_button_behavior);
/* this function creates a button with a triangle and text
Input:
- symbol to draw with the text
- button label describing the button
- text alignment with either left, centered or right alignment
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_text_image(struct gui_context *layout, struct gui_image img,
const char *text, enum gui_text_align align,
enum gui_button_behavior behavior);
/* this function creates a button with an icon and text
Input:
- image or subimage to use as an icon
- button label describing the button
- text alignment with either left, centered or right alignment
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_invisible(struct gui_context *layout, const char *text,
enum gui_text_align align, enum gui_button_behavior behavior);
/* this function creates a fitting button without border
Input:
- button label describing the button
- text alignment with either left, centered or right alignment
- button behavior with either default or repeater behavior
Output:
- gui_true if the button was transistioned from unpressed to pressed with
default button behavior or pressed if repeater behavior.
*/
gui_bool gui_button_toggle(struct gui_context*, const char*,gui_bool value);
/* this function creates a toggle button which is either active or inactive
Input:
- label describing the toggle button
- current state of the toggle
Output:
- from user input updated toggle state
*/
gui_float gui_slider(struct gui_context*, gui_float min, gui_float val,
gui_float max, gui_float step);
/* this function creates a slider for value manipulation
Input:
- minimal slider value that will not be underflown
- slider value which shall be updated
- maximal slider value that will not be overflown
- step intervall to change the slider with
Output:
- the from user input updated slider value
*/
gui_size gui_progress(struct gui_context*, gui_size cur, gui_size max,
gui_bool modifyable);
/* this function creates an either user or program controlled progressbar
Input:
- current progressbar value
- maximal progressbar value that will not be overflown
- flag indicating if the progressbar should be changeable by user input
Output:
- the from user input updated progressbar value if modifyable progressbar
*/
void gui_editbox(struct gui_context*, struct gui_edit_box*);
/* this function creates an editbox with copy & paste functionality and text buffering */
gui_size gui_edit(struct gui_context*, gui_char *buffer, gui_size len,
gui_size max, gui_state *active, gui_size *cursor,
enum gui_input_filter);
/* this function creates an editbox to updated/insert user text input
Input:
- buffer to fill with user input
- current length of the buffer in bytes
- maximal number of bytes the buffer can be filled with
- state of the editbox with active as currently modified by the user
- filter type to limit the glyph the user can input into the editbox
Output:
- length of the buffer after user input update
- current state of the editbox with active(gui_true) or inactive(gui_false)
*/
gui_size gui_edit_filtered(struct gui_context*, gui_char *buffer,
gui_size len, gui_size max, gui_state *active,
gui_size *cursor, gui_filter);
/* this function creates an editbox to updated/insert filtered user text input
Input:
- buffer to fill with user input
- current length of the buffer in bytes
- maximal number of bytes the buffer can be filled with
- state of the editbox with active as currently modified by the user
- filter callback to limit the glyphes the user can input into the editbox
Output:
- length of the buffer after user input update
- current state of the editbox with active(gui_true) or inactive(gui_false)
*/
gui_int gui_spinner(struct gui_context*, gui_int min, gui_int value,
gui_int max, gui_int step, gui_state *active);
/* this function creates a integer spinner widget
Input:
- min value that will not be underflown
- current spinner value to be updated by user input
- max value that will not be overflown
- spinner value modificaton stepping intervall
- current state of the spinner with active as currently modfied by user input
Output:
- the from user input updated spinner value
- current state of the editbox with active(gui_true) or inactive(gui_false)
*/
/*
* -------------------------------------------------------------
* Group
* --------------------------------------------------------------
*
GROUP
A group window represents a window inside a window. The group thereby has a fixed height
but just like a normal window has a scrollbar. It main promise is to group together
a group of widgets into a small space inside a window and to provide a scrollable
space inside a window.
USAGE
To create a group you first have to allocate space in a window. This is done
by the group row layout API and works the same as widgets. After that the
`gui_group_begin` has to be called with the parent layout to create
the group in and a group layout to create a new window inside the window.
Just like a window layout structures the group layout only has a lifetime
between the `gui_group_begin` and `gui_group_end` and does
not have to be persistent.
group window API
gui_group_begin -- adds a scrollable fixed space inside the window
gui_group_begin -- ends the scrollable space
*/
void gui_group_begin(struct gui_context*, struct gui_context *tab,
const char *title, gui_flags, struct gui_vec2);
/* this function adds a grouped group window into the parent window
IMPORTANT: You need to set the height of the group with gui_row_layout
Input:
- group title to write into the header
- group scrollbar offset
Output:
- group layout to fill with widgets
*/
struct gui_vec2 gui_group_end(struct gui_context*, struct gui_context*);
/* this function finishes the previously started group layout
Output:
- The from user input updated group scrollbar pixel offset
*/
/*
* -------------------------------------------------------------
* SHELF
* --------------------------------------------------------------
SHELF
A shelf extends the concept of a group as an window inside a window
with the possibility to decide which content should be drawn into the group.
This is achieved by tabs on the top of the group window with one selected
tab. The selected tab thereby defines which content should be drawn inside
the group window by an index it returns. So you just have to check the returned
index and depending on it draw the wanted content.
shelf API
gui_shelf_begin -- begins a shelf with a number of selectable tabs
gui_shelf_end -- ends a previously started shelf build up process
*/
gui_size gui_shelf_begin(struct gui_context*, struct gui_context*,
const char *tabs[], gui_size size,
gui_size active, struct gui_vec2 offset);
/* this function adds a shelf child window into the parent window
IMPORTANT: You need to set the height of the shelf with gui_row_layout
Input:
- all possible selectible tabs of the shelf with names as a string array
- number of seletectible tabs
- current active tab array index
- scrollbar pixel offset for the shelf
Output:
- group layout to fill with widgets
- the from user input updated current shelf tab index
*/
struct gui_vec2 gui_shelf_end(struct gui_context*, struct gui_context*);
/* this function finishes the previously started shelf layout
Input:
- previously started group layout
Output:
- The from user input updated shelf scrollbar pixel offset
*/
/*
* -------------------------------------------------------------
* POPUP
* --------------------------------------------------------------
POPUP
The popup extends the normal window with an overlapping blocking
window that needs to be closed before the underlining main window can
be used again. Therefore popups are designed for messages,tooltips and
are used to create the combo box. Internally the popup creates a subbuffer
inside a command queue that will be drawn after the complete parent window.
USAGE
To create an popup the `gui_window_popup_begin` function needs to be called
with to the parent window local position and size and the wanted type with
static or dynamic window. A static window has a fixed size and behaves like a
normal window inside a window, but a dynamic window only takes up as much
height as needed up to a given maximum height. Dynamic windows are for example
combo boxes while static window make sense for messsages or tooltips.
To close a popup you can use the `gui_pop_close` function which takes
care of the closing process. Finally if the popup window was completly created
the `gui_popup_end` function finializes the popup.
window popup API
gui_popup_begin -- adds a popup inside a window
gui_popup_close -- closes the popup window
gui_popup_end -- ends the popup building process
*/
enum gui_popup_type {
GUI_POPUP_STATIC, /* static fixed height non growing popup */
GUI_POPUP_DYNAMIC /* dynamically growing popup with maximum height */
};
gui_flags gui_popup_begin(struct gui_context *parent,
struct gui_context *popup, enum gui_popup_type,
gui_flags, struct gui_rect bounds, struct gui_vec2 offset);
/* this function adds a grouped child window into the parent window
Input:
- popup position and size of the popup (NOTE: local position)
- scrollbar pixel offsets for the popup
Output:
- popup layout to fill with widgets
*/
void gui_popup_close(struct gui_context *popup);
/* this functions closes a previously opened popup */
struct gui_vec2 gui_popup_end(struct gui_context *parent,
struct gui_context *popup);
/* this function finishes the previously started popup layout
Output:
- The from user input updated popup scrollbar pixel offset
*/
/*
* -------------------------------------------------------------
* GRAPH
* --------------------------------------------------------------
GRAPH
The graph widget provided a way to visualize data in either a line or
column graph.
USAGE
To create a graph three different ways are provided. The first one
is an immediate mode API which allows the push values one by one
into the graph. The second one is a retain mode function which takes
an array of float values and converts them into a graph. The final
function is based on a callback and is mainly a good option if you
want to draw a mathematical function like for example sine or cosine.
graph widget API
gui_graph_begin -- immediate mode graph building begin sequence point
gui_graph_push -- push a value into a graph
gui_graph_end -- immediate mode graph building end sequence point
gui_graph -- retained mode graph with array of values
gui_graph_ex -- ratained mode graph with getter callback
*/
enum gui_graph_type {
GUI_GRAPH_LINES,
/* Line graph with each data point being connected with its previous and next node */
GUI_GRAPH_COLUMN,
/* Column graph/Histogram with value represented as bars */
GUI_GRAPH_MAX
};
struct gui_graph {
gui_bool valid;
/* graph valid flag to make sure that the graph is visible */
enum gui_graph_type type;
/* graph type with either line or column graph */
gui_float x, y;
/* graph canvas space position */
gui_float w, h;
/* graph canvas space size */
gui_float min, max;
/* min and max value for correct scaling of values */
struct gui_vec2 last;
/* last line graph point to connect to. Only used by the line graph */
gui_size index;
/* current graph value index*/
gui_size count;
/* number of values inside the graph */
};
void gui_graph_begin(struct gui_context*, struct gui_graph*,
enum gui_graph_type, gui_size count,
gui_float min, gui_float max);
/* this function begins a graph building widget
Input:
- type of the graph with either lines or bars
- minimal graph value for the lower bounds of the graph
- maximal graph value for the upper bounds of the graph
Output:
- graph stack object that can be filled with values
*/
gui_bool gui_graph_push(struct gui_context*,struct gui_graph*,gui_float);
/* this function pushes a value inside the pushed graph
Input:
- value data point to fill into the graph either as point or as bar
*/
void gui_graph_end(struct gui_context *layout, struct gui_graph*);
/* this function pops the graph from being used
*/
gui_int gui_graph(struct gui_context*, enum gui_graph_type,
const gui_float *values, gui_size count, gui_size offset);
/* this function create a graph with given type from an array of value
Input:
- type of the graph with either line or bar graph
- graph values in continues array form
- number of graph values
- offset into the value array from which to begin drawing
*/
gui_int gui_graph_callback(struct gui_context*, enum gui_graph_type,
gui_size count, gui_float(*get_value)(void*, gui_size),
void *userdata);
/* this function create a graph with given type from callback providing the
graph with values
Input:
- type of the graph with either line or bar graph
- number of values inside the graph
- callback to access the values inside your datastrucutre
- userdata to pull the graph values from
*/
/*
* --------------------------------------------------------------
* COMBO BOX
* --------------------------------------------------------------
COMBO BOX
The combo box is a minimizable popup window and extends the old school
text combo box with the possibility to fill combo boxes with any kind of widgets.
The combo box is internall implemented with a dynamic popup window
and can only be as height as the window allows.
There are two different ways to create a combo box. The first one is a
standart text combo box which has it own function `gui_combo`. The second
way is the more complex immediate mode API which allows to create
any kind of content inside the combo box. In case of the second API it is
additionally possible and sometimes wanted to close the combo box popup
window This can be achived with `gui_combo_close`.
combo box API
gui_combo_begin -- begins the combo box popup window
gui_combo_close -- closes the previously opened combo box
gui_combo_end -- ends the combo box build up process
gui_combo -- shorthand version for a text based combo box
*/
void gui_combo(struct gui_context*, const char **entries,
gui_size count, gui_size *current, gui_size row_height,
gui_state *active);
/* this function creates a standart text based combobox
Input:
- parent window layout the combo box will be placed into
- string array of all items inside the combo box
- number of items inside the string array
- the index of the currently selected item
- the height of every widget inside the combobox
- the current state of the combobox
- the scrollbar offset of the window scrollbar
Output:
- updated currently selected index
- updated state of the combo box
*/
void gui_combo_begin(struct gui_context *parent,
struct gui_context *combo, const char *selected,
gui_state *active);
/* this function begins the combobox build up process
Input:
- parent window layout the combo box will be placed into
- ouput combo box window layout which will be needed to fill the combo box
- title of the combo box or in the case of the text combo box the selected item
- the current state of the combobox with either gui_true (active) or gui_false else
- the current scrollbar offset of the combo box popup window
*/
void gui_combo_close(struct gui_context *combo);
/* this function closes a opened combobox */
void gui_combo_end(struct gui_context *parent, struct gui_context *combo);
/* this function ends the combobox build up process */
/*
* --------------------------------------------------------------
* MENU
* --------------------------------------------------------------
MENU
The menu widget provides a overlapping popup window which can
be opened/closed by clicking on the menu button. It is normally
placed at the top of the window and is independent of the parent
scrollbar offset. But if needed the menu can even be placed inside the window.
menu widget API
gui_menu_begin -- begins the menu item build up processs
gui_menu_push -- adds a item into the menu
gui_menu_end -- ends the menu item build up process
gui_menu -- shorthand retain mode array version
*/
#define GUI_NONE (-1)
gui_int gui_menu(struct gui_context*, const gui_char *title,
const char **entries, gui_size count, gui_size row_height,
gui_float width, gui_state *active);
/* this function creates a standart text based combobox
Input:
- parent window layout the combo box will be placed into
- string array of all items inside the menu
- number of menu items inside the string array
- the height of every widget inside the combobox
- the current state of the menu
Output:
- updated state of the menu
- index of the selected menu item or -1 otherwise
*/
void gui_menu_begin(struct gui_context *parent,
struct gui_context *menu, const char *title,
gui_float width, gui_state *active);
/* this function begins the menu build up process
Input:
- parent window layout the menu will be placed into
- ouput menu window layout
- title of the menu to
- the current state of the menu with either gui_true (open) or gui_false else
*/
void gui_menu_close(struct gui_context *menu);
/* this function closes a opened menu */
struct gui_vec2 gui_menu_end(struct gui_context *parent,
struct gui_context *menu);
/* this function ends the menu build up process */
/*
* --------------------------------------------------------------
* TREE
* --------------------------------------------------------------
TREE
The tree widget is standart immediate mode API and divides tree nodes into
parent nodes and leafes. Nodes have immediate mode function points, while
leafes are just normal functions. In addition there is a icon version for each
of the two node types which allows you to add images into a tree node.
The tree widget supports in contrast to the tree layout a back channel
for each node and leaf. This allows to return commands back to the user
to declare what to do with the tree node. This includes cloning which is
copying the selected node and pasting it in the same parent node, cuting
which removes nodes from its parents and copyies it into a paste buffer,
pasting to take all nodes inside the paste buffer and copy it into a node and
finally removing a tree node.
tree widget API
gui_tree_begin -- begins the tree build up processs
gui_tree_begin_node -- adds and opens a normal node to the tree
gui_tree_begin_node_icon -- adds a opens a node with an icon to the tree
gui_tree_end_node -- ends and closes a previously added node
gui_tree_leaf -- adds a leaf node to a prev opened node
gui_tree_leaf_icon -- adds a leaf icon node to a prev opended node
gui_tree_end -- ends the tree build up process
*/
enum gui_tree_nodes_states {
GUI_NODE_ACTIVE = 0x01,
/* the node is currently opened */
GUI_NODE_SELECTED = 0x02
/* the node has been seleted by the user */
};
enum gui_tree_node_operation {
GUI_NODE_NOP,
/* node did not receive a command */
GUI_NODE_CUT,
/* cut the node from the current tree and add into a buffer */
GUI_NODE_CLONE,
/* copy current node and add copy into the parent node */
GUI_NODE_PASTE,
/* paste all node in the buffer into the tree */
GUI_NODE_DELETE
/* remove the node from the parent tree */
};
struct gui_tree {
struct gui_context group;
/* window add the tree into */
gui_float x_off, at_x;
/* current x position of the next node */
gui_int skip;
/* flag that indicates that a node will be skipped */
gui_int depth;
/* current depth of the tree */
};
void gui_tree_begin(struct gui_context*, struct gui_tree*,
const char*, gui_float row_height,
struct gui_vec2 scrollbar);
/* this function begins the tree building process
Input:
- title describing the tree or NULL
- height of every node inside the window
- scrollbar offset
Output:
- tree build up state structure
*/
enum gui_tree_node_operation gui_tree_begin_node(struct gui_tree*, const char*,
gui_state*);
/* this function begins a parent node
Input:
- title of the node
- current node state
Output:
- operation identifier what should be done with this node
*/
enum gui_tree_node_operation gui_tree_begin_node_icon(struct gui_tree*,
const char*, struct gui_image,
gui_state*);
/* this function begins a text icon parent node
Input:
- title of the node
- icon of the node
- current node state
Output:
- operation identifier what should be done with this node
*/
void gui_tree_end_node(struct gui_tree*);
/* this function ends a parent node */
enum gui_tree_node_operation gui_tree_leaf(struct gui_tree*, const char*,
gui_state*);
/* this function pushes a leaf node to the tree
Input:
- title of the node
- current leaf node state
Output:
- operation identifier what should be done with this node
*/
enum gui_tree_node_operation gui_tree_leaf_icon(struct gui_tree*,
const char*, struct gui_image,
gui_state*);
/* this function pushes a leaf icon node to the tree
Input:
- title of the node
- icon of the node
- current leaf node state
Output:
- operation identifier what should be done with this node
*/
struct gui_vec2 gui_tree_end(struct gui_context*, struct gui_tree*);
/* this function ends a the tree building process */
/*
* -------------------------------------------------------------
* TABLE
* --------------------------------------------------------------
TABLE
Temporary table widget. Needs to be rewritten to be actually useful.
Table widget API
gui_table_begin -- begin table build up process
gui_table_row -- seperates tables rows
gui_table_end -- ends the table build up process
*/
enum gui_table_lines {
GUI_TABLE_HHEADER = 0x01,
/* Horizontal table header lines */
GUI_TABLE_VHEADER = 0x02,
/* Vertical table header lines */
GUI_TABLE_HBODY = 0x04,
/* Horizontal table body lines */
GUI_TABLE_VBODY = 0x08
/* Vertical table body lines */
};
void gui_table_begin(struct gui_context*, gui_flags flags,
gui_size row_height, gui_size cols);
/* this function set the window to a table state which enable you to create a
table with the standart window row layout
Input:
- table row and column line seperator flags
- height of each table row
- number of columns inside the table
*/
void gui_table_row(struct gui_context*);
/* this function add a row with line seperator into asa table marked table
*/
void gui_table_end(struct gui_context*);
/* this function finished the table build up process and reverts the window back
to its normal state.
*/
#ifdef __cplusplus
}
#endif
#endif /* GUI_H_ */