Nuklear/demo/apple
2016-02-14 22:06:51 +01:00
..
iOS_CoreGraphics updated apple demos 2016-02-14 22:06:51 +01:00
iOS_CoreGraphics.xcodeproj Additional CoreGraphics Example 2016-02-01 21:15:25 +01:00
iOS_GL_ES Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
iOS_GL_ES.xcodeproj Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
Mac_GL Backends for Mac OS X, iOS and tvOS 2016-01-17 16:09:59 +01:00
Mac_GL.xcodeproj Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
tvOS_GL_ES Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
tvOS_GL_ES.xcodeproj Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
ZahnradBackend.xcworkspace Additional CoreGraphics Example 2016-02-01 21:15:25 +01:00
.gitignore Backends for Mac OS X, iOS and tvOS 2016-01-17 16:09:59 +01:00
README.md Text input on iOS and tvOS 2016-01-19 18:24:43 +01:00
ZahnradBackend.h Automatically show and hide the onscreen keyboard 2016-01-20 12:43:58 +01:00
ZahnradBackend.m updated apple demos 2016-02-14 22:06:51 +01:00

Zahnrad for Mac OS X, iOS and tvOS

This is a bunch of experimental render backends for Zahnrad a gorgeous immediate mode GUI toolkit.

Included are native versions for Mac OS X, iOS and tvOS. The Mac version is using OpenGL 3.2. iOS and tvOS are running on OpenGL ES 3.2.

Versions utilising Metal are in the making.

How to use?

Open ZahnradBackend.xcworkspace with XCode and start your engines.

License

WTFPL