Nuklear/gui.c

5869 lines
194 KiB
C

/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include "gui.h"
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#endif
#ifndef CLAMP
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
#endif
#define GUI_PI 3.141592654f
#define GUI_PI2 (GUI_PI * 2.0f)
#define GUI_4_DIV_PI (1.27323954f)
#define GUI_4_DIV_PI_SQRT (0.405284735f)
#define GUI_UTF_INVALID 0xFFFD
#define GUI_MAX_NUMBER_BUFFER 64
#define GUI_SATURATE(x) (MAX(0, MIN(1.0f, x)))
#define GUI_LEN(a) (sizeof(a)/sizeof(a)[0])
#define GUI_ABS(a) (((a) < 0) ? -(a) : (a))
#define GUI_BETWEEN(x, a, b) ((a) <= (x) && (x) <= (b))
#define GUI_INBOX(px, py, x, y, w, h) (GUI_BETWEEN(px,x,x+w) && GUI_BETWEEN(py,y,y+h))
#define GUI_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
(!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
#define GUI_CONTAINS(x, y, w, h, bx, by, bw, bh)\
(GUI_INBOX(x,y, bx, by, bw, bh) && GUI_INBOX(x+w,y+h, bx, by, bw, bh))
#define gui_vec2_mov(to,from) (to).x = (from).x, (to).y = (from).y
#define gui_vec2_sub(r,a,b) do {(r).x=(a).x-(b).x; (r).y=(a).y-(b).y;} while(0)
#define gui_color_to_array(ar, c)\
(ar)[0] = (c).r, (ar)[1] = (c).g, (ar)[2] = (c).b, (ar)[3] = (c).a
#define GUI_ALIGN_PTR(x, mask) (void*)((gui_ptr)((gui_byte*)(x) + (mask-1)) & ~(mask-1))
#define GUI_ALIGN(x, mask) ((x) + (mask-1)) & ~(mask-1)
#define GUI_OFFSETOF(st, m) ((gui_size)(&((st *)0)->m))
#define GUI_CONTAINER_OF_CONST(ptr, type, member)\
((const type*)((const void*)((const gui_byte*)ptr - GUI_OFFSETOF(type, member))))
#define GUI_CONTAINER_OF(ptr, type, member)\
((type*)((void*)((gui_byte*)ptr - GUI_OFFSETOF(type, member))))
#ifdef __cplusplus
template<typename T> struct gui_alignof;
template<typename T, int size_diff> struct gui_helper{enum {value = size_diff};};
template<typename T> struct gui_helper<T,0>{enum {value = gui_alignof<T>::value};};
template<typename T> struct gui_alignof{struct Big {T x; char c;}; enum {
diff = sizeof(Big) - sizeof(T), value = gui_helper<Big, diff>::value};};
#define GUI_ALIGNOF(t) (gui_alignof<t>::value);
#else
#define GUI_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
#endif
enum gui_tree_node_symbol {GUI_TREE_NODE_BULLET, GUI_TREE_NODE_TRIANGLE};
static const struct gui_rect gui_null_rect = {-9999.0f, -9999.0f, 2*9999.0f, 2*9999.0f};
static const gui_byte gui_utfbyte[GUI_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
static const gui_byte gui_utfmask[GUI_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
static const long gui_utfmin[GUI_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x100000};
static const long gui_utfmax[GUI_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
/*
* ==============================================================
*
* Utility
*
* ===============================================================
*/
struct gui_rect
gui_get_null_rect(void)
{
return gui_null_rect;
}
struct gui_rect
gui_rect(gui_float x, gui_float y, gui_float w, gui_float h)
{
struct gui_rect r;
r.x = x, r.y = y;
r.w = w, r.h = h;
return r;
}
struct gui_vec2
gui_vec2(gui_float x, gui_float y)
{
struct gui_vec2 ret;
ret.x = x; ret.y = y;
return ret;
}
static void*
gui_memcopy(void *dst, const void *src, gui_size size)
{
gui_size i = 0;
char *d = (char*)dst;
const char *s = (const char*)src;
for (i = 0; i < size; ++i)
d[i] = s[i];
return dst;
}
struct gui_color
gui_rgba(gui_byte r, gui_byte g, gui_byte b, gui_byte a)
{
struct gui_color ret;
ret.r = r; ret.g = g;
ret.b = b; ret.a = a;
return ret;
}
struct gui_color
gui_rgb(gui_byte r, gui_byte g, gui_byte b)
{
struct gui_color ret;
ret.r = r; ret.g = g;
ret.b = b; ret.a = 255;
return ret;
}
struct gui_image
gui_subimage_ptr(void *ptr, struct gui_rect r)
{
struct gui_image s;
s.handle.ptr = ptr;
s.region = r;
return s;
}
struct gui_image
gui_subimage_id(gui_int id, struct gui_rect r)
{
struct gui_image s;
s.handle.id = id;
s.region = r;
return s;
}
struct gui_image
gui_image_ptr(void *ptr)
{
struct gui_image s;
GUI_ASSERT(ptr);
s.handle.ptr = ptr;
s.region = gui_rect(-1,-1,-1,-1);
return s;
}
struct gui_image
gui_image_id(gui_int id)
{
struct gui_image s;
s.handle.id = id;
s.region = gui_rect(-1,-1,-1,-1);
return s;
}
gui_bool
gui_rect_is_valid(const struct gui_rect r)
{
if (r.x < 0 || r.y < 0 ||
r.w < 0 || r.h < 0)
return gui_false;
return gui_true;
}
gui_bool
gui_image_is_subimage(const struct gui_image* img)
{
GUI_ASSERT(img);
return gui_rect_is_valid(img->region);
}
static void
gui_zero(void *dst, gui_size size)
{
gui_size i;
char *d = (char*)dst;
GUI_ASSERT(dst);
for (i = 0; i < size; ++i) d[i] = 0;
}
static gui_size
gui_strsiz(const char *str)
{
gui_size siz = 0;
GUI_ASSERT(str);
while (str && *str++ != '\0') siz++;
return siz;
}
static gui_int
gui_strtoi(gui_int *number, const char *buffer, gui_size len)
{
gui_size i;
GUI_ASSERT(number);
GUI_ASSERT(buffer);
if (!number || !buffer) return 0;
*number = 0;
for (i = 0; i < len; ++i)
*number = *number * 10 + (buffer[i] - '0');
return 1;
}
static gui_size
gui_itos(char *buffer, gui_int num)
{
static const char digit[] = "0123456789";
gui_int shifter;
gui_size len = 0;
char *p = buffer;
GUI_ASSERT(buffer);
if (!buffer)
return 0;
if (num < 0) {
num = GUI_ABS(num);
*p++ = '-';
}
shifter = num;
do {
++p;
shifter = shifter/10;
} while (shifter);
*p = '\0';
len = (gui_size)(p - buffer);
do {
*--p = digit[num % 10];
num = num / 10;
} while (num);
return len;
}
static void
gui_unify(struct gui_rect *clip, const struct gui_rect *a, gui_float x0, gui_float y0,
gui_float x1, gui_float y1)
{
GUI_ASSERT(a);
GUI_ASSERT(clip);
clip->x = MAX(a->x, x0) - 1;
clip->y = MAX(a->y, y0) - 1;
clip->w = MIN(a->x + a->w, x1) - clip->x+ 2;
clip->h = MIN(a->y + a->h, y1) - clip->y + 2;
clip->w = MAX(0, clip->w);
clip->h = MAX(0, clip->h);
}
static void
gui_triangle_from_direction(struct gui_vec2 *result, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float pad_x, gui_float pad_y,
enum gui_heading direction)
{
gui_float w_half, h_half;
GUI_ASSERT(result);
w = MAX(4 * pad_x, w);
h = MAX(4 * pad_y, h);
w = w - 2 * pad_x;
h = h - 2 * pad_y;
x = x + pad_x;
y = y + pad_y;
w_half = w / 2.0f;
h_half = h / 2.0f;
if (direction == GUI_UP) {
result[0] = gui_vec2(x + w_half, y);
result[1] = gui_vec2(x, y + h);
result[2] = gui_vec2(x + w, y + h);
} else if (direction == GUI_RIGHT) {
result[0] = gui_vec2(x, y);
result[1] = gui_vec2(x, y + h);
result[2] = gui_vec2(x + w, y + h_half);
} else if (direction == GUI_DOWN) {
result[0] = gui_vec2(x, y);
result[1] = gui_vec2(x + w_half, y + h);
result[2] = gui_vec2(x + w, y);
} else {
result[0] = gui_vec2(x, y + h_half);
result[1] = gui_vec2(x + w, y + h);
result[2] = gui_vec2(x + w, y);
}
}
/*
* ==============================================================
*
* UTF-8
*
* ===============================================================
*/
static gui_size
gui_utf_validate(long *u, gui_size i)
{
GUI_ASSERT(u);
if (!u) return 0;
if (!GUI_BETWEEN(*u, gui_utfmin[i], gui_utfmax[i]) ||
GUI_BETWEEN(*u, 0xD800, 0xDFFF))
*u = GUI_UTF_INVALID;
for (i = 1; *u > gui_utfmax[i]; ++i);
return i;
}
static gui_long
gui_utf_decode_byte(gui_char c, gui_size *i)
{
GUI_ASSERT(i);
if (!i) return 0;
for(*i = 0; *i < GUI_LEN(gui_utfmask); ++(*i)) {
if ((c & gui_utfmask[*i]) == gui_utfbyte[*i])
return c & ~gui_utfmask[*i];
}
return 0;
}
gui_size
gui_utf_decode(const gui_char *c, gui_long *u, gui_size clen)
{
gui_size i, j, len, type=0;
gui_long udecoded;
GUI_ASSERT(c);
GUI_ASSERT(u);
if (!c || !u) return 0;
if (!clen) return 0;
*u = GUI_UTF_INVALID;
udecoded = gui_utf_decode_byte(c[0], &len);
if (!GUI_BETWEEN(len, 1, GUI_UTF_SIZE))
return 1;
for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
udecoded = (udecoded << 6) | gui_utf_decode_byte(c[i], &type);
if (type != 0)
return j;
}
if (j < len)
return 0;
*u = udecoded;
gui_utf_validate(u, len);
return len;
}
static gui_char
gui_utf_encode_byte(gui_long u, gui_size i)
{
return (gui_char)(gui_utfbyte[i] | (u & ~gui_utfmask[i]));
}
gui_size
gui_utf_encode(gui_long u, gui_char *c, gui_size clen)
{
gui_size len, i;
len = gui_utf_validate(&u, 0);
if (clen < len || !len)
return 0;
for (i = len - 1; i != 0; --i) {
c[i] = gui_utf_encode_byte(u, 0);
u >>= 6;
}
c[0] = gui_utf_encode_byte(u, len);
return len;
}
gui_size
gui_utf_len(const gui_char *str, gui_size len)
{
const gui_char *text;
gui_size text_len;
gui_size glyph_len;
gui_size src_len = 0;
gui_long unicode;
GUI_ASSERT(str);
if (!str || !len) return 0;
text = str;
text_len = len;
glyph_len = gui_utf_decode(text, &unicode, text_len);
while (glyph_len && src_len < len) {
src_len = src_len + glyph_len;
glyph_len = gui_utf_decode(text + src_len, &unicode, text_len - src_len);
}
return src_len;
}
/*
* ==============================================================
*
* Input
*
* ===============================================================
*/
void
gui_input_begin(struct gui_input *in)
{
gui_size i;
GUI_ASSERT(in);
if (!in) return;
in->mouse_clicked = 0;
in->text_len = 0;
in->scroll_delta = 0;
gui_vec2_mov(in->mouse_prev, in->mouse_pos);
for (i = 0; i < GUI_KEY_MAX; i++)
in->keys[i].clicked = 0;
}
void
gui_input_motion(struct gui_input *in, gui_int x, gui_int y)
{
GUI_ASSERT(in);
if (!in) return;
in->mouse_pos.x = (gui_float)x;
in->mouse_pos.y = (gui_float)y;
}
void
gui_input_key(struct gui_input *in, enum gui_keys key, gui_bool down)
{
GUI_ASSERT(in);
if (!in) return;
if (in->keys[key].down == down) return;
in->keys[key].down = down;
in->keys[key].clicked++;
}
void
gui_input_button(struct gui_input *in, gui_int x, gui_int y, gui_bool down)
{
GUI_ASSERT(in);
if (!in) return;
if (in->mouse_down == down) return;
in->mouse_clicked_pos.x = (gui_float)x;
in->mouse_clicked_pos.y = (gui_float)y;
in->mouse_down = down;
in->mouse_clicked++;
}
void
gui_input_scroll(struct gui_input *in, gui_float y)
{
GUI_ASSERT(in);
if (!in) return;
in->scroll_delta += y;
}
void
gui_input_glyph(struct gui_input *in, const gui_glyph glyph)
{
gui_size len = 0;
gui_long unicode;
GUI_ASSERT(in);
if (!in) return;
len = gui_utf_decode(glyph, &unicode, GUI_UTF_SIZE);
if (len && ((in->text_len + len) < GUI_INPUT_MAX)) {
gui_utf_encode(unicode, &in->text[in->text_len], GUI_INPUT_MAX - in->text_len);
in->text_len += len;
}
}
void
gui_input_char(struct gui_input *in, char c)
{
gui_glyph glyph;
GUI_ASSERT(in);
glyph[0] = c;
gui_input_glyph(in, glyph);
}
void
gui_input_end(struct gui_input *in)
{
GUI_ASSERT(in);
if (!in) return;
gui_vec2_sub(in->mouse_delta, in->mouse_pos, in->mouse_prev);
}
static gui_bool
gui_input_clicked(const struct gui_input *i, struct gui_rect *b)
{
if (!i) return gui_false;
if (!GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, b->x, b->y, b->w, b->h))
return gui_false;
if (!GUI_INBOX(i->mouse_clicked_pos.x,i->mouse_clicked_pos.y,b->x,b->y,b->w,b->h))
return gui_false;
return (i->mouse_down && i->mouse_clicked) ? gui_true : gui_false;
}
static gui_bool
gui_input_pressed(const struct gui_input *i, enum gui_keys key)
{
const struct gui_key *k;
if (!i) return gui_false;
k = &i->keys[key];
if (k->down && k->clicked)
return gui_true;
return gui_false;
}
/*
* ==============================================================
*
* Buffer
*
* ===============================================================
*/
void
gui_buffer_init(struct gui_buffer *b, const struct gui_allocator *a,
gui_size initial_size, gui_float grow_factor)
{
GUI_ASSERT(b);
GUI_ASSERT(a);
GUI_ASSERT(initial_size);
if (!b || !a || !initial_size) return;
gui_zero(b, sizeof(*b));
b->type = GUI_BUFFER_DYNAMIC;
b->memory.ptr = a->alloc(a->userdata, initial_size);
b->memory.size = initial_size;
b->grow_factor = grow_factor;
b->pool = *a;
}
void
gui_buffer_init_fixed(struct gui_buffer *b, void *m, gui_size size)
{
GUI_ASSERT(b);
GUI_ASSERT(m);
GUI_ASSERT(size);
if (!b || !m || !size) return;
gui_zero(b, sizeof(*b));
b->type = GUI_BUFFER_FIXED;
b->memory.ptr = m;
b->memory.size = size;
}
void*
gui_buffer_alloc(struct gui_buffer *b, gui_size size, gui_size align)
{
gui_size cap;
gui_size alignment;
void *unaligned;
void *memory;
GUI_ASSERT(b);
if (!b || !size) return 0;
b->needed += size;
/* calculate total size with needed alignment + size */
unaligned = gui_ptr_add(void, b->memory.ptr, b->allocated);
if (align) {
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
} else {
memory = unaligned;
alignment = 0;
}
/* check if buffer has enough memory*/
if ((b->allocated + size + alignment) >= b->memory.size) {
void *temp;
if (b->type != GUI_BUFFER_DYNAMIC || !b->pool.realloc)
return 0;
/* allocated new bigger block of memory if the buffer is dynamic */
cap = (gui_size)((gui_float)b->memory.size * b->grow_factor);
temp = b->pool.realloc(b->pool.userdata, b->memory.ptr, cap);
GUI_ASSERT(temp);
if (!temp) return 0;
b->memory.ptr = temp;
b->memory.size = cap;
/* align newly allocated pointer to memory */
unaligned = gui_ptr_add(gui_byte, b->memory.ptr, b->allocated);
if (align) {
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
} else {
memory = unaligned;
alignment = 0;
}
}
b->allocated += size + alignment;
b->needed += alignment;
b->calls++;
return memory;
}
void
gui_buffer_clear(struct gui_buffer *b)
{
GUI_ASSERT(b);
if (!b) return;
b->allocated = 0;
b->calls = 0;
}
void
gui_buffer_free(struct gui_buffer *b)
{
GUI_ASSERT(b);
if (!b || !b->memory.ptr) return;
if (b->type == GUI_BUFFER_FIXED) return;
if (!b->pool.free) return;
GUI_ASSERT(b->pool.free);
b->pool.free(b->pool.userdata, b->memory.ptr);
}
void
gui_buffer_info(struct gui_memory_status *s, struct gui_buffer *b)
{
GUI_ASSERT(b);
GUI_ASSERT(s);
if (!s || !b) return;
s->allocated = b->allocated;
s->size = b->memory.size;
s->needed = b->needed;
s->memory = b->memory.ptr;
s->calls = b->calls;
}
/*
* ==============================================================
*
* Command buffer
*
* ===============================================================
*/
void
gui_command_buffer_init(struct gui_command_buffer *cmdbuf,
struct gui_buffer *buffer, enum gui_command_clipping clip)
{
GUI_ASSERT(cmdbuf);
GUI_ASSERT(buffer);
if (!cmdbuf || !buffer) return;
cmdbuf->base = buffer;
cmdbuf->use_clipping = clip;
cmdbuf->queue = 0;
cmdbuf->begin = buffer->allocated;
cmdbuf->end = buffer->allocated;
cmdbuf->last = buffer->allocated;
}
void
gui_command_buffer_reset(struct gui_command_buffer *buffer)
{
GUI_ASSERT(buffer);
if (!buffer) return;
buffer->begin = 0;
buffer->end = 0;
buffer->last = 0;
}
void
gui_command_buffer_clear(struct gui_command_buffer *buffer)
{
GUI_ASSERT(buffer);
if (!buffer) return;
gui_command_buffer_reset(buffer);
gui_buffer_clear(buffer->base);
}
void*
gui_command_buffer_push(struct gui_command_buffer* b,
enum gui_command_type t, gui_size size)
{
static const gui_size align = GUI_ALIGNOF(struct gui_command);
struct gui_command *cmd;
gui_size alignment;
void *unaligned;
void *memory;
GUI_ASSERT(b);
GUI_ASSERT(b->base);
if (!b) return 0;
cmd = (struct gui_command*)gui_buffer_alloc(b->base, size, align);
if (!cmd) return 0;
/* make sure the offset to the next command is aligned */
b->last = (gui_size)((gui_byte*)cmd - (gui_byte*)b->base->memory.ptr);
unaligned = (gui_byte*)cmd + size;
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
cmd->type = t;
cmd->next = b->base->allocated + alignment;
return cmd;
}
void
gui_command_buffer_push_scissor(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h)
{
struct gui_command_scissor *cmd;
GUI_ASSERT(b);
if (!b) return;
b->clip.x = x;
b->clip.y = y;
b->clip.w = w;
b->clip.h = h;
cmd = (struct gui_command_scissor*)
gui_command_buffer_push(b, GUI_COMMAND_SCISSOR, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
}
void
gui_command_buffer_push_line(struct gui_command_buffer *b, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, struct gui_color c)
{
struct gui_command_line *cmd;
GUI_ASSERT(b);
if (!b) return;
cmd = (struct gui_command_line*)
gui_command_buffer_push(b, GUI_COMMAND_LINE, sizeof(*cmd));
if (!cmd) return;
cmd->begin.x = (gui_short)x0;
cmd->begin.y = (gui_short)y0;
cmd->end.x = (gui_short)x1;
cmd->end.y = (gui_short)y1;
cmd->color = c;
}
void
gui_command_buffer_push_rect(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float rounding, struct gui_color c)
{
struct gui_command_rect *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = (struct gui_command_rect*)
gui_command_buffer_push(b, GUI_COMMAND_RECT, sizeof(*cmd));
if (!cmd) return;
cmd->rounding = (gui_uint)rounding;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
cmd->color = c;
}
void
gui_command_buffer_push_circle(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_color c)
{
struct gui_command_circle *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = (struct gui_command_circle*)
gui_command_buffer_push(b, GUI_COMMAND_CIRCLE, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(w, 0);
cmd->h = (gui_ushort)MAX(h, 0);
cmd->color = c;
}
void
gui_command_buffer_push_triangle(struct gui_command_buffer *b,gui_float x0,gui_float y0,
gui_float x1, gui_float y1, gui_float x2, gui_float y2, struct gui_color c)
{
struct gui_command_triangle *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) ||
!GUI_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) ||
!GUI_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = (struct gui_command_triangle*)
gui_command_buffer_push(b, GUI_COMMAND_TRIANGLE, sizeof(*cmd));
if (!cmd) return;
cmd->a.x = (gui_short)x0;
cmd->a.y = (gui_short)y0;
cmd->b.x = (gui_short)x1;
cmd->b.y = (gui_short)y1;
cmd->c.x = (gui_short)x2;
cmd->c.y = (gui_short)y2;
cmd->color = c;
}
void
gui_command_buffer_push_image(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image *img)
{
struct gui_command_image *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *c = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, c->x, c->y, c->w, c->h))
return;
}
cmd = (struct gui_command_image*)
gui_command_buffer_push(b, GUI_COMMAND_IMAGE, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
cmd->img = *img;
}
void
gui_command_buffer_push_text(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, const gui_char *string, gui_size length,
const struct gui_font *font, struct gui_color bg, struct gui_color fg)
{
struct gui_command_text *cmd;
GUI_ASSERT(b);
GUI_ASSERT(font);
if (!b || !string || !length) return;
if (b->use_clipping) {
const struct gui_rect *c = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, c->x, c->y, c->w, c->h))
return;
}
cmd = (struct gui_command_text*)
gui_command_buffer_push(b, GUI_COMMAND_TEXT, sizeof(*cmd) + length + 1);
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)w;
cmd->h = (gui_ushort)h;
cmd->background = bg;
cmd->foreground = fg;
cmd->font = font->userdata;
cmd->length = length;
gui_memcopy(cmd->string, string, length);
cmd->string[length] = '\0';
}
const struct gui_command*
gui_command_buffer_begin(struct gui_command_buffer *buffer)
{
gui_byte *memory;
GUI_ASSERT(buffer);
if (!buffer || !buffer->base) return 0;
if (buffer->last == buffer->begin) return 0;
memory = (gui_byte*)buffer->base->memory.ptr;
return gui_ptr_add_const(struct gui_command, memory, buffer->begin);
}
const struct gui_command*
gui_command_buffer_next(struct gui_command_buffer *buffer,
struct gui_command *cmd)
{
gui_byte *memory;
GUI_ASSERT(buffer);
if (!buffer) return 0;
if (!cmd) return 0;
if (cmd->next > buffer->last) return 0;
if (cmd->next > buffer->base->allocated) return 0;
memory = (gui_byte*)buffer->base->memory.ptr;
return gui_ptr_add_const(struct gui_command, memory, cmd->next);
}
/*
* ==============================================================
*
* Command Queue
*
* ===============================================================
*/
void
gui_command_queue_init(struct gui_command_queue *queue,
const struct gui_allocator *alloc, gui_size initial_size, gui_float grow_factor)
{
GUI_ASSERT(alloc);
GUI_ASSERT(queue);
if (!alloc || !queue) return;
gui_buffer_init(&queue->buffer, alloc, initial_size, grow_factor);
}
void
gui_command_queue_init_fixed(struct gui_command_queue *queue,
void *memory, gui_size size)
{
GUI_ASSERT(size);
GUI_ASSERT(memory);
GUI_ASSERT(queue);
if (!memory || !size || !queue) return;
gui_zero(queue, sizeof(*queue));
gui_buffer_init_fixed(&queue->buffer, memory, size);
}
void
gui_command_queue_insert_back(struct gui_command_queue *queue,
struct gui_command_buffer *buffer)
{
struct gui_command_buffer_stack *stack;
GUI_ASSERT(queue);
GUI_ASSERT(buffer);
if (!queue || !buffer) return;
stack = &queue->stack;
if (!stack->begin) {
buffer->next = 0;
buffer->prev = 0;
stack->begin = buffer;
stack->end = buffer;
stack->count = 1;
buffer->queue = queue;
return;
}
stack->end->next = buffer;
buffer->prev = stack->end;
buffer->next = 0;
stack->end = buffer;
stack->count++;
buffer->queue = queue;
}
void
gui_command_queue_insert_front(struct gui_command_queue *queue,
struct gui_command_buffer *buffer)
{
struct gui_command_buffer_stack *stack;
GUI_ASSERT(queue);
GUI_ASSERT(buffer);
if (!queue || !buffer) return;
stack = &queue->stack;
if (!stack->begin) {
gui_command_queue_insert_back(queue, buffer);
return;
}
stack->begin->prev = buffer;
buffer->next = stack->begin;
buffer->prev = 0;
stack->begin = buffer;
stack->count++;
buffer->queue = queue;
}
void
gui_command_queue_remove(struct gui_command_queue *queue,
struct gui_command_buffer *buffer)
{
struct gui_command_buffer_stack *stack;
GUI_ASSERT(queue);
GUI_ASSERT(buffer);
if (!queue || !buffer) return;
stack = &queue->stack;
if (buffer->prev)
buffer->prev->next = buffer->next;
if (buffer->next)
buffer->next->prev = buffer->prev;
if (stack->begin == buffer)
stack->begin = buffer->next;
if (stack->end == buffer)
stack->end = buffer->prev;
buffer->next = 0;
buffer->prev = 0;
stack->count--;
}
void
gui_command_queue_start(struct gui_command_queue *queue,
struct gui_command_buffer *buffer)
{
GUI_ASSERT(queue);
GUI_ASSERT(buffer);
if (!queue || !buffer) return;
buffer->begin = queue->buffer.allocated;
buffer->end = buffer->begin;
buffer->last = buffer->begin;
buffer->clip = gui_null_rect;
}
void
gui_command_queue_finish(struct gui_command_queue *queue,
struct gui_command_buffer *buffer)
{
GUI_ASSERT(queue);
GUI_ASSERT(buffer);
if (!queue || !buffer) return;
buffer->end = queue->buffer.allocated;
}
void
gui_command_queue_free(struct gui_command_queue *queue)
{
GUI_ASSERT(queue);
if (!queue) return;
gui_buffer_clear(&queue->buffer);
}
void
gui_command_queue_clear(struct gui_command_queue *queue)
{
GUI_ASSERT(queue);
if (!queue) return;
gui_buffer_clear(&queue->buffer);
queue->build = gui_false;
}
const struct gui_command*
gui_command_queue_begin(struct gui_command_queue *queue)
{
gui_byte *buffer;
struct gui_command_buffer *iter;
GUI_ASSERT(queue);
if (!queue) return 0;
if (!queue->stack.count) return 0;
/* build one command list out of all command buffers */
buffer = (gui_byte*)queue->buffer.memory.ptr;
iter = queue->stack.begin;
if (!queue->build) {
struct gui_command_buffer *next;
struct gui_command *cmd;
while (iter != 0) {
next = iter->next;
if (iter->last != iter->begin) {
cmd = gui_ptr_add(struct gui_command, buffer, iter->last);
while (next && next->last == next->begin)
next = next->next; /* skip empty command buffers */
if (next) {
cmd->next = next->begin;
} else cmd->next = queue->buffer.allocated;
}
iter = next;
}
queue->build = gui_true;
}
iter = queue->stack.begin;
while (iter && iter->begin == iter->end)
iter = iter->next;
if (!iter) return 0;
return gui_ptr_add_const(struct gui_command, buffer, iter->begin);
}
const struct gui_command*
gui_command_queue_next(struct gui_command_queue *queue, const struct gui_command *cmd)
{
gui_byte *buffer;
GUI_ASSERT(queue);
if (!queue || !cmd || !queue->stack.count) return 0;
if (cmd->next >= queue->buffer.allocated) return 0;
buffer = (gui_byte*)queue->buffer.memory.ptr;
return gui_ptr_add_const(struct gui_command, buffer, cmd->next);
}
/*
* ==============================================================
*
* Edit Box
*
* ===============================================================
*/
static void
gui_edit_buffer_append(gui_edit_buffer *buffer, const char *str, gui_size len)
{
char *mem;
GUI_ASSERT(buffer);
GUI_ASSERT(str);
if (!buffer || !str || !len) return;
mem = (char*)gui_buffer_alloc(buffer, len * sizeof(char), 0);
if (!mem) return;
gui_memcopy(mem, str, len * sizeof(char));
}
static int
gui_edit_buffer_insert(gui_edit_buffer *buffer, gui_size pos,
const char *str, gui_size len)
{
void *mem;
gui_size i;
char *src, *dst;
gui_size copylen;
GUI_ASSERT(buffer);
if (!buffer || !str || !len || pos > buffer->allocated) return 0;
copylen = buffer->allocated - pos;
if (!copylen) {
gui_edit_buffer_append(buffer, str, len);
return 1;
}
/* memmove */
mem = gui_buffer_alloc(buffer, len * sizeof(char), 0);
if (!mem) return 0;
GUI_ASSERT(((int)pos + (int)len + ((int)copylen - 1)) >= 0);
GUI_ASSERT(((int)pos + ((int)copylen - 1)) >= 0);
dst = gui_ptr_add(char, buffer->memory.ptr, pos + len + (copylen - 1));
src = gui_ptr_add(char, buffer->memory.ptr, pos + (copylen-1));
for (i = 0; i < copylen; ++i) *dst-- = *src--;
mem = gui_ptr_add(void, buffer->memory.ptr, pos);
gui_memcopy(mem, str, len * sizeof(char));
return 1;
}
static void
gui_edit_buffer_remove(gui_edit_buffer *buffer, gui_size len)
{
GUI_ASSERT(buffer);
if (!buffer || len > buffer->allocated) return;
GUI_ASSERT(((int)buffer->allocated - (int)len) >= 0);
buffer->allocated -= len;
}
static void
gui_edit_buffer_del(gui_edit_buffer *buffer, gui_size pos, gui_size len)
{
char *src, *dst;
GUI_ASSERT(buffer);
if (!buffer || !len || pos > buffer->allocated ||
pos + len > buffer->allocated) return;
if (pos + len < buffer->allocated) {
/* memmove */
dst = gui_ptr_add(char, buffer->memory.ptr, pos);
src = gui_ptr_add(char, buffer->memory.ptr, pos + len);
gui_memcopy(dst, src, buffer->allocated - (pos + len));
GUI_ASSERT(((int)buffer->allocated - (int)len) >= 0);
buffer->allocated -= len;
} else gui_edit_buffer_remove(buffer, len);
}
static char*
gui_edit_buffer_at_char(gui_edit_buffer *buffer, gui_size pos)
{
GUI_ASSERT(buffer);
if (!buffer || pos > buffer->allocated) return 0;
return gui_ptr_add(char, buffer->memory.ptr, pos);
}
static char*
gui_edit_buffer_at(gui_edit_buffer *buffer, gui_int pos, gui_long *unicode,
gui_size *len)
{
gui_int i = 0;
gui_size src_len = 0;
gui_size glyph_len = 0;
gui_char *text;
gui_size text_len;
GUI_ASSERT(buffer);
GUI_ASSERT(unicode);
GUI_ASSERT(len);
if (!buffer || !unicode || !len) return 0;
if (pos < 0) {
*unicode = 0;
*len = 0;
return 0;
}
text = (gui_char*)buffer->memory.ptr;
text_len = buffer->allocated;
glyph_len = gui_utf_decode(text, unicode, text_len);
while (glyph_len) {
if (i == pos) {
*len = glyph_len;
break;
}
i++;
src_len = src_len + glyph_len;
glyph_len = gui_utf_decode(text + src_len, unicode, text_len - src_len);
}
if (i != pos) return 0;
return text + src_len;
}
void
gui_edit_box_init(struct gui_edit_box *eb, struct gui_allocator *a,
gui_size initial_size, gui_float grow_fac, const struct gui_clipboard *clip,
gui_filter f)
{
GUI_ASSERT(eb);
GUI_ASSERT(a);
GUI_ASSERT(initial_size);
if (!eb || !a) return;
gui_zero(eb, sizeof(*eb));
gui_buffer_init(&eb->buffer, a, initial_size, grow_fac);
if (clip) eb->clip = *clip;
if (f) eb->filter = f;
else eb->filter = gui_filter_default;
eb->cursor = 0;
eb->glyphes = 0;
}
void
gui_edit_box_init_fixed(struct gui_edit_box *eb, void *memory, gui_size size,
const struct gui_clipboard *clip, gui_filter f)
{
GUI_ASSERT(eb);
if (!eb) return;
gui_zero(eb, sizeof(*eb));
gui_buffer_init_fixed(&eb->buffer, memory, size);
if (clip) eb->clip = *clip;
if (f) eb->filter = f;
else eb->filter = gui_filter_default;
eb->cursor = 0;
eb->glyphes = 0;
}
void
gui_edit_box_clear(struct gui_edit_box *box)
{
GUI_ASSERT(box);
if (!box) return;
gui_buffer_clear(&box->buffer);
box->cursor = box->glyphes = 0;
}
void
gui_edit_box_free(struct gui_edit_box *box)
{
GUI_ASSERT(box);
if (!box) return;
gui_buffer_free(&box->buffer);
box->cursor = box->glyphes = 0;
}
void
gui_edit_box_info(struct gui_memory_status *status, struct gui_edit_box *box)
{
GUI_ASSERT(box);
GUI_ASSERT(status);
if (!box || !status) return;
gui_buffer_info(status, &box->buffer);
}
void
gui_edit_box_add(struct gui_edit_box *eb, const char *str, gui_size len)
{
gui_int res = 0;
GUI_ASSERT(eb);
if (!eb || !str || !len) return;
if (eb->cursor == eb->glyphes) {
res = gui_edit_buffer_insert(&eb->buffer, eb->buffer.allocated, str, len);
} else {
gui_size l = 0;
gui_long unicode;
gui_int cursor = (eb->cursor) ? (gui_int)(eb->cursor) : 0;
gui_char *sym = gui_edit_buffer_at(&eb->buffer, cursor, &unicode, &l);
gui_size offset = (gui_size)(sym - (gui_char*)eb->buffer.memory.ptr);
res = gui_edit_buffer_insert(&eb->buffer, offset, str, len);
}
if (res) {
gui_size l = gui_utf_len(str, len);
eb->cursor += l;
eb->glyphes += l;
}
}
static gui_size
gui_edit_box_buffer_input(struct gui_edit_box *box, const struct gui_input *i)
{
gui_long unicode;
gui_size src_len = 0;
gui_size text_len = 0, glyph_len = 0;
gui_size glyphes = 0;
GUI_ASSERT(box);
GUI_ASSERT(i);
if (!box || !i) return 0;
/* add user provided text to buffer until either no input or buffer space left*/
glyph_len = gui_utf_decode(i->text, &unicode, i->text_len);
while (glyph_len && ((text_len+glyph_len) <= i->text_len)) {
/* filter value to make sure the value is correct */
if (box->filter(unicode)) {
gui_edit_box_add(box, &i->text[text_len], glyph_len);
text_len += glyph_len;
glyphes++;
}
src_len = src_len + glyph_len;
glyph_len = gui_utf_decode(i->text + src_len, &unicode, i->text_len - src_len);
}
return glyphes;
}
void
gui_edit_box_remove(struct gui_edit_box *box)
{
gui_size len;
gui_char *buf;
gui_size min, maxi, diff;
GUI_ASSERT(box);
if (!box) return;
if (!box->glyphes) return;
buf = (gui_char*)box->buffer.memory.ptr;
min = MIN(box->sel.end, box->sel.begin);
maxi = MAX(box->sel.end, box->sel.begin);
diff = maxi - min;
if (diff && box->cursor != box->glyphes) {
gui_size off;
gui_long unicode;
gui_char *begin, *end;
/* delete text selection */
begin = gui_edit_buffer_at(&box->buffer, (gui_int)min, &unicode, &len);
end = gui_edit_buffer_at(&box->buffer, (gui_int)maxi, &unicode, &len);
len = (gui_size)(end - begin);
off = (gui_size)(begin - buf);
gui_edit_buffer_del(&box->buffer, off, len);
box->glyphes = gui_utf_len(buf, box->buffer.allocated);
} else {
gui_long unicode;
gui_int cursor;
gui_char *glyph;
gui_size offset;
/* remove last glyph */
cursor = (gui_int)box->cursor - 1;
glyph = gui_edit_buffer_at(&box->buffer, cursor, &unicode, &len);
if (!glyph || !len) return;
offset = (gui_size)(glyph - (gui_char*)box->buffer.memory.ptr);
gui_edit_buffer_del(&box->buffer, offset, len);
box->glyphes--;
}
if (box->cursor >= box->glyphes) box->cursor = box->glyphes;
else if (box->cursor > 0) box->cursor--;
}
gui_char*
gui_edit_box_get(struct gui_edit_box *eb)
{
GUI_ASSERT(eb);
if (!eb) return 0;
return (gui_char*)eb->buffer.memory.ptr;
}
const gui_char*
gui_edit_box_get_const(struct gui_edit_box *eb)
{
GUI_ASSERT(eb);
if (!eb) return 0;
return (gui_char*)eb->buffer.memory.ptr;
}
gui_char
gui_edit_box_at_char(struct gui_edit_box *eb, gui_size pos)
{
gui_char *c;
GUI_ASSERT(eb);
if (!eb || pos >= eb->buffer.allocated) return 0;
c = gui_edit_buffer_at_char(&eb->buffer, pos);
return c ? *c : 0;
}
void
gui_edit_box_at(struct gui_edit_box *eb, gui_size pos, gui_glyph g, gui_size *len)
{
gui_char *sym;
gui_long unicode;
GUI_ASSERT(eb);
GUI_ASSERT(g);
GUI_ASSERT(len);
if (!eb || !len || !g) return;
if (pos >= eb->glyphes) {
*len = 0;
return;
}
sym = gui_edit_buffer_at(&eb->buffer, (gui_int)pos, &unicode, len);
if (!sym) return;
gui_memcopy(g, sym, *len);
}
void
gui_edit_box_at_cursor(struct gui_edit_box *eb, gui_glyph g, gui_size *len)
{
gui_size cursor = 0;
GUI_ASSERT(eb);
GUI_ASSERT(g);
GUI_ASSERT(len);
if (!eb || !g || !len) return;
if (!eb->cursor) {
*len = 0;
return;
}
cursor = (eb->cursor) ? eb->cursor-1 : 0;
gui_edit_box_at(eb, cursor, g, len);
}
void
gui_edit_box_set_cursor(struct gui_edit_box *eb, gui_size pos)
{
GUI_ASSERT(eb);
GUI_ASSERT(eb->glyphes >= pos);
if (!eb || pos > eb->glyphes) return;
eb->cursor = pos;
}
gui_size
gui_edit_box_get_cursor(struct gui_edit_box *eb)
{
GUI_ASSERT(eb);
if (!eb) return 0;
return eb->cursor;
}
gui_size
gui_edit_box_len_char(struct gui_edit_box *eb)
{
GUI_ASSERT(eb);
return eb->buffer.allocated;
}
gui_size
gui_edit_box_len(struct gui_edit_box *eb)
{
GUI_ASSERT(eb);
return eb->glyphes;
}
/*
* ==============================================================
*
* Widgets
*
* ===============================================================
*/
void
gui_text(struct gui_command_buffer *o, gui_float x, gui_float y, gui_float w,
gui_float h, const char *string, gui_size len, const struct gui_text *t,
enum gui_text_align a, const struct gui_font *f)
{
struct gui_rect label;
gui_size text_width;
GUI_ASSERT(o);
GUI_ASSERT(t);
if (!o || !t) return;
h = MAX(h, 2 * t->padding.y);
label.x = 0; label.w = 0;
label.y = y + t->padding.y;
label.h = MAX(0, h - 2 * t->padding.y);
text_width = f->width(f->userdata, (const gui_char*)string, len);
w = MAX(w, (2 * t->padding.x + (gui_float)text_width));
if (a == GUI_TEXT_LEFT) {
label.x = x + t->padding.x;
label.w = MAX(0, w - 2 * t->padding.x);
} else if (a == GUI_TEXT_CENTERED) {
label.w = MAX(1, 2 * t->padding.x + (gui_float)text_width);
label.x = (x + t->padding.x + ((w - 2 * t->padding.x)/2));
if (label.x > label.w/2) label.x -= (label.w/2);
label.x = MAX(x + t->padding.x, label.x);
label.w = MIN(x + w, label.x + label.w);
if (label.w > label.x) label.w -= label.x;
} else if (a == GUI_TEXT_RIGHT) {
label.x = (x + w) - (2 * t->padding.x + (gui_float)text_width);
label.w = (gui_float)text_width + 2 * t->padding.x;
} else return;
gui_command_buffer_push_rect(o, x, y, w, h, 0, t->background);
gui_command_buffer_push_text(o, label.x, label.y, label.w, label.h,
(const gui_char*)string, len, f, t->background, t->foreground);
}
static gui_bool
gui_do_button(struct gui_command_buffer *o, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_button *b, const struct gui_input *i,
enum gui_button_behavior behavior)
{
gui_bool ret = gui_false;
struct gui_color background;
GUI_ASSERT(o);
GUI_ASSERT(b);
if (!o || !b)
return gui_false;
/* make sure correct values */
w = MAX(w, 2 * b->border);
h = MAX(h, 2 * b->border);
/* general button user input logic */
background = b->background;
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, w, h)) {
background = b->highlight;
if (GUI_INBOX(i->mouse_clicked_pos.x, i->mouse_clicked_pos.y, x, y, w, h)) {
ret = (behavior != GUI_BUTTON_DEFAULT) ? i->mouse_down:
(i->mouse_down && i->mouse_clicked);
}
}
/* basic button drawing */
gui_command_buffer_push_rect(o, x, y, w, h, b->rounding, b->foreground);
gui_command_buffer_push_rect(o, x + b->border, y + b->border,
w - 2 * b->border, h - 2 * b->border, b->rounding, background);
return ret;
}
gui_bool
gui_button_text(struct gui_command_buffer *o, gui_float x, gui_float y,
gui_float w, gui_float h, const char *string, enum gui_button_behavior behavior,
const struct gui_button *b, const struct gui_input *i,
const struct gui_font *f)
{
gui_bool ret = gui_false;
gui_float button_w, button_h;
struct gui_text t;
struct gui_color font_color;
struct gui_color bg_color;
struct gui_rect inner;
GUI_ASSERT(b);
GUI_ASSERT(o);
GUI_ASSERT(string);
GUI_ASSERT(f);
if (!o || !b || !f)
return gui_false;
/* general drawing and logic button */
font_color = b->content;
bg_color = b->background;
button_w = MAX(w, (2 * b->border + 2 * b->rounding));
button_h = MAX(h, f->height + 2 * b->padding.y);
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, button_w, button_h)) {
font_color = b->highlight_content;
bg_color = b->highlight;
}
ret = gui_do_button(o, x, y, button_w, button_h, b, i, behavior);
/* calculate text bounds */
inner.x = x + b->border + b->rounding;
inner.y = y + b->border;
inner.w = button_w - (2 * b->border + 2 * b->rounding);
inner.h = button_h - (2 * b->border);
/* draw text inside button */
t.padding.x = b->padding.x;
t.padding.y = b->padding.y;
t.background = bg_color;
t.foreground = font_color;
gui_text(o, inner.x, inner.y, inner.w, inner.h, string, gui_strsiz(string),
&t, GUI_TEXT_CENTERED, f);
return ret;
}
gui_bool
gui_button_triangle(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, enum gui_heading heading, enum gui_button_behavior bh,
const struct gui_button *b, const struct gui_input *in)
{
gui_bool pressed;
struct gui_color col;
struct gui_vec2 points[3];
GUI_ASSERT(b);
GUI_ASSERT(out);
if (!out || !b)
return gui_false;
pressed = gui_do_button(out, x, y, w, h, b, in, bh);
gui_triangle_from_direction(points, x, y, w, h, b->padding.x, b->padding.y, heading);
col = (in && GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, w, h)) ?
b->highlight_content : b->content;
gui_command_buffer_push_triangle(out, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, col);
return pressed;
}
gui_bool
gui_button_image(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image img, enum gui_button_behavior b,
const struct gui_button *button, const struct gui_input *in)
{
gui_bool pressed;
gui_float img_x, img_y, img_w, img_h;
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
/* make sure correct values */
w = MAX(w, 2 * button->padding.x);
h = MAX(h, 2 * button->padding.y);
/* execute basic button logic/drawing and finally draw image into the button */
pressed = gui_do_button(out, x, y, w, h, button, in, b);
img_x = x + button->padding.x;
img_y = y + button->padding.y;
img_w = w - 2 * button->padding.x;
img_h = h - 2 * button->padding.y;
gui_command_buffer_push_image(out, img_x, img_y, img_w, img_h, &img);
return pressed;
}
gui_bool
gui_button_text_triangle(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, enum gui_heading heading, const char *text,
enum gui_text_align align, enum gui_button_behavior behavior,
const struct gui_button *button, const struct gui_font *f, const struct gui_input *i)
{
gui_bool pressed;
struct gui_rect tri;
struct gui_color col;
struct gui_vec2 points[3];
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
h = MAX(1, h);
pressed = gui_button_text(out, x, y, w, h, text, behavior, button, i, f);
/* calculate triangle bounds */
tri.y = y + (h/2) - f->height/2;
tri.w = tri.h = f->height;
if (align == GUI_TEXT_LEFT) {
tri.x = (x + w) - (2 * button->padding.x + tri.w);
tri.x = MAX(tri.x, 0);
} else tri.x = x + 2 * button->padding.x;
col = (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, w, h)) ?
button->highlight_content : button->content;
/* draw triangle */
gui_triangle_from_direction(points, tri.x, tri.y, tri.w, tri.h, 0, 0, heading);
gui_command_buffer_push_triangle(out, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, col);
return pressed;
}
gui_bool
gui_button_text_image(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image img, const char* text,
enum gui_text_align align, enum gui_button_behavior behavior,
const struct gui_button *button, const struct gui_font *f,
const struct gui_input *i)
{
gui_bool pressed;
struct gui_rect icon;
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
pressed = gui_button_text(out, x, y, w, h, text, behavior, button, i, f);
icon.y = y + button->padding.y;
icon.w = icon.h = h - 2 * button->padding.y;
if (align == GUI_TEXT_LEFT) {
icon.x = (x + w) - (2 * button->padding.x + icon.w);
icon.x = MAX(icon.x, 0);
} else icon.x = x + 2 * button->padding.x;
gui_command_buffer_push_image(out, icon.x, icon.y, icon.w, icon.h, &img);
return pressed;
}
gui_bool
gui_toggle(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_bool active, const char *string, enum gui_toggle_type type,
const struct gui_toggle *toggle, const struct gui_input *in,
const struct gui_font *font)
{
gui_bool toggle_active;
gui_float select_size;
gui_float toggle_w, toggle_h;
gui_float select_x, select_y;
gui_float cursor_x, cursor_y;
gui_float cursor_pad, cursor_size;
GUI_ASSERT(toggle);
GUI_ASSERT(out);
GUI_ASSERT(font);
if (!out || !toggle || !font)
return 0;
/* make sure correct values */
toggle_w = MAX(w, font->height + 2 * toggle->padding.x);
toggle_h = MAX(h, font->height + 2 * toggle->padding.y);
toggle_active = active;
/* calculate the size of the complete toggle */
select_size = MAX(font->height + 2 * toggle->padding.y, 1);
select_x = x + toggle->padding.x;
select_y = (y + toggle->padding.y + (select_size / 2)) - (font->height / 2);
/* calculate the bounds of the cursor inside the toggle */
cursor_pad = (type == GUI_TOGGLE_OPTION) ?
(gui_float)(gui_int)(select_size / 4):
(gui_float)(gui_int)(select_size / 8);
select_size = MAX(select_size, cursor_pad * 2);
cursor_size = select_size - cursor_pad * 2;
cursor_x = select_x + cursor_pad;
cursor_y = select_y + cursor_pad;
/* update toggle state with user input */
if (in && !in->mouse_down && in->mouse_clicked)
if (GUI_INBOX(in->mouse_clicked_pos.x, in->mouse_clicked_pos.y,
cursor_x, cursor_y, cursor_size, cursor_size))
toggle_active = !toggle_active;
/* draw radiobutton/checkbox background */
if (type == GUI_TOGGLE_CHECK)
gui_command_buffer_push_rect(out, select_x, select_y, select_size,
select_size, toggle->rounding, toggle->foreground);
else gui_command_buffer_push_circle(out, select_x, select_y, select_size,
select_size, toggle->foreground);
/* draw radiobutton/checkbox cursor if active */
if (toggle_active) {
if (type == GUI_TOGGLE_CHECK)
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_size,
cursor_size, toggle->rounding, toggle->cursor);
else gui_command_buffer_push_circle(out, cursor_x, cursor_y,
cursor_size, cursor_size, toggle->cursor);
}
/* draw toggle text */
if (font && string) {
struct gui_text text;
gui_float inner_x, inner_y;
gui_float inner_w, inner_h;
/* calculate text bounds */
inner_x = x + select_size + toggle->padding.x * 2;
inner_y = select_y;
inner_w = MAX(x + toggle_w, inner_x + toggle->padding.x);
inner_w -= (inner_x + toggle->padding.x);
inner_h = select_size;
/* draw text */
text.padding.x = 0;
text.padding.y = 0;
text.background = toggle->background;
text.foreground = toggle->font;
gui_text(out, inner_x, inner_y, inner_w, inner_h, string, gui_strsiz(string),
&text, GUI_TEXT_LEFT, font);
}
return toggle_active;
}
gui_float
gui_slider(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_float min, gui_float val, gui_float max, gui_float step,
const struct gui_slider *s, const struct gui_input *in)
{
gui_float slider_x;
gui_float slider_range;
gui_float slider_min, slider_max;
gui_float slider_value, slider_steps;
gui_float slider_w, slider_h;
gui_float cursor_offset;
struct gui_rect cursor;
struct gui_rect bar;
GUI_ASSERT(s);
GUI_ASSERT(out);
if (!out || !s)
return 0;
/* make sure the provided values are correct */
slider_x = x + s->padding.x;
slider_h = MAX(h, 2 * s->padding.y);
slider_w = MAX(w, 1 + slider_h + 2 * s->padding.x);
slider_max = MAX(min, max);
slider_min = MIN(min, max);
slider_value = CLAMP(slider_min, val, slider_max);
slider_range = slider_max - slider_min;
slider_steps = slider_range / step;
/* calculate slider virtual cursor bounds */
cursor_offset = (slider_value - slider_min) / step;
cursor.h = slider_h - 2 * s->padding.y;
cursor.w = (slider_w - (2 * s->padding.x)) / (slider_steps + 1);
cursor.x = slider_x + (cursor.w * cursor_offset);
cursor.y = y + s->padding.y;
/* calculate slider background bar bounds */
bar.x = slider_x;
bar.y = (cursor.y + cursor.h/2) - cursor.h/8;
bar.w = (slider_w - (2 * s->padding.x));
bar.h = cursor.h/4;
/* updated the slider value by user input */
if (in && in->mouse_down &&
GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, slider_w, slider_h) &&
GUI_INBOX(in->mouse_clicked_pos.x,in->mouse_clicked_pos.y,x,y,slider_w,slider_h))
{
const float d = in->mouse_pos.x - (cursor.x + cursor.w / 2.0f);
const float pxstep = (slider_w - (2 * s->padding.x)) / slider_steps;
/* only update value if the next slider step is reached*/
if (GUI_ABS(d) >= pxstep) {
const gui_float steps = (gui_float)((gui_int)(GUI_ABS(d) / pxstep));
slider_value += (d > 0) ? (step * steps) : -(step * steps);
slider_value = CLAMP(slider_min, slider_value, slider_max);
cursor.x = slider_x + (cursor.w * ((slider_value - slider_min) / step));
}
}
{
/* NOTE: this is a shitty hack since I am to stupid for math */
gui_float c_pos = (slider_value <= slider_min) ? cursor.x:
(slider_value >= slider_max) ? ((bar.x + bar.w) - cursor.h) :
cursor.x + (cursor.w/2) - cursor.h/2;
/* draw slider with background and circle cursor*/
gui_command_buffer_push_rect(out, bar.x, bar.y, bar.w, bar.h,0, s->bar);
gui_command_buffer_push_circle(out,c_pos,cursor.y,cursor.h,cursor.h,s->border);
gui_command_buffer_push_circle(out, c_pos + 1, cursor.y + 1, cursor.h - 2,
cursor.h - 2, s->fg);
}
return slider_value;
}
gui_size
gui_progress(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, gui_size value, gui_size max, gui_bool modifyable,
const struct gui_progress *prog, const struct gui_input *in)
{
gui_float cursor_x, cursor_y;
gui_float cursor_w, cursor_h;
gui_float prog_w, prog_h;
gui_float prog_scale;
gui_size prog_value;
GUI_ASSERT(prog);
GUI_ASSERT(out);
if (!out || !prog) return 0;
/* make sure given values are correct */
prog_w = MAX(w, 2 * prog->padding.x + 1);
prog_h = MAX(h, 2 * prog->padding.y + 1);
prog_value = MIN(value, max);
/* update progress by from user input if modifyable */
if (in && modifyable && in->mouse_down &&
GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, prog_w, prog_h)){
gui_float ratio = (gui_float)(in->mouse_pos.x - x) / (gui_float)prog_w;
prog_value = (gui_size)((gui_float)max * ratio);
}
if (!max) return prog_value;
/* make sure calculated values are correct */
prog_value = MIN(prog_value, max);
prog_scale = (gui_float)prog_value / (gui_float)max;
/* calculate progress bar cursor */
cursor_h = prog_h - 2 * prog->padding.y;
cursor_w = (prog_w - 2 * prog->padding.x) * prog_scale;
cursor_x = x + prog->padding.x;
cursor_y = y + prog->padding.y;
/* draw progressbar width background and cursor */
gui_command_buffer_push_rect(out,x,y,prog_w,prog_h,prog->rounding, prog->background);
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_w, cursor_h,
prog->rounding, prog->foreground);
return prog_value;
}
static gui_size
gui_font_glyph_index_at_pos(const struct gui_font *font, const char *text,
gui_size text_len, gui_float xoff)
{
gui_long unicode;
gui_size glyph_offset = 0;
gui_size glyph_len = gui_utf_decode(text, &unicode, text_len);
gui_size text_width = font->width(font->userdata, text, glyph_len);
gui_size src_len = glyph_len;
while (text_len && glyph_len) {
if (text_width >= xoff)
return glyph_offset;
glyph_offset++;
text_len -= glyph_len;
glyph_len = gui_utf_decode(text + src_len, &unicode, text_len);
src_len += glyph_len;
text_width = font->width(font->userdata, text, src_len);
}
return glyph_offset;
}
static gui_size
gui_font_glyphes_fitting_in_space(const struct gui_font *font, const char *text,
gui_size text_len, gui_float space, gui_size *glyphes, gui_float *text_width)
{
gui_size glyph_len;
gui_float width = 0;
gui_float last_width = 0;
gui_long unicode;
gui_size offset = 0;
gui_size g = 0;
gui_size s;
glyph_len = gui_utf_decode(text, &unicode, text_len);
s = font->width(font->userdata, text, glyph_len);
width = last_width = (gui_float)s;
while ((width < space) && text_len) {
g++;
offset += glyph_len;
text_len -= glyph_len;
last_width = width;
glyph_len = gui_utf_decode(&text[offset], &unicode, text_len);
s = font->width(font->userdata, &text[offset], glyph_len);
width += (gui_float)s;
}
*glyphes = g;
*text_width = last_width;
return offset;
}
void
gui_editbox(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, struct gui_edit_box *box, const struct gui_edit *field,
const struct gui_input *in, const struct gui_font *font)
{
gui_float input_w, input_h;
gui_char *buffer;
gui_size len;
GUI_ASSERT(out);
GUI_ASSERT(font);
GUI_ASSERT(field);
if (!out || !box || !field)
return;
input_w = MAX(w, 2 * field->padding.x + 2 * field->border_size);
input_h = MAX(h, font->height + (2 * field->padding.y + 2 * field->border_size));
len = gui_edit_box_len(box);
buffer = gui_edit_box_get(box);
/* draw editbox background and border */
gui_command_buffer_push_rect(out,x,y,input_w,input_h,field->rounding,field->border);
gui_command_buffer_push_rect(out, x + field->border_size, y + field->border_size,
input_w - 2 * field->border_size, input_h - 2 * field->border_size,
field->rounding, field->background);
/* check if the editbox is activated/deactivated */
if (in && in->mouse_clicked && in->mouse_down)
box->active = GUI_INBOX(in->mouse_pos.x,in->mouse_pos.y,x,y,input_w, input_h);
/* input handling */
if (box->active && in) {
gui_size min = MIN(box->sel.end, box->sel.begin);
gui_size maxi = MAX(box->sel.end, box->sel.begin);
gui_size diff = maxi - min;
/* text manipulation */
if (gui_input_pressed(in,GUI_KEY_DEL)||gui_input_pressed(in,GUI_KEY_BACKSPACE))
gui_edit_box_remove(box);
if (gui_input_pressed(in, GUI_KEY_ENTER))
box->active = gui_false;
if (gui_input_pressed(in, GUI_KEY_SPACE)) {
if (diff && box->cursor != box->glyphes)
gui_edit_box_remove(box);
gui_edit_box_add(box, " ", 1);
}
if (in->text_len) {
if (diff && box->cursor != box->glyphes) {
/* replace text selection */
gui_edit_box_remove(box);
box->cursor = min;
gui_edit_box_buffer_input(box, in);
box->sel.begin = box->cursor;
box->sel.end = box->cursor;
} else{
/* append text into the buffer */
gui_edit_box_buffer_input(box, in);
box->sel.begin = box->cursor;
box->sel.end = box->cursor;
}
}
/* cursor key movement */
if (gui_input_pressed(in, GUI_KEY_LEFT)) {
box->cursor = (gui_size)MAX(0, (gui_int)box->cursor-1);
box->sel.begin = box->cursor;
box->sel.end = box->cursor;
}
if (gui_input_pressed(in, GUI_KEY_RIGHT)) {
box->cursor = MIN((!box->glyphes) ? 0 : box->glyphes, box->cursor+1);
box->sel.begin = box->cursor;
box->sel.end = box->cursor;
}
/* copy & cut & paste functionatlity */
if (gui_input_pressed(in, GUI_KEY_PASTE) && box->clip.paste)
box->clip.paste(box->clip.userdata, box);
if ((gui_input_pressed(in, GUI_KEY_COPY) && box->clip.copy) ||
(gui_input_pressed(in, GUI_KEY_CUT) && box->clip.copy)) {
if (diff && box->cursor != box->glyphes) {
/* copy or cut text selection */
gui_size l;
gui_long unicode;
gui_char *begin, *end;
begin = gui_edit_buffer_at(&box->buffer, (gui_int)min, &unicode, &l);
end = gui_edit_buffer_at(&box->buffer, (gui_int)maxi, &unicode, &l);
box->clip.copy(box->clip.userdata, begin, (gui_size)(end - begin));
/* cut text out of the editbox */
if (gui_input_pressed(in, GUI_KEY_CUT)) {
}
} else {
/* copy or cut complete buffer */
box->clip.copy(box->clip.userdata, buffer, len);
if (gui_input_pressed(in, GUI_KEY_CUT))
gui_edit_box_clear(box);
}
}
}
{
/* text management */
gui_float label_x, label_y, label_h;
gui_float label_w = input_w - 2 * field->padding.x - 2 * field->border_size;
gui_size cursor_w = font->width(font->userdata,(const gui_char*)"X", 1);
/* calculate text frame */
gui_size text_len = len;
gui_size glyph_off = 0;
gui_size glyph_cnt = 0;
gui_size offset = 0;
gui_float text_width = 0;
{
gui_size frames = 0;
gui_size glyphes = 0;
gui_size frame_len = 0;
gui_float space = label_w - (gui_float)cursor_w;
while (text_len) {
frames++;
offset += frame_len;
frame_len = gui_font_glyphes_fitting_in_space(font,
&buffer[offset], text_len, space, &glyphes, &text_width);
glyph_off += glyphes;
if (glyph_off > box->cursor)
break;
text_len -= frame_len;
}
text_len = frame_len;
glyph_cnt = glyphes;
glyph_off = (frames <= 1) ? 0 : (glyph_off - glyphes);
offset = (frames <= 1) ? 0 : offset;
}
/* set cursor by mouse click and handle text selection */
if (in && field->show_cursor && in->mouse_down && box->active) {
const gui_char *visible = &buffer[offset];
gui_float xoff = in->mouse_pos.x - (x + field->padding.x + field->border_size);
if (GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, input_w, input_h))
{
/* text selection in the current text frame */
gui_size glyph_index;
gui_size glyph_pos = gui_font_glyph_index_at_pos(font, visible, text_len, xoff);
if (glyph_cnt + glyph_off >= box->glyphes)
glyph_index = glyph_off + MIN(glyph_pos, glyph_cnt);
else glyph_index = glyph_off + MIN(glyph_pos, glyph_cnt-1);
if (text_len)
gui_edit_box_set_cursor(box, glyph_index);
if (!box->sel.active) {
box->sel.active = gui_true;
box->sel.begin = glyph_index;
box->sel.end = box->sel.begin;
} else {
if (box->sel.begin > glyph_index) {
box->sel.end = glyph_index;
box->sel.active = gui_true;
}
}
} else if (!GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, input_w, input_h) &&
GUI_INBOX(in->mouse_clicked_pos.x, in->mouse_clicked_pos.y, x, y, input_w, input_h) &&
box->cursor != box->glyphes && box->cursor > 0)
{
/* text selection out of the current text frame */
gui_size glyph = ((in->mouse_pos.x > x) && box->cursor+1 < box->glyphes) ?
box->cursor+1: box->cursor-1;
gui_edit_box_set_cursor(box, glyph);
if (box->sel.active) {
box->sel.end = glyph;
box->sel.active = gui_true;
}
} else box->sel.active = gui_false;
} else box->sel.active = gui_false;
/* calculate the text bounds */
label_x = x + field->padding.x + field->border_size;
label_y = y + field->padding.y + field->border_size;
label_h = input_h - (2 * field->padding.y + 2 * field->border_size);
gui_command_buffer_push_text(out , label_x, label_y, label_w, label_h,
&buffer[offset], text_len, font, field->background, field->text);
/* draw selected text */
if (box->active && field->show_cursor) {
if (box->cursor == box->glyphes) {
/* draw the cursor at the end of the string */
gui_command_buffer_push_rect(out,label_x+(gui_float)text_width, label_y,
(gui_float)cursor_w, label_h, 0, field->cursor);
} else {
/* draw text selection */
gui_size l, s;
gui_long unicode;
gui_char *begin, *end;
gui_size off_begin, off_end;
gui_size min = MIN(box->sel.end, box->sel.begin);
gui_size maxi = MAX(box->sel.end, box->sel.begin);
struct gui_rect clip = out->clip;
/* calculate selection text range */
begin = gui_edit_buffer_at(&box->buffer, (gui_int)min, &unicode, &l);
end = gui_edit_buffer_at(&box->buffer, (gui_int)maxi, &unicode, &l);
off_begin = (gui_size)(begin - (gui_char*)box->buffer.memory.ptr);
off_end = (gui_size)(end - (gui_char*)box->buffer.memory.ptr);
/* calculate selected text width */
gui_command_buffer_push_scissor(out, label_x, label_y, label_w, label_h);
s = font->width(font->userdata, buffer + offset, off_begin - offset);
label_x += (gui_float)s;
s = font->width(font->userdata, begin, MAX(l, off_end - off_begin));
label_w = (gui_float)s;
/* draw selected text */
gui_command_buffer_push_text(out , label_x, label_y, label_w, label_h,
begin, MAX(l, off_end - off_begin), font, field->cursor, field->background);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
}
}
}
}
gui_bool
gui_filter_default(gui_long unicode)
{
(void)unicode;
return gui_true;
}
gui_bool
gui_filter_ascii(gui_long unicode)
{
if (unicode < 0 || unicode > 128)
return gui_false;
return gui_true;
}
gui_bool
gui_filter_float(gui_long unicode)
{
if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
return gui_false;
return gui_true;
}
gui_bool
gui_filter_decimal(gui_long unicode)
{
if (unicode < '0' || unicode > '9')
return gui_false;
return gui_true;
}
gui_bool
gui_filter_hex(gui_long unicode)
{
if ((unicode < '0' || unicode > '9') &&
(unicode < 'a' || unicode > 'f') &&
(unicode < 'A' || unicode > 'F'))
return gui_false;
return gui_true;
}
gui_bool
gui_filter_oct(gui_long unicode)
{
if (unicode < '0' || unicode > '7')
return gui_false;
return gui_true;
}
gui_bool
gui_filter_binary(gui_long unicode)
{
if (unicode < '0' || unicode > '1')
return gui_false;
return gui_true;
}
gui_size
gui_edit_filtered(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_char *buffer, gui_size len, gui_size max, gui_bool *active,
gui_size *cursor, const struct gui_edit *field, gui_filter filter,
const struct gui_input *in, const struct gui_font *font)
{
struct gui_edit_box box;
gui_edit_box_init_fixed(&box, buffer, max, 0, filter);
box.buffer.allocated = len;
box.active = *active;
box.glyphes = gui_utf_len(buffer, len);
if (!cursor) box.cursor = box.glyphes;
else box.cursor = MIN(*cursor, box.glyphes);
gui_editbox(out, x, y, w, h, &box, field, in, font);
*active = box.active;
return gui_edit_box_len(&box);
}
gui_size
gui_edit(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_char *buffer, gui_size len, gui_size max, gui_bool *active,
gui_size *cursor, const struct gui_edit *field, enum gui_input_filter f,
const struct gui_input *in, const struct gui_font *font)
{
static const gui_filter filter[] = {
gui_filter_default,
gui_filter_ascii,
gui_filter_float,
gui_filter_decimal,
gui_filter_hex,
gui_filter_oct,
gui_filter_binary,
};
return gui_edit_filtered(out, x, y, w, h, buffer, len, max, active,
cursor, field, filter[f], in, font);
}
gui_float
gui_scrollbar_vertical(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float offset, gui_float target,
gui_float step, const struct gui_scrollbar *s, const struct gui_input *i)
{
gui_bool button_up_pressed;
gui_bool button_down_pressed;
struct gui_button button;
gui_float scroll_step;
gui_float scroll_offset;
gui_float scroll_off, scroll_ratio;
gui_float scroll_y, scroll_w, scroll_h;
gui_float cursor_x, cursor_y;
gui_float cursor_w, cursor_h;
gui_bool inscroll, incursor;
GUI_ASSERT(out);
GUI_ASSERT(s);
if (!out || !s) return 0;
/* scrollbar background */
scroll_w = MAX(w, 1);
scroll_h = MAX(h, 2 * scroll_w);
gui_command_buffer_push_rect(out,x,y,scroll_w,scroll_h,s->rounding,s->background);
if (target <= scroll_h) return 0;
/* setup and execute up/down button */
button.border = 1;
button.rounding = 0;
button.padding.x = scroll_w / 4;
button.padding.y = scroll_w / 4;
button.background = s->background;
button.foreground = s->foreground;
button.content = s->foreground;
button.highlight = s->background;
button.highlight_content = s->foreground;
button_up_pressed = gui_button_triangle(out, x, y, scroll_w, scroll_w,
GUI_UP, GUI_BUTTON_DEFAULT, &button, i);
button_down_pressed = gui_button_triangle(out, x, y + scroll_h - scroll_w,
scroll_w, scroll_w, GUI_DOWN, GUI_BUTTON_DEFAULT, &button, i);
/* calculate scrollbar constants */
scroll_h = scroll_h - 2 * scroll_w;
scroll_y = y + scroll_w;
scroll_step = MIN(step, scroll_h);
scroll_offset = MIN(offset, target - scroll_h);
scroll_ratio = scroll_h / target;
scroll_off = scroll_offset / target;
/* calculate scrollbar cursor bounds */
cursor_h = scroll_ratio * scroll_h;
cursor_y = scroll_y + (scroll_off * scroll_h);
cursor_w = scroll_w;
cursor_x = x;
if (i) {
const struct gui_vec2 mouse_pos = i->mouse_pos;
const struct gui_vec2 mouse_prev = i->mouse_prev;
inscroll = GUI_INBOX(mouse_pos.x,mouse_pos.y, x, y, scroll_w, scroll_h);
incursor = GUI_INBOX(mouse_prev.x, mouse_prev.y, cursor_x, cursor_y,
cursor_w, cursor_h);
if (i->mouse_down && inscroll && incursor) {
/* update cursor by mouse dragging */
const gui_float pixel = i->mouse_delta.y;
const gui_float delta = (pixel / scroll_h) * target;
scroll_offset = CLAMP(0, scroll_offset + delta, target - scroll_h);
} else if (button_up_pressed || button_down_pressed) {
/* update cursor by up/down button */
scroll_offset = (button_down_pressed) ?
MIN(scroll_offset + scroll_step, target - scroll_h):
MAX(0, scroll_offset - scroll_step);
} else if (s->has_scrolling && ((i->scroll_delta < 0) || (i->scroll_delta>0))) {
/* update cursor by mouse scrolling */
scroll_offset = scroll_offset + scroll_step * (-i->scroll_delta);
scroll_offset = CLAMP(0, scroll_offset, target - scroll_h);
}
scroll_off = scroll_offset / target;
cursor_y = scroll_y + (scroll_off * scroll_h);
}
/* draw scrollbar cursor */
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_w,
cursor_h, s->rounding, s->foreground);
return scroll_offset;
}
gui_float
gui_scrollbar_horizontal(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float offset, gui_float target,
gui_float step, const struct gui_scrollbar *s, const struct gui_input *i)
{
gui_bool button_left_pressed;
gui_bool button_right_pressed;
struct gui_button button;
gui_float scroll_step;
gui_float scroll_offset;
gui_float scroll_off, scroll_ratio;
gui_float scroll_x, scroll_w, scroll_h;
gui_float cursor_x, cursor_y;
gui_float cursor_w, cursor_h;
gui_bool inscroll, incursor;
GUI_ASSERT(out);
GUI_ASSERT(s);
if (!out || !s) return 0;
/* scrollbar background */
scroll_h = MAX(h, 1);
scroll_w = MAX(w, 2 * scroll_h);
gui_command_buffer_push_rect(out,x,y,scroll_w,scroll_h,s->rounding,s->background);
if (target <= scroll_w) return 0;
/* setup and execute up/down button */
button.border = 1;
button.rounding = 0;
button.padding.x = scroll_h / 4;
button.padding.y = scroll_h / 4;
button.background = s->background;
button.foreground = s->foreground;
button.content = s->foreground;
button.highlight = s->background;
button.highlight_content = s->foreground;
button_right_pressed = gui_button_triangle(out, x, y, scroll_h, scroll_h,
GUI_LEFT, GUI_BUTTON_DEFAULT, &button, i);
button_left_pressed = gui_button_triangle(out, x + scroll_w - scroll_h, y,
scroll_h, scroll_h, GUI_RIGHT, GUI_BUTTON_DEFAULT, &button, i);
/* calculate scrollbar constants */
scroll_w = scroll_w - 2 * scroll_h;
scroll_x = x + scroll_h;
scroll_step = MIN(step, scroll_w);
scroll_offset = MIN(offset, target - scroll_h);
scroll_ratio = scroll_w / target;
scroll_off = scroll_offset / target;
/* calculate scrollbar cursor bounds */
cursor_w = scroll_ratio * scroll_w;
cursor_x = scroll_x + (scroll_off * scroll_w);
cursor_h = scroll_h;
cursor_y = y;
if (i) {
const struct gui_vec2 mouse_pos = i->mouse_pos;
const struct gui_vec2 mouse_prev = i->mouse_prev;
inscroll = GUI_INBOX(mouse_pos.x,mouse_pos.y, x, y, scroll_w, scroll_h);
incursor = GUI_INBOX(mouse_prev.x, mouse_prev.y, cursor_x, cursor_y,
cursor_w, cursor_h);
if (i->mouse_down && inscroll && incursor) {
/* update cursor by mouse dragging */
const gui_float pixel = i->mouse_delta.x;
const gui_float delta = (pixel / scroll_w) * target;
scroll_offset = CLAMP(0, scroll_offset + delta, target - scroll_w);
} else if (button_left_pressed || button_right_pressed) {
/* update cursor by up/down button */
scroll_offset = (button_left_pressed) ?
MIN(scroll_offset + scroll_step, target - scroll_w):
MAX(0, scroll_offset - scroll_step);
} else if (s->has_scrolling && ((i->scroll_delta < 0) || (i->scroll_delta>0))) {
/* update cursor by mouse scrolling */
scroll_offset = scroll_offset + scroll_step * (-i->scroll_delta);
scroll_offset = CLAMP(0, scroll_offset, target - scroll_w);
}
scroll_off = scroll_offset / target;
cursor_x = scroll_x + (scroll_off * scroll_w);
}
/* draw scrollbar cursor */
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_w,
cursor_h, s->rounding, s->foreground);
return scroll_offset;
}
static gui_int
gui_spinner_base(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_spinner *s, gui_char *buffer, gui_size *len,
enum gui_input_filter filter, gui_bool *active,
const struct gui_input *in, const struct gui_font *font)
{
gui_int ret = 0;
struct gui_button button;
gui_float button_x, button_y;
gui_float button_w, button_h;
gui_bool button_up_clicked, button_down_clicked;
gui_bool is_active = (active) ? *active : gui_false;
struct gui_edit field;
gui_float field_x, field_y;
gui_float field_w, field_h;
h = MAX(h, font->height + 2 * s->padding.x);
w = MAX(w, h - s->padding.x + (gui_float)s->border_button * 2);
/* up/down button setup and execution */
button_y = y;
button_h = h / 2;
button_w = h - s->padding.x;
button_x = x + w - button_w;
button.rounding = 0;
button.border = (gui_float)s->border_button;
button.padding.x = MAX(3, (button_h - font->height) / 2);
button.padding.y = MAX(3, (button_h - font->height) / 2);
button.background = s->button_color;
button.foreground = s->button_border;
button.content = s->button_triangle;
button.highlight = s->button_color;
button.highlight_content = s->button_triangle;
button_up_clicked = gui_button_triangle(out, button_x, button_y, button_w,
button_h, GUI_UP, GUI_BUTTON_DEFAULT, &button, in);
if (button_up_clicked) ret = 1;
button_y = y + button_h;
button_down_clicked = gui_button_triangle(out, button_x,button_y,button_w,button_h,
GUI_DOWN, GUI_BUTTON_DEFAULT, &button, in);
if (button_down_clicked) ret = -1;
/* editbox setup and execution */
field_x = x;
field_y = y;
field_h = h;
field_w = w - (button_w - button.border * 2);
field.border_size = 1;
field.rounding = 0;
field.padding.x = s->padding.x;
field.padding.y = s->padding.y;
field.show_cursor = s->show_cursor;
field.background = s->color;
field.border = s->border;
field.text = s->text;
*len = gui_edit(out, field_x, field_y, field_w, field_h, buffer,
*len, GUI_MAX_NUMBER_BUFFER, &is_active, 0,
&field, filter, in, font);
if (active) *active = is_active;
return ret;
}
gui_int
gui_spinner(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_spinner *s, gui_int min, gui_int value,
gui_int max, gui_int step, gui_bool *active, const struct gui_input *in,
const struct gui_font *font)
{
gui_int res;
gui_char string[GUI_MAX_NUMBER_BUFFER];
gui_size len, old_len;
gui_bool is_active;
GUI_ASSERT(out);
GUI_ASSERT(s);
GUI_ASSERT(font);
if (!out || !s || !font) return value;
/* make sure given values are correct */
value = CLAMP(min, value, max);
len = gui_itos(string, value);
is_active = (active) ? *active : gui_false;
old_len = len;
res = gui_spinner_base(out, x, y, w, h, s, string, &len, GUI_INPUT_DEC, active, in, font);
if (res) {
value += (res > 0) ? step : -step;
value = CLAMP(min, value, max);
}
if (old_len != len)
gui_strtoi(&value, string, len);
if (active) *active = is_active;
return value;
}
gui_size
gui_selector(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_selector *s, const char *items[],
gui_size item_count, gui_size item_current, const struct gui_input *input,
const struct gui_font *font)
{
gui_size text_len;
gui_float label_x, label_y;
gui_float label_w, label_h;
struct gui_button button;
gui_bool button_up_clicked;
gui_bool button_down_clicked;
gui_float button_x, button_y;
gui_float button_w, button_h;
GUI_ASSERT(items);
GUI_ASSERT(item_count);
GUI_ASSERT(item_current < item_count);
h = MAX(h, font->height + 2 * s->padding.x);
w = MAX(w, (h - s->padding.x) + 2 * s->padding.x);
/* draw selector background and border */
gui_command_buffer_push_rect(out, x, y, w, h, 0, s->border);
gui_command_buffer_push_rect(out, x+1, y+1, w-2, h-2, 0, s->color);
/* up/down button setup and execution */
button_y = y;
button_h = h / 2;
button_w = h - s->padding.x;
button_x = x + w - button_w;
button.rounding = 0;
button.border = (gui_float)s->border_button;
button.padding.x = MAX(3, (button_h - font->height) / 2);
button.padding.y = MAX(3, (button_h - font->height) / 2);
button.background = s->button_color;
button.foreground = s->button_border;
button.content = s->button_triangle;
button.highlight = s->button_color;
button.highlight_content = s->button_triangle;
button_up_clicked = gui_button_triangle(out, button_x, button_y, button_w,
button_h, GUI_UP, GUI_BUTTON_DEFAULT, &button, input);
button_y = y + button_h;
button_down_clicked = gui_button_triangle(out, button_x, button_y, button_w,
button_h, GUI_DOWN, GUI_BUTTON_DEFAULT, &button, input);
item_current = (button_down_clicked && item_current > 0) ?
item_current-1 : (button_up_clicked && item_current < item_count-1) ?
item_current+1 : item_current;
/* calculate text bounds and draw current selected selection text */
label_x = x + s->padding.x;
label_y = y + s->padding.y;
label_w = w - (button_w + 2 * s->padding.x);
label_h = h - 2 * s->padding.y;
text_len = gui_strsiz(items[item_current]);
gui_command_buffer_push_text(out, label_x, label_y, label_w, label_h,
(const gui_char*)items[item_current], text_len, font,
s->text_bg, s->text);
return item_current;
}
/*
* ==============================================================
*
* Config
*
* ===============================================================
*/
static void
gui_config_default_properties(struct gui_config *config)
{
config->properties[GUI_PROPERTY_SCROLLBAR_SIZE] = gui_vec2(16, 16);
config->properties[GUI_PROPERTY_PADDING] = gui_vec2(15.0f, 10.0f);
config->properties[GUI_PROPERTY_SIZE] = gui_vec2(64.0f, 64.0f);
config->properties[GUI_PROPERTY_ITEM_SPACING] = gui_vec2(4.0f, 4.0f);
config->properties[GUI_PROPERTY_ITEM_PADDING] = gui_vec2(4.0f, 4.0f);
config->properties[GUI_PROPERTY_SCALER_SIZE] = gui_vec2(16.0f, 16.0f);
}
static void
gui_config_default_rounding(struct gui_config *config)
{
config->rounding[GUI_ROUNDING_BUTTON] = 2.0f;
config->rounding[GUI_ROUNDING_CHECK] = 2.0f;
config->rounding[GUI_ROUNDING_PROGRESS] = 4.0f;
config->rounding[GUI_ROUNDING_INPUT] = 2.0f;
config->rounding[GUI_ROUNDING_GRAPH] = 4.0f;
config->rounding[GUI_ROUNDING_SCROLLBAR] = 2.0f;
}
static void
gui_config_default_color(struct gui_config *config)
{
config->colors[GUI_COLOR_TEXT] = gui_rgba(135, 135, 135, 255);
config->colors[GUI_COLOR_PANEL] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_HEADER] = gui_rgba(40, 40, 40, 255);
config->colors[GUI_COLOR_BORDER] = gui_rgba(25, 25, 25, 255);
config->colors[GUI_COLOR_BUTTON] = gui_rgba(50, 50, 50, 255);
config->colors[GUI_COLOR_BUTTON_HOVER] = gui_rgba(35, 35, 35, 255);
config->colors[GUI_COLOR_BUTTON_TOGGLE] = gui_rgba(35, 35, 35, 255);
config->colors[GUI_COLOR_BUTTON_HOVER_FONT] = gui_rgba(135, 135, 135, 255);
config->colors[GUI_COLOR_BUTTON_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_CHECK] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_CHECK_BACKGROUND] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_CHECK_ACTIVE] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_OPTION] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_OPTION_BACKGROUND] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_OPTION_ACTIVE] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER_BAR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SLIDER_BORDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER_CURSOR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PROGRESS] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PROGRESS_CURSOR] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT_CURSOR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_INPUT_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_INPUT_TEXT] = gui_rgba(135, 135, 135, 255);
config->colors[GUI_COLOR_SPINNER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SPINNER_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SPINNER_TRIANGLE] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SPINNER_TEXT] = gui_rgba(135, 135, 135, 255);
config->colors[GUI_COLOR_SELECTOR] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SELECTOR_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SELECTOR_TRIANGLE] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SELECTOR_TEXT] = gui_rgba(135, 135, 135, 255);
config->colors[GUI_COLOR_HISTO] = gui_rgba(120, 120, 120, 255);
config->colors[GUI_COLOR_HISTO_BARS] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_HISTO_NEGATIVE] = gui_rgba(255, 255, 255, 255);
config->colors[GUI_COLOR_HISTO_HIGHLIGHT] = gui_rgba( 255, 0, 0, 255);
config->colors[GUI_COLOR_PLOT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PLOT_LINES] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_PLOT_HIGHLIGHT] = gui_rgba(255, 0, 0, 255);
config->colors[GUI_COLOR_SCROLLBAR] = gui_rgba(40, 40, 40, 255);
config->colors[GUI_COLOR_SCROLLBAR_CURSOR] = gui_rgba(70, 70, 70, 255);
config->colors[GUI_COLOR_SCROLLBAR_BORDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_TABLE_LINES] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_TAB_HEADER] = gui_rgba(40, 40, 40, 255);
config->colors[GUI_COLOR_TAB_BORDER] = gui_rgba(25, 25, 25, 255);
config->colors[GUI_COLOR_SHELF] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SHELF_TEXT] = gui_rgba(150, 150, 150, 255);
config->colors[GUI_COLOR_SHELF_ACTIVE] = gui_rgba(30, 30, 30, 255);
config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT] = gui_rgba(150, 150, 150, 255);
config->colors[GUI_COLOR_SCALER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_LAYOUT_SCALER] = gui_rgba(25, 25, 25, 255);
}
void
gui_config_default(struct gui_config *config, gui_flags flags,
const struct gui_font *font)
{
GUI_ASSERT(config);
if (!config) return;
gui_zero(config, sizeof(*config));
config->font = *font;
config->scaler_width = 4.0f;
if (flags & GUI_DEFAULT_COLOR)
gui_config_default_color(config);
if (flags & GUI_DEFAULT_PROPERTIES)
gui_config_default_properties(config);
if (flags & GUI_DEFAULT_ROUNDING)
gui_config_default_rounding(config);
}
void
gui_config_set_font(struct gui_config *config, const struct gui_font *font)
{
GUI_ASSERT(config);
if (!config) return;
config->font = *font;
}
struct gui_vec2
gui_config_property(const struct gui_config *config, enum gui_config_properties index)
{
static struct gui_vec2 zero;
GUI_ASSERT(config);
if (!config) return zero;
return config->properties[index];
}
struct gui_color
gui_config_color(const struct gui_config *config, enum gui_config_colors index)
{
static struct gui_color zero;
GUI_ASSERT(config);
if (!config) return zero;
return config->colors[index];
}
void
gui_config_push_color(struct gui_config *config, enum gui_config_colors index,
gui_byte r, gui_byte g, gui_byte b, gui_byte a)
{
struct gui_saved_color *c;
GUI_ASSERT(config);
if (!config) return;
if (config->stack.color >= GUI_MAX_COLOR_STACK) return;
c = &config->stack.colors[config->stack.color++];
c->value = config->colors[index];
c->type = index;
config->colors[index].r = r;
config->colors[index].g = g;
config->colors[index].b = b;
config->colors[index].a = a;
}
void
gui_config_push_property(struct gui_config *config, enum gui_config_properties index,
gui_float x, gui_float y)
{
struct gui_saved_property *p;
GUI_ASSERT(config);
if (!config) return;
if (config->stack.property >= GUI_MAX_ATTRIB_STACK) return;
p = &config->stack.properties[config->stack.property++];
p->value = config->properties[index];
p->type = index;
config->properties[index].x = x;
config->properties[index].y = y;
}
void
gui_config_pop_color(struct gui_config *config)
{
struct gui_saved_color *c;
GUI_ASSERT(config);
if (!config) return;
if (!config->stack.color) return;
c = &config->stack.colors[--config->stack.color];
config->colors[c->type] = c->value;
}
void
gui_config_pop_property(struct gui_config *config)
{
struct gui_saved_property *p;
GUI_ASSERT(config);
if (!config) return;
if (!config->stack.property) return;
p = &config->stack.properties[--config->stack.property];
config->properties[p->type] = p->value;
}
void
gui_config_reset_colors(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
while (config->stack.color)
gui_config_pop_color(config);
}
void
gui_config_reset_properties(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
while (config->stack.property)
gui_config_pop_property(config);
}
void
gui_config_reset(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
gui_config_reset_colors(config);
gui_config_reset_properties(config);
}
/*
* ==============================================================
*
* Panel
*
* ===============================================================
*/
void
gui_panel_init(struct gui_panel *panel, gui_float x, gui_float y, gui_float w,
gui_float h, gui_flags flags, struct gui_command_queue *queue,
const struct gui_config *config)
{
GUI_ASSERT(panel);
GUI_ASSERT(config);
if (!panel || !config)
return;
panel->x = x;
panel->y = y;
panel->w = w;
panel->h = h;
panel->flags = flags;
panel->config = config;
panel->offset.x = 0;
panel->offset.y = 0;
panel->queue = queue;
if (queue) {
gui_command_buffer_init(&panel->buffer, &queue->buffer, GUI_CLIP);
gui_command_queue_insert_back(queue, &panel->buffer);
}
}
void
gui_panel_set_config(struct gui_panel *panel, const struct gui_config *config)
{
GUI_ASSERT(panel);
GUI_ASSERT(config);
if (!panel || !config) return;
panel->config = config;
}
void
gui_panel_add_flag(struct gui_panel *panel, gui_flags f)
{panel->flags |= f;}
void
gui_panel_remove_flag(struct gui_panel *panel, gui_flags f)
{panel->flags &= (gui_flags)~f;}
gui_bool
gui_panel_has_flag(struct gui_panel *panel, gui_flags f)
{return (panel->flags & f) ? gui_true: gui_false;}
gui_bool
gui_panel_is_minimized(struct gui_panel *panel)
{return panel->flags & GUI_PANEL_MINIMIZED;}
void
gui_panel_begin(struct gui_panel_layout *layout, struct gui_panel *panel,
const struct gui_input *in)
{
const struct gui_config *c;
gui_float scrollbar_size;
struct gui_vec2 panel_size;
struct gui_vec2 item_padding;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
struct gui_vec2 scaler_size;
struct gui_command_buffer *out;
GUI_ASSERT(layout);
GUI_ASSERT(panel);
GUI_ASSERT(panel->config);
/* cache configuration data */
c = panel->config;
scrollbar_size = gui_config_property(c, GUI_PROPERTY_SCROLLBAR_SIZE).x;
panel_size = gui_config_property(c, GUI_PROPERTY_SIZE);
panel_padding = gui_config_property(c, GUI_PROPERTY_PADDING);
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
scaler_size = gui_config_property(c, GUI_PROPERTY_SCALER_SIZE);
/* check arguments */
if (!panel || !layout) return;
gui_zero(layout, sizeof(*layout));
if (panel->flags & GUI_PANEL_HIDDEN) {
layout->flags = panel->flags;
layout->valid = gui_false;
layout->config = panel->config;
layout->buffer = &panel->buffer;
return;
}
/* overlapping panels */
if (panel->queue && !(panel->flags & GUI_PANEL_TAB))
{
gui_command_queue_start(panel->queue, &panel->buffer);
if (in) {
gui_bool inpanel;
gui_float x, y, w, h;
struct gui_command_buffer_stack *s = &panel->queue->stack;
x = panel->x; y = panel->y; w = panel->w; h = panel->h;
inpanel = GUI_INBOX(in->mouse_prev.x, in->mouse_prev.y, x, y, w, h);
if (in->mouse_down && in->mouse_clicked && inpanel && &panel->buffer != s->end) {
const struct gui_command_buffer *iter = panel->buffer.next;
while (iter) {
/* try to find a panel with higher priorty in the same position */
const struct gui_panel *cur;
cur = GUI_CONTAINER_OF_CONST(iter, struct gui_panel, buffer);
if (GUI_INBOX(in->mouse_prev.x,in->mouse_prev.y,cur->x,cur->y,cur->w,cur->h) &&
!(cur->flags & GUI_PANEL_MINIMIZED) && !(cur->flags & GUI_PANEL_HIDDEN)) break;
iter = iter->next;
}
/* current panel is active panel in that position so transfer to top
* at the highest priority in stack */
if (!iter) {
gui_command_queue_remove(panel->queue, &panel->buffer);
gui_command_queue_insert_back(panel->queue, &panel->buffer);
}
}
if (s->end != &panel->buffer) {
layout->input = 0;
in = 0;
}
}
}
/* move panel position if requested */
layout->header.h = c->font.height + 4 * item_padding.y;
layout->header.h += panel_padding.y;
if (panel->flags & GUI_PANEL_MOVEABLE) {
gui_bool incursor;
const gui_float move_x = panel->x;
const gui_float move_y = panel->y;
const gui_float move_w = panel->w;
const gui_float move_h = layout->header.h;
incursor = in && GUI_INBOX(in->mouse_prev.x, in->mouse_prev.y,
move_x, move_y, move_w, move_h);
if (in && in->mouse_down && incursor) {
panel->x = MAX(0, panel->x + in->mouse_delta.x);
panel->y = MAX(0, panel->y + in->mouse_delta.y);
}
}
/* scale panel size if requested */
if (panel->flags & GUI_PANEL_SCALEABLE) {
gui_bool incursor;
gui_float scaler_w = MAX(0, scaler_size.x - item_padding.x);
gui_float scaler_h = MAX(0, scaler_size.y - item_padding.y);
gui_float scaler_x = (panel->x + panel->w) - (item_padding.x + scaler_w);
gui_float scaler_y = panel->y + panel->h - scaler_size.y;
gui_float prev_x = (in) ? in->mouse_prev.x : -1;
gui_float prev_y = (in) ? in->mouse_prev.y : -1;
incursor = in && GUI_INBOX(prev_x,prev_y,scaler_x,scaler_y,scaler_w,scaler_h);
if (in && in->mouse_down && incursor) {
panel->w = MAX(panel_size.x, panel->w + in->mouse_delta.x);
panel->h = MAX(panel_size.y, panel->h + in->mouse_delta.y);
}
}
/* setup panel layout */
layout->input = in;
layout->x = panel->x;
layout->y = panel->y;
layout->w = panel->w;
layout->h = panel->h;
layout->at_x = panel->x;
layout->at_y = panel->y;
layout->width = panel->w;
layout->height = panel->h;
layout->config = panel->config;
layout->buffer = &panel->buffer;
layout->row.index = 0;
layout->row.columns = 0;
layout->row.height = 0;
layout->row.ratio = 0;
layout->row.item_width = 0;
layout->offset = panel->offset;
layout->header.h = 1;
layout->row.height = layout->header.h + 2 * item_spacing.y;
out = &panel->buffer;
/* panel activation by clicks inside of the panel */
if (!(panel->flags & GUI_PANEL_TAB)) {
gui_float clicked_x = (in) ? in->mouse_clicked_pos.x : -1;
gui_float clicked_y = (in) ? in->mouse_clicked_pos.y : -1;
if (in && in->mouse_down) {
if (GUI_INBOX(clicked_x, clicked_y, panel->x, panel->y, panel->w, panel->h))
panel->flags |= GUI_PANEL_ACTIVE;
else panel->flags &= (gui_flag)~GUI_PANEL_ACTIVE;
}
}
layout->flags = panel->flags;
layout->valid = !(panel->flags & GUI_PANEL_HIDDEN) && !(panel->flags & GUI_PANEL_MINIMIZED);
/* calculate the panel footer bounds */
layout->footer_h = scaler_size.y + item_padding.y;
if (!(layout->flags & GUI_PANEL_MINIMIZED)) {
gui_float footer_x, footer_y, footer_w;
footer_x = panel->x;
footer_w = panel->w;
footer_y = panel->y + panel->h - layout->footer_h;
gui_command_buffer_push_rect(out, footer_x, footer_y, footer_w, layout->footer_h,
0, c->colors[GUI_COLOR_PANEL]);
}
{
/* draw panel background */
const struct gui_color *color = &c->colors[GUI_COLOR_PANEL];
layout->width = panel->w - scrollbar_size;
layout->height = panel->h - (layout->header.h + 2 * item_spacing.y);
if (layout->flags & GUI_PANEL_SCALEABLE) layout->height -= layout->footer_h;
if (layout->valid)
gui_command_buffer_push_rect(out, layout->x, layout->y,
layout->w, layout->h, 0, *color);
}
/* draw top border line */
if (layout->flags & GUI_PANEL_BORDER) {
gui_command_buffer_push_line(out, layout->x, layout->y,
layout->x + layout->w, layout->y, c->colors[GUI_COLOR_BORDER]);
}
/* calculate and set the panel clipping rectangle*/
layout->clip.x = panel->x;
layout->clip.y = panel->y;
layout->clip.w = panel->w;
layout->clip.h = panel->h - (layout->footer_h + layout->header.h);
layout->clip.h -= (panel_padding.y + item_padding.y);
gui_command_buffer_push_scissor(out, layout->clip.x, layout->clip.y,
layout->clip.w, layout->clip.h);
}
void
gui_panel_begin_tiled(struct gui_panel_layout *tile, struct gui_panel *panel,
struct gui_layout *layout, enum gui_layout_slot_index slot, gui_size index,
const struct gui_input *in)
{
struct gui_rect bounds;
struct gui_layout_slot *s;
const struct gui_config *config;
struct gui_vec2 mpos = in->mouse_prev;
struct gui_rect scaler;
/* debug build argument check */
GUI_ASSERT(panel);
GUI_ASSERT(tile);
GUI_ASSERT(layout);
/* release build argument check */
if (!layout || !panel || !tile) return;
if (slot >= GUI_SLOT_MAX) return;
if (index >= layout->slots[slot].capacity) return;
/* make sure the correct flags are set */
panel->flags &= (gui_flags)~GUI_PANEL_MOVEABLE;
panel->flags &= (gui_flags)~GUI_PANEL_SCALEABLE;
/* calculate the bounds of the slot */
s = &layout->slots[slot];
bounds.x = layout->bounds.x + s->offset.x * (gui_float)layout->bounds.w;
bounds.y = layout->bounds.y + s->offset.y * (gui_float)layout->bounds.h;
bounds.w = s->ratio.x * (gui_float)layout->bounds.w;
bounds.h = s->ratio.y * (gui_float)layout->bounds.h;
config = panel->config;
{
/* user slot scaling */
switch (slot) {
case GUI_SLOT_TOP:
/* calculate scaler bounds */
scaler.x = bounds.x;
scaler.y = (bounds.y + bounds.h) - config->scaler_width;
scaler.w = bounds.w;
scaler.h = config->scaler_width;
/* update top slot bounds by user input */
if (in && s->state!=GUI_LOCKED && !layout->active &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h) &&
in->mouse_down)
{
/* update bounds to the update size */
gui_float py;
bounds.h += in->mouse_delta.y;
bounds.h = MAX(config->properties[GUI_PROPERTY_SIZE].y, bounds.h);
scaler.y = (bounds.y + bounds.h) - config->scaler_width;
/* calculate the updated ratios for every influenced neighbour slot */
py = 1.0f- ((bounds.h / (gui_float)layout->bounds.h) +
layout->slots[GUI_SLOT_BOTTOM].ratio.y);
layout->slots[GUI_SLOT_TOP].ratio.y = bounds.h / (gui_float)layout->bounds.h;
layout->slots[GUI_SLOT_LEFT].ratio.y = py;
layout->slots[GUI_SLOT_CENTER].ratio.y = py;
layout->slots[GUI_SLOT_RIGHT].ratio.y = py;
/* calculate the updated offset for every influenced neighbour slot */
layout->slots[GUI_SLOT_LEFT].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
layout->slots[GUI_SLOT_CENTER].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
layout->slots[GUI_SLOT_RIGHT].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
}
bounds.h -= config->scaler_width;
break;
case GUI_SLOT_BOTTOM:
/* calculate scaler bounds */
scaler.x = bounds.x;
scaler.y = bounds.y;
scaler.w = bounds.w;
scaler.h = config->scaler_width;
/* update bottom slot bounds by user input */
if (in && s->state != GUI_LOCKED && layout->active &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h) &&
in->mouse_down)
{
/* update bounds to the update size */
gui_float py;
bounds.y += in->mouse_delta.y;
bounds.h += -in->mouse_delta.y;
scaler.y = bounds.y;
/* calculate the updated ratios/offset for every influenced neighbour slot */
py = 1.0f - ((bounds.h / (gui_float)layout->bounds.h) +
layout->slots[GUI_SLOT_TOP].ratio.y);
layout->slots[GUI_SLOT_BOTTOM].ratio.y = bounds.h / (gui_float)layout->bounds.h;
layout->slots[GUI_SLOT_LEFT].ratio.y = py;
layout->slots[GUI_SLOT_CENTER].ratio.y = py;
layout->slots[GUI_SLOT_RIGHT].ratio.y = py;
layout->slots[GUI_SLOT_BOTTOM].offset.y = bounds.y/(gui_float)layout->bounds.h;
}
bounds.y += config->scaler_width;
bounds.h -= config->scaler_width;
break;
case GUI_SLOT_LEFT:
/* calculate scaler bounds */
scaler.x = bounds.x + bounds.w - config->scaler_width;
scaler.y = bounds.y;
scaler.w = config->scaler_width;
scaler.h = bounds.h;
/* update left slot bounds by user input */
if (in && s->state != GUI_LOCKED && in->mouse_down && layout->active &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h))
{
/* update left slot bounds by user input */
gui_float cx, rx;
bounds.w += in->mouse_delta.x;
bounds.w = MAX(config->properties[GUI_PROPERTY_SIZE].x, bounds.w);
scaler.x = bounds.x + bounds.w - config->scaler_width;
/* calculate the updated center ratio and offset */
cx = 1.0f - ((bounds.w / (gui_float)layout->bounds.w) +
layout->slots[GUI_SLOT_RIGHT].ratio.x);
layout->slots[GUI_SLOT_LEFT].ratio.x = bounds.w / (gui_float)layout->bounds.w;
layout->slots[GUI_SLOT_CENTER].offset.x = layout->slots[GUI_SLOT_LEFT].ratio.x;
layout->slots[GUI_SLOT_CENTER].ratio.x = cx;
/* calculate the updated right ratio and offset */
rx = 1.0f - ((bounds.w / (gui_float)layout->bounds.w) +
layout->slots[GUI_SLOT_CENTER].ratio.x);
layout->slots[GUI_SLOT_RIGHT].ratio.x = rx;
layout->slots[GUI_SLOT_RIGHT].offset.x =
layout->slots[GUI_SLOT_CENTER].offset.x +
layout->slots[GUI_SLOT_CENTER].ratio.x;
}
bounds.w -= config->scaler_width;
break;
case GUI_SLOT_RIGHT:
/* calculate scaler bounds */
scaler.x = bounds.x;
scaler.y = bounds.y;
scaler.w = config->scaler_width;
scaler.h = bounds.h;
/* update right slot bounds by user input */
if (in && layout->slots[GUI_SLOT_LEFT].state != GUI_LOCKED && in->mouse_down &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h) &&
layout->active)
{
/* update left slot bounds by user input */
gui_float cx, lx;
bounds.w -= in->mouse_delta.x;
bounds.x += in->mouse_delta.x;
bounds.w = MAX(config->properties[GUI_PROPERTY_SIZE].x, bounds.w);
scaler.x = bounds.x;
/* calculate the updated center ratio and offset */
cx = 1.0f - ((bounds.w / (gui_float)layout->bounds.w) +
layout->slots[GUI_SLOT_LEFT].ratio.x);
layout->slots[GUI_SLOT_RIGHT].ratio.x = bounds.w / (gui_float)layout->bounds.w;
layout->slots[GUI_SLOT_CENTER].ratio.x = cx;
/* calculate the updated left ratio and offset */
lx = 1.0f - ((bounds.w / (gui_float)layout->bounds.w) +
layout->slots[GUI_SLOT_CENTER].ratio.x);
layout->slots[GUI_SLOT_LEFT].ratio.x = lx;
layout->slots[GUI_SLOT_RIGHT].offset.x =
layout->slots[GUI_SLOT_CENTER].offset.x +
layout->slots[GUI_SLOT_CENTER].ratio.x;
}
bounds.x += config->scaler_width;
bounds.w -= config->scaler_width;
break;
case GUI_SLOT_CENTER:
case GUI_SLOT_MAX:
default: break;
}
}
/* calculate the bounds of the panel */
if (s->format == GUI_LAYOUT_HORIZONTAL) {
panel->h = bounds.h;
panel->y = bounds.y;
panel->w = bounds.w / (gui_float)s->capacity;
panel->x = bounds.x + (gui_float)index * panel->w;
} else {
panel->x = bounds.x;
panel->w = bounds.w;
panel->h = bounds.h / (gui_float)s->capacity;
panel->y = bounds.y + (gui_float)index * panel->h;
}
{
/* setup panel and make sure tiled panels are always in the background */
struct gui_command_queue *queue = panel->queue;
struct gui_command_buffer *out = &panel->buffer;
gui_command_queue_start(panel->queue, &panel->buffer);
if (slot != GUI_SLOT_CENTER && !index) {
/* draw the scaler of the slot */
gui_command_buffer_push_rect(out, scaler.x, scaler.y, scaler.w, scaler.h,
0, config->colors[GUI_COLOR_LAYOUT_SCALER]);
}
panel->queue = 0;
gui_panel_begin(tile, panel, layout->active ? in : 0);
panel->queue = queue;
gui_command_queue_remove(panel->queue, &panel->buffer);
gui_command_queue_insert_front(panel->queue, &panel->buffer);
}
}
void
gui_panel_end(struct gui_panel_layout *layout, struct gui_panel *panel)
{
const struct gui_config *config;
struct gui_command_buffer *out;
gui_float scrollbar_size;
struct gui_vec2 item_padding;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
struct gui_vec2 scaler_size;
GUI_ASSERT(layout);
GUI_ASSERT(panel);
if (!panel || !layout) return;
layout->at_y += layout->row.height;
config = layout->config;
out = layout->buffer;
if (!(layout->flags & GUI_PANEL_TAB)) {
struct gui_rect clip;
clip.x = MAX(0, (layout->x - 1));
clip.y = MAX(0, (layout->y - 1));
clip.w = layout->w+1;
clip.h = layout->h+1;
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w,clip.h);
}
/* cache configuration data */
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
scrollbar_size = gui_config_property(config, GUI_PROPERTY_SCROLLBAR_SIZE).x;
scaler_size = gui_config_property(config, GUI_PROPERTY_SCALER_SIZE);
/* vertical scrollbar */
if (layout->valid) {
struct gui_scrollbar scroll;
gui_float scroll_x, scroll_y;
gui_float scroll_w, scroll_h;
gui_float scroll_target, scroll_offset, scroll_step;
/* calculate scollbar bounds */
scroll_x = layout->x + layout->width;
scroll_y = (layout->flags & GUI_PANEL_BORDER) ? layout->y + 1 : layout->y;
scroll_y += layout->header.h + layout->menu.h;
scroll_w = scrollbar_size;
scroll_h = layout->height;
if (layout->flags & GUI_PANEL_BORDER) scroll_h -= 1;
/* execute scrollbar widget */
scroll_offset = layout->offset.y;
scroll_step = layout->height * 0.10f;
scroll.rounding = config->rounding[GUI_ROUNDING_SCROLLBAR];
scroll.background = config->colors[GUI_COLOR_SCROLLBAR];
scroll.foreground = config->colors[GUI_COLOR_SCROLLBAR_CURSOR];
scroll.border = config->colors[GUI_COLOR_SCROLLBAR_BORDER];
scroll_target = (layout->at_y-layout->y)-(layout->header.h+2*item_spacing.y);
scroll.has_scrolling = (layout->flags & GUI_PANEL_ACTIVE);
panel->offset.y = gui_scrollbar_vertical(out, scroll_x, scroll_y,
scroll_w, scroll_h, scroll_offset, scroll_target,
scroll_step, &scroll, layout->input);
};
/* horizontal scrollbar */
if (layout->valid) {
struct gui_scrollbar scroll;
gui_float scroll_x, scroll_y;
gui_float scroll_w, scroll_h;
gui_float scroll_target, scroll_offset, scroll_step;
/* calculate scollbar bounds */
scroll_x = layout->x + panel_padding.x;
if (layout->flags & GUI_PANEL_TAB) {
scroll_h = scrollbar_size;
scroll_y = (layout->flags & GUI_PANEL_BORDER) ? layout->y + 1 : layout->y;
scroll_y += layout->header.h + layout->menu.h + layout->height;
scroll_w = layout->width - scrollbar_size;
} else {
scroll_h = MIN(scrollbar_size, layout->footer_h);
scroll_y = panel->y + panel->h - MAX(layout->footer_h, scrollbar_size);
scroll_w = layout->width - 2 * panel_padding.x;
}
/* execute scrollbar widget */
scroll_offset = layout->offset.x;
scroll_step = layout->max_x * 0.10f;
scroll.rounding = config->rounding[GUI_ROUNDING_SCROLLBAR];
scroll.background = config->colors[GUI_COLOR_SCROLLBAR];
scroll.foreground = config->colors[GUI_COLOR_SCROLLBAR_CURSOR];
scroll.border = config->colors[GUI_COLOR_SCROLLBAR_BORDER];
scroll_target = (layout->max_x - layout->at_x) - 2 * panel_padding.x;
scroll.has_scrolling = gui_false;
panel->offset.x = gui_scrollbar_horizontal(out, scroll_x, scroll_y,
scroll_w, scroll_h, scroll_offset, scroll_target,
scroll_step, &scroll, layout->input);
} else layout->height = layout->at_y - layout->y;
/* draw the panel scaler into the right corner of the panel footer */
if ((layout->flags & GUI_PANEL_SCALEABLE) && layout->valid) {
struct gui_color col = config->colors[GUI_COLOR_SCALER];
gui_float scaler_w = MAX(0, scaler_size.x - item_padding.x);
gui_float scaler_h = MAX(0, scaler_size.y - item_padding.y);
gui_float scaler_x = (layout->x + layout->w) - (item_padding.x + scaler_w);
gui_float scaler_y = layout->y + layout->h - scaler_size.y;
gui_command_buffer_push_triangle(out, scaler_x + scaler_w, scaler_y,
scaler_x + scaler_w, scaler_y + scaler_h, scaler_x, scaler_y + scaler_h, col);
}
if (layout->flags & GUI_PANEL_BORDER) {
/* draw the border around the complete panel */
const gui_float width = layout->width + scrollbar_size;
const gui_float padding_y = (!layout->valid) ?
panel->y + layout->header.h: layout->y + layout->h;
if (panel->flags & GUI_PANEL_BORDER_HEADER)
gui_command_buffer_push_line(out, panel->x, panel->y + layout->header.h,
panel->x + panel->w, panel->y + layout->header.h,
config->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, panel->x, padding_y, panel->x + width,
padding_y, config->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, panel->x, panel->y, panel->x,
padding_y, config->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, panel->x + width, panel->y, panel->x + width,
padding_y, config->colors[GUI_COLOR_BORDER]);
}
gui_command_buffer_push_scissor(out, 0, 0, gui_null_rect.w, gui_null_rect.h);
if (!(panel->flags & GUI_PANEL_TAB)) {
/* panel is hidden so clear command buffer */
if (layout->flags & GUI_PANEL_HIDDEN)
gui_command_buffer_reset(&panel->buffer);
/* panel is visible and not tab */
else gui_command_queue_finish(panel->queue, &panel->buffer);
}
panel->flags = layout->flags;
}
/*
* -------------------------------------------------------------
*
* Header
*
* --------------------------------------------------------------
*/
void
gui_panel_header_begin(struct gui_panel_layout *layout)
{
const struct gui_config *c;
struct gui_vec2 item_padding;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
struct gui_command_buffer *out;
GUI_ASSERT(layout);
if (!layout) return;
if (layout->flags & GUI_PANEL_HIDDEN)
return;
c = layout->config;
out = layout->buffer;
/* cache some configuration data */
panel_padding = gui_config_property(c, GUI_PROPERTY_PADDING);
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
/* update the header height and first row height */
layout->header.h = c->font.height + 4 * item_padding.y;
layout->header.h += panel_padding.y;
layout->row.height = layout->header.h + 2 * item_spacing.y;
/* setup header bounds and growable icon space */
layout->header.x = layout->x + panel_padding.x;
layout->header.y = layout->y + panel_padding.y;
layout->header.w = MAX(layout->w, 2 * panel_padding.x);
layout->header.w -= 2 * panel_padding.x;
layout->header.front = layout->header.x;
layout->header.back = layout->header.x + layout->header.w;
/* setup and draw panel layout footer and header background */
{
const struct gui_color *color = &c->colors[GUI_COLOR_PANEL];
layout->height = layout->h - (layout->header.h + 2 * item_spacing.y);
layout->height -= layout->footer_h;
if (layout->valid)
gui_command_buffer_push_rect(out, layout->x, layout->y + layout->header.h,
layout->w, layout->h - layout->header.h, 0, *color);
}
gui_command_buffer_push_rect(out, layout->x, layout->y+1, layout->w,
layout->header.h-1, 0, c->colors[GUI_COLOR_HEADER]);
}
static gui_bool
gui_panel_header_icon(struct gui_panel_layout *layout,
enum gui_panel_header_symbol symbol, struct gui_image *img,
enum gui_panel_header_align align)
{
/* calculate the position of the close icon position and draw it */
gui_float sym_x = 0, sym_y = 0;
gui_float sym_w = 0, sym_h = 0, sym_bw = 0;
gui_bool ret = gui_false;
const struct gui_config *c;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->buffer);
GUI_ASSERT(layout->config);
if (!layout || layout->flags & GUI_PANEL_HIDDEN)
return gui_false;
/* cache configuration data */
c = layout->config;
out = layout->buffer;
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
sym_x = layout->header.front;
sym_y = layout->header.y;
switch (symbol) {
case GUI_SYMBOL_MINUS:
case GUI_SYMBOL_PLUS:
case GUI_SYMBOL_UNDERSCORE:
case GUI_SYMBOL_X: {
/* single character text icon */
const gui_char *X = (symbol == GUI_SYMBOL_X) ? "x":
(symbol == GUI_SYMBOL_UNDERSCORE) ? "_":
(symbol == GUI_SYMBOL_PLUS) ? "+": "-";
const gui_size t = c->font.width(c->font.userdata, X, 1);
const gui_float text_width = (gui_float)t;
/* calculate bounds of the icon */
sym_bw = text_width;
sym_w = (gui_float)text_width + 2 * item_padding.x;
sym_h = c->font.height + 2 * item_padding.y;
if (align == GUI_HEADER_RIGHT)
sym_x = layout->header.back - sym_w;
/* draw icon */
gui_command_buffer_push_text(out, sym_x, sym_y, sym_w, sym_h,
X, 1, &c->font, c->colors[GUI_COLOR_HEADER],
c->colors[GUI_COLOR_TEXT]);
} break;
case GUI_SYMBOL_CIRCLE_FILLED:
case GUI_SYMBOL_CIRCLE:
case GUI_SYMBOL_RECT_FILLED:
case GUI_SYMBOL_RECT: {
/* simple empty/filled shapes */
sym_bw = sym_w = c->font.height;
sym_h = c->font.height;
sym_y = sym_y + c->font.height/2;
if (align == GUI_HEADER_RIGHT)
sym_x = layout->header.back - (c->font.height + 2 * item_padding.x);
if (symbol == GUI_SYMBOL_RECT || symbol == GUI_SYMBOL_RECT_FILLED) {
/* rectangle shape */
gui_command_buffer_push_rect(out, sym_x, sym_y, sym_w, sym_h,
0, c->colors[GUI_COLOR_TEXT]);
if (symbol == GUI_SYMBOL_RECT_FILLED)
gui_command_buffer_push_rect(out, sym_x+1, sym_y+1, sym_w-2, sym_h-2,
0, c->colors[GUI_COLOR_HEADER]);
} else {
/* circle shape */
gui_command_buffer_push_circle(out, sym_x, sym_y, sym_w, sym_h,
c->colors[GUI_COLOR_TEXT]);
if (symbol == GUI_SYMBOL_CIRCLE_FILLED)
gui_command_buffer_push_circle(out, sym_x+1, sym_y+1, sym_w-2, sym_h-2,
c->colors[GUI_COLOR_HEADER]);
}
/* calculate the space the icon occupied */
sym_w = c->font.height + 2 * item_padding.x;
} break;
case GUI_SYMBOL_TRIANGLE_UP:
case GUI_SYMBOL_TRIANGLE_DOWN:
case GUI_SYMBOL_TRIANGLE_LEFT:
case GUI_SYMBOL_TRIANGLE_RIGHT: {
/* triangle icon with direction */
enum gui_heading heading;
struct gui_vec2 points[3];
heading = (symbol == GUI_SYMBOL_TRIANGLE_RIGHT) ? GUI_RIGHT :
(symbol == GUI_SYMBOL_TRIANGLE_LEFT) ? GUI_LEFT:
(symbol == GUI_SYMBOL_TRIANGLE_UP) ? GUI_UP: GUI_DOWN;
/* calculate bounds of the icon */
sym_bw = sym_w = c->font.height;
sym_h = c->font.height;
sym_y = sym_y + c->font.height/2;
if (align == GUI_HEADER_RIGHT)
sym_x = layout->header.back - (c->font.height + 2 * item_padding.x);
/* calculate the triangle point positions and draw triangle */
gui_triangle_from_direction(points, sym_x, sym_y, sym_w, sym_h, 0, 0, heading);
gui_command_buffer_push_triangle(layout->buffer, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, c->colors[GUI_COLOR_TEXT]);
/* calculate the space the icon occupied */
sym_w = c->font.height + 2 * item_padding.x;
} break;
case GUI_SYMBOL_IMAGE: {
/* image icon */
sym_bw = sym_w = c->font.height;
sym_h = c->font.height;
sym_y = sym_y + c->font.height/2;
if (align == GUI_HEADER_RIGHT)
sym_x = layout->header.back - (c->font.height + 2 * item_padding.x);
/* draw image and calculate the occuppied icon space */
gui_command_buffer_push_image(out, sym_x, sym_y, sym_w, sym_h, img);
sym_w = c->font.height + 2 * item_padding.x;
} break;
case GUI_SYMBOL_MAX:
default: return ret;
}
/* check if the icon has been pressed */
if (layout->input) {
gui_float clicked_x = layout->input->mouse_clicked_pos.x;
gui_float clicked_y = layout->input->mouse_clicked_pos.y;
gui_float mouse_x = layout->input->mouse_pos.x;
gui_float mouse_y = layout->input->mouse_pos.y;
if (GUI_INBOX(mouse_x, mouse_y, sym_x, sym_y, sym_bw, sym_h)) {
if (GUI_INBOX(clicked_x, clicked_y, sym_x, sym_y, sym_bw, sym_h))
ret = (layout->input->mouse_down && layout->input->mouse_clicked);
}
}
/* update the header space */
if (align == GUI_HEADER_RIGHT)
layout->header.back -= (sym_w + item_padding.x);
else layout->header.front += sym_w + item_padding.x;
return ret;
}
gui_bool
gui_panel_header_button(struct gui_panel_layout *layout,
enum gui_panel_header_symbol symbol, enum gui_panel_header_align align)
{return gui_panel_header_icon(layout, symbol, 0, align);}
gui_bool
gui_panel_header_button_icon(struct gui_panel_layout *layout, struct gui_image img,
enum gui_panel_header_align align)
{return gui_panel_header_icon(layout, GUI_SYMBOL_IMAGE, &img, align);}
gui_bool
gui_panel_header_toggle(struct gui_panel_layout *layout,
enum gui_panel_header_symbol inactive, enum gui_panel_header_symbol active,
enum gui_panel_header_align align, gui_bool state)
{
gui_bool ret = gui_panel_header_button(layout, (state) ? active : inactive, align);
if (ret) return !state;
return state;
}
gui_bool
gui_panel_header_flag(struct gui_panel_layout *layout, enum gui_panel_header_symbol inactive,
enum gui_panel_header_symbol active, enum gui_panel_header_align align,
enum gui_panel_flags flag)
{
gui_flags flags = layout->flags;
gui_bool state = (flags & flag) ? gui_true : gui_false;
gui_bool ret = gui_panel_header_toggle(layout, inactive, active, align, state);
if (ret != ((flags & flag) ? gui_true : gui_false)) {
/* the state of the toggle icon has been changed */
if (!ret) layout->flags &= ~flag;
else layout->flags |= flag;
/* update the state of the panel since the flag have changed */
layout->valid = !(layout->flags & GUI_PANEL_HIDDEN) &&
!(layout->flags & GUI_PANEL_MINIMIZED);
return gui_true;
}
return gui_false;
}
void
gui_panel_header_title(struct gui_panel_layout *layout, const char *title,
enum gui_panel_header_align align)
{
gui_float label_x, label_y, label_w, label_h;
const struct gui_config *c;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
gui_size text_len;
gui_size t;
/* make sure correct values and layout state */
GUI_ASSERT(layout);
if (!layout || !title) return;
if (layout->flags & GUI_PANEL_HIDDEN)
return;
/* cache configuration and title length */
c = layout->config;
out = layout->buffer;
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
text_len = gui_strsiz(title);
/* calculate and allocate space from the header */
t = c->font.width(c->font.userdata, title, text_len);
if (align == GUI_HEADER_RIGHT) {
layout->header.back = layout->header.back - (3 * item_padding.x + (gui_float)t);
label_x = layout->header.back;
} else {
label_x = layout->header.front;
layout->header.front += 3 * item_padding.x + (gui_float)t;
}
/* calculate label bounds and draw text */
label_y = layout->header.y;
label_h = c->font.height + 2 * item_padding.y;
if (align == GUI_HEADER_LEFT)
label_w = MAX((gui_float)t + 2 * item_padding.x, 3 * item_padding.x);
else label_w = MAX((gui_float)t + 2 * item_padding.x, 3 * item_padding.x);
label_w -= (3 * item_padding.x);
gui_command_buffer_push_text(out, label_x, label_y, label_w, label_h,
(const gui_char*)title, text_len, &c->font, c->colors[GUI_COLOR_HEADER],
c->colors[GUI_COLOR_TEXT]);
}
void
gui_panel_header_end(struct gui_panel_layout *layout)
{
const struct gui_config *c;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
struct gui_vec2 panel_padding;
GUI_ASSERT(layout);
if (!layout) return;
if (layout->flags & GUI_PANEL_HIDDEN)
return;
/* cache configuration data */
c = layout->config;
out = layout->buffer;
panel_padding = gui_config_property(c, GUI_PROPERTY_PADDING);
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
{
/* draw scrollbar panel footer */
const struct gui_color *color = &c->colors[GUI_COLOR_PANEL];
if (layout->valid)
gui_command_buffer_push_rect(out, layout->x, layout->y + layout->header.h,
layout->w, layout->h - layout->header.h, 0, *color);
}
/* draw panel header border */
if (layout->flags & GUI_PANEL_BORDER) {
gui_float scrollbar_width = gui_config_property(c, GUI_PROPERTY_SCROLLBAR_SIZE).x;
const gui_float width = layout->width + scrollbar_width;
/* draw the header border lines */
gui_command_buffer_push_line(out, layout->x, layout->y, layout->x,
layout->y + layout->header.h, c->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, layout->x + width, layout->y, layout->x + width,
layout->y + layout->header.h, c->colors[GUI_COLOR_BORDER]);
if (layout->flags & GUI_PANEL_BORDER_HEADER)
gui_command_buffer_push_line(out, layout->x, layout->y + layout->header.h,
layout->x + layout->w, layout->y + layout->header.h,
c->colors[GUI_COLOR_BORDER]);
}
/* update the panel clipping rect to include the header */
layout->clip.x = layout->x;
layout->clip.w = layout->w;
layout->clip.y = layout->y + layout->header.h;
layout->clip.h = layout->h - (layout->footer_h + layout->header.h);
layout->clip.h -= (panel_padding.y + item_padding.y);
gui_command_buffer_push_scissor(out, layout->clip.x, layout->clip.y,
layout->clip.w, layout->clip.h);
}
gui_flags
gui_panel_header(struct gui_panel_layout *layout, const char *title,
gui_flags flags, gui_flags notify, enum gui_panel_header_align align)
{
gui_flags ret = 0;
gui_flags old = layout->flags;
GUI_ASSERT(layout);
if (!layout || layout->flags & GUI_PANEL_HIDDEN)
return gui_false;
/* basic standart header with fixed icon/title sequence */
gui_panel_header_begin(layout);
{
if (flags & GUI_CLOSEABLE)
gui_panel_header_flag(layout, GUI_SYMBOL_X, GUI_SYMBOL_X,
align, GUI_PANEL_HIDDEN);
if (flags & GUI_MINIMIZABLE)
gui_panel_header_flag(layout, GUI_SYMBOL_MINUS, GUI_SYMBOL_PLUS,
align, GUI_PANEL_MINIMIZED);
if (flags & GUI_SCALEABLE)
gui_panel_header_flag(layout, GUI_SYMBOL_RECT, GUI_SYMBOL_RECT_FILLED,
align, GUI_PANEL_SCALEABLE);
if (flags & GUI_MOVEABLE)
gui_panel_header_flag(layout, GUI_SYMBOL_CIRCLE,
GUI_SYMBOL_CIRCLE_FILLED, align, GUI_PANEL_MOVEABLE);
if (title) gui_panel_header_title(layout, title, GUI_HEADER_LEFT);
}
gui_panel_header_end(layout);
/* notifcation if one if the icon buttons has been pressed */
if ((notify & GUI_CLOSEABLE) && ((old & GUI_CLOSEABLE) ^ (layout->flags & GUI_CLOSEABLE)))
ret |= GUI_CLOSEABLE;
if ((notify & GUI_MINIMIZABLE) && ((old & GUI_MINIMIZABLE)^(layout->flags&GUI_MINIMIZABLE)))
ret |= GUI_MINIMIZABLE;
if ((notify & GUI_SCALEABLE) && ((old & GUI_SCALEABLE) ^ (layout->flags & GUI_SCALEABLE)))
ret |= GUI_SCALEABLE;
if ((notify & GUI_MOVEABLE) && ((old & GUI_MOVEABLE) ^ (layout->flags & GUI_MOVEABLE)))
ret |= GUI_MOVEABLE;
return ret;
}
void
gui_panel_menu_begin(struct gui_panel_layout *layout)
{
GUI_ASSERT(layout);
if (!layout || layout->flags & GUI_PANEL_HIDDEN || layout->flags & GUI_PANEL_MINIMIZED)
return;
layout->menu.x = layout->at_x;
layout->menu.y = layout->y + layout->header.h;
layout->menu.w = layout->width;
layout->menu.offset = layout->offset;
layout->offset.x = 0;
layout->offset.y = 0;
}
void
gui_panel_menu_end(struct gui_panel_layout *layout)
{
const struct gui_config *c;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
struct gui_vec2 panel_padding;
GUI_ASSERT(layout);
if (!layout || layout->flags & GUI_PANEL_HIDDEN || layout->flags & GUI_PANEL_MINIMIZED)
return;
c = layout->config;
out = layout->buffer;
panel_padding = gui_config_property(c, GUI_PROPERTY_PADDING);
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
layout->menu.h = (layout->at_y + layout->row.height-1) - layout->menu.y;
layout->clip.y = layout->y + layout->header.h + layout->menu.h;
layout->height -= layout->menu.h;
layout->offset = layout->menu.offset;
layout->clip.h = layout->h - (layout->footer_h + layout->header.h + layout->menu.h);
layout->clip.h -= (panel_padding.y + item_padding.y);
gui_command_buffer_push_scissor(out, layout->clip.x, layout->clip.y,
layout->clip.w, layout->clip.h);
}
/*
* -------------------------------------------------------------
*
* LAYOUT
*
* --------------------------------------------------------------
*/
static void
gui_panel_layout(struct gui_panel_layout *layout, gui_float height, gui_size cols)
{
const struct gui_config *config;
const struct gui_color *color;
struct gui_command_buffer *out;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
/* prefetch some configuration data */
config = layout->config;
out = layout->buffer;
color = &config->colors[GUI_COLOR_PANEL];
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* draw the current row and set the current row layout */
layout->row.index = 0;
layout->at_y += layout->row.height;
layout->row.columns = cols;
layout->row.height = height + item_spacing.y;
layout->row.item_offset = 0;
gui_command_buffer_push_rect(out, layout->at_x, layout->at_y,
layout->width, height + panel_padding.y, 0, *color);
}
static void
gui_panel_row_layout(struct gui_panel_layout *layout,
enum gui_panel_row_layout_format fmt, gui_float height, gui_size cols,
gui_size width)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
/* draw the current row and set the current row layout */
gui_panel_layout(layout, height, cols);
if (fmt == GUI_DYNAMIC)
layout->row.type = GUI_PANEL_LAYOUT_DYNAMIC_FIXED;
else layout->row.type = GUI_PANEL_LAYOUT_STATIC_FIXED;
layout->row.item_width = (gui_float)width;
layout->row.ratio = 0;
layout->row.item_offset = 0;
layout->row.filled = 0;
}
void
gui_panel_row_dynamic(struct gui_panel_layout *layout, gui_float height, gui_size cols)
{gui_panel_row_layout(layout, GUI_DYNAMIC, height, cols, 0);}
void
gui_panel_row_static(struct gui_panel_layout *layout, gui_float height,
gui_size item_width, gui_size cols)
{gui_panel_row_layout(layout, GUI_STATIC, height, cols, item_width);}
void
gui_panel_row_begin(struct gui_panel_layout *layout,
enum gui_panel_row_layout_format fmt, gui_float row_height, gui_size cols)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
gui_panel_layout(layout, row_height, cols);
if (fmt == GUI_DYNAMIC)
layout->row.type = GUI_PANEL_LAYOUT_DYNAMIC_ROW;
else layout->row.type = GUI_PANEL_LAYOUT_STATIC_ROW;
layout->row.ratio = 0;
layout->row.item_width = 0;
layout->row.item_offset = 0;
layout->row.filled = 0;
layout->row.columns = cols;
}
void
gui_panel_row_push(struct gui_panel_layout *layout, gui_float ratio_or_width)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
if (!layout || !layout->valid) return;
if (layout->row.type == GUI_PANEL_LAYOUT_DYNAMIC_ROW) {
gui_float ratio = ratio_or_width;
if ((ratio + layout->row.filled) > 1.0f) return;
if (ratio > 0.0f)
layout->row.item_width = GUI_SATURATE(ratio);
else layout->row.item_width = 1.0f - layout->row.filled;
} else layout->row.item_width = ratio_or_width;
}
void
gui_panel_row_end(struct gui_panel_layout *layout)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
if (!layout) return;
if (!layout->valid) return;
layout->row.item_width = 0;
layout->row.item_offset = 0;
}
void
gui_panel_row(struct gui_panel_layout *layout, enum gui_panel_row_layout_format fmt,
gui_float height, gui_size cols, const gui_float *ratio)
{
gui_size i;
gui_size n_undef = 0;
gui_float r = 0;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
gui_panel_layout(layout, height, cols);
if (fmt == GUI_DYNAMIC) {
/* calculate width of undefined widget ratios */
layout->row.ratio = ratio;
for (i = 0; i < cols; ++i) {
if (ratio[i] < 0.0f)
n_undef++;
else r += ratio[i];
}
r = GUI_SATURATE(1.0f - r);
layout->row.type = GUI_PANEL_LAYOUT_DYNAMIC;
layout->row.item_width = (r > 0 && n_undef > 0) ? (r / (gui_float)n_undef):0;
} else {
layout->row.ratio = ratio;
layout->row.type = GUI_PANEL_LAYOUT_STATIC;
layout->row.item_width = 0;
layout->row.item_offset = 0;
}
layout->row.item_offset = 0;
layout->row.filled = 0;
}
void
gui_panel_row_space_begin(struct gui_panel_layout *layout,
enum gui_panel_row_layout_format fmt, gui_float height, gui_size widget_count)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
gui_panel_layout(layout, height, widget_count);
if (fmt == GUI_STATIC) {
/* calculate bounds of the free to use panel space */
struct gui_rect clip, space;
space.x = layout->at_x;
space.y = layout->at_y;
space.w = layout->width;
space.h = layout->row.height;
/* setup clipping rect for the free space to prevent overdraw */
gui_unify(&clip, &layout->clip, space.x, space.y, space.x + space.w, space.y + space.h);
gui_command_buffer_push_scissor(layout->buffer, clip.x, clip.y, clip.w, clip.h);
layout->row.type = GUI_PANEL_LAYOUT_STATIC_FREE;
layout->row.clip = layout->clip;
layout->clip = clip;
} else layout->row.type = GUI_PANEL_LAYOUT_DYNAMIC_FREE;
layout->row.ratio = 0;
layout->row.item_width = 0;
layout->row.item_offset = 0;
layout->row.filled = 0;
}
void
gui_panel_row_space_push(struct gui_panel_layout *layout, struct gui_rect rect)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
layout->row.item = rect;
}
void
gui_panel_row_space_end(struct gui_panel_layout *layout)
{
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
if (!layout) return;
if (!layout->valid) return;
layout->row.item_width = 0;
layout->row.item_height = 0;
layout->row.item_offset = 0;
if (layout->row.type == GUI_PANEL_LAYOUT_STATIC_FREE)
gui_command_buffer_push_scissor(layout->buffer, layout->clip.x,
layout->clip.y, layout->clip.w, layout->clip.h);
}
static void
gui_panel_alloc_row(struct gui_panel_layout *layout)
{
const struct gui_config *c = layout->config;
struct gui_vec2 spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
const gui_float row_height = layout->row.height - spacing.y;
gui_panel_layout(layout, row_height, layout->row.columns);
}
static void
gui_panel_alloc_space(struct gui_rect *bounds, struct gui_panel_layout *layout)
{
const struct gui_config *config;
gui_float panel_padding, panel_spacing, panel_space;
gui_float item_offset = 0, item_width = 0, item_spacing = 0;
struct gui_vec2 spacing;
struct gui_vec2 padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(bounds);
if (!layout || !layout->config || !bounds)
return;
/* cache some configuration data */
config = layout->config;
spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* check if the end of the row was hit and begin new row if so */
if (layout->row.index >= layout->row.columns)
gui_panel_alloc_row(layout);
/* calculate the useable panel space */
panel_padding = 2 * padding.x;
panel_spacing = (gui_float)(layout->row.columns - 1) * spacing.x;
panel_space = layout->width - panel_padding - panel_spacing;
/* calculate the width of one item inside the panel row */
switch (layout->row.type) {
case GUI_PANEL_LAYOUT_DYNAMIC_FIXED: {
/* scaling fixed size widgets item width */
item_width = panel_space / (gui_float)layout->row.columns;
item_offset = (gui_float)layout->row.index * item_width;
item_spacing = (gui_float)layout->row.index * spacing.x;
} break;
case GUI_PANEL_LAYOUT_DYNAMIC_ROW: {
/* scaling single ratio widget width */
item_width = layout->row.item_width * panel_space;
item_offset = layout->row.item_offset;
item_spacing = (gui_float)layout->row.index * spacing.x;
layout->row.item_offset += item_width + spacing.x;
layout->row.filled += layout->row.item_width;
layout->row.index = 0;
} break;
case GUI_PANEL_LAYOUT_DYNAMIC_FREE: {
/*panel width depended free widget placing */
bounds->x = layout->at_x + (layout->width * layout->row.item.x);
bounds->x -= layout->offset.x;
bounds->y = layout->at_y + (layout->row.height * layout->row.item.y);
bounds->w = layout->width * layout->row.item.w;
bounds->h = layout->row.height * layout->row.item.h;
return;
} break;
case GUI_PANEL_LAYOUT_DYNAMIC: {
/* scaling arrays of panel width ratios for every widget */
gui_float ratio;
GUI_ASSERT(layout->row.ratio);
ratio = (layout->row.ratio[layout->row.index] < 0) ?
layout->row.item_width : layout->row.ratio[layout->row.index];
item_spacing = (gui_float)layout->row.index * spacing.x;
if (layout->row.index < layout->row.columns-1)
item_width = (ratio * panel_space) - spacing.x;
else item_width = (ratio * panel_space);
item_offset = layout->row.item_offset;
layout->row.item_offset += item_width + spacing.x;
layout->row.filled += ratio;
} break;
case GUI_PANEL_LAYOUT_STATIC_FIXED: {
/* non-scaling fixed widgets item width */
item_width = layout->row.item_width;
item_offset = (gui_float)layout->row.index * item_width;
item_spacing = (gui_float)layout->row.index * spacing.x;
} break;
case GUI_PANEL_LAYOUT_STATIC_ROW:{
/* scaling single ratio widget width */
item_width = layout->row.item_width;
item_offset = layout->row.item_offset;
item_spacing = (gui_float)layout->row.index * spacing.x;
layout->row.item_offset += item_width + spacing.x;
layout->row.index = 0;
} break;
case GUI_PANEL_LAYOUT_STATIC_FREE: {
/* free widget placing */
bounds->x = layout->at_x + padding.x + layout->row.item.x;
bounds->x -= layout->offset.x;
bounds->y = layout->at_y + layout->row.item.y;
bounds->w = layout->row.item.w;
bounds->h = layout->row.item.h;
if ((bounds->x + bounds->w) > layout->max_x)
layout->max_x = bounds->x + bounds->w;
return;
} break;
case GUI_PANEL_LAYOUT_STATIC: {
/* non-scaling array of panel pixel width for every widget */
item_spacing = (gui_float)layout->row.index * spacing.x;
item_width = layout->row.ratio[layout->row.index];
item_offset = layout->row.item_offset;
layout->row.item_offset += item_width + spacing.x;
} break;
default: break;
};
/* set the bounds of the newly allocated widget */
bounds->x = layout->at_x + item_offset + item_spacing + padding.x - layout->offset.x;
bounds->y = layout->at_y - layout->offset.y;
bounds->w = item_width;
bounds->h = layout->row.height - spacing.y;
layout->row.index++;
if ((bounds->x + bounds->w) > layout->max_x)
layout->max_x = bounds->x + bounds->w;
}
gui_bool
gui_panel_layout_push(struct gui_panel_layout *layout,
enum gui_panel_layout_node_type type,
const char *title, enum gui_node_state *state)
{
const struct gui_config *config;
struct gui_command_buffer *out;
struct gui_vec2 item_spacing;
struct gui_vec2 item_padding;
struct gui_vec2 panel_padding;
struct gui_rect header;
struct gui_rect sym;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return gui_false;
if (!layout->valid) return gui_false;
/* cache some data */
out = layout->buffer;
config = layout->config;
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* calculate header bounds and draw background */
gui_panel_layout(layout, config->font.height + 4 * item_padding.y, 1);
gui_panel_alloc_space(&header, layout);
if (type == GUI_LAYOUT_TAB)
gui_command_buffer_push_rect(out, header.x, header.y, header.w, header.h,
0, config->colors[GUI_COLOR_TAB_HEADER]);
{
/* and draw closing/open icon */
enum gui_heading heading;
struct gui_vec2 points[3];
heading = (*state == GUI_MAXIMIZED) ? GUI_DOWN : GUI_RIGHT;
/* calculate the triangle bounds */
sym.w = sym.h = config->font.height;
sym.y = header.y + item_padding.y + config->font.height/2;
sym.x = header.x + panel_padding.x;
/* calculate the triangle vertexes and draw triangle */
gui_triangle_from_direction(points, sym.x, sym.y, sym.w, sym.h, 0, 0, heading);
gui_command_buffer_push_triangle(layout->buffer, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, config->colors[GUI_COLOR_TEXT]);
/* calculate the space the icon occupied */
sym.w = config->font.height + 2 * item_padding.x;
}
{
/* draw node label */
struct gui_color color;
struct gui_rect label;
gui_size text_len;
header.w = MAX(header.w, sym.w + item_spacing.y + panel_padding.x);
label.x = sym.x + sym.w + item_spacing.x;
label.y = sym.y;
label.w = header.w - (sym.w + item_spacing.y + panel_padding.x);
label.h = config->font.height;
text_len = gui_strsiz(title);
color = (type == GUI_LAYOUT_TAB) ? config->colors[GUI_COLOR_TAB_HEADER]:
config->colors[GUI_COLOR_PANEL];
gui_command_buffer_push_text(out, label.x, label.y, label.w, label.h,
(const gui_char*)title, text_len, &config->font,
color, config->colors[GUI_COLOR_TEXT]);
}
/* update node state */
if (layout->input) {
gui_float clicked_x = layout->input->mouse_clicked_pos.x;
gui_float clicked_y = layout->input->mouse_clicked_pos.y;
gui_float mouse_x = layout->input->mouse_pos.x;
gui_float mouse_y = layout->input->mouse_pos.y;
if (GUI_INBOX(mouse_x, mouse_y, sym.x, sym.y, sym.w, sym.h)) {
if (GUI_INBOX(clicked_x, clicked_y, sym.x, sym.y, sym.w, sym.h)) {
if (layout->input->mouse_down && layout->input->mouse_clicked)
*state = (*state == GUI_MAXIMIZED) ? GUI_MINIMIZED : GUI_MAXIMIZED;
}
}
}
if (type == GUI_LAYOUT_TAB) {
/* special node with border around the header */
gui_command_buffer_push_line(out, header.x, header.y,
header.x + header.w, header.y, config->colors[GUI_COLOR_TAB_BORDER]);
gui_command_buffer_push_line(out, header.x, header.y,
header.x, header.y + header.h, config->colors[GUI_COLOR_TAB_BORDER]);
gui_command_buffer_push_line(out, header.x + header.w, header.y,
header.x + header.w, header.y + header.h, config->colors[GUI_COLOR_TAB_BORDER]);
gui_command_buffer_push_line(out, header.x, header.y + header.h,
header.x + header.w, header.y + header.h, config->colors[GUI_COLOR_TAB_BORDER]);
}
if (*state == GUI_MAXIMIZED) {
layout->at_x = header.x;
layout->width = MAX(layout->width, 2 * panel_padding.x);
layout->width -= 2 * panel_padding.x;
return gui_true;
} else return gui_false;
}
void
gui_panel_layout_pop(struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 panel_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
config = layout->config;
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
layout->at_x -= panel_padding.x;
layout->width += 2 * panel_padding.x;
}
/*
* -------------------------------------------------------------
*
* Widgets
*
* --------------------------------------------------------------
*/
void
gui_panel_spacing(struct gui_panel_layout *l, gui_size cols)
{
gui_size i, n;
gui_size index;
struct gui_rect nil;
GUI_ASSERT(l);
GUI_ASSERT(l->config);
GUI_ASSERT(l->buffer);
if (!l) return;
if (!l->valid) return;
index = (l->row.index + cols) % l->row.columns;
n = index - l->row.index;
/* spacing goes over the row boundries */
if (l->row.index + cols > l->row.columns) {
gui_size rows = (l->row.index + cols) / l->row.columns;
for (i = 0; i < rows; ++i)
gui_panel_alloc_row(l);
}
/* non table layout need to allocate space */
if (l->row.type != GUI_PANEL_LAYOUT_DYNAMIC_FIXED &&
l->row.type != GUI_PANEL_LAYOUT_STATIC_FIXED) {
for (i = 0; i < n; ++i)
gui_panel_alloc_space(&nil, l);
}
l->row.index = index;
}
enum gui_widget_state
gui_panel_widget(struct gui_rect *bounds, struct gui_panel_layout *layout)
{
struct gui_rect *c = 0;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return GUI_INVALID;
if (!layout->valid || !layout->config || !layout->buffer) return GUI_INVALID;
/* allocated space for the panel and check if the widget needs to be updated */
gui_panel_alloc_space(bounds, layout);
c = &layout->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds->x, bounds->y, bounds->w, bounds->h))
return GUI_INVALID;
if (!GUI_CONTAINS(bounds->x, bounds->y, bounds->w, bounds->h, c->x, c->y, c->w, c->h))
return GUI_ROM;
return GUI_VALID;
}
void
gui_panel_text_colored(struct gui_panel_layout *layout, const char *str, gui_size len,
enum gui_text_align alignment, struct gui_color color)
{
struct gui_rect bounds;
struct gui_text text;
const struct gui_config *config;
struct gui_vec2 item_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid || !layout->config || !layout->buffer) return;
gui_panel_alloc_space(&bounds, layout);
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
text.padding.x = item_padding.x;
text.padding.y = item_padding.y;
text.foreground = color;
text.background = config->colors[GUI_COLOR_PANEL];
gui_text(layout->buffer,bounds.x,bounds.y,bounds.w,bounds.h, str, len,
&text, alignment, &config->font);
}
void
gui_panel_text(struct gui_panel_layout *l, const char *str, gui_size len,
enum gui_text_align alignment)
{gui_panel_text_colored(l, str, len, alignment,l->config->colors[GUI_COLOR_TEXT]);}
void
gui_panel_label_colored(struct gui_panel_layout *layout, const char *text,
enum gui_text_align align, struct gui_color color)
{gui_panel_text_colored(layout, text, gui_strsiz(text), align, color);}
void
gui_panel_label(struct gui_panel_layout *layout, const char *text,
enum gui_text_align align)
{gui_panel_text(layout, text, gui_strsiz(text), align);}
void
gui_panel_image(struct gui_panel_layout *layout, struct gui_image img)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
struct gui_rect bounds;
GUI_ASSERT(layout);
if (!gui_panel_widget(&bounds, layout))
return;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
bounds.x += item_padding.x;
bounds.y += item_padding.y;
bounds.w -= 2 * item_padding.x;
bounds.h -= 2 * item_padding.y;
gui_command_buffer_push_image(layout->buffer, bounds.x, bounds.y,
bounds.w, bounds.h, &img);
}
static enum gui_widget_state
gui_panel_button(struct gui_button *button, struct gui_rect *bounds,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
enum gui_widget_state state;
state = gui_panel_widget(bounds, layout);
if (!state) return state;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
button->border = 1;
button->rounding = config->rounding[GUI_ROUNDING_BUTTON];
button->padding.x = item_padding.x;
button->padding.y = item_padding.y;
return state;
}
gui_bool
gui_panel_button_text(struct gui_panel_layout *layout, const char *str,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
return gui_button_text(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
str, behavior, &button, i, &config->font);
}
gui_bool
gui_panel_button_color(struct gui_panel_layout *layout,
struct gui_color color, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
button.background = color;
button.foreground = color;
button.highlight = color;
button.highlight_content = color;
button.rounding = layout->config->rounding[GUI_ROUNDING_BUTTON];
return gui_do_button(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
&button, i, behavior);
}
gui_bool
gui_panel_button_triangle(struct gui_panel_layout *layout, enum gui_heading heading,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_triangle(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, heading, behavior, &button, i);
}
gui_bool
gui_panel_button_image(struct gui_panel_layout *layout, struct gui_image image,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_image(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, image, behavior, &button, i);
}
gui_bool
gui_panel_button_toggle(struct gui_panel_layout *layout, const char *str, gui_bool value)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return value;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
if (!value) {
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
} else {
button.background = config->colors[GUI_COLOR_BUTTON_TOGGLE];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
button.highlight = config->colors[GUI_COLOR_BUTTON];
button.highlight_content = config->colors[GUI_COLOR_TEXT];
}
if (gui_button_text(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
str, GUI_BUTTON_DEFAULT, &button, i, &config->font)) value = !value;
return value;
}
gui_bool
gui_panel_button_text_triangle(struct gui_panel_layout *layout, enum gui_heading heading,
const char *text, enum gui_text_align align, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_text_triangle(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, heading, text, align, behavior, &button, &config->font, i);
}
gui_bool
gui_panel_button_text_image(struct gui_panel_layout *layout, struct gui_image img,
const char *text, enum gui_text_align align, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_button(&button, &bounds, layout);
if (!state) return gui_false;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_text_image(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, img, text, align, behavior, &button,
&config->font, i);
}
static enum gui_widget_state
gui_panel_toggle_base(struct gui_toggle *toggle, struct gui_rect *bounds,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
enum gui_widget_state state;
state = gui_panel_widget(bounds, layout);
if (!state) return state;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
toggle->rounding = 0;
toggle->padding.x = item_padding.x;
toggle->padding.y = item_padding.y;
toggle->font = config->colors[GUI_COLOR_TEXT];
return state;
}
gui_bool
gui_panel_check(struct gui_panel_layout *layout, const char *text, gui_bool is_active)
{
struct gui_rect bounds;
struct gui_toggle toggle;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_toggle_base(&toggle, &bounds, layout);
if (!state) return is_active;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
toggle.rounding = config->rounding[GUI_ROUNDING_CHECK];
toggle.cursor = config->colors[GUI_COLOR_CHECK_ACTIVE];
toggle.background = config->colors[GUI_COLOR_CHECK_BACKGROUND];
toggle.foreground = config->colors[GUI_COLOR_CHECK];
return gui_toggle(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
is_active, text, GUI_TOGGLE_CHECK, &toggle, i, &config->font);
}
gui_bool
gui_panel_option(struct gui_panel_layout *layout, const char *text, gui_bool is_active)
{
struct gui_rect bounds;
struct gui_toggle toggle;
const struct gui_config *config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_toggle_base(&toggle, &bounds, layout);
if (!state) return is_active;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
toggle.cursor = config->colors[GUI_COLOR_OPTION_ACTIVE];
toggle.background = config->colors[GUI_COLOR_OPTION_BACKGROUND];
toggle.foreground = config->colors[GUI_COLOR_OPTION];
return gui_toggle(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
is_active, text, GUI_TOGGLE_OPTION, &toggle, i, &config->font);
}
gui_size
gui_panel_option_group(struct gui_panel_layout *layout, const char **options,
gui_size count, gui_size current)
{
gui_size i;
GUI_ASSERT(layout && options && count);
if (!layout || !options || !count) return current;
for (i = 0; i < count; ++i) {
if (gui_panel_option(layout, options[i], i == current))
current = i;
}
return current;
}
gui_float
gui_panel_slider(struct gui_panel_layout *layout, gui_float min_value, gui_float value,
gui_float max_value, gui_float value_step)
{
struct gui_rect bounds;
struct gui_slider slider;
const struct gui_config *config;
struct gui_vec2 item_padding;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_widget(&bounds, layout);
if (!state) return value;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
slider.padding.x = item_padding.x;
slider.padding.y = item_padding.y;
slider.bg = config->colors[GUI_COLOR_SLIDER];
slider.fg = config->colors[GUI_COLOR_SLIDER_CURSOR];
slider.bar = config->colors[GUI_COLOR_SLIDER_BAR];
slider.border = config->colors[GUI_COLOR_SLIDER_BORDER];
return gui_slider(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
min_value, value, max_value, value_step, &slider, i);
}
gui_size
gui_panel_progress(struct gui_panel_layout *layout, gui_size cur_value, gui_size max_value,
gui_bool is_modifyable)
{
struct gui_rect bounds;
struct gui_progress prog;
const struct gui_config *config;
struct gui_vec2 item_padding;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_widget(&bounds, layout);
if (!state) return cur_value;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
prog.rounding = config->rounding[GUI_ROUNDING_PROGRESS];
prog.padding.x = item_padding.x;
prog.padding.y = item_padding.y;
prog.background = config->colors[GUI_COLOR_PROGRESS];
prog.foreground = config->colors[GUI_COLOR_PROGRESS_CURSOR];
return gui_progress(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
cur_value, max_value, is_modifyable, &prog, i);
}
static enum gui_widget_state
gui_panel_edit_base(struct gui_rect *bounds, struct gui_edit *field,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
enum gui_widget_state state = gui_panel_widget(bounds, layout);
if (!state) return state;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
field->border_size = 1;
field->rounding = config->rounding[GUI_ROUNDING_INPUT];
field->padding.x = item_padding.x;
field->padding.y = item_padding.y;
field->show_cursor = gui_true;
field->background = config->colors[GUI_COLOR_INPUT];
field->border = config->colors[GUI_COLOR_INPUT_BORDER];
field->cursor = config->colors[GUI_COLOR_INPUT_CURSOR];
field->text = config->colors[GUI_COLOR_INPUT_TEXT];
return state;
}
void
gui_panel_editbox(struct gui_panel_layout *layout, struct gui_edit_box *box)
{
struct gui_rect bounds;
struct gui_edit field;
const struct gui_config *config = layout->config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_edit_base(&bounds, &field, layout);
if (!state) return;
i = (state == GUI_ROM) ? 0 : layout->input;
gui_editbox(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
box, &field, i, &config->font);
}
gui_size
gui_panel_edit(struct gui_panel_layout *layout, gui_char *buffer, gui_size len,
gui_size max, gui_bool *active, gui_size *cursor, enum gui_input_filter filter)
{
struct gui_rect bounds;
struct gui_edit field;
const struct gui_config *config = layout->config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_edit_base(&bounds, &field, layout);
if (!state) return len;
i = (state == GUI_ROM) ? 0 : layout->input;
return gui_edit(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
buffer, len, max, active, cursor, &field, filter, i, &config->font);
}
gui_size
gui_panel_edit_filtered(struct gui_panel_layout *layout, gui_char *buffer, gui_size len,
gui_size max, gui_bool *active, gui_size *cursor, gui_filter filter)
{
struct gui_rect bounds;
struct gui_edit field;
const struct gui_config *config = layout->config;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_edit_base(&bounds, &field, layout);
if (!state) return len;
i = (state == GUI_ROM) ? 0 : layout->input;
return gui_edit_filtered(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
buffer, len, max, active, cursor, &field,
filter, i, &config->font);
}
gui_int
gui_panel_spinner(struct gui_panel_layout *layout, gui_int min, gui_int value,
gui_int max, gui_int step, gui_bool *active)
{
struct gui_rect bounds;
struct gui_spinner spinner;
const struct gui_config *config;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_widget(&bounds, layout);
if (!state) return value;
i = (state == GUI_ROM) ? 0 : layout->input;
config = layout->config;
out = layout->buffer;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
spinner.border_button = 1;
spinner.button_color = config->colors[GUI_COLOR_BUTTON];
spinner.button_border = config->colors[GUI_COLOR_BUTTON_BORDER];
spinner.button_triangle = config->colors[GUI_COLOR_SPINNER_TRIANGLE];
spinner.padding.x = item_padding.x;
spinner.padding.y = item_padding.y;
spinner.color = config->colors[GUI_COLOR_SPINNER];
spinner.border = config->colors[GUI_COLOR_SPINNER_BORDER];
spinner.text = config->colors[GUI_COLOR_SPINNER_TEXT];
spinner.show_cursor = gui_false;
return gui_spinner(out, bounds.x, bounds.y, bounds.w, bounds.h, &spinner,
min, value, max, step, active, i, &layout->config->font);
}
gui_size
gui_panel_selector(struct gui_panel_layout *layout, const char *items[],
gui_size item_count, gui_size item_current)
{
struct gui_rect bounds;
struct gui_selector selector;
const struct gui_config *config;
struct gui_command_buffer *out;
const struct gui_input *i;
enum gui_widget_state state;
state = gui_panel_widget(&bounds, layout);
if (!state) return item_current;
i = (state == GUI_ROM) ? 0 : layout->input;
GUI_ASSERT(items);
GUI_ASSERT(item_count);
GUI_ASSERT(item_current < item_count);
out = layout->buffer;
config = layout->config;
selector.border_button = 1;
selector.button_color = config->colors[GUI_COLOR_BUTTON];
selector.button_border = config->colors[GUI_COLOR_BUTTON_BORDER];
selector.button_triangle = config->colors[GUI_COLOR_SELECTOR_TRIANGLE];
selector.color = config->colors[GUI_COLOR_SELECTOR];
selector.border = config->colors[GUI_COLOR_SELECTOR_BORDER];
selector.text = config->colors[GUI_COLOR_TEXT];
selector.text_bg = config->colors[GUI_COLOR_PANEL];
selector.padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
return gui_selector(out, bounds.x, bounds.y, bounds.w, bounds.h, &selector,
items, item_count, item_current, i, &layout->config->font);
}
/*
* -------------------------------------------------------------
*
* GRAPH
*
* --------------------------------------------------------------
*/
void
gui_panel_graph_begin(struct gui_panel_layout *layout, struct gui_graph *graph,
enum gui_graph_type type, gui_size count, gui_float min_value, gui_float max_value)
{
struct gui_rect bounds = {0, 0, 0, 0};
const struct gui_config *config;
struct gui_command_buffer *out;
struct gui_color color;
struct gui_vec2 item_padding;
if (!gui_panel_widget(&bounds, layout)) {
gui_zero(graph, sizeof(*graph));
return;
}
/* draw graph background */
config = layout->config;
out = layout->buffer;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
color = (type == GUI_GRAPH_LINES) ?
config->colors[GUI_COLOR_PLOT]: config->colors[GUI_COLOR_HISTO];
gui_command_buffer_push_rect(out, bounds.x, bounds.y, bounds.w, bounds.h,
config->rounding[GUI_ROUNDING_GRAPH], color);
/* setup basic generic graph */
graph->valid = gui_true;
graph->type = type;
graph->index = 0;
graph->count = count;
graph->min = min_value;
graph->max = max_value;
graph->x = bounds.x + item_padding.x;
graph->y = bounds.y + item_padding.y;
graph->w = bounds.w - 2 * item_padding.x;
graph->h = bounds.h - 2 * item_padding.y;
graph->w = MAX(graph->w, 2 * item_padding.x);
graph->h = MAX(graph->h, 2 * item_padding.y);
graph->last.x = 0; graph->last.y = 0;
}
static gui_bool
gui_panel_graph_push_line(struct gui_panel_layout *l,
struct gui_graph *g, gui_float value)
{
struct gui_command_buffer *out = l->buffer;
const struct gui_config *config = l->config;
const struct gui_input *i = l->input;
struct gui_color color = config->colors[GUI_COLOR_PLOT_LINES];
gui_bool selected = gui_false;
gui_float step, range, ratio;
struct gui_vec2 cur;
GUI_ASSERT(g);
GUI_ASSERT(l);
GUI_ASSERT(out);
if (!g || !l || !g->valid || g->index >= g->count)
return gui_false;
step = g->w / (gui_float)g->count;
range = g->max - g->min;
ratio = (value - g->min) / range;
if (g->index == 0) {
/* special case for the first data point since it does not have a connection */
g->last.x = g->x;
g->last.y = (g->y + g->h) - ratio * (gui_float)g->h;
if (i && GUI_INBOX(i->mouse_pos.x,i->mouse_pos.y,g->last.x-3,g->last.y-3,6,6)){
selected = (i->mouse_down && i->mouse_clicked) ? gui_true: gui_false;
color = config->colors[GUI_COLOR_PLOT_HIGHLIGHT];
}
gui_command_buffer_push_rect(out, g->last.x - 3, g->last.y - 3, 6, 6, 0, color);
g->index++;
return selected;
}
/* draw a line between the last data point and the new one */
cur.x = g->x + (gui_float)(step * (gui_float)g->index);
cur.y = (g->y + g->h) - (ratio * (gui_float)g->h);
gui_command_buffer_push_line(out, g->last.x, g->last.y, cur.x, cur.y,
config->colors[GUI_COLOR_PLOT_LINES]);
/* user selection of the current data point */
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, cur.x-3, cur.y-3, 6, 6)) {
selected = (i->mouse_down && i->mouse_clicked) ? gui_true: gui_false;
color = config->colors[GUI_COLOR_PLOT_HIGHLIGHT];
} else color = config->colors[GUI_COLOR_PLOT_LINES];
gui_command_buffer_push_rect(out, cur.x - 3, cur.y - 3, 6, 6, 0, color);
/* save current data point position */
g->last.x = cur.x;
g->last.y = cur.y;
g->index++;
return selected;
}
static gui_bool
gui_panel_graph_push_column(struct gui_panel_layout *layout,
struct gui_graph *graph, gui_float value)
{
struct gui_command_buffer *out = layout->buffer;
const struct gui_config *config = layout->config;
const struct gui_input *in = layout->input;
struct gui_vec2 item_padding;
struct gui_color color;
gui_float ratio;
gui_bool selected = gui_false;
gui_float item_x, item_y;
gui_float item_w = 0.0f, item_h = 0.0f;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
if (!graph->valid || graph->index >= graph->count)
return gui_false;
if (graph->count) {
gui_float padding = (gui_float)(graph->count-1) * item_padding.x;
item_w = (graph->w - padding) / (gui_float)(graph->count);
}
ratio = GUI_ABS(value) / graph->max;
color = (value < 0) ? config->colors[GUI_COLOR_HISTO_NEGATIVE]:
config->colors[GUI_COLOR_HISTO_BARS];
/* calculate bounds of the current bar graph entry */
item_h = graph->h * ratio;
item_y = (graph->y + graph->h) - item_h;
item_x = graph->x + ((gui_float)graph->index * item_w);
item_x = item_x + ((gui_float)graph->index * item_padding.x);
/* user graph bar selection */
if (in && GUI_INBOX(in->mouse_pos.x,in->mouse_pos.y,item_x,item_y,item_w,item_h)) {
selected = (in->mouse_down && in->mouse_clicked) ? (gui_int)graph->index: selected;
color = config->colors[GUI_COLOR_HISTO_HIGHLIGHT];
}
gui_command_buffer_push_rect(out, item_x, item_y, item_w, item_h, 0, color);
graph->index++;
return selected;
}
gui_bool
gui_panel_graph_push(struct gui_panel_layout *layout, struct gui_graph *graph,
gui_float value)
{
GUI_ASSERT(layout);
GUI_ASSERT(graph);
if (!layout || !graph || !layout->valid) return gui_false;
switch (graph->type) {
case GUI_GRAPH_LINES:
return gui_panel_graph_push_line(layout, graph, value);
case GUI_GRAPH_COLUMN:
return gui_panel_graph_push_column(layout, graph, value);
case GUI_GRAPH_MAX:
default: return gui_false;
}
}
void
gui_panel_graph_end(struct gui_panel_layout *layout, struct gui_graph *graph)
{
GUI_ASSERT(layout);
GUI_ASSERT(graph);
if (!layout || !graph) return;
graph->type = GUI_GRAPH_MAX;
graph->index = 0;
graph->count = 0;
graph->min = 0;
graph->max = 0;
graph->x = 0;
graph->y = 0;
graph->w = 0;
graph->h = 0;
}
gui_int
gui_panel_graph(struct gui_panel_layout *layout, enum gui_graph_type type,
const gui_float *values, gui_size count, gui_size offset)
{
gui_size i;
gui_int index = -1;
gui_float min_value;
gui_float max_value;
struct gui_graph graph;
GUI_ASSERT(layout);
GUI_ASSERT(values);
GUI_ASSERT(count);
if (!layout || !layout->valid || !values || !count)
return -1;
/* find min and max graph value */
max_value = values[0];
min_value = values[0];
for (i = offset; i < count; ++i) {
if (values[i] > max_value)
max_value = values[i];
if (values[i] < min_value)
min_value = values[i];
}
/* execute graph */
gui_panel_graph_begin(layout, &graph, type, count, min_value, max_value);
for (i = offset; i < count; ++i) {
if (gui_panel_graph_push(layout, &graph, values[i]))
index = (gui_int)i;
}
gui_panel_graph_end(layout, &graph);
return index;
}
gui_int
gui_panel_graph_ex(struct gui_panel_layout *layout, enum gui_graph_type type,
gui_size count, gui_float(*get_value)(void*, gui_size), void *userdata)
{
gui_size i;
gui_int index = -1;
gui_float min_value;
gui_float max_value;
struct gui_graph graph;
GUI_ASSERT(layout);
GUI_ASSERT(get_value);
GUI_ASSERT(count);
if (!layout || !layout->valid || !get_value || !count)
return -1;
/* find min and max graph value */
max_value = get_value(userdata, 0);
min_value = max_value;
for (i = 1; i < count; ++i) {
gui_float value = get_value(userdata, i);
if (value > max_value)
max_value = value;
if (value < min_value)
min_value = value;
}
/* execute graph */
gui_panel_graph_begin(layout, &graph, type, count, min_value, max_value);
for (i = 0; i < count; ++i) {
gui_float value = get_value(userdata, i);
if (gui_panel_graph_push(layout, &graph, value))
index = (gui_int)i;
}
gui_panel_graph_end(layout, &graph);
return index;
}
/*
* -------------------------------------------------------------
*
* TABLE
*
* --------------------------------------------------------------
*/
static void
gui_panel_table_horizontal_line(struct gui_panel_layout *l, gui_size row_height)
{
gui_float x, y, w;
struct gui_command_buffer *out = l->buffer;
const struct gui_config *c = l->config;
const struct gui_vec2 item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
const struct gui_vec2 item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
if (!l->valid) return;
/* draws a horizontal line under the current item */
w = MAX(l->width, (2 * item_spacing.x + 2 * item_padding.x));
y = (l->at_y + (gui_float)row_height + item_padding.y) - l->offset.y;
x = l->at_x + item_spacing.x + item_padding.x - l->offset.x;
w = w - (2 * item_spacing.x + 2 * item_padding.x);
gui_command_buffer_push_line(out, x, y, x + w, y, c->colors[GUI_COLOR_TABLE_LINES]);
}
static void
gui_panel_table_vertical_line(struct gui_panel_layout *layout, gui_size cols)
{
gui_size i;
struct gui_command_buffer *out;
const struct gui_config *config;
GUI_ASSERT(layout);
GUI_ASSERT(cols);
if (!layout || !cols) return;
if (!layout->valid) return;
out = layout->buffer;
config = layout->config;
for (i = 0; i < cols - 1; ++i) {
gui_float y, h;
struct gui_rect bounds;
/* draw a line between every item in the current row */
gui_panel_alloc_space(&bounds, layout);
y = layout->at_y + layout->row.height;
h = layout->row.height;
gui_command_buffer_push_line(out, bounds.x + bounds.w, y,
bounds.x + bounds.w, h, config->colors[GUI_COLOR_TABLE_LINES]);
}
layout->row.index -= i;
}
void
gui_panel_table_begin(struct gui_panel_layout *layout, gui_flags flags,
gui_size row_height, gui_size cols)
{
GUI_ASSERT(layout);
if (!layout || !layout->valid) return;
layout->is_table = gui_true;
layout->tbl_flags = flags;
gui_panel_row_dynamic(layout, (gui_float)row_height, cols);
if (layout->tbl_flags & GUI_TABLE_HHEADER)
gui_panel_table_horizontal_line(layout, row_height);
if (layout->tbl_flags & GUI_TABLE_VHEADER)
gui_panel_table_vertical_line(layout, cols);
}
void
gui_panel_table_row(struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_spacing;
GUI_ASSERT(layout);
if (!layout) return;
if (!layout->valid) return;
config = layout->config;
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
gui_panel_row_dynamic(layout, layout->row.height-item_spacing.y,layout->row.columns);
if (layout->tbl_flags & GUI_TABLE_HBODY)
gui_panel_table_horizontal_line(layout, (gui_size)(layout->row.height - item_spacing.y));
if (layout->tbl_flags & GUI_TABLE_VBODY)
gui_panel_table_vertical_line(layout, layout->row.columns);
}
void
gui_panel_table_end(struct gui_panel_layout *layout)
{
/* I personally don't like the flag but it is the easiest way to achieve a table */
layout->is_table = gui_false;
}
/*
* -------------------------------------------------------------
*
* TREE
*
* --------------------------------------------------------------
*/
void
gui_panel_tree_begin(struct gui_panel_layout *p, struct gui_tree *tree,
const char *title, gui_float height, struct gui_vec2 offset)
{
struct gui_vec2 padding;
const struct gui_config *config;
GUI_ASSERT(p);
GUI_ASSERT(tree);
GUI_ASSERT(title);
if (!p || !tree || !title) return;
gui_panel_group_begin(p, &tree->group, title, offset);
gui_panel_layout(&tree->group, height, 1);
config = tree->group.config;
padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
tree->at_x = 0;
tree->skip = -1;
tree->depth = 0;
tree->x_off = tree->group.config->font.height + 2 * padding.x;
}
static enum gui_tree_node_operation
gui_panel_tree_node(struct gui_tree *tree, enum gui_tree_node_symbol symbol,
const char *title, struct gui_image *img, gui_tree_node_state *state)
{
struct gui_text text;
struct gui_rect bounds = {0,0,0,0};
struct gui_rect sym, label, icon;
struct gui_panel_layout *layout;
enum gui_tree_node_operation op = GUI_NODE_NOP;
const struct gui_input *i;
const struct gui_config *config;
struct gui_vec2 item_padding;
struct gui_color col;
GUI_ASSERT(tree);
GUI_ASSERT(state);
GUI_ASSERT(title);
if (!tree || !state || !title)
return GUI_NODE_NOP;
layout = &tree->group;
if (tree->skip >= 0 || !gui_panel_widget(&bounds, layout)) {
if (!tree->depth) tree->at_x = bounds.x;
return op;
}
if (tree->depth){
bounds.w = (bounds.x + bounds.w) - tree->at_x;
bounds.x = tree->at_x;
} else tree->at_x = bounds.x;
/* fetch some configuration constants */
i = layout->input;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
col = gui_config_color(config, GUI_COLOR_TEXT);
/* calculate symbol bounds */
sym.x = bounds.x;
sym.y = bounds.y + (bounds.h/2) - (config->font.height/2);
sym.w = config->font.height;
sym.h = config->font.height;
if (img) {
icon.x = sym.x + sym.w + item_padding.x;
icon.y = sym.y;
icon.w = bounds.h;
icon.h = bounds.h;
label.x = icon.x + icon.w + item_padding.x;
} else label.x = sym.x + sym.w + item_padding.x;
/* calculate text bounds */
label.y = bounds.y;
label.h = bounds.h;
label.w = bounds.w - (sym.w + 2 * item_padding.x);
/* output symbol */
if (symbol == GUI_TREE_NODE_TRIANGLE) {
/* parent node */
struct gui_vec2 points[3];
enum gui_heading heading;
if (gui_input_clicked(i, &sym)) {
if (*state & GUI_NODE_ACTIVE)
*state &= ~(gui_flags)GUI_NODE_ACTIVE;
else *state |= GUI_NODE_ACTIVE;
}
heading = (*state & GUI_NODE_ACTIVE) ? GUI_DOWN : GUI_RIGHT;
gui_triangle_from_direction(points, sym.x, sym.y, sym.w, sym.h, 0, 0, heading);
gui_command_buffer_push_triangle(layout->buffer, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, col);
} else {
/* leaf node */
gui_command_buffer_push_circle(layout->buffer, sym.x, sym.y, sym.w, sym.h, col);
}
/* node selection */
if (gui_input_clicked(i, &label)) {
if (*state & GUI_NODE_SELECTED)
*state &= ~(gui_flags)GUI_NODE_SELECTED;
else *state |= GUI_NODE_SELECTED;
}
{
/* tree node opderations */
if (gui_input_pressed(i, GUI_KEY_DEL) && (*state & GUI_NODE_SELECTED)) {
*state &= ~(gui_flags)GUI_NODE_SELECTED;
op = GUI_NODE_DELETE;
}
if (gui_input_pressed(i, GUI_KEY_COPY) && (*state & GUI_NODE_SELECTED)) {
*state &= ~(gui_flags)GUI_NODE_SELECTED;
op = GUI_NODE_CLONE;
}
if (gui_input_pressed(i, GUI_KEY_CUT) && (*state & GUI_NODE_SELECTED)) {
*state &= ~(gui_flags)GUI_NODE_SELECTED;
op = GUI_NODE_CUT;
}
if (gui_input_pressed(i, GUI_KEY_PASTE) && (*state & GUI_NODE_SELECTED)) {
*state &= ~(gui_flags)GUI_NODE_SELECTED;
op = GUI_NODE_PASTE;
}
}
/* output label */
text.padding.x = item_padding.x;
text.padding.y = item_padding.y;
text.foreground = config->colors[GUI_COLOR_TEXT];
text.background = (*state & GUI_NODE_SELECTED) ?
config->colors[GUI_COLOR_BUTTON_HOVER]:
config->colors[GUI_COLOR_PANEL];
gui_text(layout->buffer,label.x,label.y,label.w,label.h, title, gui_strsiz(title),
&text, GUI_TEXT_LEFT, &config->font);
return op;
}
enum gui_tree_node_operation
gui_panel_tree_begin_node(struct gui_tree *tree, const char *title,
gui_tree_node_state *state)
{
enum gui_tree_node_operation op;
GUI_ASSERT(tree);
GUI_ASSERT(state);
GUI_ASSERT(title);
if (!tree || !state || !title)
return GUI_NODE_NOP;
op = gui_panel_tree_node(tree, GUI_TREE_NODE_TRIANGLE, title, 0, state);
tree->at_x += tree->x_off;
if (tree->skip < 0 && !(*state & GUI_NODE_ACTIVE))
tree->skip = tree->depth;
tree->depth++;
return op;
}
enum gui_tree_node_operation
gui_panel_tree_begin_node_icon(struct gui_tree *tree, const char *title,
struct gui_image img, gui_tree_node_state *state)
{
enum gui_tree_node_operation op;
GUI_ASSERT(tree);
GUI_ASSERT(state);
GUI_ASSERT(title);
if (!tree || !state || !title)
return GUI_NODE_NOP;
op = gui_panel_tree_node(tree, GUI_TREE_NODE_TRIANGLE, title, &img, state);
tree->at_x += tree->x_off;
if (tree->skip < 0 && !(*state & GUI_NODE_ACTIVE))
tree->skip = tree->depth;
tree->depth++;
return op;
}
enum gui_tree_node_operation
gui_panel_tree_leaf(struct gui_tree *tree, const char *title,
gui_tree_node_state *state)
{return gui_panel_tree_node(tree, GUI_TREE_NODE_BULLET, title, 0, state);}
enum gui_tree_node_operation
gui_panel_tree_leaf_icon(struct gui_tree *tree, const char *title, struct gui_image img,
gui_tree_node_state *state)
{return gui_panel_tree_node(tree, GUI_TREE_NODE_BULLET, title, &img, state);}
void
gui_panel_tree_end_node(struct gui_tree *tree)
{
GUI_ASSERT(tree->depth);
tree->depth--;
tree->at_x -= tree->x_off;
if (tree->skip == tree->depth)
tree->skip = -1;
}
struct gui_vec2
gui_panel_tree_end(struct gui_panel_layout *p, struct gui_tree* tree)
{return gui_panel_group_end(p, &tree->group);}
/*
* -------------------------------------------------------------
*
* GROUPS
*
* --------------------------------------------------------------
*/
void
gui_panel_group_begin(struct gui_panel_layout *p, struct gui_panel_layout *g,
const char *title, struct gui_vec2 offset)
{
gui_flags flags;
struct gui_rect bounds;
struct gui_command_buffer *out;
struct gui_rect clip;
struct gui_panel panel;
const struct gui_rect *c;
GUI_ASSERT(p);
GUI_ASSERT(g);
if (!p || !g) return;
if (!p->valid)
goto failed;
/* allocate space for the group panel inside the panel */
gui_panel_alloc_space(&bounds, p);
gui_zero(g, sizeof(*g));
c = &p->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h))
goto failed;
/* initialize a fake panel to create the layout from */
out = p->buffer;
flags = GUI_PANEL_BORDER|GUI_PANEL_TAB;
gui_panel_init(&panel, bounds.x, bounds.y,bounds.w,bounds.h,flags, 0, p->config);
panel.buffer = *p->buffer;
gui_panel_begin(g, &panel, p->input);
*p->buffer = panel.buffer;
g->buffer = p->buffer;
g->offset = offset;
gui_unify(&clip, &p->clip, g->clip.x, g->clip.y, g->clip.x + g->clip.w,
g->clip.y + g->clip.h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
/* calculate the group clipping rect */
if (title) gui_panel_header(g, title, 0, 0, GUI_HEADER_LEFT);
gui_unify(&clip, &p->clip, g->clip.x, g->clip.y, g->clip.x + g->clip.w,
g->clip.y + g->clip.h);
/* setup correct clipping rectangle for the group */
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
g->clip = clip;
return;
failed:
/* invalid panels still need correct data */
g->valid = gui_false;
g->config = p->config;
g->buffer = p->buffer;
g->input = p->input;
}
struct gui_vec2
gui_panel_group_end(struct gui_panel_layout *p, struct gui_panel_layout *g)
{
struct gui_panel pan;
struct gui_command_buffer *out;
struct gui_rect clip;
GUI_ASSERT(p);
GUI_ASSERT(g);
if (!p || !g) return gui_vec2(0,0);
if (!p->valid) return gui_vec2(0,0);
gui_zero(&pan, sizeof(pan));
out = p->buffer;
pan.x = g->x;
pan.y = g->y;
pan.w = g->width;
pan.h = g->height;
pan.flags = GUI_PANEL_BORDER|GUI_PANEL_TAB;
/* setup clipping rect to finalize group panel drawing*/
gui_unify(&clip, &p->clip, g->clip.x, g->clip.y, g->x + g->w, g->y + g->h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
/* end group and reset clipping rect back to parent panel */
gui_panel_end(g, &pan);
gui_command_buffer_push_scissor(out, p->clip.x, p->clip.y, p->clip.w, p->clip.h);
return pan.offset;
}
gui_size
gui_panel_shelf_begin(struct gui_panel_layout *parent, struct gui_panel_layout *shelf,
const char *tabs[], gui_size size, gui_size active, struct gui_vec2 offset)
{
const struct gui_config *config;
struct gui_command_buffer *out;
const struct gui_font *font;
struct gui_vec2 item_padding;
struct gui_vec2 panel_padding;
struct gui_rect bounds;
struct gui_rect clip;
struct gui_rect *c;
struct gui_panel panel;
struct gui_button button;
gui_float header_x, header_y;
gui_float header_w, header_h;
gui_float item_width;
gui_flags flags;
gui_size i;
GUI_ASSERT(parent);
GUI_ASSERT(tabs);
GUI_ASSERT(shelf);
GUI_ASSERT(active < size);
if (!parent || !shelf || !tabs || active >= size)
return active;
if (!parent->valid)
goto failed;
config = parent->config;
out = parent->buffer;
font = &config->font;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* allocate space for the shelf */
gui_panel_alloc_space(&bounds, parent);
gui_zero(shelf, sizeof(*shelf));
c = &parent->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h))
goto failed;
/* calculate the header height for the tabs */
header_x = bounds.x;
header_y = bounds.y;
header_w = bounds.w;
header_h = panel_padding.y + 3 * item_padding.y + config->font.height;
item_width = (header_w - (gui_float)size) / (gui_float)size;
/* basic button setup valid for every tab */
button.border = 1;
button.rounding = 0;
button.padding.x = item_padding.x;
button.padding.y = item_padding.y;
button.foreground = config->colors[GUI_COLOR_BORDER];
for (i = 0; i < size; i++) {
gui_float button_x, button_y;
gui_float button_w, button_h;
/* calculate the needed space for the tab text */
gui_size text_width = font->width(font->userdata,
(const gui_char*)tabs[i], gui_strsiz(tabs[i]));
text_width = text_width + (gui_size)(4 * item_padding.x);
/* calculate current tab button bounds */
button_y = header_y;
button_h = header_h;
button_x = header_x;
button_w = MIN(item_width, (gui_float)text_width);
header_x += MIN(item_width, (gui_float)text_width);
/* set different color for active or inactive tab */
if ((button_x + button_w) >= (bounds.x + bounds.w)) break;
if (active != i) {
button_y += item_padding.y;
button_h -= item_padding.y;
button.background = config->colors[GUI_COLOR_SHELF];
button.content = config->colors[GUI_COLOR_SHELF_TEXT];
button.highlight = config->colors[GUI_COLOR_SHELF];
button.highlight_content = config->colors[GUI_COLOR_SHELF_TEXT];
} else {
button.background = config->colors[GUI_COLOR_SHELF_ACTIVE];
button.content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
button.highlight = config->colors[GUI_COLOR_SHELF_ACTIVE];
button.highlight_content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
}
if (gui_button_text(out, button_x, button_y, button_w, button_h,
tabs[i], GUI_BUTTON_DEFAULT, &button, parent->input, &config->font))
active = i;
}
bounds.y += header_h;
bounds.h -= header_h;
/* setup fake panel to create a panel layout */
flags = GUI_PANEL_BORDER|GUI_PANEL_TAB;
gui_panel_init(&panel, bounds.x, bounds.y, bounds.w, bounds.h, flags, 0, config);
panel.buffer = *parent->buffer;
gui_panel_begin(shelf, &panel, parent->input);
*parent->buffer = panel.buffer;
shelf->buffer = parent->buffer;
shelf->offset = offset;
shelf->height -= header_h;
/* setup clip rect for the shelf panel */
gui_unify(&clip, &parent->clip, shelf->clip.x, shelf->clip.y,
shelf->clip.x + shelf->clip.w, shelf->clip.y + shelf->clip.h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
shelf->clip = clip;
return active;
failed:
/* invalid panels still need correct data */
shelf->valid = gui_false;
shelf->config = parent->config;
shelf->buffer = parent->buffer;
shelf->input = parent->input;
return active;
}
struct gui_vec2
gui_panel_shelf_end(struct gui_panel_layout *p, struct gui_panel_layout *s)
{
struct gui_command_buffer *out;
struct gui_rect clip;
struct gui_panel pan;
GUI_ASSERT(p);
GUI_ASSERT(s);
if (!p || !s) return gui_vec2(0,0);
if (!p->valid) return gui_vec2(0,0);
gui_zero(&pan, sizeof(pan));
out = p->buffer;
pan.x = s->x; pan.y = s->y;
pan.w = s->w; pan.h = s->h;
pan.flags = GUI_PANEL_BORDER|GUI_PANEL_TAB;
gui_unify(&clip, &p->clip, s->clip.x, s->clip.y, s->x + s->w, s->y + s->h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
gui_panel_end(s, &pan);
gui_command_buffer_push_scissor(out, p->clip.x, p->clip.y, p->clip.w, p->clip.h);
return pan.offset;
}
/*
* ==============================================================
*
* Layout
*
* ===============================================================
*/
void gui_layout_begin(struct gui_layout *layout, struct gui_rect bounds,
enum gui_layout_state state)
{
GUI_ASSERT(layout);
if (!layout) return;
gui_zero(layout, sizeof(*layout));
layout->active = state;
layout->bounds = bounds;
}
void
gui_layout_slot(struct gui_layout *layout, enum gui_layout_slot_index slot,
gui_float ratio, enum gui_layout_format format, gui_size count)
{
GUI_ASSERT(layout);
GUI_ASSERT(count);
GUI_ASSERT(slot >= GUI_SLOT_TOP && slot < GUI_SLOT_MAX);
if (!layout || !count) return;
layout->slots[slot].capacity = count;
layout->slots[slot].format = format;
layout->slots[slot].value = GUI_SATURATE(ratio);
layout->slots[slot].state = GUI_UNLOCKED;
}
void
gui_layout_slot_locked(struct gui_layout *layout, enum gui_layout_slot_index slot,
gui_float ratio, enum gui_layout_format format, gui_size count)
{
GUI_ASSERT(layout);
GUI_ASSERT(count);
GUI_ASSERT(slot >= GUI_SLOT_TOP && slot < GUI_SLOT_MAX);
if (!layout || !count) return;
gui_layout_slot(layout, slot, ratio, format, count);
layout->slots[slot].state = GUI_LOCKED;
}
void
gui_layout_end(struct gui_layout *layout)
{
struct gui_layout_slot *top, *bottom;
struct gui_layout_slot *left, *right;
gui_float centerh, centerv;
GUI_ASSERT(layout);
if (!layout) return;
top = &layout->slots[GUI_SLOT_TOP];
bottom = &layout->slots[GUI_SLOT_BOTTOM];
left = &layout->slots[GUI_SLOT_LEFT];
right = &layout->slots[GUI_SLOT_RIGHT];
/* calucalate the slot ratio size */
centerh = MAX(0.0f, 1.0f - (left->value + right->value));
centerv = MAX(0.0f, 1.0f - (top->value + bottom->value));
layout->slots[GUI_SLOT_CENTER].ratio = gui_vec2(centerh, centerv);
layout->slots[GUI_SLOT_TOP].ratio = gui_vec2(1.0f, top->value);
layout->slots[GUI_SLOT_LEFT].ratio = gui_vec2(left->value, centerv);
layout->slots[GUI_SLOT_BOTTOM].ratio = gui_vec2(1.0f, bottom->value);
layout->slots[GUI_SLOT_RIGHT].ratio = gui_vec2(right->value, centerv);
/* calucalate the slot screen position ratio */
layout->slots[GUI_SLOT_TOP].offset = gui_vec2(0.0f, 0.0f);
layout->slots[GUI_SLOT_LEFT].offset = gui_vec2(0.0f, top->value);
layout->slots[GUI_SLOT_BOTTOM].offset = gui_vec2(0.0f, top->value + centerv);
layout->slots[GUI_SLOT_RIGHT].offset = gui_vec2(left->value + centerh, top->value);
layout->slots[GUI_SLOT_CENTER].offset = gui_vec2(left->value, top->value);
}
void
gui_layout_load(struct gui_layout *child, struct gui_layout *parent,
enum gui_layout_slot_index slot, gui_size index)
{
GUI_ASSERT(child);
GUI_ASSERT(parent);
if (!child || !parent) return;
gui_layout_slot_panel_bounds(&child->bounds, parent, slot, index);
child->active = parent->active;
}
void
gui_layout_set_size(struct gui_layout *layout, gui_size width, gui_size height)
{
GUI_ASSERT(layout);
if (!layout) return;
layout->bounds.w = (gui_float)width;
layout->bounds.h = (gui_float)height;
}
void
gui_layout_set_pos(struct gui_layout *layout, gui_size x, gui_size y)
{
GUI_ASSERT(layout);
if (!layout) return;
layout->bounds.x = (gui_float)x;
layout->bounds.y = (gui_float)y;
}
void
gui_layout_set_state(struct gui_layout *layout, enum gui_layout_state state)
{
GUI_ASSERT(layout);
if (!layout) return;
layout->active = state;
}
void
gui_layout_slot_bounds(struct gui_rect *bounds, struct gui_layout* layout,
enum gui_layout_slot_index slot)
{
struct gui_layout_slot *s;
GUI_ASSERT(bounds);
GUI_ASSERT(layout);
if (!bounds || !layout || slot >= GUI_SLOT_MAX) return;
s = &layout->slots[slot];
bounds->x = layout->bounds.x + s->offset.x * (gui_float)layout->bounds.w;
bounds->y = layout->bounds.y + s->offset.y * (gui_float)layout->bounds.h;
bounds->w = s->ratio.x * (gui_float)layout->bounds.w;
bounds->h = s->ratio.y * (gui_float)layout->bounds.h;
}
void
gui_layout_slot_panel_bounds(struct gui_rect *bounds, struct gui_layout *layout,
enum gui_layout_slot_index slot, gui_size index)
{
/* calculate the bounds of the panel */
struct gui_rect slot_bounds;
struct gui_layout_slot *s;
GUI_ASSERT(bounds);
GUI_ASSERT(layout);
if (!bounds || !layout) return;
s = &layout->slots[slot];
GUI_ASSERT(index < s->capacity);
if (index >= s->capacity) {
gui_zero(bounds, sizeof(*bounds));
return;
}
gui_layout_slot_bounds(&slot_bounds, layout, slot);
if (s->format == GUI_LAYOUT_HORIZONTAL) {
bounds->h = slot_bounds.h;
bounds->y = slot_bounds.y;
bounds->x = slot_bounds.x + (gui_float)index * bounds->w;
bounds->w = slot_bounds.w / (gui_float)s->capacity;
} else {
bounds->x = slot_bounds.x;
bounds->w = slot_bounds.w;
bounds->h = slot_bounds.h / (gui_float)s->capacity;
bounds->y = slot_bounds.y + (gui_float)index * bounds->h;
}
}