Nuklear/gui.c

3721 lines
125 KiB
C

/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include "gui.h"
#ifndef NULL
#define NULL ((void*)0)
#endif
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#ifndef MAX
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#endif
#ifndef CLAMP
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
#endif
#define GUI_UTF_INVALID 0xFFFD
#define GUI_MAX_NUMBER_BUFFER 64
#define GUI_SATURATE(x) (MAX(0, MIN(1.0f, x)))
#define GUI_LEN(a) (sizeof(a)/sizeof(a)[0])
#define GUI_ABS(a) (((a) < 0) ? -(a) : (a))
#define GUI_BETWEEN(x, a, b) ((a) <= (x) && (x) <= (b))
#define GUI_INBOX(px, py, x, y, w, h) (GUI_BETWEEN(px, x, x+w) && GUI_BETWEEN(py, y, y+h))
#define GUI_INTERSECT(x0, y0, w0, h0, x1, y1, w1, h1) \
(!(((x1 > (x0 + w0)) || ((x1 + w1) < x0) || (y1 > (y0 + h0)) || (y1 + h1) < y0)))
#define gui_vec2_mov(to,from) (to).x = (from).x, (to).y = (from).y
#define gui_vec2_sub(r,a,b) do {(r).x=(a).x-(b).x; (r).y=(a).y-(b).y;} while(0)
#define gui_color_to_array(ar, c)\
(ar)[0] = (c).r, (ar)[1] = (c).g, (ar)[2] = (c).b, (ar)[3] = (c).a
#define GUI_ALIGNOF(t) ((char*)(&((struct {char c; t _h;}*)0)->_h) - (char*)0)
#define GUI_ALIGN_PTR(x, mask) (void*)((gui_size)((gui_byte*)(x) + (mask-1)) & ~(mask-1))
#define GUI_ALIGN(x, mask) ((x) + (mask-1)) & ~(mask-1)
#define GUI_OFFSETOF(st, m) ((gui_size)(&((st *)0)->m))
static const struct gui_rect gui_null_rect = {-9999.0f, -9999.0f, 2*9999.0f, 2*9999.0f};
static const gui_byte gui_utfbyte[GUI_UTF_SIZE+1] = {0x80, 0, 0xC0, 0xE0, 0xF0};
static const gui_byte gui_utfmask[GUI_UTF_SIZE+1] = {0xC0, 0x80, 0xE0, 0xF0, 0xF8};
static const long gui_utfmin[GUI_UTF_SIZE+1] = {0, 0, 0x80, 0x800, 0x100000};
static const long gui_utfmax[GUI_UTF_SIZE+1] = {0x10FFFF, 0x7F, 0x7FF, 0xFFFF, 0x10FFFF};
/*
* ==============================================================
*
* Utility
*
* ===============================================================
*/
struct gui_rect
gui_get_null_rect(void)
{
return gui_null_rect;
}
struct gui_rect
gui_rect(gui_float x, gui_float y, gui_float w, gui_float h)
{
struct gui_rect r;
r.x = x, r.y = y;
r.w = w, r.h = h;
return r;
}
struct gui_vec2
gui_vec2(gui_float x, gui_float y)
{
struct gui_vec2 ret;
ret.x = x; ret.y = y;
return ret;
}
static void*
gui_memcopy(void *dst, const void *src, gui_size size)
{
gui_size i = 0;
char *d = dst;
const char *s = src;
for (i = 0; i < size; ++i)
d[i] = s[i];
return dst;
}
struct gui_color
gui_rgba(gui_byte r, gui_byte g, gui_byte b, gui_byte a)
{
struct gui_color ret;
ret.r = r; ret.g = g;
ret.b = b; ret.a = a;
return ret;
}
struct gui_color
gui_rgb(gui_byte r, gui_byte g, gui_byte b)
{
struct gui_color ret;
ret.r = r; ret.g = g;
ret.b = b; ret.a = 255;
return ret;
}
struct gui_image
gui_subimage_ptr(void *ptr, struct gui_rect r)
{
struct gui_image s;
s.handle.ptr = ptr;
s.region = r;
return s;
}
struct gui_image
gui_subimage_id(gui_int id, struct gui_rect r)
{
struct gui_image s;
s.handle.id = id;
s.region = r;
return s;
}
struct gui_image
gui_image_ptr(void *ptr)
{
struct gui_image s;
s.handle.ptr = ptr;
s.region = gui_rect(-1,-1,-1,-1);
return s;
}
struct gui_image
gui_image_id(gui_int id)
{
struct gui_image s;
s.handle.id = id;
s.region = gui_rect(-1,-1,-1,-1);
return s;
}
gui_bool
gui_rect_is_valid(const struct gui_rect *r)
{
if (r->x < 0 || r->y < 0 ||
r->w < 0 || r->h < 0)
return gui_false;
return gui_true;
}
gui_bool
gui_image_is_subimage(const struct gui_image* img)
{
return gui_rect_is_valid(&img->region);
}
static void
gui_zero(void *dst, gui_size size)
{
gui_size i;
char *d = dst;
for (i = 0; i < size; ++i) d[i] = 0;
}
static gui_size
gui_strsiz(const char *str)
{
gui_size siz = 0;
while (str && *str++ != '\0') siz++;
return siz;
}
static gui_int
gui_strtoi(gui_int *number, const char *buffer, gui_size len)
{
gui_size i;
if (!number || !buffer)
return 0;
*number = 0;
for (i = 0; i < len; ++i)
*number = *number * 10 + (buffer[i] - '0');
return 1;
}
static gui_size
gui_itos(char *buffer, gui_int num)
{
static const char digit[] = "0123456789";
gui_int shifter;
gui_size len = 0;
char *p = buffer;
if (!buffer)
return 0;
if (num < 0) {
num = GUI_ABS(num);
*p++ = '-';
}
shifter = num;
do {
++p;
shifter = shifter/10;
} while (shifter);
*p = '\0';
len = (gui_size)(p - buffer);
do {
*--p = digit[num % 10];
num = num / 10;
} while (num);
return len;
}
static void
gui_unify(struct gui_rect *clip, const struct gui_rect *a, gui_float x0, gui_float y0,
gui_float x1, gui_float y1)
{
clip->x = MAX(a->x, x0) - 1;
clip->y = MAX(a->y, y0) - 1;
clip->w = MIN(a->x + a->w, x1) - clip->x+ 2;
clip->h = MIN(a->y + a->h, y1) - clip->y + 2;
clip->w = MAX(0, clip->w);
clip->h = MAX(0, clip->h);
}
static void
gui_triangle_from_direction(struct gui_vec2 *result, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float pad_x, gui_float pad_y,
enum gui_heading direction)
{
gui_float w_half, h_half;
GUI_ASSERT(result);
w = MAX(4 * pad_x, w);
h = MAX(4 * pad_y, h);
w = w - 2 * pad_x;
h = h - 2 * pad_y;
x = x + pad_x;
y = y + pad_y;
w_half = w / 2.0f;
h_half = h / 2.0f;
if (direction == GUI_UP) {
result[0] = gui_vec2(x + w_half, y);
result[1] = gui_vec2(x, y + h);
result[2] = gui_vec2(x + w, y + h);
} else if (direction == GUI_RIGHT) {
result[0] = gui_vec2(x, y);
result[1] = gui_vec2(x, y + h);
result[2] = gui_vec2(x + w, y + h_half);
} else if (direction == GUI_DOWN) {
result[0] = gui_vec2(x, y);
result[1] = gui_vec2(x + w_half, y + h);
result[2] = gui_vec2(x + w, y);
} else {
result[0] = gui_vec2(x, y + h_half);
result[1] = gui_vec2(x + w, y + h);
result[2] = gui_vec2(x + w, y);
}
}
/*
* ==============================================================
*
* Input
*
* ===============================================================
*/
static gui_size
gui_utf_validate(long *u, gui_size i)
{
if (!u) return 0;
if (!GUI_BETWEEN(*u, gui_utfmin[i], gui_utfmax[i]) ||
GUI_BETWEEN(*u, 0xD800, 0xDFFF))
*u = GUI_UTF_INVALID;
for (i = 1; *u > gui_utfmax[i]; ++i);
return i;
}
static gui_long
gui_utf_decode_byte(gui_char c, gui_size *i)
{
if (!i) return 0;
for(*i = 0; *i < GUI_LEN(gui_utfmask); ++(*i)) {
if ((c & gui_utfmask[*i]) == gui_utfbyte[*i])
return c & ~gui_utfmask[*i];
}
return 0;
}
gui_size
gui_utf_decode(const gui_char *c, gui_long *u, gui_size clen)
{
gui_size i, j, len, type=0;
gui_long udecoded;
*u = GUI_UTF_INVALID;
if (!c || !u) return 0;
if (!clen) return 0;
udecoded = gui_utf_decode_byte(c[0], &len);
if (!GUI_BETWEEN(len, 1, GUI_UTF_SIZE))
return 1;
for (i = 1, j = 1; i < clen && j < len; ++i, ++j) {
udecoded = (udecoded << 6) | gui_utf_decode_byte(c[i], &type);
if (type != 0)
return j;
}
if (j < len)
return 0;
*u = udecoded;
gui_utf_validate(u, len);
return len;
}
static gui_char
gui_utf_encode_byte(gui_long u, gui_size i)
{
return (gui_char)(gui_utfbyte[i] | (u & ~gui_utfmask[i]));
}
gui_size
gui_utf_encode(gui_long u, gui_char *c, gui_size clen)
{
gui_size len, i;
len = gui_utf_validate(&u, 0);
if (clen < len || !len)
return 0;
for (i = len - 1; i != 0; --i) {
c[i] = gui_utf_encode_byte(u, 0);
u >>= 6;
}
c[0] = gui_utf_encode_byte(u, len);
return len;
}
void
gui_input_begin(struct gui_input *in)
{
gui_size i;
GUI_ASSERT(in);
if (!in) return;
in->mouse_clicked = 0;
in->text_len = 0;
in->scroll_delta = 0;
gui_vec2_mov(in->mouse_prev, in->mouse_pos);
for (i = 0; i < GUI_KEY_MAX; i++)
in->keys[i].clicked = 0;
}
void
gui_input_motion(struct gui_input *in, gui_int x, gui_int y)
{
GUI_ASSERT(in);
if (!in) return;
in->mouse_pos.x = (gui_float)x;
in->mouse_pos.y = (gui_float)y;
}
void
gui_input_key(struct gui_input *in, enum gui_keys key, gui_bool down)
{
GUI_ASSERT(in);
if (!in) return;
if (in->keys[key].down == down) return;
in->keys[key].down = down;
in->keys[key].clicked++;
}
void
gui_input_button(struct gui_input *in, gui_int x, gui_int y, gui_bool down)
{
GUI_ASSERT(in);
if (!in) return;
if (in->mouse_down == down) return;
in->mouse_clicked_pos.x = (gui_float)x;
in->mouse_clicked_pos.y = (gui_float)y;
in->mouse_down = down;
in->mouse_clicked++;
}
void
gui_input_scroll(struct gui_input *in, gui_float y)
{
GUI_ASSERT(in);
if (!in) return;
in->scroll_delta += y;
}
void
gui_input_glyph(struct gui_input *in, const gui_glyph glyph)
{
gui_size len = 0;
gui_long unicode;
GUI_ASSERT(in);
if (!in) return;
len = gui_utf_decode(glyph, &unicode, GUI_UTF_SIZE);
if (len && ((in->text_len + len) < GUI_INPUT_MAX)) {
gui_utf_encode(unicode, &in->text[in->text_len], GUI_INPUT_MAX - in->text_len);
in->text_len += len;
}
}
void
gui_input_char(struct gui_input *in, char c)
{
gui_glyph glyph;
glyph[0] = c;
gui_input_glyph(in, glyph);
}
void
gui_input_end(struct gui_input *in)
{
GUI_ASSERT(in);
if (!in) return;
gui_vec2_sub(in->mouse_delta, in->mouse_pos, in->mouse_prev);
}
/*
* ==============================================================
*
* Buffer
*
* ===============================================================
*/
void
gui_buffer_init(struct gui_buffer *b, const struct gui_allocator *a,
gui_size initial_size, gui_float grow_factor)
{
GUI_ASSERT(buffer);
GUI_ASSERT(memory);
GUI_ASSERT(initial_size);
if (!b || !a || !initial_size) return;
gui_zero(b, sizeof(*b));
b->type = GUI_BUFFER_DYNAMIC;
b->memory.ptr = a->alloc(a->userdata, initial_size);
b->memory.size = initial_size;
b->grow_factor = grow_factor;
b->pool = *a;
}
void
gui_buffer_init_fixed(struct gui_buffer *b, void *m, gui_size size)
{
GUI_ASSERT(b);
GUI_ASSERT(m);
GUI_ASSERT(size);
if (!b || !m || !size) return;
gui_zero(b, sizeof(*b));
b->type = GUI_BUFFER_FIXED;
b->memory.ptr = m;
b->memory.size = size;
}
void*
gui_buffer_alloc(struct gui_buffer *b, gui_size size, gui_size align)
{
gui_size cap;
gui_size alignment;
void *unaligned;
void *memory;
GUI_ASSERT(b);
if (!b || !size) return NULL;
b->needed += size;
/* calculate total size with needed alignment + size */
unaligned = gui_ptr_add(void, b->memory.ptr, b->allocated);
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
/* check if buffer has enough memory*/
if ((b->allocated + size + alignment) >= b->memory.size) {
void *temp;
if (b->type != GUI_BUFFER_DYNAMIC || !b->pool.realloc)
return NULL;
/* allocated new bigger block of memory if the buffer is dynamic */
cap = (gui_size)((gui_float)b->memory.size * b->grow_factor);
temp = b->pool.realloc(b->pool.userdata, b->memory.ptr, cap);
if (!temp) return NULL;
b->memory.ptr = temp;
b->memory.size = cap;
/* align newly allocated pointer to memory */
unaligned = gui_ptr_add(gui_byte, b->memory.ptr, b->allocated);
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
}
b->allocated += size + alignment;
b->needed += alignment;
b->calls++;
return memory;
}
void
gui_buffer_reset(struct gui_buffer *b)
{
GUI_ASSERT(b);
if (!b) return;
b->allocated = 0;
b->calls = 0;
}
void
gui_buffer_clear(struct gui_buffer *b)
{
GUI_ASSERT(buffer);
if (!b || !b->memory.ptr) return;
if (b->type == GUI_BUFFER_FIXED) return;
if (!b->pool.free) return;
b->pool.free(b->pool.userdata, b->memory.ptr);
}
void
gui_buffer_info(struct gui_memory_status *s, struct gui_buffer *b)
{
GUI_ASSERT(b);
GUI_ASSERT(s);
if (!s || !b) return;
s->allocated = b->allocated;
s->size = b->memory.size;
s->needed = b->needed;
s->memory = b->memory.ptr;
s->calls = b->calls;
}
/*
* ==============================================================
*
* Command buffer
*
* ===============================================================
*/
void*
gui_command_buffer_push(struct gui_command_buffer* b,
enum gui_command_type t, gui_size size)
{
static const gui_size align = GUI_ALIGNOF(struct gui_command);
struct gui_command *cmd;
gui_size alignment;
void *unaligned;
void *memory;
GUI_ASSERT(b);
if (!b) return NULL;
cmd = gui_buffer_alloc(&b->base, size, align);
if (!cmd) return NULL;
/* make sure the offset to the next command is aligned */
unaligned = (gui_byte*)cmd + size;
memory = GUI_ALIGN_PTR(unaligned, align);
alignment = (gui_size)((gui_byte*)memory - (gui_byte*)unaligned);
cmd->type = t;
cmd->offset = size + alignment;
return cmd;
}
void
gui_command_buffer_push_scissor(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h)
{
struct gui_command_scissor *cmd;
GUI_ASSERT(b);
if (!b) return;
b->clip.x = x;
b->clip.y = y;
b->clip.w = w;
b->clip.h = h;
cmd = gui_command_buffer_push(b, GUI_COMMAND_SCISSOR, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
}
void
gui_command_buffer_push_line(struct gui_command_buffer *b, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, struct gui_color c)
{
struct gui_command_line *cmd;
GUI_ASSERT(buffer);
if (!b) return;
cmd = gui_command_buffer_push(b, GUI_COMMAND_LINE, sizeof(*cmd));
if (!cmd) return;
cmd->begin[0] = (gui_short)x0;
cmd->begin[1] = (gui_short)y0;
cmd->end[0] = (gui_short)x1;
cmd->end[1] = (gui_short)y1;
gui_color_to_array(cmd->color, c);
}
void
gui_command_buffer_push_rect(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float rounding, struct gui_color c)
{
struct gui_command_rect *cmd;
GUI_ASSERT(buffer);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = gui_command_buffer_push(b, GUI_COMMAND_RECT, sizeof(*cmd));
if (!cmd) return;
cmd->r = (gui_uint)rounding;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
gui_color_to_array(cmd->color, c);
}
void
gui_command_buffer_push_circle(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_color c)
{
struct gui_command_circle *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = gui_command_buffer_push(b, GUI_COMMAND_CIRCLE, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(w, 0);
cmd->h = (gui_ushort)MAX(h, 0);
gui_color_to_array(cmd->color, c);
}
void
gui_command_buffer_push_triangle(struct gui_command_buffer *b, gui_float x0, gui_float y0,
gui_float x1, gui_float y1, gui_float x2, gui_float y2, struct gui_color c)
{
struct gui_command_triangle *cmd;
GUI_ASSERT(buffer);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *clip = &b->clip;
if (!GUI_INBOX(x0, y0, clip->x, clip->y, clip->w, clip->h) ||
!GUI_INBOX(x1, y1, clip->x, clip->y, clip->w, clip->h) ||
!GUI_INBOX(x2, y2, clip->x, clip->y, clip->w, clip->h))
return;
}
cmd = gui_command_buffer_push(b, GUI_COMMAND_TRIANGLE, sizeof(*cmd));
if (!cmd) return;
cmd->a[0] = (gui_short)x0;
cmd->a[1] = (gui_short)y0;
cmd->b[0] = (gui_short)x1;
cmd->b[1] = (gui_short)y1;
cmd->c[0] = (gui_short)x2;
cmd->c[1] = (gui_short)y2;
gui_color_to_array(cmd->color, c);
}
void
gui_command_buffer_push_image(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image *img)
{
struct gui_command_image *cmd;
GUI_ASSERT(b);
if (!b) return;
if (b->use_clipping) {
const struct gui_rect *c = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, c->x, c->y, c->w, c->h))
return;
}
cmd = gui_command_buffer_push(b, GUI_COMMAND_IMAGE, sizeof(*cmd));
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)MAX(0, w);
cmd->h = (gui_ushort)MAX(0, h);
cmd->img = *img;
}
void
gui_command_buffer_push_text(struct gui_command_buffer *b, gui_float x, gui_float y,
gui_float w, gui_float h, const gui_char *string, gui_size length,
const struct gui_font *font, struct gui_color bg, struct gui_color fg)
{
struct gui_command_text *cmd;
GUI_ASSERT(buffer);
GUI_ASSERT(font);
if (!b || !string || !length) return;
if (b->use_clipping) {
const struct gui_rect *c = &b->clip;
if (!GUI_INTERSECT(x, y, w, h, c->x, c->y, c->w, c->h))
return;
}
cmd = gui_command_buffer_push(b, GUI_COMMAND_TEXT, sizeof(*cmd) + length + 1);
if (!cmd) return;
cmd->x = (gui_short)x;
cmd->y = (gui_short)y;
cmd->w = (gui_ushort)w;
cmd->h = (gui_ushort)h;
gui_color_to_array(cmd->bg, bg);
gui_color_to_array(cmd->fg, fg);
cmd->font = font->userdata;
cmd->length = length;
gui_memcopy(cmd->string, string, length);
cmd->string[length] = '\0';
}
/*
* ==============================================================
*
* Widgets
*
* ===============================================================
*/
void
gui_text(struct gui_command_buffer *o, gui_float x, gui_float y, gui_float w, gui_float h,
const char *string, gui_size len, const struct gui_text *t,
enum gui_text_align a, const struct gui_font *f)
{
struct gui_rect label;
gui_size text_width;
GUI_ASSERT(o);
GUI_ASSERT(t);
if (!o || !t) return;
label.x = 0; label.w = 0;
label.y = y + t->padding.y;
label.h = MAX(0, h - 2 * t->padding.y);
text_width = f->width(f->userdata, (const gui_char*)string, len);
if (a == GUI_TEXT_LEFT) {
label.x = x + t->padding.x;
label.w = MAX(0, w - 2 * t->padding.x);
} else if (a == GUI_TEXT_CENTERED) {
label.w = 2 * t->padding.x + (gui_float)text_width;
label.x = (x + t->padding.x + ((w - 2 * t->padding.x)/2)) - (label.w/2);
label.x = MAX(x + t->padding.x, label.x);
label.w = MIN(x + w, label.x + label.w) - label.x;
} else if (a == GUI_TEXT_RIGHT) {
label.x = MAX(x, (x + w) - (2 * t->padding.x + (gui_float)text_width));
label.w = (gui_float)text_width + 2 * t->padding.x;
} else return;
gui_command_buffer_push_rect(o, x, y, w, h, 0, t->background);
gui_command_buffer_push_text(o, label.x, label.y, label.w, label.h,
(const gui_char*)string, len, f, t->background, t->foreground);
}
static gui_bool
gui_do_button(struct gui_command_buffer *o, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_button *b, const struct gui_input *i,
enum gui_button_behavior behavior)
{
gui_bool ret = gui_false;
struct gui_color background;
GUI_ASSERT(o);
GUI_ASSERT(b);
if (!o || !b)
return gui_false;
/* general button user input logic */
background = b->background;
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, w, h)) {
background = b->highlight;
if (GUI_INBOX(i->mouse_clicked_pos.x, i->mouse_clicked_pos.y, x, y, w, h)) {
ret = (behavior != GUI_BUTTON_DEFAULT) ? i->mouse_down:
(i->mouse_down && i->mouse_clicked);
}
}
/* basic button drawing */
gui_command_buffer_push_rect(o, x, y, w, h, b->rounding, b->foreground);
gui_command_buffer_push_rect(o, x + b->border, y + b->border,
w - 2 * b->border, h - 2 * b->border, b->rounding, background);
return ret;
}
gui_bool
gui_button_text(struct gui_command_buffer *o, gui_float x, gui_float y,
gui_float w, gui_float h, const char *string, enum gui_button_behavior behavior,
const struct gui_button *b, const struct gui_input *i,
const struct gui_font *f)
{
gui_bool ret = gui_false;
gui_float button_w, button_h;
struct gui_text t;
struct gui_color font_color;
struct gui_color bg_color;
struct gui_rect inner;
GUI_ASSERT(b);
GUI_ASSERT(o);
GUI_ASSERT(string);
GUI_ASSERT(f);
if (!o || !b || !f)
return gui_false;
/* general drawing and logic button */
font_color = b->content;
bg_color = b->background;
button_w = MAX(w, 2 * b->padding.x);
button_h = MAX(h, f->height + 2 * b->padding.y);
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, button_w, button_h)) {
font_color = b->highlight_content;
bg_color = b->highlight;
}
ret = gui_do_button(o, x, y, button_w, button_h, b, i, behavior);
/* calculate text bounds */
inner.x = x + b->border + b->rounding;
inner.y = y + b->border;
inner.w = button_w - (2 * b->border + 2 * b->rounding);
inner.h = button_h - (2 * b->border);
/* draw text inside button */
t.padding.x = b->padding.x;
t.padding.y = b->padding.y;
t.background = bg_color;
t.foreground = font_color;
gui_text(o, inner.x, inner.y, inner.w, inner.h, string, gui_strsiz(string),
&t, GUI_TEXT_CENTERED, f);
return ret;
}
gui_bool
gui_button_triangle(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, enum gui_heading heading, enum gui_button_behavior bh,
const struct gui_button *b, const struct gui_input *in)
{
gui_bool pressed;
struct gui_color col;
struct gui_vec2 points[3];
GUI_ASSERT(b);
GUI_ASSERT(out);
if (!out || !b)
return gui_false;
pressed = gui_do_button(out, x, y, w, h, b, in, bh);
gui_triangle_from_direction(points, x, y, w, h, b->padding.x, b->padding.y, heading);
col = (in && GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, w, h)) ?
b->highlight_content : b->content;
gui_command_buffer_push_triangle(out, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, col);
return pressed;
}
gui_bool
gui_button_image(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image img, enum gui_button_behavior b,
const struct gui_button *button, const struct gui_input *in)
{
gui_bool pressed;
gui_float img_x, img_y, img_w, img_h;
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
/* execute basic button logic/drawing and finally draw image into the button */
pressed = gui_do_button(out, x, y, w, h, button, in, b);
img_x = x + button->padding.x;
img_y = y + button->padding.y;
img_w = w - 2 * button->padding.x;
img_h = h - 2 * button->padding.y;
gui_command_buffer_push_image(out, img_x, img_y, img_w, img_h, &img);
return pressed;
}
gui_bool
gui_button_text_triangle(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, enum gui_heading heading, const char *text,
enum gui_text_align align, enum gui_button_behavior behavior,
const struct gui_button *button, const struct gui_font *f, const struct gui_input *i)
{
gui_bool pressed;
struct gui_rect tri;
struct gui_color col;
struct gui_vec2 points[3];
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
pressed = gui_button_text(out, x, y, w, h, text, behavior, button, i, f);
tri.y = y + (h/2) - f->height/2;
tri.w = tri.h = f->height;
if (align == GUI_TEXT_LEFT) {
tri.x = (x + w) - (2 * button->padding.x + tri.w);
tri.x = MAX(tri.x, 0);
} else if (align == GUI_TEXT_RIGHT) {
tri.x = x + 2 * button->padding.x;
}
col = (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, x, y, w, h)) ?
button->highlight_content : button->content;
/* draw triangle */
gui_triangle_from_direction(points, tri.x, tri.y, tri.w, tri.h, 0, 0, heading);
gui_command_buffer_push_triangle(out, points[0].x, points[0].y,
points[1].x, points[1].y, points[2].x, points[2].y, col);
return pressed;
}
gui_bool
gui_button_text_image(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, struct gui_image img, const char* text,
enum gui_text_align align, enum gui_button_behavior behavior,
const struct gui_button *button, const struct gui_font *f,
const struct gui_input *i)
{
gui_bool pressed;
struct gui_rect icon;
GUI_ASSERT(button);
GUI_ASSERT(out);
if (!out || !button)
return gui_false;
pressed = gui_button_text(out, x, y, w, h, text, behavior, button, i, f);
icon.y = y + button->padding.y;
icon.w = icon.h = h - 2 * button->padding.y;
if (align == GUI_TEXT_LEFT) {
icon.x = (x + w) - (2 * button->padding.x + icon.w);
icon.x = MAX(icon.x, 0);
} else if (align == GUI_TEXT_RIGHT) {
icon.x = x + 2 * button->padding.x;
} else return gui_false;
gui_command_buffer_push_image(out, icon.x, icon.y, icon.w, icon.h, &img);
return pressed;
}
gui_bool
gui_toggle(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_bool active, const char *string, enum gui_toggle_type type,
const struct gui_toggle *toggle, const struct gui_input *in,
const struct gui_font *font)
{
gui_bool toggle_active;
gui_float select_size;
gui_float toggle_w, toggle_h;
gui_float select_x, select_y;
gui_float cursor_x, cursor_y;
gui_float cursor_pad, cursor_size;
GUI_ASSERT(toggle);
GUI_ASSERT(out);
GUI_ASSERT(font);
if (!out || !toggle || !font)
return 0;
/* make sure correct values */
toggle_w = MAX(w, font->height + 2 * toggle->padding.x);
toggle_h = MAX(h, font->height + 2 * toggle->padding.y);
toggle_active = active;
/* calculate the size of the complete toggle */
select_size = font->height + 2 * toggle->padding.y;
select_x = x + toggle->padding.x;
select_y = (y + toggle->padding.y + (select_size / 2)) - (font->height / 2);
/* calculate the bounds of the cursor inside the toggle */
cursor_pad = (type == GUI_TOGGLE_OPTION) ?
(gui_float)(gui_int)(select_size / 4):
(gui_float)(gui_int)(select_size / 8);
cursor_size = select_size - cursor_pad * 2;
cursor_x = select_x + cursor_pad;
cursor_y = select_y + cursor_pad;
/* update toggle state with user input */
if (in && !in->mouse_down && in->mouse_clicked)
if (GUI_INBOX(in->mouse_clicked_pos.x, in->mouse_clicked_pos.y,
cursor_x, cursor_y, cursor_size, cursor_size))
toggle_active = !toggle_active;
/* draw radiobutton/checkbox background */
if (type == GUI_TOGGLE_CHECK)
gui_command_buffer_push_rect(out, select_x, select_y, select_size,
select_size, toggle->rounding, toggle->foreground);
else gui_command_buffer_push_circle(out, select_x, select_y, select_size,
select_size, toggle->foreground);
/* draw radiobutton/checkbox cursor if active */
if (toggle_active) {
if (type == GUI_TOGGLE_CHECK)
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_size,
cursor_size, toggle->rounding, toggle->cursor);
else gui_command_buffer_push_circle(out, cursor_x, cursor_y,
cursor_size, cursor_size, toggle->cursor);
}
/* draw describing toggle text */
if (font && string) {
struct gui_text text;
gui_float inner_x, inner_y;
gui_float inner_w, inner_h;
/* calculate text bounds */
inner_x = x + select_size + toggle->padding.x * 2;
inner_y = select_y;
inner_w = (x + toggle_w) - (inner_x + toggle->padding.x);
inner_h = select_size;
/* draw text */
text.padding.x = 0;
text.padding.y = 0;
text.background = toggle->background;
text.foreground = toggle->font;
gui_text(out, inner_x, inner_y, inner_w, inner_h, string, gui_strsiz(string),
&text, GUI_TEXT_LEFT, font);
}
return toggle_active;
}
gui_float
gui_slider(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w, gui_float h,
gui_float min, gui_float val, gui_float max, gui_float step,
const struct gui_slider *s, const struct gui_input *in)
{
gui_float slider_x;
gui_float slider_range;
gui_float slider_min, slider_max;
gui_float slider_value, slider_steps;
gui_float slider_w, slider_h;
gui_float cursor_offset;
struct gui_rect cursor;
struct gui_rect bar;
GUI_ASSERT(s);
GUI_ASSERT(out);
if (!out || !s)
return 0;
/* make sure the provided values are correct */
slider_x = x + s->padding.x;
slider_h = MAX(h, 2 * s->padding.y);
slider_w = MAX(w, 1 + slider_h + 2 * s->padding.x);
slider_max = MAX(min, max);
slider_min = MIN(min, max);
slider_value = CLAMP(slider_min, val, slider_max);
slider_range = slider_max - slider_min;
slider_steps = slider_range / step;
/* calculate slider virtual cursor bounds */
cursor_offset = (slider_value - slider_min) / step;
cursor.h = slider_h - 2 * s->padding.y;
cursor.w = (slider_w - (2 * s->padding.x)) / (slider_steps + 1);
cursor.x = slider_x + (cursor.w * cursor_offset);
cursor.y = y + s->padding.y;
/* calculate slider background bar bounds */
bar.x = slider_x;
bar.y = (cursor.y + cursor.h/2) - cursor.h/8;
bar.w = (slider_w - (2 * s->padding.x));
bar.h = cursor.h/4;
/* updated the slider value by user input */
if (in && in->mouse_down &&
GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, slider_w, slider_h) &&
GUI_INBOX(in->mouse_clicked_pos.x,in->mouse_clicked_pos.y, x, y, slider_w, slider_h))
{
const float d = in->mouse_pos.x - (cursor.x + cursor.w / 2.0f);
const float pxstep = (slider_w - (2 * s->padding.x)) / slider_steps;
/* only update value if the next slider step is reached*/
if (GUI_ABS(d) >= pxstep) {
const gui_float steps = (gui_float)((gui_int)(GUI_ABS(d) / pxstep));
slider_value += (d > 0) ? (step * steps) : -(step * steps);
slider_value = CLAMP(slider_min, slider_value, slider_max);
cursor.x = slider_x + (cursor.w * ((slider_value - slider_min) / step));
}
}
{
/* NOTE: this is a shitty hack since I am to stupid for math */
gui_float c_pos = (slider_value <= slider_min) ? cursor.x:
(slider_value >= slider_max) ? ((bar.x + bar.w) - cursor.h) :
cursor.x + (cursor.w/2) - cursor.h/2;
/* draw slider with background and circle cursor*/
gui_command_buffer_push_rect(out, bar.x, bar.y, bar.w, bar.h,0, s->bar);
gui_command_buffer_push_circle(out,c_pos,cursor.y,cursor.h,cursor.h,s->border);
gui_command_buffer_push_circle(out,c_pos + 1,cursor.y+1,cursor.h-2,cursor.h-2,s->fg);
}
return slider_value;
}
gui_size
gui_progress(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, gui_size value, gui_size max, gui_bool modifyable,
const struct gui_progress *prog, const struct gui_input *in)
{
gui_float cursor_x, cursor_y;
gui_float cursor_w, cursor_h;
gui_float prog_w, prog_h;
gui_float prog_scale;
gui_size prog_value;
GUI_ASSERT(prog);
GUI_ASSERT(out);
if (!out || !prog) return 0;
/* make sure given values are correct */
prog_w = MAX(w, 2 * prog->padding.x + 1);
prog_h = MAX(h, 2 * prog->padding.y + 1);
prog_value = MIN(value, max);
/* update progress by from user input if modifyable */
if (in && modifyable && in->mouse_down &&
GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, prog_w, prog_h)){
gui_float ratio = (gui_float)(in->mouse_pos.x - x) / (gui_float)prog_w;
prog_value = (gui_size)((gui_float)max * ratio);
}
if (!max) return prog_value;
/* make sure calculated values are correct */
prog_value = MIN(prog_value, max);
prog_scale = (gui_float)prog_value / (gui_float)max;
/* calculate progress bar cursor */
cursor_h = prog_h - 2 * prog->padding.y;
cursor_w = (prog_w - 2 * prog->padding.x) * prog_scale;
cursor_x = x + prog->padding.x;
cursor_y = y + prog->padding.y;
/* draw progressbar width background and cursor */
gui_command_buffer_push_rect(out, x, y, prog_w, prog_h,prog->rounding, prog->background);
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_w, cursor_h,
prog->rounding, prog->foreground);
return prog_value;
}
static gui_bool
gui_filter_input_default(gui_long unicode)
{
(void)unicode;
return gui_true;
}
static gui_bool
gui_filter_input_ascii(gui_long unicode)
{
if (unicode < 0 || unicode > 128)
return gui_false;
return gui_true;
}
static gui_bool
gui_filter_input_float(gui_long unicode)
{
if ((unicode < '0' || unicode > '9') && unicode != '.' && unicode != '-')
return gui_false;
return gui_true;
}
static gui_bool
gui_filter_input_decimal(gui_long unicode)
{
if (unicode < '0' || unicode > '9')
return gui_false;
return gui_true;
}
static gui_bool
gui_filter_input_hex(gui_long unicode)
{
if ((unicode < '0' || unicode > '9') &&
(unicode < 'a' || unicode > 'f') &&
(unicode < 'A' || unicode > 'B'))
return gui_false;
return gui_true;
}
static gui_bool
gui_filter_input_oct(gui_long unicode)
{
if (unicode < '0' || unicode > '7')
return gui_false;
return gui_true;
}
static gui_bool
gui_filter_input_binary(gui_long unicode)
{
if (unicode < '0' || unicode > '1')
return gui_false;
return gui_true;
}
static gui_size
gui_buffer_input(gui_char *buffer, gui_size length, gui_size max,
gui_filter filter, const struct gui_input *i)
{
gui_long unicode;
gui_size src_len = 0;
gui_size text_len = 0, glyph_len = 0;
GUI_ASSERT(buffer);
GUI_ASSERT(i);
/* add user provided text to buffer until either no input or buffer space left*/
glyph_len = gui_utf_decode(i->text, &unicode, i->text_len);
while (glyph_len && ((text_len+glyph_len) <= i->text_len) && (length+src_len)<max) {
/* filter value to make sure the value is correct */
if (filter(unicode)) {
gui_size n = 0;
for (n = 0; n < glyph_len; n++)
buffer[length++] = i->text[text_len + n];
text_len += glyph_len;
}
src_len = src_len + glyph_len;
glyph_len = gui_utf_decode(i->text + src_len, &unicode, i->text_len - src_len);
}
return text_len;
}
gui_size
gui_edit_filtered(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_char *buffer, gui_size len, gui_size max, gui_bool *active,
const struct gui_edit *field, gui_filter filter, const struct gui_input *in,
const struct gui_font *font)
{
gui_float input_w, input_h;
gui_bool input_active;
GUI_ASSERT(out);
GUI_ASSERT(buffer);
GUI_ASSERT(field);
if (!out || !buffer || !field)
return 0;
input_w = MAX(w, 2 * field->padding.x);
input_h = MAX(h, font->height);
input_active = *active;
/* draw editbox background and border */
gui_command_buffer_push_rect(out, x, y, input_w, input_h,field->rounding, field->border);
gui_command_buffer_push_rect(out, x + field->border_size, y + field->border_size,
input_w - 2 * field->border_size, input_h - 2 * field->border_size,
field->rounding, field->background);
/* check if editbox is not active */
if (in && in->mouse_clicked && in->mouse_down)
input_active = GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, x, y, input_w, input_h);
if (input_active && in) {
const struct gui_key *bs = &in->keys[GUI_KEY_BACKSPACE];
const struct gui_key *del = &in->keys[GUI_KEY_DEL];
const struct gui_key *esc = &in->keys[GUI_KEY_ESCAPE];
const struct gui_key *enter = &in->keys[GUI_KEY_ENTER];
const struct gui_key *space = &in->keys[GUI_KEY_SPACE];
/* update input buffer by user input */
if ((del->down && del->clicked) || (bs->down && bs->clicked))
if (len > 0) len = len - 1;
if ((enter->down && enter->clicked) || (esc->down && esc->clicked))
input_active = gui_false;
if ((space->down && space->clicked) && (len < max))
buffer[len++] = ' ';
if (in->text_len && len < max)
len += gui_buffer_input(buffer, len, max, filter, in);
}
if (font && buffer) {
gui_size offset = 0;
gui_float label_x, label_y, label_h;
gui_float label_w = input_w - 2 * field->padding.x - 2 * field->border_size;
gui_size cursor_w =(gui_size)font->width(font->userdata,(const gui_char*)"X", 1);
/* calculate the visible text range */
gui_size text_len = len;
gui_size text_width = font->width(font->userdata, buffer, text_len);
while (text_len && (text_width + cursor_w) > (gui_size)label_w) {
gui_long unicode;
offset += gui_utf_decode(&buffer[offset], &unicode, text_len);
text_len = len - offset;
text_width = font->width(font->userdata, &buffer[offset], text_len);
}
/* calculate the text bounds and draw the string to screen*/
label_x = x + field->padding.x + field->border_size;
label_y = y + field->padding.y + field->border_size;
label_h = input_h - (2 * field->padding.y + 2 * field->border_size);
gui_command_buffer_push_text(out , label_x, label_y, label_w, label_h,
&buffer[offset], text_len, font, field->background, field->text);
/* if wanted draw the cursor at the end of the text input */
if (input_active && field->show_cursor) {
gui_command_buffer_push_rect(out, label_x + (gui_float)text_width, label_y,
(gui_float)cursor_w, label_h,0, field->cursor);
}
}
*active = input_active;
return len;
}
gui_size
gui_edit(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, gui_char *buffer, gui_size len, gui_size max, gui_bool *active,
const struct gui_edit *field, enum gui_input_filter f,
const struct gui_input *in, const struct gui_font *font)
{
static const gui_filter filter[] = {
gui_filter_input_default,
gui_filter_input_ascii,
gui_filter_input_float,
gui_filter_input_decimal,
gui_filter_input_hex,
gui_filter_input_oct,
gui_filter_input_binary,
};
return gui_edit_filtered(out, x, y, w, h, buffer, len, max, active,
field,filter[f], in, font);
}
gui_float
gui_scroll(struct gui_command_buffer *out, gui_float x, gui_float y,
gui_float w, gui_float h, gui_float offset, gui_float target,
gui_float step, const struct gui_scroll *s, const struct gui_input *i)
{
gui_bool button_up_pressed;
gui_bool button_down_pressed;
struct gui_button button;
gui_float scroll_step;
gui_float scroll_offset;
gui_float scroll_off, scroll_ratio;
gui_float scroll_y, scroll_w, scroll_h;
gui_float cursor_x, cursor_y;
gui_float cursor_w, cursor_h;
gui_bool inscroll, incursor;
GUI_ASSERT(out);
GUI_ASSERT(s);
if (!out || !s) return 0;
/* scrollbar background */
scroll_w = MAX(w, 0);
scroll_h = MAX(h, 2 * scroll_w);
gui_command_buffer_push_rect(out , x, y, scroll_w, scroll_h, s->rounding, s->background);
if (target <= scroll_h) return 0;
/* setup and execute up/down button */
button.border = 1;
button.rounding = 0;
button.padding.x = scroll_w / 4;
button.padding.y = scroll_w / 4;
button.background = s->background;
button.foreground = s->foreground;
button.content = s->foreground;
button.highlight = s->background;
button.highlight_content = s->foreground;
button_up_pressed = gui_button_triangle(out, x, y, scroll_w, scroll_w,
GUI_UP, GUI_BUTTON_DEFAULT, &button, i);
button_down_pressed = gui_button_triangle(out, x, y + scroll_h - scroll_w,
scroll_w, scroll_w, GUI_DOWN, GUI_BUTTON_DEFAULT, &button, i);
/* calculate scrollbar constants */
scroll_h = scroll_h - 2 * scroll_w;
scroll_y = y + scroll_w;
scroll_step = MIN(step, scroll_h);
scroll_offset = MIN(offset, target - scroll_h);
scroll_ratio = scroll_h / target;
scroll_off = scroll_offset / target;
/* calculate scrollbar cursor bounds */
cursor_h = scroll_ratio * scroll_h;
cursor_y = scroll_y + (scroll_off * scroll_h);
cursor_w = scroll_w;
cursor_x = x;
if (i) {
const struct gui_vec2 mouse_pos = i->mouse_pos;
const struct gui_vec2 mouse_prev = i->mouse_prev;
inscroll = GUI_INBOX(mouse_pos.x,mouse_pos.y, x, y, scroll_w, scroll_h);
incursor = GUI_INBOX(mouse_prev.x,mouse_prev.y,cursor_x,cursor_y,cursor_w, cursor_h);
if (i->mouse_down && inscroll && incursor) {
/* update cursor by mouse dragging */
const gui_float pixel = i->mouse_delta.y;
const gui_float delta = (pixel / scroll_h) * target;
scroll_offset = CLAMP(0, scroll_offset + delta, target - scroll_h);
} else if (button_up_pressed || button_down_pressed) {
/* update cursor by up/down button */
scroll_offset = (button_down_pressed) ?
MIN(scroll_offset + scroll_step, target - scroll_h):
MAX(0, scroll_offset - scroll_step);
} else if (s->has_scrolling && ((i->scroll_delta < 0) || (i->scroll_delta > 0))) {
/* update cursor by mouse scrolling */
scroll_offset = scroll_offset + scroll_step * (-i->scroll_delta);
scroll_offset = CLAMP(0, scroll_offset, target - scroll_h);
}
scroll_off = scroll_offset / target;
cursor_y = scroll_y + (scroll_off * scroll_h);
}
/* draw scrollbar cursor */
gui_command_buffer_push_rect(out, cursor_x, cursor_y, cursor_w,
cursor_h, s->rounding, s->foreground);
return scroll_offset;
}
gui_int
gui_spinner(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_spinner *s, gui_int min, gui_int value,
gui_int max, gui_int step, gui_bool *active, const struct gui_input *in,
const struct gui_font *font)
{
char string[GUI_MAX_NUMBER_BUFFER];
gui_size len, old_len;
gui_bool is_active;
struct gui_button button;
gui_float button_x, button_y;
gui_float button_w, button_h;
gui_bool button_up_clicked, button_down_clicked;
struct gui_edit field;
gui_float field_x, field_y;
gui_float field_w, field_h;
/* make sure given values are correct */
value = CLAMP(min, value, max);
len = gui_itos(string, value);
is_active = (active) ? *active : gui_false;
old_len = len;
/* up/down button setup and execution */
button_y = y;
button_h = h / 2;
button_w = h - s->padding.x;
button_x = x + w - button_w;
button.rounding = 0;
button.border = (gui_float)s->border_button;
button.padding.x = MAX(3, (button_h - font->height) / 2);
button.padding.y = MAX(3, (button_h - font->height) / 2);
button.background = s->button_color;
button.foreground = s->button_border;
button.content = s->button_triangle;
button.highlight = s->button_color;
button.highlight_content = s->button_triangle;
button_up_clicked = gui_button_triangle(out, button_x, button_y, button_w, button_h,
GUI_UP, GUI_BUTTON_DEFAULT, &button, in);
button_y = y + button_h;
button_down_clicked = gui_button_triangle(out, button_x, button_y, button_w, button_h,
GUI_DOWN, GUI_BUTTON_DEFAULT, &button, in);
if (button_up_clicked || button_down_clicked) {
value += (button_up_clicked) ? step : -step;
value = CLAMP(min, value, max);
}
/* editbox setup and execution */
field_x = x;
field_y = y;
field_h = h;
field_w = w - (button_w - button.border * 2);
field.border_size = 1;
field.rounding = 0;
field.padding.x = s->padding.x;
field.padding.y = s->padding.y;
field.show_cursor = s->show_cursor;
field.background = s->color;
field.border = s->border;
field.text = s->text;
len = gui_edit(out, field_x, field_y, field_w, field_h, (gui_char*)string,
len, GUI_MAX_NUMBER_BUFFER, &is_active, &field,GUI_INPUT_FLOAT, in, font);
if (old_len != len)
gui_strtoi(&value, string, len);
if (active) *active = is_active;
return value;
}
gui_size
gui_selector(struct gui_command_buffer *out, gui_float x, gui_float y, gui_float w,
gui_float h, const struct gui_selector *s, const char *items[],
gui_size item_count, gui_size item_current, const struct gui_input *input,
const struct gui_font *font)
{
gui_size text_len;
gui_float label_x, label_y;
gui_float label_w, label_h;
struct gui_button button;
gui_bool button_up_clicked;
gui_bool button_down_clicked;
gui_float button_x, button_y;
gui_float button_w, button_h;
GUI_ASSERT(items);
GUI_ASSERT(item_count);
GUI_ASSERT(item_current < item_count);
/* draw selector background and border */
gui_command_buffer_push_rect(out, x, y, w, h, 0, s->border);
gui_command_buffer_push_rect(out, x+1, y+1, w-2, h-2, 0, s->color);
/* up/down button setup and execution */
button_y = y;
button_h = h / 2;
button_w = h - s->padding.x;
button_x = x + w - button_w;
button.rounding = 0;
button.border = (gui_float)s->border_button;
button.padding.x = MAX(3, (button_h - font->height) / 2);
button.padding.y = MAX(3, (button_h - font->height) / 2);
button.background = s->button_color;
button.foreground = s->button_border;
button.content = s->button_triangle;
button.highlight = s->button_color;
button.highlight_content = s->button_triangle;
button_up_clicked = gui_button_triangle(out, button_x, button_y, button_w,
button_h, GUI_UP, GUI_BUTTON_DEFAULT, &button, input);
button_y = y + button_h;
button_down_clicked = gui_button_triangle(out, button_x, button_y, button_w,
button_h, GUI_DOWN, GUI_BUTTON_DEFAULT, &button, input);
item_current = (button_down_clicked && item_current > 0) ?
item_current-1 : (button_up_clicked && item_current < item_count-1) ?
item_current+1 : item_current;
/* calculate text bounds and draw current selected selection text */
label_x = x + s->padding.x;
label_y = y + s->padding.y;
label_w = w - (button_w + 2 * s->padding.x);
label_h = h - 2 * s->padding.y;
text_len = gui_strsiz(items[item_current]);
gui_command_buffer_push_text(out, label_x, label_y, label_w, label_h,
(const gui_char*)items[item_current], text_len, font,
s->text_bg, s->text);
return item_current;
}
/*
* ==============================================================
*
* Config
*
* ===============================================================
*/
static void
gui_config_default_properties(struct gui_config *config)
{
config->properties[GUI_PROPERTY_SCROLLBAR_WIDTH] = gui_vec2(16, 16);
config->properties[GUI_PROPERTY_PADDING] = gui_vec2(15.0f, 10.0f);
config->properties[GUI_PROPERTY_SIZE] = gui_vec2(64.0f, 64.0f);
config->properties[GUI_PROPERTY_ITEM_SPACING] = gui_vec2(4.0f, 4.0f);
config->properties[GUI_PROPERTY_ITEM_PADDING] = gui_vec2(4.0f, 4.0f);
config->properties[GUI_PROPERTY_SCALER_SIZE] = gui_vec2(16.0f, 16.0f);
}
static void
gui_config_default_rounding(struct gui_config *config)
{
config->rounding[GUI_ROUNDING_BUTTON] = 2.0f;
config->rounding[GUI_ROUNDING_CHECK] = 2.0f;
config->rounding[GUI_ROUNDING_PROGRESS] = 4.0f;
config->rounding[GUI_ROUNDING_INPUT] = 2.0f;
config->rounding[GUI_ROUNDING_GRAPH] = 4.0f;
config->rounding[GUI_ROUNDING_SCROLLBAR] = 8.0f;
}
static void
gui_config_default_color(struct gui_config *config)
{
config->colors[GUI_COLOR_TEXT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PANEL] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_HEADER] = gui_rgba(40, 40, 40, 255);
config->colors[GUI_COLOR_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_BUTTON] = gui_rgba(50, 50, 50, 255);
config->colors[GUI_COLOR_BUTTON_HOVER] = gui_rgba(35, 35, 35, 255);
config->colors[GUI_COLOR_BUTTON_TOGGLE] = gui_rgba(35, 35, 35, 255);
config->colors[GUI_COLOR_BUTTON_HOVER_FONT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_BUTTON_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_CHECK] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_CHECK_BACKGROUND] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_CHECK_ACTIVE] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_OPTION] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_OPTION_BACKGROUND] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_OPTION_ACTIVE] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER_BAR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SLIDER_BORDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SLIDER_CURSOR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PROGRESS] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PROGRESS_CURSOR] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_INPUT_CURSOR] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_INPUT_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_INPUT_TEXT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SPINNER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SPINNER_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SPINNER_TRIANGLE] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SPINNER_TEXT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SELECTOR] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SELECTOR_BORDER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SELECTOR_TRIANGLE] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SELECTOR_TEXT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_HISTO] = gui_rgba(120, 120, 120, 255);
config->colors[GUI_COLOR_HISTO_BARS] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_HISTO_NEGATIVE] = gui_rgba(255, 255, 255, 255);
config->colors[GUI_COLOR_HISTO_HIGHLIGHT] = gui_rgba( 255, 0, 0, 255);
config->colors[GUI_COLOR_PLOT] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_PLOT_LINES] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_PLOT_HIGHLIGHT] = gui_rgba(255, 0, 0, 255);
config->colors[GUI_COLOR_SCROLLBAR] = gui_rgba(40, 40, 40, 255);
config->colors[GUI_COLOR_SCROLLBAR_CURSOR] = gui_rgba(70, 70, 70, 255);
config->colors[GUI_COLOR_SCROLLBAR_BORDER] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_TABLE_LINES] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_SHELF] = gui_rgba(45, 45, 45, 255);
config->colors[GUI_COLOR_SHELF_TEXT] = gui_rgba(150, 150, 150, 255);
config->colors[GUI_COLOR_SHELF_ACTIVE] = gui_rgba(30, 30, 30, 255);
config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT] = gui_rgba(150, 150, 150, 255);
config->colors[GUI_COLOR_SCALER] = gui_rgba(100, 100, 100, 255);
config->colors[GUI_COLOR_LAYOUT_SCALER] = gui_rgba(25, 25, 25, 255);
}
void
gui_config_default(struct gui_config *config, gui_flags flags, const struct gui_font *font)
{
GUI_ASSERT(config);
if (!config) return;
gui_zero(config, sizeof(*config));
config->font = *font;
config->scaler_width = 4.0f;
if (flags & GUI_DEFAULT_COLOR)
gui_config_default_color(config);
if (flags & GUI_DEFAULT_PROPERTIES)
gui_config_default_properties(config);
if (flags & GUI_DEFAULT_ROUNDING)
gui_config_default_rounding(config);
}
struct gui_vec2
gui_config_property(const struct gui_config *config, enum gui_config_properties index)
{
static struct gui_vec2 zero;
GUI_ASSERT(config);
if (!config) return zero;
return config->properties[index];
}
struct gui_color
gui_config_color(const struct gui_config *config, enum gui_config_colors index)
{
static struct gui_color zero;
GUI_ASSERT(config);
if (!config) return zero;
return config->colors[index];
}
void
gui_config_push_color(struct gui_config *config, enum gui_config_colors index,
gui_byte r, gui_byte g, gui_byte b, gui_byte a)
{
struct gui_saved_color *c;
GUI_ASSERT(config);
if (!config) return;
if (config->stack.color >= GUI_MAX_COLOR_STACK) return;
c = &config->stack.colors[config->stack.color++];
c->value = config->colors[index];
c->type = index;
config->colors[index].r = r;
config->colors[index].g = g;
config->colors[index].b = b;
config->colors[index].a = a;
}
void
gui_config_push_property(struct gui_config *config, enum gui_config_properties index,
gui_float x, gui_float y)
{
struct gui_saved_property *p;
GUI_ASSERT(config);
if (!config) return;
if (config->stack.property >= GUI_MAX_ATTRIB_STACK) return;
p = &config->stack.properties[config->stack.property++];
p->value = config->properties[index];
p->type = index;
config->properties[index].x = x;
config->properties[index].y = y;
}
void
gui_config_pop_color(struct gui_config *config)
{
struct gui_saved_color *c;
GUI_ASSERT(config);
if (!config) return;
if (!config->stack.color) return;
c = &config->stack.colors[--config->stack.color];
config->colors[c->type] = c->value;
}
void
gui_config_pop_property(struct gui_config *config)
{
struct gui_saved_property *p;
GUI_ASSERT(config);
if (!config) return;
if (!config->stack.property) return;
p = &config->stack.properties[--config->stack.property];
config->properties[p->type] = p->value;
}
void
gui_config_reset_colors(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
while (config->stack.color)
gui_config_pop_color(config);
}
void
gui_config_reset_properties(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
while (config->stack.property)
gui_config_pop_property(config);
}
void
gui_config_reset(struct gui_config *config)
{
GUI_ASSERT(config);
if (!config) return;
gui_config_reset_colors(config);
gui_config_reset_properties(config);
}
/*
* ==============================================================
*
* Panel
*
* ===============================================================
*/
void
gui_panel_init(struct gui_panel *panel, gui_float x, gui_float y, gui_float w,
gui_float h, gui_flags flags, struct gui_command_buffer *buffer,
const struct gui_config *config)
{
GUI_ASSERT(panel);
GUI_ASSERT(config);
if (!panel || !config)
return;
panel->x = x;
panel->y = y;
panel->w = w;
panel->h = h;
panel->flags = flags;
panel->config = config;
panel->buffer = buffer;
panel->offset = 0;
panel->minimized = gui_false;
}
gui_bool
gui_panel_begin(struct gui_panel_layout *l, struct gui_panel *p,
const char *text, const struct gui_input *i)
{
const struct gui_config *c;
struct gui_command_buffer *out;
const struct gui_color *header;
gui_float mouse_x, mouse_y;
gui_float prev_x, prev_y;
gui_float clicked_x, clicked_y;
gui_float header_x = 0, header_w = 0;
gui_float footer_h;
gui_bool ret = gui_true;
float scrollbar_width;
struct gui_vec2 panel_size;
struct gui_vec2 item_padding;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
struct gui_vec2 scaler_size;
GUI_ASSERT(p);
GUI_ASSERT(l);
GUI_ASSERT(p->buffer);
GUI_ASSERT(p->config);
/* check arguments */
if (!p || !p->buffer || !l)
return gui_false;
if (!(p->flags & GUI_PANEL_TAB) && !(p->flags & GUI_PANEL_DO_NOT_RESET))
gui_command_buffer_reset(p->buffer);
if (p->flags & GUI_PANEL_HIDDEN) {
gui_zero(l, sizeof(*l));
l->valid = gui_false;
l->config = p->config;
l->buffer = p->buffer;
return gui_false;
}
/* aquire all needed configuration style constants */
c = p->config;
scrollbar_width = gui_config_property(c, GUI_PROPERTY_SCROLLBAR_WIDTH).x;
panel_size = gui_config_property(c, GUI_PROPERTY_SIZE);
panel_padding = gui_config_property(c, GUI_PROPERTY_PADDING);
item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
scaler_size = gui_config_property(c, GUI_PROPERTY_SCALER_SIZE);
/* calculate the height of the panel header */
l->header_height = c->font.height + 4 * item_padding.y;
l->header_height += panel_padding.y;
/* cache relevant user input values */
mouse_x = (i) ? i->mouse_pos.x : -1;
mouse_y = (i) ? i->mouse_pos.y : -1;
prev_x = (i) ? i->mouse_prev.x : -1;
prev_y = (i) ? i->mouse_prev.y : -1;
clicked_x = (i) ? i->mouse_clicked_pos.x : -1;
clicked_y = (i) ? i->mouse_clicked_pos.y : -1;
/* move panel position if requested */
if (p->flags & GUI_PANEL_MOVEABLE) {
gui_bool incursor;
const gui_float move_x = p->x;
const gui_float move_y = p->y;
const gui_float move_w = p->w;
const gui_float move_h = l->header_height;
incursor = i && GUI_INBOX(i->mouse_prev.x,i->mouse_prev.y,move_x,move_y,move_w,move_h);
if (i && i->mouse_down && incursor) {
p->x = MAX(0, p->x + i->mouse_delta.x);
p->y = MAX(0, p->y + i->mouse_delta.y);
}
}
/* scale panel size if requested */
if (p->flags & GUI_PANEL_SCALEABLE) {
gui_bool incursor;
gui_float scaler_w = MAX(0, scaler_size.x - item_padding.x);
gui_float scaler_h = MAX(0, scaler_size.y - item_padding.y);
gui_float scaler_x = (p->x + p->w) - (item_padding.x + scaler_w);
gui_float scaler_y = p->y + p->h - scaler_size.y;
incursor = i && GUI_INBOX(prev_x, prev_y, scaler_x, scaler_y, scaler_w, scaler_h);
if (i && i->mouse_down && incursor) {
gui_float min_x = panel_size.x;
gui_float min_y = panel_size.y;
p->w = MAX(min_x, p->w + i->mouse_delta.x);
p->h = MAX(min_y, p->h + i->mouse_delta.y);
}
}
/* setup the rest of the panel */
l->input = i;
l->index = 0;
l->x = p->x; l->y = p->y;
l->w = p->w; l->h = p->h;
l->at_x = p->x; l->at_y = p->y;
l->width = p->w; l->height = p->h;
l->config = p->config;
l->buffer = p->buffer;
l->row.columns = 0;
l->row.height = 0;
l->row.ratio = NULL;
l->row.item_ratio = 0;
l->offset = p->offset;
out = p->buffer;
/* calulate the header height if no header is needed or draw the header otherwise */
if (!(p->flags & GUI_PANEL_NO_HEADER)) {
header = &c->colors[GUI_COLOR_HEADER];
header_x = p->x + panel_padding.x;
header_w = p->w - 2 * panel_padding.x;
gui_command_buffer_push_rect(out, p->x, p->y, p->w, l->header_height, 0, *header);
} else l->header_height = 1;
l->row.height = l->header_height + 2 * item_spacing.y;
/* calculate the panel footer bounds */
footer_h = scaler_size.y + item_padding.y;
if ((p->flags & GUI_PANEL_SCALEABLE) &&
(p->flags & GUI_PANEL_SCROLLBAR) &&
!p->minimized) {
gui_float footer_x, footer_y, footer_w;
footer_x = p->x;
footer_w = p->w;
footer_y = p->y + p->h - footer_h;
gui_command_buffer_push_rect(out, footer_x, footer_y, footer_w, footer_h,
0, c->colors[GUI_COLOR_PANEL]);
}
/* fix up some panel flag combinations */
if (!(p->flags & GUI_PANEL_TAB)) {
p->flags |= GUI_PANEL_SCROLLBAR;
if (i && i->mouse_down) {
if (GUI_INBOX(clicked_x, clicked_y, p->x, p->y, p->w, p->h))
p->flags |= GUI_PANEL_ACTIVE;
/*else p->flags &= (gui_flag)~GUI_PANEL_ACTIVE;*/
}
}
/* calculate the panel clipping rectangle*/
l->clip.x = p->x;
l->clip.w = p->w;
l->clip.y = p->y + l->header_height + 1;
if (p->flags & GUI_PANEL_SCROLLBAR) {
if (p->flags & GUI_PANEL_SCALEABLE)
l->clip.h = p->h - (footer_h + l->header_height);
else l->clip.h = p->h - l->header_height;
l->clip.h -= (panel_padding.y + item_padding.y);
} else l->clip.h = gui_null_rect.h;
/* execute the panel closing and closing icon drawing */
if ((p->flags & GUI_PANEL_CLOSEABLE) && (!(p->flags & GUI_PANEL_NO_HEADER))) {
/* calculate the position of the close icon position and draw it */
const gui_char *X = (const gui_char*)"x";
const gui_size text_width = c->font.width(c->font.userdata, X, 1);
const gui_float close_x = header_x;
const gui_float close_y = p->y + panel_padding.y;
const gui_float close_w = (gui_float)text_width + 2 * item_padding.x;
const gui_float close_h = c->font.height + 2 * item_padding.y;
gui_command_buffer_push_text(out, close_x, close_y, close_w, close_h,
X, 1, &c->font, c->colors[GUI_COLOR_HEADER], c->colors[GUI_COLOR_TEXT]);
/* check if the close icon has been pressed and set the panel to hidden */
header_w -= close_w;
header_x += close_h - item_padding.x;
if (i && GUI_INBOX(mouse_x, mouse_y, close_x, close_y, close_w, close_h)) {
if (GUI_INBOX(clicked_x, clicked_y, close_x, close_y, close_w, close_h)) {
ret = !(i->mouse_down && i->mouse_clicked);
if (!ret) p->flags |= GUI_PANEL_HIDDEN;
}
}
}
/* execute panel minimzing and minimizer icon drawing */
if ((p->flags & GUI_PANEL_MINIMIZABLE) && (!(p->flags & GUI_PANEL_NO_HEADER))) {
gui_size text_width;
gui_float min_x, min_y, min_w, min_h;
const gui_char *score = (p->minimized) ?
(const gui_char*)"+":
(const gui_char*)"-";
/* calculate the icon positon and size of the icon and draw it */
text_width = c->font.width(c->font.userdata, score, 1);
min_x = header_x;
min_y = p->y + panel_padding.y;
min_w = (gui_float)text_width + 3 * item_padding.x;
min_h = c->font.height + 2 * item_padding.y;
gui_command_buffer_push_text(out, min_x, min_y, min_w, min_h,
score, 1, &c->font, c->colors[GUI_COLOR_HEADER],
c->colors[GUI_COLOR_TEXT]);
/* minize the panel if the minimize icon has been pressed */
header_w -= min_w;
header_x += min_w - item_padding.x;
if (i && GUI_INBOX(mouse_x, mouse_y, min_x, min_y, min_w, min_h)) {
if (GUI_INBOX(clicked_x, clicked_y, min_x, min_y, min_w, min_h))
if (i->mouse_down && i->mouse_clicked)
p->minimized = !p->minimized;
}
}
l->valid = !(p->minimized || (p->flags & GUI_PANEL_HIDDEN));
/* draw the panel title into the header */
if (text && !(p->flags & GUI_PANEL_NO_HEADER)) {
const gui_size text_len = gui_strsiz(text);
const gui_float label_x = header_x + item_padding.x;
const gui_float label_y = p->y + panel_padding.y;
const gui_float label_w = header_w - (3 * item_padding.x);
const gui_float label_h = c->font.height + 2 * item_padding.y;
gui_command_buffer_push_text(out, label_x, label_y, label_w, label_h,
(const gui_char*)text, text_len, &c->font, c->colors[GUI_COLOR_HEADER],
c->colors[GUI_COLOR_TEXT]);
}
/* draw scrollbar panel footer */
if (p->flags & GUI_PANEL_SCROLLBAR) {
const struct gui_color *color = &c->colors[GUI_COLOR_PANEL];
l->width = p->w - scrollbar_width;
l->height = p->h - (l->header_height + 2 * item_spacing.y);
if (p->flags & GUI_PANEL_SCALEABLE) l->height -= footer_h;
if (l->valid)
gui_command_buffer_push_rect(out, p->x, p->y + l->header_height,
p->w, p->h - l->header_height, 0, *color);
}
/* draw the border around the panel header */
if (p->flags & GUI_PANEL_BORDER) {
const struct gui_color *color = &c->colors[GUI_COLOR_BORDER];
const gui_float width = (p->flags & GUI_PANEL_SCROLLBAR) ?
l->width + scrollbar_width : l->width;
gui_command_buffer_push_line(out, p->x, p->y,
p->x + p->w, p->y, *color);
gui_command_buffer_push_line(out, p->x, p->y, p->x,
p->y + l->header_height, c->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, p->x + width, p->y, p->x + width,
p->y + l->header_height, c->colors[GUI_COLOR_BORDER]);
if (p->flags & GUI_PANEL_BORDER_HEADER)
gui_command_buffer_push_line(out, p->x, p->y + l->header_height,
p->x + p->w, p->y + l->header_height, c->colors[GUI_COLOR_BORDER]);
}
/* setup the clipping panel rectangle */
gui_command_buffer_push_scissor(out, l->clip.x, l->clip.y, l->clip.w, l->clip.h);
return ret;
}
gui_bool
gui_panel_begin_stacked(struct gui_panel_layout *l, struct gui_panel* p,
struct gui_stack *s, const char *title, const struct gui_input *i)
{
gui_bool inpanel;
GUI_ASSERT(l);
GUI_ASSERT(s);
if (!l || !s) return gui_false;
inpanel = GUI_INBOX(i->mouse_prev.x, i->mouse_prev.y, p->x, p->y, p->w, p->h);
if (i->mouse_down && i->mouse_clicked && inpanel && p != s->end) {
const struct gui_panel *iter = p->next;
while (iter) {
/* try to find a panel with higher priorty in the same position */
const struct gui_panel *cur = iter;
if (GUI_INBOX(i->mouse_prev.x,i->mouse_prev.y,cur->x,cur->y,cur->w,cur->h) &&
!cur->minimized && !(iter->flags & GUI_PANEL_HIDDEN)) break;
iter = iter->next;
}
/* current panel is active panel in that position so transfer to top
* at the highest priority in stack */
if (!iter) {
gui_stack_pop(s, p);
gui_stack_push(s, p);
}
}
return gui_panel_begin(l, p, title, (s->end == p) ? i : NULL);
}
gui_bool
gui_panel_begin_tiled(struct gui_panel_layout *tile, struct gui_panel *panel,
struct gui_layout *layout, enum gui_layout_slot_index slot, gui_size index,
const char *title, const struct gui_input *in)
{
struct gui_rect bounds;
struct gui_layout_slot *s;
gui_bool res;
GUI_ASSERT(panel);
GUI_ASSERT(tile);
GUI_ASSERT(layout);
if (!layout || !panel || !tile) return gui_false;
if (slot >= GUI_SLOT_MAX) return gui_false;
if (index >= layout->slots[slot].capacity) return gui_false;
/* make sure the correct flags are set */
panel->flags &= (gui_flags)~GUI_PANEL_MINIMIZABLE;
panel->flags &= (gui_flags)~GUI_PANEL_CLOSEABLE;
panel->flags &= (gui_flags)~GUI_PANEL_MOVEABLE;
panel->flags &= (gui_flags)~GUI_PANEL_SCALEABLE;
/* calculate the bounds of the slot */
s = &layout->slots[slot];
bounds.x = s->offset.x * (gui_float)layout->width;
bounds.y = s->offset.y * (gui_float)layout->height;
bounds.w = s->ratio.x * (gui_float)layout->width;
bounds.h = s->ratio.y * (gui_float)layout->height;
/* user slot scaling */
if (layout->flags & GUI_LAYOUT_SCALEABLE) {
const struct gui_config *config = panel->config;
struct gui_command_buffer *out = panel->buffer;
struct gui_vec2 mpos = in->mouse_prev;
struct gui_rect scaler;
switch (slot) {
case GUI_SLOT_TOP:
scaler.x = bounds.x;
scaler.y = (bounds.y + bounds.h) - config->scaler_width;
scaler.w = bounds.w;
scaler.h = config->scaler_width;
if (in && !(layout->flags & GUI_LAYOUT_INACTIVE) && in->mouse_down &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h)) {
gui_float py, dy = in->mouse_delta.y;
bounds.h += dy;
bounds.h = MAX(config->properties[GUI_PROPERTY_SIZE].y, bounds.h);
scaler.y = (bounds.y + bounds.h) - config->scaler_width;
py = 1.0f - ((bounds.h / (gui_float)layout->height) + layout->slots[GUI_SLOT_BOTTOM].ratio.y);
layout->slots[GUI_SLOT_TOP].ratio.y = bounds.h / (gui_float)layout->height;
layout->slots[GUI_SLOT_LEFT].ratio.y = py;
layout->slots[GUI_SLOT_CENTER].ratio.y = py;
layout->slots[GUI_SLOT_RIGHT].ratio.y = py;
layout->slots[GUI_SLOT_LEFT].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
layout->slots[GUI_SLOT_CENTER].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
layout->slots[GUI_SLOT_RIGHT].offset.y = layout->slots[GUI_SLOT_TOP].ratio.y;
}
bounds.h -= config->scaler_width;
break;
case GUI_SLOT_BOTTOM:
scaler.x = bounds.x;
scaler.y = bounds.y;
scaler.w = bounds.w;
scaler.h = config->scaler_width;
if (in && !(layout->flags & GUI_LAYOUT_INACTIVE) && in->mouse_down &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h)) {
gui_float py, dy = in->mouse_delta.y;
bounds.y += dy;
bounds.h += -dy;
scaler.y = bounds.y;
py = 1.0f - ((bounds.h / (gui_float)layout->height) + layout->slots[GUI_SLOT_TOP].ratio.y);
layout->slots[GUI_SLOT_BOTTOM].ratio.y = bounds.h / (gui_float)layout->height;
layout->slots[GUI_SLOT_LEFT].ratio.y = py;
layout->slots[GUI_SLOT_CENTER].ratio.y = py;
layout->slots[GUI_SLOT_RIGHT].ratio.y = py;
layout->slots[GUI_SLOT_BOTTOM].offset.y = bounds.y/(gui_float)layout->height;
}
bounds.y += config->scaler_width;
bounds.h -= config->scaler_width;
break;
case GUI_SLOT_LEFT:
scaler.x = bounds.x + bounds.w - config->scaler_width;
scaler.y = bounds.y;
scaler.w = config->scaler_width;
scaler.h = bounds.h;
if (in && !(layout->flags & GUI_LAYOUT_INACTIVE) && in->mouse_down &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h)) {
gui_float dx = in->mouse_delta.x;
gui_float cx, rx;
bounds.w += dx;
bounds.w = MAX(config->properties[GUI_PROPERTY_SIZE].x, bounds.w);
scaler.x = bounds.x + bounds.w - config->scaler_width;
cx = 1.0f - ((bounds.w / (gui_float)layout->width) + layout->slots[GUI_SLOT_RIGHT].ratio.x);
layout->slots[GUI_SLOT_LEFT].ratio.x = bounds.w / (gui_float)layout->width;
layout->slots[GUI_SLOT_CENTER].offset.x = layout->slots[GUI_SLOT_LEFT].ratio.x;
layout->slots[GUI_SLOT_CENTER].ratio.x = cx;
rx = 1.0f - ((bounds.w / (gui_float)layout->width) + layout->slots[GUI_SLOT_CENTER].ratio.x);
layout->slots[GUI_SLOT_RIGHT].ratio.x = rx;
layout->slots[GUI_SLOT_RIGHT].offset.x = layout->slots[GUI_SLOT_CENTER].offset.x +
layout->slots[GUI_SLOT_CENTER].ratio.x;
}
bounds.w -= config->scaler_width;
break;
case GUI_SLOT_RIGHT:
scaler.x = bounds.x;
scaler.y = bounds.y;
scaler.w = config->scaler_width;
scaler.h = bounds.h;
if (in && !(layout->flags & GUI_LAYOUT_INACTIVE) && in->mouse_down &&
GUI_INBOX(mpos.x, mpos.y, scaler.x, scaler.y, scaler.w, scaler.h)) {
gui_float dx = in->mouse_delta.x;
gui_float cx, lx;
bounds.w -= dx;
bounds.x += dx;
bounds.w = MAX(config->properties[GUI_PROPERTY_SIZE].x, bounds.w);
scaler.x = bounds.x;
cx = 1.0f - ((bounds.w / (gui_float)layout->width) + layout->slots[GUI_SLOT_LEFT].ratio.x);
layout->slots[GUI_SLOT_RIGHT].ratio.x = bounds.w / (gui_float)layout->width;
layout->slots[GUI_SLOT_CENTER].ratio.x = cx;
lx = 1.0f - ((bounds.w / (gui_float)layout->width) + layout->slots[GUI_SLOT_CENTER].ratio.x);
layout->slots[GUI_SLOT_LEFT].ratio.x = lx;
layout->slots[GUI_SLOT_RIGHT].offset.x = layout->slots[GUI_SLOT_CENTER].offset.x +
layout->slots[GUI_SLOT_CENTER].ratio.x;
}
bounds.x += config->scaler_width;
bounds.w -= config->scaler_width;
break;
case GUI_SLOT_CENTER:
case GUI_SLOT_MAX:
default: break;
}
/* NOTE: this is a little bit of a hack */
if (slot != GUI_SLOT_CENTER) {
panel->flags |= GUI_PANEL_DO_NOT_RESET;
gui_command_buffer_reset(panel->buffer);
gui_command_buffer_push_rect(out, scaler.x, scaler.y, scaler.w, scaler.h,
0, config->colors[GUI_COLOR_LAYOUT_SCALER]);
}
}
/* calculate the bounds of the panel */
if (s->format == GUI_LAYOUT_HORIZONTAL) {
panel->h = bounds.h;
panel->y = bounds.y;
panel->x = bounds.x + (gui_float)index * panel->w;
panel->w = bounds.w / (gui_float)s->capacity;
} else {
panel->x = bounds.x;
panel->w = bounds.w;
panel->h = bounds.h / (gui_float)s->capacity;
panel->y = bounds.y + (gui_float)index * panel->h;
}
gui_stack_push(&layout->stack, panel);
res = gui_panel_begin(tile,panel,title,(layout->flags&GUI_LAYOUT_INACTIVE)?NULL:in);
panel->flags &= ~(gui_flags)GUI_PANEL_DO_NOT_RESET;
return res;
}
void
gui_panel_row(struct gui_panel_layout *layout, gui_float height, gui_size cols)
{
const struct gui_config *config;
const struct gui_color *color;
struct gui_command_buffer *out;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
/* prefetch some configuration data */
config = layout->config;
out = layout->buffer;
color = &config->colors[GUI_COLOR_PANEL];
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* draw the current row and set the current row layout */
layout->index = 0;
layout->at_y += layout->row.height;
layout->row.ratio = NULL;
layout->row.columns = cols;
layout->row.height = height + item_spacing.y;
gui_command_buffer_push_rect(out, layout->at_x, layout->at_y,
layout->width, height + panel_padding.y, 0, *color);
}
void
gui_panel_row_templated(struct gui_panel_layout *layout, gui_float height,
gui_size cols, const gui_float *ratio)
{
gui_size i;
gui_size n_undef = 0;
gui_float r = 0;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout) return;
if (!layout->valid) return;
gui_panel_row(layout, height, cols);
layout->row.ratio = ratio;
for (i = 0; i < cols; ++i) {
if (ratio[i] < 0.0f)
n_undef++;
else r += ratio[i];
}
r = GUI_SATURATE(1.0f - r);
layout->row.item_ratio = (r > 0) ? (r / (gui_float)n_undef) : 0;
}
static void
gui_panel_alloc_space(struct gui_rect *bounds, struct gui_panel_layout *layout)
{
const struct gui_config *config;
gui_float panel_padding, panel_spacing, panel_space;
gui_float item_offset, item_width, item_spacing;
struct gui_vec2 spacing;
struct gui_vec2 padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(bounds);
if (!layout || !layout->config || !bounds)
return;
config = layout->config;
spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* check if the end of the row was hit and begin new row if so*/
if (layout->index >= layout->row.columns) {
const gui_float *ratio;
const gui_float row_height = layout->row.height - spacing.y;
ratio = layout->row.ratio;
gui_panel_row(layout, row_height, layout->row.columns);
layout->row.ratio = ratio;
}
/* calculate the total width in the panel */
panel_padding = 2 * padding.x;
panel_spacing = (gui_float)(layout->row.columns - 1) * spacing.x;
panel_space = layout->width - panel_padding - panel_spacing;
/* calculate the width of one item inside the panel row */
if (!layout->row.ratio) {
/* basic standart table layout item with */
item_width = panel_space / (gui_float)layout->row.columns;
item_offset = (gui_float)layout->index * item_width;
item_spacing = (gui_float)layout->index * spacing.x;
} else {
/* user provided layout */
gui_size i;
gui_float ratio = (layout->row.ratio[layout->index] < 0) ?
layout->row.item_ratio : layout->row.ratio[layout->index];
item_offset = 0;
item_spacing = (gui_float)layout->index * spacing.x;
if (layout->index < layout->row.columns-1)
item_width = (ratio * panel_space) - spacing.x;
else item_width = (ratio * panel_space);
for (i = 0; i < layout->index; ++i) {
ratio = (layout->row.ratio[i] < 0) ?
layout->row.item_ratio : layout->row.ratio[i];
item_offset += ratio * panel_space;
}
}
/* set the bounds of the newly allocated widget */
bounds->x = layout->at_x + item_offset + item_spacing + padding.x;
bounds->y = layout->at_y - layout->offset;
bounds->w = item_width;
bounds->h = layout->row.height - spacing.y;
layout->index++;
}
gui_size
gui_panel_row_columns(const struct gui_panel_layout *l, gui_size widget_size)
{
struct gui_vec2 spacing;
struct gui_vec2 padding;
gui_size cols = 0, size;
GUI_ASSERT(l);
GUI_ASSERT(widget_size);
if (!l || !widget_size)
return 0;
/* calculate the number of widgets with given size that fit into the current row layout */
spacing = gui_config_property(l->config, GUI_PROPERTY_ITEM_SPACING);
padding = gui_config_property(l->config, GUI_PROPERTY_PADDING);
cols = (gui_size)(l->width) / widget_size;
size = (cols * (gui_size)spacing.x) + 2 * (gui_size)padding.x + widget_size * cols;
while ((size > l->width) && --cols)
size = (cols*(gui_size)spacing.x) + 2*(gui_size)padding.x + widget_size * cols;
return cols;
}
void
gui_panel_spacing(struct gui_panel_layout *l, gui_size cols)
{
gui_size add;
GUI_ASSERT(l);
GUI_ASSERT(l->config);
GUI_ASSERT(l->buffer);
if (!l) return;
if (!l->valid) return;
add = (l->index + cols) % l->row.columns;
if (l->index + cols > l->row.columns) {
gui_size i;
const struct gui_config *c = l->config;
struct gui_vec2 item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
const gui_float row_height = l->row.height - item_spacing.y;
gui_size rows = (l->index + cols) / l->row.columns;
for (i = 0; i < rows; ++i)
gui_panel_row(l, row_height, l->row.columns);
}
l->index += add;
}
gui_bool
gui_panel_widget(struct gui_rect *bounds, struct gui_panel_layout *layout)
{
struct gui_rect *c = NULL;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
if (!layout || !layout->config || !layout->buffer) return gui_false;
if (!layout->valid) return gui_false;
/* allocated space for the panel and check if the widget needs to be updated */
gui_panel_alloc_space(bounds, layout);
c = &layout->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds->x, bounds->y, bounds->w, bounds->h))
return gui_false;
return gui_true;
}
void
gui_panel_text_colored(struct gui_panel_layout *layout, const char *str, gui_size len,
enum gui_text_align alignment, struct gui_color color)
{
struct gui_rect bounds;
struct gui_text text;
const struct gui_config *config;
struct gui_vec2 item_padding;
GUI_ASSERT(layout);
GUI_ASSERT(layout->config);
GUI_ASSERT(layout->buffer);
GUI_ASSERT(str && len);
if (!layout || !layout->config || !layout->buffer) return;
if (!layout->valid) return;
gui_panel_alloc_space(&bounds, layout);
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
text.padding.x = item_padding.x;
text.padding.y = item_padding.y;
text.foreground = color;
text.background = config->colors[GUI_COLOR_PANEL];
gui_text(layout->buffer,bounds.x,bounds.y,bounds.w,bounds.h, str, len,
&text, alignment, &config->font);
}
void
gui_panel_text(struct gui_panel_layout *l, const char *str, gui_size len,
enum gui_text_align alignment)
{
gui_panel_text_colored(l, str, len, alignment,l->config->colors[GUI_COLOR_TEXT]);
}
void
gui_panel_label_colored(struct gui_panel_layout *layout, const char *text,
enum gui_text_align align, struct gui_color color)
{
gui_size len = gui_strsiz(text);
gui_panel_text_colored(layout, text, len, align, color);
}
void
gui_panel_label(struct gui_panel_layout *layout, const char *text,
enum gui_text_align align)
{
gui_size len = gui_strsiz(text);
gui_panel_text(layout, text, len, align);
}
static gui_bool
gui_panel_button(struct gui_button *button, struct gui_rect *bounds,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
if (!gui_panel_widget(bounds, layout)) return gui_false;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
button->border = 1;
button->rounding = config->rounding[GUI_ROUNDING_BUTTON];
button->padding.x = item_padding.x;
button->padding.y = item_padding.y;
return gui_true;
}
gui_bool
gui_panel_button_text(struct gui_panel_layout *layout, const char *str,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
config = layout->config;
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
return gui_button_text(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
str, behavior, &button, layout->input, &config->font);
}
gui_bool
gui_panel_button_color(struct gui_panel_layout *layout,
struct gui_color color, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
button.background = color;
button.foreground = color;
button.highlight = color;
button.highlight_content = color;
button.rounding = layout->config->rounding[GUI_ROUNDING_BUTTON];
return gui_do_button(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
&button, layout->input, behavior);
}
gui_bool
gui_panel_button_triangle(struct gui_panel_layout *layout, enum gui_heading heading,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_triangle(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, heading, behavior, &button, layout->input);
}
gui_bool
gui_panel_button_image(struct gui_panel_layout *layout, struct gui_image image,
enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_image(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, image, behavior, &button, layout->input);
}
gui_bool
gui_panel_button_toggle(struct gui_panel_layout *layout, const char *str, gui_bool value)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
GUI_ASSERT(str);
if (!gui_panel_button(&button, &bounds, layout))
return value;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
if (!value) {
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
} else {
button.background = config->colors[GUI_COLOR_BUTTON_TOGGLE];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
button.highlight = config->colors[GUI_COLOR_BUTTON];
button.highlight_content = config->colors[GUI_COLOR_TEXT];
}
if (gui_button_text(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
str, GUI_BUTTON_DEFAULT, &button, layout->input, &config->font)) value = !value;
return value;
}
gui_bool
gui_panel_button_text_triangle(struct gui_panel_layout *layout, enum gui_heading heading,
const char *text, enum gui_text_align align, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_text_triangle(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, heading, text, align, behavior, &button, &config->font, layout->input);
}
gui_bool
gui_panel_button_text_image(struct gui_panel_layout *layout, struct gui_image img,
const char *text, enum gui_text_align align, enum gui_button_behavior behavior)
{
struct gui_rect bounds;
struct gui_button button;
const struct gui_config *config;
if (!gui_panel_button(&button, &bounds, layout))
return gui_false;
config = layout->config;
button.rounding = config->rounding[GUI_ROUNDING_BUTTON];
button.background = config->colors[GUI_COLOR_BUTTON];
button.foreground = config->colors[GUI_COLOR_BUTTON_BORDER];
button.content = config->colors[GUI_COLOR_TEXT];
button.highlight = config->colors[GUI_COLOR_BUTTON_HOVER];
button.highlight_content = config->colors[GUI_COLOR_BUTTON_HOVER_FONT];
return gui_button_text_image(layout->buffer, bounds.x, bounds.y, bounds.w,
bounds.h, img, text, align, behavior, &button,
&config->font, layout->input);
}
static gui_bool
gui_panel_toggle_base(struct gui_toggle *toggle, struct gui_rect *bounds,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
if (!gui_panel_widget(bounds, layout))
return gui_false;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
toggle->rounding = 0;
toggle->padding.x = item_padding.x;
toggle->padding.y = item_padding.y;
toggle->font = config->colors[GUI_COLOR_TEXT];
return gui_true;
}
gui_bool
gui_panel_check(struct gui_panel_layout *layout, const char *text, gui_bool is_active)
{
struct gui_rect bounds;
struct gui_toggle toggle;
const struct gui_config *config;
if (!text || !gui_panel_toggle_base(&toggle, &bounds, layout))
return is_active;
config = layout->config;
toggle.rounding = config->rounding[GUI_ROUNDING_CHECK];
toggle.cursor = config->colors[GUI_COLOR_CHECK_ACTIVE];
toggle.background = config->colors[GUI_COLOR_CHECK_BACKGROUND];
toggle.foreground = config->colors[GUI_COLOR_CHECK];
return gui_toggle(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
is_active, text, GUI_TOGGLE_CHECK, &toggle, layout->input, &config->font);
}
gui_bool
gui_panel_option(struct gui_panel_layout *layout, const char *text, gui_bool is_active)
{
struct gui_rect bounds;
struct gui_toggle toggle;
const struct gui_config *config;
if (!text || !gui_panel_toggle_base(&toggle, &bounds, layout))
return is_active;
config = layout->config;
toggle.cursor = config->colors[GUI_COLOR_OPTION_ACTIVE];
toggle.background = config->colors[GUI_COLOR_OPTION_BACKGROUND];
toggle.foreground = config->colors[GUI_COLOR_OPTION];
return gui_toggle(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
is_active, text, GUI_TOGGLE_OPTION, &toggle, layout->input, &config->font);
}
gui_size
gui_panel_option_group(struct gui_panel_layout *layout, const char **options,
gui_size count, gui_size current)
{
gui_size i;
GUI_ASSERT(layout && options && count);
if (!layout || !options || !count) return current;
for (i = 0; i < count; ++i) {
if (gui_panel_option(layout, options[i], i == current))
current = i;
}
return current;
}
gui_float
gui_panel_slider(struct gui_panel_layout *layout, gui_float min_value, gui_float value,
gui_float max_value, gui_float value_step)
{
struct gui_rect bounds;
struct gui_slider slider;
const struct gui_config *config;
struct gui_vec2 item_padding;
if (!gui_panel_widget(&bounds, layout))
return value;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
slider.padding.x = item_padding.x;
slider.padding.y = item_padding.y;
slider.bg = config->colors[GUI_COLOR_SLIDER];
slider.fg = config->colors[GUI_COLOR_SLIDER_CURSOR];
slider.bar = config->colors[GUI_COLOR_SLIDER_BAR];
slider.border = config->colors[GUI_COLOR_SLIDER_BORDER];
return gui_slider(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
min_value, value, max_value, value_step, &slider, layout->input);
}
gui_size
gui_panel_progress(struct gui_panel_layout *layout, gui_size cur_value, gui_size max_value,
gui_bool is_modifyable)
{
struct gui_rect bounds;
struct gui_progress prog;
const struct gui_config *config;
struct gui_vec2 item_padding;
if (!gui_panel_widget(&bounds, layout))
return cur_value;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
prog.rounding = config->rounding[GUI_ROUNDING_PROGRESS];
prog.padding.x = item_padding.x;
prog.padding.y = item_padding.y;
prog.background = config->colors[GUI_COLOR_PROGRESS];
prog.foreground = config->colors[GUI_COLOR_PROGRESS_CURSOR];
return gui_progress(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
cur_value, max_value, is_modifyable, &prog, layout->input);
}
static gui_bool
gui_panel_edit_base(struct gui_rect *bounds, struct gui_edit *field,
struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_padding;
if (!gui_panel_widget(bounds, layout))
return gui_false;
config = layout->config;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
field->border_size = 1;
field->rounding = config->rounding[GUI_ROUNDING_INPUT];
field->padding.x = item_padding.x;
field->padding.y = item_padding.y;
field->show_cursor = gui_true;
field->background = config->colors[GUI_COLOR_INPUT];
field->border = config->colors[GUI_COLOR_INPUT_BORDER];
field->cursor = config->colors[GUI_COLOR_INPUT_CURSOR];
field->text = config->colors[GUI_COLOR_INPUT_TEXT];
return gui_true;
}
gui_size
gui_panel_edit(struct gui_panel_layout *layout, gui_char *buffer, gui_size len,
gui_size max, gui_bool *active, enum gui_input_filter filter)
{
struct gui_rect bounds;
struct gui_edit field;
const struct gui_config *config = layout->config;
if (!gui_panel_edit_base(&bounds, &field, layout)) return len;
return gui_edit(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
buffer, len, max, active, &field, filter, layout->input, &config->font);
}
gui_size
gui_panel_edit_filtered(struct gui_panel_layout *layout, gui_char *buffer, gui_size len,
gui_size max, gui_bool *active, gui_filter filter)
{
struct gui_rect bounds;
struct gui_edit field;
const struct gui_config *config = layout->config;
if (!gui_panel_edit_base(&bounds, &field, layout)) return len;
return gui_edit_filtered(layout->buffer, bounds.x, bounds.y, bounds.w, bounds.h,
buffer, len, max, active, &field, filter, layout->input, &config->font);
}
gui_int
gui_panel_spinner(struct gui_panel_layout *layout, gui_int min, gui_int value,
gui_int max, gui_int step, gui_bool *active)
{
struct gui_rect bounds;
struct gui_spinner spinner;
const struct gui_config *config;
struct gui_command_buffer *out;
struct gui_vec2 item_padding;
if (!gui_panel_widget(&bounds, layout))
return value;
config = layout->config;
out = layout->buffer;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
spinner.border_button = 1;
spinner.button_color = config->colors[GUI_COLOR_BUTTON];
spinner.button_border = config->colors[GUI_COLOR_BUTTON_BORDER];
spinner.button_triangle = config->colors[GUI_COLOR_SPINNER_TRIANGLE];
spinner.padding.x = item_padding.x;
spinner.padding.y = item_padding.y;
spinner.color = config->colors[GUI_COLOR_SPINNER];
spinner.border = config->colors[GUI_COLOR_SPINNER_BORDER];
spinner.text = config->colors[GUI_COLOR_SPINNER_TEXT];
spinner.show_cursor = gui_false;
return gui_spinner(out, bounds.x, bounds.y, bounds.w, bounds.h, &spinner,
min, value, max, step, active, layout->input, &layout->config->font);
}
gui_size
gui_panel_selector(struct gui_panel_layout *layout, const char *items[],
gui_size item_count, gui_size item_current)
{
struct gui_rect bounds;
struct gui_selector selector;
const struct gui_config *config;
struct gui_command_buffer *out;
GUI_ASSERT(items);
GUI_ASSERT(item_count);
GUI_ASSERT(item_current < item_count);
if (!gui_panel_widget(&bounds, layout))
return item_current;
out = layout->buffer;
config = layout->config;
selector.border_button = 1;
selector.button_color = config->colors[GUI_COLOR_BUTTON];
selector.button_border = config->colors[GUI_COLOR_BUTTON_BORDER];
selector.button_triangle = config->colors[GUI_COLOR_SELECTOR_TRIANGLE];
selector.color = config->colors[GUI_COLOR_SELECTOR];
selector.border = config->colors[GUI_COLOR_SELECTOR_BORDER];
selector.text = config->colors[GUI_COLOR_TEXT];
selector.text_bg = config->colors[GUI_COLOR_PANEL];
selector.padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
return gui_selector(out, bounds.x, bounds.y, bounds.w, bounds.h, &selector,
items, item_count, item_current, layout->input, &layout->config->font);
}
void
gui_panel_graph_begin(struct gui_panel_layout *layout, struct gui_graph *graph,
enum gui_graph_type type, gui_size count, gui_float min_value, gui_float max_value)
{
struct gui_rect bounds = {0, 0, 0, 0};
const struct gui_config *config;
struct gui_command_buffer *out;
struct gui_color color;
struct gui_vec2 item_padding;
if (!gui_panel_widget(&bounds, layout)) {
gui_zero(graph, sizeof(*graph));
return;
}
/* draw graph background */
config = layout->config;
out = layout->buffer;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
color = (type == GUI_GRAPH_LINES) ?
config->colors[GUI_COLOR_PLOT]: config->colors[GUI_COLOR_HISTO];
gui_command_buffer_push_rect(out, bounds.x, bounds.y, bounds.w, bounds.h,
config->rounding[GUI_ROUNDING_GRAPH], color);
/* setup basic generic graph */
graph->valid = gui_true;
graph->type = type;
graph->index = 0;
graph->count = count;
graph->min = min_value;
graph->max = max_value;
graph->x = bounds.x + item_padding.x;
graph->y = bounds.y + item_padding.y;
graph->w = bounds.w - 2 * item_padding.x;
graph->h = bounds.h - 2 * item_padding.y;
graph->w = MAX(graph->w, 2 * item_padding.x);
graph->h = MAX(graph->h, 2 * item_padding.y);
graph->last.x = 0; graph->last.y = 0;
}
static gui_bool
gui_panel_graph_push_line(struct gui_panel_layout *l,
struct gui_graph *g, gui_float value)
{
struct gui_command_buffer *out = l->buffer;
const struct gui_config *config = l->config;
const struct gui_input *i = l->input;
struct gui_color color = config->colors[GUI_COLOR_PLOT_LINES];
gui_bool selected = gui_false;
gui_float step, range, ratio;
struct gui_vec2 cur;
GUI_ASSERT(g);
GUI_ASSERT(l);
GUI_ASSERT(out);
if (!g || !l || !g->valid || g->index >= g->count)
return gui_false;
step = g->w / (gui_float)g->count;
range = g->max - g->min;
ratio = (value - g->min) / range;
if (g->index == 0) {
/* special case for the first data point since it does not have a connection */
g->last.x = g->x;
g->last.y = (g->y + g->h) - ratio * (gui_float)g->h;
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, g->last.x-3, g->last.y-3, 6, 6)){
selected = (i->mouse_down && i->mouse_clicked) ? gui_true: gui_false;
color = config->colors[GUI_COLOR_PLOT_HIGHLIGHT];
}
gui_command_buffer_push_rect(out, g->last.x - 3, g->last.y - 3, 6, 6, 0, color);
g->index++;
return selected;
}
/* draw a line between the last data point and the new one */
cur.x = g->x + (gui_float)(step * (gui_float)g->index);
cur.y = (g->y + g->h) - (ratio * (gui_float)g->h);
gui_command_buffer_push_line(out, g->last.x, g->last.y, cur.x, cur.y,
config->colors[GUI_COLOR_PLOT_LINES]);
/* user selection of the current data point */
if (i && GUI_INBOX(i->mouse_pos.x, i->mouse_pos.y, cur.x-3, cur.y-3, 6, 6)) {
selected = (i->mouse_down && i->mouse_clicked) ? gui_true: gui_false;
color = config->colors[GUI_COLOR_PLOT_HIGHLIGHT];
} else color = config->colors[GUI_COLOR_PLOT_LINES];
gui_command_buffer_push_rect(out, cur.x - 3, cur.y - 3, 6, 6, 0, color);
/* save current data point position */
g->last.x = cur.x;
g->last.y = cur.y;
g->index++;
return selected;
}
static gui_bool
gui_panel_graph_push_column(struct gui_panel_layout *layout,
struct gui_graph *graph, gui_float value)
{
struct gui_command_buffer *out = layout->buffer;
const struct gui_config *config = layout->config;
const struct gui_input *in = layout->input;
struct gui_vec2 item_padding;
struct gui_color color;
gui_float ratio;
gui_bool selected = gui_false;
gui_float item_x, item_y;
gui_float item_w = 0.0f, item_h = 0.0f;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
if (!graph->valid || graph->index >= graph->count)
return gui_false;
if (graph->count) {
gui_float padding = (gui_float)(graph->count-1) * item_padding.x;
item_w = (graph->w - padding) / (gui_float)(graph->count);
}
ratio = GUI_ABS(value) / graph->max;
color = (value < 0) ? config->colors[GUI_COLOR_HISTO_NEGATIVE]:
config->colors[GUI_COLOR_HISTO_BARS];
/* calculate bounds of the current bar graph entry */
item_h = graph->h * ratio;
item_y = (graph->y + graph->h) - item_h;
item_x = graph->x + ((gui_float)graph->index * item_w);
item_x = item_x + ((gui_float)graph->index * item_padding.x);
/* user graph bar selection */
if (in && GUI_INBOX(in->mouse_pos.x, in->mouse_pos.y, item_x, item_y, item_w, item_h)) {
selected = (in->mouse_down && in->mouse_clicked) ? (gui_int)graph->index: selected;
color = config->colors[GUI_COLOR_HISTO_HIGHLIGHT];
}
gui_command_buffer_push_rect(out, item_x, item_y, item_w, item_h, 0, color);
graph->index++;
return selected;
}
gui_bool
gui_panel_graph_push(struct gui_panel_layout *layout, struct gui_graph *graph,
gui_float value)
{
GUI_ASSERT(layout);
GUI_ASSERT(graph);
if (!layout || !graph || !layout->valid) return gui_false;
switch (graph->type) {
case GUI_GRAPH_LINES:
return gui_panel_graph_push_line(layout, graph, value);
case GUI_GRAPH_COLUMN:
return gui_panel_graph_push_column(layout, graph, value);
case GUI_GRAPH_MAX:
default: return gui_false;
}
}
void
gui_panel_graph_end(struct gui_panel_layout *layout, struct gui_graph *graph)
{
GUI_ASSERT(layout);
GUI_ASSERT(graph);
if (!layout || !graph) return;
graph->type = GUI_GRAPH_MAX;
graph->index = 0;
graph->count = 0;
graph->min = 0;
graph->max = 0;
graph->x = 0;
graph->y = 0;
graph->w = 0;
graph->h = 0;
}
gui_int
gui_panel_graph(struct gui_panel_layout *layout, enum gui_graph_type type,
const gui_float *values, gui_size count, gui_size offset)
{
gui_size i;
gui_int index = -1;
gui_float min_value;
gui_float max_value;
struct gui_graph graph;
GUI_ASSERT(layout);
GUI_ASSERT(values);
GUI_ASSERT(count);
if (!layout || !layout->valid || !values || !count)
return -1;
/* find min and max graph value */
max_value = values[0];
min_value = values[0];
for (i = offset; i < count; ++i) {
if (values[i] > max_value)
max_value = values[i];
if (values[i] < min_value)
min_value = values[i];
}
/* execute graph */
gui_panel_graph_begin(layout, &graph, type, count, min_value, max_value);
for (i = offset; i < count; ++i) {
if (gui_panel_graph_push(layout, &graph, values[i]))
index = (gui_int)i;
}
gui_panel_graph_end(layout, &graph);
return index;
}
gui_int
gui_panel_graph_ex(struct gui_panel_layout *layout, enum gui_graph_type type,
gui_size count, gui_float(*get_value)(void*, gui_size), void *userdata)
{
gui_size i;
gui_int index = -1;
gui_float min_value;
gui_float max_value;
struct gui_graph graph;
GUI_ASSERT(layout);
GUI_ASSERT(get_value);
GUI_ASSERT(count);
if (!layout || !layout->valid || !get_value || !count)
return -1;
/* find min and max graph value */
max_value = get_value(userdata, 0);
min_value = max_value;
for (i = 1; i < count; ++i) {
gui_float value = get_value(userdata, i);
if (value > max_value)
max_value = value;
if (value < min_value)
min_value = value;
}
/* execute graph */
gui_panel_graph_begin(layout, &graph, type, count, min_value, max_value);
for (i = 0; i < count; ++i) {
gui_float value = get_value(userdata, i);
if (gui_panel_graph_push(layout, &graph, value))
index = (gui_int)i;
}
gui_panel_graph_end(layout, &graph);
return index;
}
static void
gui_panel_table_hline(struct gui_panel_layout *l, gui_size row_height)
{
struct gui_command_buffer *out = l->buffer;
const struct gui_config *c = l->config;
const struct gui_vec2 item_padding = gui_config_property(c, GUI_PROPERTY_ITEM_PADDING);
const struct gui_vec2 item_spacing = gui_config_property(c, GUI_PROPERTY_ITEM_SPACING);
/* draws a horizontal line under the current item */
gui_float y = l->at_y + (gui_float)row_height - l->offset;
gui_float x = l->at_x + item_spacing.x + item_padding.x;
gui_float w = l->width - (2 * item_spacing.x + 2 * item_padding.x);
gui_command_buffer_push_line(out, x, y, x + w, y, c->colors[GUI_COLOR_TABLE_LINES]);
}
static void
gui_panel_table_vline(struct gui_panel_layout *layout, gui_size cols)
{
gui_size i;
struct gui_command_buffer *out = layout->buffer;
const struct gui_config *config = layout->config;
for (i = 0; i < cols - 1; ++i) {
gui_float y, h;
struct gui_rect bounds;
/* draw a line between every item in the current row */
gui_panel_alloc_space(&bounds, layout);
y = layout->at_y + layout->row.height;
h = layout->row.height;
gui_command_buffer_push_line(out, bounds.x + bounds.w, y,
bounds.x + bounds.w, h, config->colors[GUI_COLOR_TABLE_LINES]);
}
layout->index -= i;
}
void
gui_panel_table_begin(struct gui_panel_layout *layout, gui_flags flags,
gui_size row_height, gui_size cols)
{
GUI_ASSERT(layout);
if (!layout || !layout->valid) return;
layout->is_table = gui_true;
layout->tbl_flags = flags;
gui_panel_row(layout, (gui_float)row_height, cols);
if (layout->tbl_flags & GUI_TABLE_HHEADER)
gui_panel_table_hline(layout, row_height);
if (layout->tbl_flags & GUI_TABLE_VHEADER)
gui_panel_table_vline(layout, cols);
}
void
gui_panel_table_row(struct gui_panel_layout *layout)
{
const struct gui_config *config;
struct gui_vec2 item_spacing;
GUI_ASSERT(layout);
if (!layout) return;
config = layout->config;
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
gui_panel_row(layout, layout->row.height - item_spacing.y, layout->row.columns);
if (layout->tbl_flags & GUI_TABLE_HBODY)
gui_panel_table_hline(layout, (gui_size)(layout->row.height - item_spacing.y));
if (layout->tbl_flags & GUI_TABLE_VBODY)
gui_panel_table_vline(layout, layout->row.columns);
}
void
gui_panel_table_end(struct gui_panel_layout *layout)
{
/* I personally don't like the flag but it is the easiest way to achieve a table */
layout->is_table = gui_false;
}
gui_bool
gui_panel_tab_begin(struct gui_panel_layout *parent, struct gui_panel_layout *tab,
const char *title, gui_bool minimized)
{
struct gui_rect bounds;
struct gui_command_buffer *out;
struct gui_panel panel;
struct gui_rect clip;
gui_flags flags;
GUI_ASSERT(parent);
GUI_ASSERT(tab);
if (!parent || !tab) return gui_true;
out = parent->buffer;
gui_zero(tab, sizeof(*tab));
tab->valid = !minimized;
if (!parent->valid) {
tab->valid = gui_false;
tab->config = parent->config;
tab->buffer = parent->buffer;
tab->input = parent->input;
return minimized;
}
/* NOTE: tabs need to allocate a complete row since the size of the tab is
* not known beforehand. */
parent->index = 0;
gui_panel_row(parent, 0, 1);
gui_panel_alloc_space(&bounds, parent);
/* create a fake panel to create a panel layout from */
flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB|GUI_PANEL_BORDER_HEADER;
gui_panel_init(&panel,bounds.x,bounds.y,bounds.w,gui_null_rect.h,flags,out,parent->config);
panel.minimized = minimized;
gui_panel_begin(tab, &panel, title, parent->input);
/* calculate the tab clipping rect */
gui_unify(&clip, &parent->clip, tab->clip.x, tab->clip.y, tab->clip.x + tab->clip.w,
tab->clip.y + tab->clip.h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
return panel.minimized;
}
void
gui_panel_tab_end(struct gui_panel_layout *p, struct gui_panel_layout *t)
{
struct gui_panel panel;
struct gui_command_buffer *out;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
GUI_ASSERT(t);
GUI_ASSERT(p);
if (!p || !t || !p->valid)
return;
/* setup fake panel to end the tab */
panel.x = t->at_x;
panel.y = t->y;
panel.flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB;
gui_panel_end(t, &panel);
/* calculate the from the tab occupied space and allocate the space in the parent panel */
item_spacing = gui_config_property(p->config, GUI_PROPERTY_ITEM_SPACING);
panel_padding = gui_config_property(p->config, GUI_PROPERTY_PADDING);
if (t->valid)
p->at_y += t->height + 2 * item_spacing.y;
else p->at_y += t->height - panel_padding.x + 2 * item_spacing.y;
out = p->buffer;
gui_command_buffer_push_scissor(out, p->clip.x, p->clip.y, p->clip.w, p->clip.h);
}
void
gui_panel_group_begin(struct gui_panel_layout *p, struct gui_panel_layout *g,
const char *title, gui_float offset)
{
gui_flags flags;
struct gui_rect bounds;
struct gui_command_buffer *out;
struct gui_rect clip;
struct gui_panel panel;
const struct gui_rect *c;
GUI_ASSERT(p);
GUI_ASSERT(g);
if (!p || !g) return;
if (!p->valid)
goto failed;
/* allocate space for the group panel inside the panel */
gui_panel_alloc_space(&bounds, p);
gui_zero(g, sizeof(*g));
c = &p->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h))
goto failed;
/* initialize a fake panel to create the layout from */
out = p->buffer;
flags = GUI_PANEL_BORDER|GUI_PANEL_SCROLLBAR|GUI_PANEL_TAB;
gui_panel_init(&panel, bounds.x,bounds.y,bounds.w,bounds.h,flags, out, p->config);
gui_panel_begin(g, &panel, title, p->input);
g->offset = offset;
/* setup correct clipping rectangle for the group */
gui_unify(&clip, &p->clip, g->clip.x, g->clip.y, g->clip.x + g->clip.w,
g->clip.y + g->clip.h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
return;
failed:
/* invalid panels still need correct data */
g->valid = gui_false;
g->config = p->config;
g->buffer = p->buffer;
g->input = p->input;
}
gui_float
gui_panel_group_end(struct gui_panel_layout *p, struct gui_panel_layout *g)
{
struct gui_panel pan;
struct gui_command_buffer *out;
struct gui_rect clip;
GUI_ASSERT(p);
GUI_ASSERT(g);
if (!p || !g) return 0;
if (!p->valid) return 0;
gui_zero(&pan, sizeof(pan));
out = p->buffer;
pan.x = g->at_x;
pan.y = g->y;
pan.flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB|GUI_PANEL_SCROLLBAR;
/* setup clipping rect to finalize group panel drawing*/
gui_unify(&clip, &p->clip, g->clip.x, g->clip.y, g->x + g->w, g->y + g->h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
/* end group and reset clipping rect back to parent panel */
gui_panel_end(g, &pan);
gui_command_buffer_push_scissor(out, p->clip.x, p->clip.y, p->clip.w, p->clip.h);
return pan.offset;
}
gui_size
gui_panel_shelf_begin(struct gui_panel_layout *parent, struct gui_panel_layout *shelf,
const char *tabs[], gui_size size, gui_size active, gui_float offset)
{
const struct gui_config *config;
struct gui_command_buffer *out;
const struct gui_font *font;
struct gui_vec2 item_padding;
struct gui_vec2 panel_padding;
struct gui_rect bounds;
struct gui_rect clip;
struct gui_rect *c;
struct gui_panel panel;
struct gui_button button;
gui_float header_x, header_y;
gui_float header_w, header_h;
gui_float item_width;
gui_flags flags;
gui_size i;
GUI_ASSERT(parent);
GUI_ASSERT(tabs);
GUI_ASSERT(shelf);
GUI_ASSERT(active < size);
if (!parent || !shelf || !tabs || active >= size)
return active;
if (!parent->valid)
goto failed;
config = parent->config;
out = parent->buffer;
font = &config->font;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
/* allocate space for the shelf */
gui_panel_alloc_space(&bounds, parent);
gui_zero(shelf, sizeof(*shelf));
c = &parent->clip;
if (!GUI_INTERSECT(c->x, c->y, c->w, c->h, bounds.x, bounds.y, bounds.w, bounds.h))
goto failed;
/* calculate the header height for the tabs */
header_x = bounds.x;
header_y = bounds.y;
header_w = bounds.w;
header_h = panel_padding.y + 3 * item_padding.y + config->font.height;
item_width = (header_w - (gui_float)size) / (gui_float)size;
/* basic button setup valid for every tab */
button.border = 1;
button.rounding = 0;
button.padding.x = item_padding.x;
button.padding.y = item_padding.y;
button.foreground = config->colors[GUI_COLOR_BORDER];
for (i = 0; i < size; i++) {
gui_float button_x, button_y;
gui_float button_w, button_h;
/* calculate the needed space for the tab text */
gui_size text_width = font->width(font->userdata,
(const gui_char*)tabs[i], gui_strsiz(tabs[i]));
text_width = text_width + (gui_size)(4 * item_padding.x);
/* calculate current tab button bounds */
button_y = header_y;
button_h = header_h;
button_x = header_x;
button_w = MIN(item_width, (gui_float)text_width);
header_x += MIN(item_width, (gui_float)text_width);
/* set different color for active or inactive tab */
if ((button_x + button_w) >= (bounds.x + bounds.w)) break;
if (active != i) {
button_y += item_padding.y;
button_h -= item_padding.y;
button.background = config->colors[GUI_COLOR_SHELF];
button.content = config->colors[GUI_COLOR_SHELF_TEXT];
button.highlight = config->colors[GUI_COLOR_SHELF];
button.highlight_content = config->colors[GUI_COLOR_SHELF_TEXT];
} else {
button.background = config->colors[GUI_COLOR_SHELF_ACTIVE];
button.content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
button.highlight = config->colors[GUI_COLOR_SHELF_ACTIVE];
button.highlight_content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
}
if (gui_button_text(out, button_x, button_y, button_w, button_h,
tabs[i], GUI_BUTTON_DEFAULT, &button, parent->input, &config->font))
active = i;
}
bounds.y += header_h;
bounds.h -= header_h;
/* setup fake panel to create a panel layout from */
flags = GUI_PANEL_BORDER|GUI_PANEL_SCROLLBAR|GUI_PANEL_TAB|GUI_PANEL_NO_HEADER;
gui_panel_init(&panel, bounds.x, bounds.y, bounds.w, bounds.h, flags, out, config);
gui_panel_begin(shelf, &panel, NULL, parent->input);
shelf->offset = offset;
/* setup clip rect for the shelf panel */
gui_unify(&clip, &parent->clip, shelf->clip.x, shelf->clip.y,
shelf->clip.x + shelf->clip.w, shelf->clip.y + shelf->clip.h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
return active;
failed:
/* invalid panels still need correct data */
shelf->valid = gui_false;
shelf->config = parent->config;
shelf->buffer = parent->buffer;
shelf->input = parent->input;
return active;
}
gui_float
gui_panel_shelf_end(struct gui_panel_layout *p, struct gui_panel_layout *s)
{
struct gui_command_buffer *out;
struct gui_rect clip;
struct gui_panel pan;
GUI_ASSERT(p);
GUI_ASSERT(s);
if (!p || !s) return 0;
if (!p->valid) return 0;
gui_zero(&pan, sizeof(pan));
out = p->buffer;
pan.x = s->at_x; pan.y = s->y;
pan.flags = GUI_PANEL_BORDER|GUI_PANEL_MINIMIZABLE|GUI_PANEL_TAB|GUI_PANEL_SCROLLBAR;
gui_unify(&clip, &p->clip, s->clip.x, s->clip.y, s->x + s->w, s->y + s->h);
gui_command_buffer_push_scissor(out, clip.x, clip.y, clip.w, clip.h);
gui_panel_end(s, &pan);
gui_command_buffer_push_scissor(out, p->clip.x, p->clip.y, p->clip.w, p->clip.h);
return pan.offset;
}
void
gui_panel_end(struct gui_panel_layout *layout, struct gui_panel *panel)
{
const struct gui_config *config;
struct gui_command_buffer *out;
gui_float scrollbar_width;
struct gui_vec2 item_padding;
struct gui_vec2 item_spacing;
struct gui_vec2 panel_padding;
struct gui_vec2 scaler_size;
GUI_ASSERT(layout);
GUI_ASSERT(panel);
if (!panel || !layout) return;
layout->at_y += layout->row.height;
config = layout->config;
out = layout->buffer;
item_padding = gui_config_property(config, GUI_PROPERTY_ITEM_PADDING);
item_spacing = gui_config_property(config, GUI_PROPERTY_ITEM_SPACING);
panel_padding = gui_config_property(config, GUI_PROPERTY_PADDING);
scrollbar_width = gui_config_property(config, GUI_PROPERTY_SCROLLBAR_WIDTH).x;
scaler_size = gui_config_property(config, GUI_PROPERTY_SCALER_SIZE);
if (!(panel->flags & GUI_PANEL_TAB))
gui_command_buffer_push_scissor(out, layout->x,layout->y,layout->w+1,layout->h+1);
if (panel->flags & GUI_PANEL_SCROLLBAR && layout->valid) {
struct gui_scroll scroll;
gui_float panel_y;
gui_float scroll_x, scroll_y;
gui_float scroll_w, scroll_h;
gui_float scroll_target, scroll_offset, scroll_step;
scroll_x = layout->at_x + layout->width;
scroll_y = (panel->flags & GUI_PANEL_BORDER) ? layout->y + 1 : layout->y;
scroll_y += layout->header_height;
scroll_w = scrollbar_width;
scroll_h = layout->height;
scroll_offset = layout->offset;
scroll_step = layout->height * 0.10f;
scroll.rounding = config->rounding[GUI_ROUNDING_SCROLLBAR];
scroll.background = config->colors[GUI_COLOR_SCROLLBAR];
scroll.foreground = config->colors[GUI_COLOR_SCROLLBAR_CURSOR];
scroll.border = config->colors[GUI_COLOR_SCROLLBAR_BORDER];
if (panel->flags & GUI_PANEL_BORDER) scroll_h -= 1;
scroll_target = (layout->at_y-layout->y)-(layout->header_height+2*item_spacing.y);
scroll.has_scrolling = (panel->flags & GUI_PANEL_ACTIVE);
panel->offset = gui_scroll(out, scroll_x, scroll_y, scroll_w, scroll_h,
scroll_offset, scroll_target, scroll_step,
&scroll, layout->input);
panel_y = layout->y + layout->height + layout->header_height - panel_padding.y;
gui_command_buffer_push_rect(out, layout->x,panel_y,layout->width,panel_padding.y,
0, config->colors[GUI_COLOR_PANEL]);
} else layout->height = layout->at_y - layout->y;
if ((panel->flags & GUI_PANEL_SCALEABLE) && layout->valid) {
struct gui_color col = config->colors[GUI_COLOR_SCALER];
gui_float scaler_w = MAX(0, scaler_size.x - item_padding.x);
gui_float scaler_h = MAX(0, scaler_size.y - item_padding.y);
gui_float scaler_x = (layout->x + layout->w) - (item_padding.x + scaler_w);
gui_float scaler_y = layout->y + layout->h - scaler_size.y;
gui_command_buffer_push_triangle(out, scaler_x + scaler_w, scaler_y,
scaler_x + scaler_w, scaler_y + scaler_h, scaler_x, scaler_y + scaler_h, col);
}
if (panel->flags & GUI_PANEL_BORDER) {
const gui_float width = (panel->flags & GUI_PANEL_SCROLLBAR) ?
layout->width + scrollbar_width : layout->width;
const gui_float padding_y = (!layout->valid) ?
panel->y + layout->header_height:
(panel->flags & GUI_PANEL_SCROLLBAR) ?
panel->y + layout->h :
panel->y + layout->height + item_padding.y;
gui_command_buffer_push_line(out, panel->x, padding_y, panel->x + width,
padding_y, config->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, panel->x, panel->y, panel->x,
padding_y, config->colors[GUI_COLOR_BORDER]);
gui_command_buffer_push_line(out, panel->x + width, panel->y, panel->x + width,
padding_y, config->colors[GUI_COLOR_BORDER]);
}
gui_command_buffer_push_scissor(out, 0, 0, gui_null_rect.w, gui_null_rect.h);
}
/*
* ==============================================================
*
* Stack
*
* ===============================================================
*/
void
gui_stack_clear(struct gui_stack *stack)
{
stack->begin = NULL;
stack->end = NULL;
stack->count = 0;
}
void
gui_stack_push(struct gui_stack *stack, struct gui_panel *panel)
{
struct gui_panel *iter;
GUI_ASSERT(stack);
GUI_ASSERT(panel);
if (!stack || !panel) return;
gui_foreach_panel(iter, stack)
if (iter == panel) return;
if (!stack->begin) {
panel->next = NULL;
panel->prev = NULL;
stack->begin = panel;
stack->end = panel;
stack->count = 1;
return;
}
stack->end->next = panel;
panel->prev = stack->end;
panel->next = NULL;
stack->end = panel;
stack->count++;
}
void
gui_stack_pop(struct gui_stack *stack, struct gui_panel*panel)
{
GUI_ASSERT(stack);
GUI_ASSERT(panel);
if (!stack || !panel) return;
if (panel->prev)
panel->prev->next = panel->next;
if (panel->next)
panel->next->prev = panel->prev;
if (stack->begin == panel)
stack->begin = panel->next;
if (stack->end == panel)
stack->end = panel->prev;
panel->next = NULL;
panel->prev = NULL;
}
/*
* ==============================================================
*
* Layout
*
* ===============================================================
*/
void
gui_layout_begin(struct gui_layout *layout, gui_size width, gui_size height, gui_flags flags)
{
GUI_ASSERT(layout);
GUI_ASSERT(config);
if (!layout) return;
gui_zero(layout, sizeof(*layout));
layout->flags = flags;
layout->width = width;
layout->height = height;
}
void
gui_layout_slot(struct gui_layout *layout, enum gui_layout_slot_index slot,
gui_float ratio, enum gui_layout_format format, gui_size count)
{
GUI_ASSERT(layout);
GUI_ASSERT(count);
GUI_ASSERT(slot >= GUI_SLOT_TOP && slot < GUI_SLOT_MAX);
if (!layout || !count) return;
layout->slots[slot].capacity = count;
layout->slots[slot].format = format;
layout->slots[slot].value = GUI_SATURATE(ratio);
}
void
gui_layout_end(struct gui_layout *layout)
{
struct gui_layout_slot *top, *bottom;
struct gui_layout_slot *left, *right;
gui_float centerh, centerv;
GUI_ASSERT(layout);
if (!layout) return;
top = &layout->slots[GUI_SLOT_TOP];
bottom = &layout->slots[GUI_SLOT_BOTTOM];
left = &layout->slots[GUI_SLOT_LEFT];
right = &layout->slots[GUI_SLOT_RIGHT];
centerh = MAX(0.0f, 1.0f - (left->value + right->value));
centerv = MAX(0.0f, 1.0f - (top->value + bottom->value));
layout->slots[GUI_SLOT_CENTER].ratio = gui_vec2(centerh, centerv);
layout->slots[GUI_SLOT_TOP].ratio = gui_vec2(1.0f, top->value);
layout->slots[GUI_SLOT_LEFT].ratio = gui_vec2(left->value, centerv);
layout->slots[GUI_SLOT_BOTTOM].ratio = gui_vec2(1.0f, bottom->value);
layout->slots[GUI_SLOT_RIGHT].ratio = gui_vec2(right->value, centerv);
layout->slots[GUI_SLOT_TOP].offset = gui_vec2(0.0f, 0.0f);
layout->slots[GUI_SLOT_LEFT].offset = gui_vec2(0.0f, top->value);
layout->slots[GUI_SLOT_BOTTOM].offset = gui_vec2(0.0f, top->value + centerv);
layout->slots[GUI_SLOT_RIGHT].offset = gui_vec2(left->value + centerh, top->value);
layout->slots[GUI_SLOT_CENTER].offset = gui_vec2(left->value, top->value);
}
void
gui_layout_update_size(struct gui_layout *layout, gui_size width, gui_size height)
{
GUI_ASSERT(layout);
if (!layout) return;
layout->width = width;
layout->height = height;
}
void
gui_layout_update_state(struct gui_layout *layout, gui_uint state)
{
GUI_ASSERT(layout);
if (!layout) return;
if (!state) layout->flags |= GUI_LAYOUT_INACTIVE;
else layout->flags &= (gui_flags)~GUI_LAYOUT_INACTIVE;
}