Nuklear/example/extended.c
Zane Ashby 9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00

907 lines
34 KiB
C

/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
/* macros */
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
struct media {
struct nk_font *font_14;
struct nk_font *font_18;
struct nk_font *font_20;
struct nk_font *font_22;
struct nk_image unchecked;
struct nk_image checked;
struct nk_image rocket;
struct nk_image cloud;
struct nk_image pen;
struct nk_image play;
struct nk_image pause;
struct nk_image stop;
struct nk_image prev;
struct nk_image next;
struct nk_image tools;
struct nk_image dir;
struct nk_image copy;
struct nk_image convert;
struct nk_image del;
struct nk_image edit;
struct nk_image images[9];
struct nk_image menu[6];
};
/* ===============================================================
*
* CUSTOM WIDGET
*
* ===============================================================*/
static int
ui_piemenu(struct nk_context *ctx, struct nk_vec2 pos, float radius,
struct nk_image *icons, int item_count)
{
int ret = -1;
struct nk_rect total_space;
struct nk_rect bounds;
int active_item = 0;
/* pie menu popup */
struct nk_color border = ctx->style.window.border_color;
struct nk_style_item background = ctx->style.window.fixed_background;
ctx->style.window.fixed_background = nk_style_item_hide();
ctx->style.window.border_color = nk_rgba(0,0,0,0);
total_space = nk_window_get_content_region(ctx);
ctx->style.window.spacing = nk_vec2(0,0);
ctx->style.window.padding = nk_vec2(0,0);
if (nk_popup_begin(ctx, NK_POPUP_STATIC, "piemenu", NK_WINDOW_NO_SCROLLBAR,
nk_rect(pos.x - total_space.x - radius, pos.y - radius - total_space.y,
2*radius,2*radius)))
{
int i = 0;
struct nk_command_buffer* out = nk_window_get_canvas(ctx);
const struct nk_input *in = &ctx->input;
total_space = nk_window_get_content_region(ctx);
ctx->style.window.spacing = nk_vec2(4,4);
ctx->style.window.padding = nk_vec2(8,8);
nk_layout_row_dynamic(ctx, total_space.h, 1);
nk_widget(&bounds, ctx);
/* outer circle */
nk_fill_circle(out, bounds, nk_rgb(50,50,50));
{
/* circle buttons */
float step = (2 * 3.141592654f) / (float)(MAX(1,item_count));
float a_min = 0; float a_max = step;
struct nk_vec2 center = nk_vec2(bounds.x + bounds.w / 2.0f, bounds.y + bounds.h / 2.0f);
struct nk_vec2 drag = nk_vec2(in->mouse.pos.x - center.x, in->mouse.pos.y - center.y);
float angle = (float)atan2(drag.y, drag.x);
if (angle < -0.0f) angle += 2.0f * 3.141592654f;
active_item = (int)(angle/step);
for (i = 0; i < item_count; ++i) {
struct nk_rect content;
float rx, ry, dx, dy, a;
nk_fill_arc(out, center.x, center.y, (bounds.w/2.0f),
a_min, a_max, (active_item == i) ? nk_rgb(45,100,255): nk_rgb(60,60,60));
/* separator line */
rx = bounds.w/2.0f; ry = 0;
dx = rx * (float)cos(a_min) - ry * (float)sin(a_min);
dy = rx * (float)sin(a_min) + ry * (float)cos(a_min);
nk_stroke_line(out, center.x, center.y,
center.x + dx, center.y + dy, 1.0f, nk_rgb(50,50,50));
/* button content */
a = a_min + (a_max - a_min)/2.0f;
rx = bounds.w/2.5f; ry = 0;
content.w = 30; content.h = 30;
content.x = center.x + ((rx * (float)cos(a) - ry * (float)sin(a)) - content.w/2.0f);
content.y = center.y + (rx * (float)sin(a) + ry * (float)cos(a) - content.h/2.0f);
nk_draw_image(out, content, &icons[i], nk_rgb(255,255,255));
a_min = a_max; a_max += step;
}
}
{
/* inner circle */
struct nk_rect inner;
inner.x = bounds.x + bounds.w/2 - bounds.w/4;
inner.y = bounds.y + bounds.h/2 - bounds.h/4;
inner.w = bounds.w/2; inner.h = bounds.h/2;
nk_fill_circle(out, inner, nk_rgb(45,45,45));
/* active icon content */
bounds.w = inner.w / 2.0f;
bounds.h = inner.h / 2.0f;
bounds.x = inner.x + inner.w/2 - bounds.w/2;
bounds.y = inner.y + inner.h/2 - bounds.h/2;
nk_draw_image(out, bounds, &icons[active_item], nk_rgb(255,255,255));
}
nk_layout_space_end(ctx);
if (!nk_input_is_mouse_down(&ctx->input, NK_BUTTON_RIGHT)) {
nk_popup_close(ctx);
ret = active_item;
}
} else ret = -2;
ctx->style.window.spacing = nk_vec2(4,4);
ctx->style.window.padding = nk_vec2(8,8);
nk_popup_end(ctx);
ctx->style.window.fixed_background = background;
ctx->style.window.border_color = border;
return ret;
}
/* ===============================================================
*
* GRID
*
* ===============================================================*/
static void
grid_demo(struct nk_context *ctx, struct media *media)
{
static char text[3][64];
static int text_len[3];
static const char *items[] = {"Item 0","item 1","item 2"};
static int selected_item = 0;
static int check = 1;
int i;
nk_style_set_font(ctx, &media->font_20->handle);
if (nk_begin(ctx, "Grid Demo", nk_rect(600, 350, 275, 250),
NK_WINDOW_TITLE|NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|
NK_WINDOW_NO_SCROLLBAR))
{
nk_style_set_font(ctx, &media->font_18->handle);
nk_layout_row_dynamic(ctx, 30, 2);
nk_label(ctx, "Floating point:", NK_TEXT_RIGHT);
nk_edit_string(ctx, NK_EDIT_FIELD, text[0], &text_len[0], 64, nk_filter_float);
nk_label(ctx, "Hexadecimal:", NK_TEXT_RIGHT);
nk_edit_string(ctx, NK_EDIT_FIELD, text[1], &text_len[1], 64, nk_filter_hex);
nk_label(ctx, "Binary:", NK_TEXT_RIGHT);
nk_edit_string(ctx, NK_EDIT_FIELD, text[2], &text_len[2], 64, nk_filter_binary);
nk_label(ctx, "Checkbox:", NK_TEXT_RIGHT);
nk_checkbox_label(ctx, "Check me", &check);
nk_label(ctx, "Combobox:", NK_TEXT_RIGHT);
if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
nk_layout_row_dynamic(ctx, 25, 1);
for (i = 0; i < 3; ++i)
if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
selected_item = i;
nk_combo_end(ctx);
}
}
nk_end(ctx);
nk_style_set_font(ctx, &media->font_14->handle);
}
/* ===============================================================
*
* BUTTON DEMO
*
* ===============================================================*/
static void
ui_header(struct nk_context *ctx, struct media *media, const char *title)
{
nk_style_set_font(ctx, &media->font_18->handle);
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, title, NK_TEXT_LEFT);
}
static void
ui_widget(struct nk_context *ctx, struct media *media, float height)
{
static const float ratio[] = {0.15f, 0.85f};
nk_style_set_font(ctx, &media->font_22->handle);
nk_layout_row(ctx, NK_DYNAMIC, height, 2, ratio);
nk_spacing(ctx, 1);
}
static void
ui_widget_centered(struct nk_context *ctx, struct media *media, float height)
{
static const float ratio[] = {0.15f, 0.50f, 0.35f};
nk_style_set_font(ctx, &media->font_22->handle);
nk_layout_row(ctx, NK_DYNAMIC, height, 3, ratio);
nk_spacing(ctx, 1);
}
static void
button_demo(struct nk_context *ctx, struct media *media)
{
static int option = 1;
static int toggle0 = 1;
static int toggle1 = 0;
static int toggle2 = 1;
nk_style_set_font(ctx, &media->font_20->handle);
nk_begin(ctx, "Button Demo", nk_rect(50,50,255,610),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
/*------------------------------------------------
* MENU
*------------------------------------------------*/
nk_menubar_begin(ctx);
{
/* toolbar */
nk_layout_row_static(ctx, 40, 40, 4);
if (nk_menu_begin_image(ctx, "Music", media->play, nk_vec2(110,120)))
{
/* settings */
nk_layout_row_dynamic(ctx, 25, 1);
nk_menu_item_image_label(ctx, media->play, "Play", NK_TEXT_RIGHT);
nk_menu_item_image_label(ctx, media->stop, "Stop", NK_TEXT_RIGHT);
nk_menu_item_image_label(ctx, media->pause, "Pause", NK_TEXT_RIGHT);
nk_menu_item_image_label(ctx, media->next, "Next", NK_TEXT_RIGHT);
nk_menu_item_image_label(ctx, media->prev, "Prev", NK_TEXT_RIGHT);
nk_menu_end(ctx);
}
nk_button_image(ctx, media->tools);
nk_button_image(ctx, media->cloud);
nk_button_image(ctx, media->pen);
}
nk_menubar_end(ctx);
/*------------------------------------------------
* BUTTON
*------------------------------------------------*/
ui_header(ctx, media, "Push buttons");
ui_widget(ctx, media, 35);
if (nk_button_label(ctx, "Push me"))
fprintf(stdout, "pushed!\n");
ui_widget(ctx, media, 35);
if (nk_button_image_label(ctx, media->rocket, "Styled", NK_TEXT_CENTERED))
fprintf(stdout, "rocket!\n");
/*------------------------------------------------
* REPEATER
*------------------------------------------------*/
ui_header(ctx, media, "Repeater");
ui_widget(ctx, media, 35);
if (nk_button_label(ctx, "Press me"))
fprintf(stdout, "pressed!\n");
/*------------------------------------------------
* TOGGLE
*------------------------------------------------*/
ui_header(ctx, media, "Toggle buttons");
ui_widget(ctx, media, 35);
if (nk_button_image_label(ctx, (toggle0) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
toggle0 = !toggle0;
ui_widget(ctx, media, 35);
if (nk_button_image_label(ctx, (toggle1) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
toggle1 = !toggle1;
ui_widget(ctx, media, 35);
if (nk_button_image_label(ctx, (toggle2) ? media->checked: media->unchecked, "Toggle", NK_TEXT_LEFT))
toggle2 = !toggle2;
/*------------------------------------------------
* RADIO
*------------------------------------------------*/
ui_header(ctx, media, "Radio buttons");
ui_widget(ctx, media, 35);
if (nk_button_symbol_label(ctx, (option == 0)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
option = 0;
ui_widget(ctx, media, 35);
if (nk_button_symbol_label(ctx, (option == 1)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
option = 1;
ui_widget(ctx, media, 35);
if (nk_button_symbol_label(ctx, (option == 2)?NK_SYMBOL_CIRCLE_OUTLINE:NK_SYMBOL_CIRCLE_SOLID, "Select", NK_TEXT_LEFT))
option = 2;
/*------------------------------------------------
* CONTEXTUAL
*------------------------------------------------*/
nk_style_set_font(ctx, &media->font_18->handle);
if (nk_contextual_begin(ctx, NK_WINDOW_NO_SCROLLBAR, nk_vec2(150, 300), nk_window_get_bounds(ctx))) {
nk_layout_row_dynamic(ctx, 30, 1);
if (nk_contextual_item_image_label(ctx, media->copy, "Clone", NK_TEXT_RIGHT))
fprintf(stdout, "pressed clone!\n");
if (nk_contextual_item_image_label(ctx, media->del, "Delete", NK_TEXT_RIGHT))
fprintf(stdout, "pressed delete!\n");
if (nk_contextual_item_image_label(ctx, media->convert, "Convert", NK_TEXT_RIGHT))
fprintf(stdout, "pressed convert!\n");
if (nk_contextual_item_image_label(ctx, media->edit, "Edit", NK_TEXT_RIGHT))
fprintf(stdout, "pressed edit!\n");
nk_contextual_end(ctx);
}
nk_style_set_font(ctx, &media->font_14->handle);
nk_end(ctx);
}
/* ===============================================================
*
* BASIC DEMO
*
* ===============================================================*/
static void
basic_demo(struct nk_context *ctx, struct media *media)
{
static int image_active;
static int check0 = 1;
static int check1 = 0;
static size_t prog = 80;
static int selected_item = 0;
static int selected_image = 3;
static int selected_icon = 0;
static const char *items[] = {"Item 0","item 1","item 2"};
static int piemenu_active = 0;
static struct nk_vec2 piemenu_pos;
int i = 0;
nk_style_set_font(ctx, &media->font_20->handle);
nk_begin(ctx, "Basic Demo", nk_rect(320, 50, 275, 610),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE);
/*------------------------------------------------
* POPUP BUTTON
*------------------------------------------------*/
ui_header(ctx, media, "Popup & Scrollbar & Images");
ui_widget(ctx, media, 35);
if (nk_button_image_label(ctx, media->dir, "Images", NK_TEXT_CENTERED))
image_active = !image_active;
/*------------------------------------------------
* SELECTED IMAGE
*------------------------------------------------*/
ui_header(ctx, media, "Selected Image");
ui_widget_centered(ctx, media, 100);
nk_image(ctx, media->images[selected_image]);
/*------------------------------------------------
* IMAGE POPUP
*------------------------------------------------*/
if (image_active) {
struct nk_panel popup;
if (nk_popup_begin(ctx, NK_POPUP_STATIC, "Image Popup", 0, nk_rect(265, 0, 320, 220))) {
nk_layout_row_static(ctx, 82, 82, 3);
for (i = 0; i < 9; ++i) {
if (nk_button_image(ctx, media->images[i])) {
selected_image = i;
image_active = 0;
nk_popup_close(ctx);
}
}
nk_popup_end(ctx);
}
}
/*------------------------------------------------
* COMBOBOX
*------------------------------------------------*/
ui_header(ctx, media, "Combo box");
ui_widget(ctx, media, 40);
if (nk_combo_begin_label(ctx, items[selected_item], nk_vec2(nk_widget_width(ctx), 200))) {
nk_layout_row_dynamic(ctx, 35, 1);
for (i = 0; i < 3; ++i)
if (nk_combo_item_label(ctx, items[i], NK_TEXT_LEFT))
selected_item = i;
nk_combo_end(ctx);
}
ui_widget(ctx, media, 40);
if (nk_combo_begin_image_label(ctx, items[selected_icon], media->images[selected_icon], nk_vec2(nk_widget_width(ctx), 200))) {
nk_layout_row_dynamic(ctx, 35, 1);
for (i = 0; i < 3; ++i)
if (nk_combo_item_image_label(ctx, media->images[i], items[i], NK_TEXT_RIGHT))
selected_icon = i;
nk_combo_end(ctx);
}
/*------------------------------------------------
* CHECKBOX
*------------------------------------------------*/
ui_header(ctx, media, "Checkbox");
ui_widget(ctx, media, 30);
nk_checkbox_label(ctx, "Flag 1", &check0);
ui_widget(ctx, media, 30);
nk_checkbox_label(ctx, "Flag 2", &check1);
/*------------------------------------------------
* PROGRESSBAR
*------------------------------------------------*/
ui_header(ctx, media, "Progressbar");
ui_widget(ctx, media, 35);
nk_progress(ctx, &prog, 100, nk_true);
/*------------------------------------------------
* PIEMENU
*------------------------------------------------*/
if (nk_input_is_mouse_click_down_in_rect(&ctx->input, NK_BUTTON_RIGHT,
nk_window_get_bounds(ctx),nk_true)){
piemenu_pos = ctx->input.mouse.pos;
piemenu_active = 1;
}
if (piemenu_active) {
int ret = ui_piemenu(ctx, piemenu_pos, 140, &media->menu[0], 6);
if (ret == -2) piemenu_active = 0;
if (ret != -1) {
fprintf(stdout, "piemenu selected: %d\n", ret);
piemenu_active = 0;
}
}
nk_style_set_font(ctx, &media->font_14->handle);
nk_end(ctx);
}
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static struct nk_image
icon_load(const char *filename)
{
int x,y,n;
GLuint tex;
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
if (!data) die("[SDL]: failed to load image: %s", filename);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
return nk_image_id((int)tex);
}
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
nk_buffer_clear(&dev->cmds);
}
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width=0, display_height=0;
/* GUI */
struct device device;
struct nk_font_atlas atlas;
struct media media;
struct nk_context ctx;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
{/* GUI */
device_init(&device);
{const void *image; int w, h;
struct nk_font_config cfg = nk_font_config(0);
cfg.oversample_h = 3; cfg.oversample_v = 2;
/* Loading one font with different heights is only required if you want higher
* quality text otherwise you can just set the font height directly
* e.g.: ctx->style.font.height = 20. */
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
media.font_14 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
media.font_18 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 18.0f, &cfg);
media.font_20 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 20.0f, &cfg);
media.font_22 = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 22.0f, &cfg);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &media.font_14->handle);}
/* icons */
glEnable(GL_TEXTURE_2D);
media.unchecked = icon_load("../icon/unchecked.png");
media.checked = icon_load("../icon/checked.png");
media.rocket = icon_load("../icon/rocket.png");
media.cloud = icon_load("../icon/cloud.png");
media.pen = icon_load("../icon/pen.png");
media.play = icon_load("../icon/play.png");
media.pause = icon_load("../icon/pause.png");
media.stop = icon_load("../icon/stop.png");
media.next = icon_load("../icon/next.png");
media.prev = icon_load("../icon/prev.png");
media.tools = icon_load("../icon/tools.png");
media.dir = icon_load("../icon/directory.png");
media.copy = icon_load("../icon/copy.png");
media.convert = icon_load("../icon/export.png");
media.del = icon_load("../icon/delete.png");
media.edit = icon_load("../icon/edit.png");
media.menu[0] = icon_load("../icon/home.png");
media.menu[1] = icon_load("../icon/phone.png");
media.menu[2] = icon_load("../icon/plane.png");
media.menu[3] = icon_load("../icon/wifi.png");
media.menu[4] = icon_load("../icon/settings.png");
media.menu[5] = icon_load("../icon/volume.png");
{int i;
for (i = 0; i < 9; ++i) {
char buffer[256];
sprintf(buffer, "../images/image%d.png", (i+1));
media.images[i] = icon_load(buffer);
}}
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
basic_demo(&ctx, &media);
button_demo(&ctx, &media);
grid_demo(&ctx, &media);
/* Draw */
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.3f, 0.3f, 0.3f, 1.0f);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
glDeleteTextures(1,(const GLuint*)&media.unchecked.handle.id);
glDeleteTextures(1,(const GLuint*)&media.checked.handle.id);
glDeleteTextures(1,(const GLuint*)&media.rocket.handle.id);
glDeleteTextures(1,(const GLuint*)&media.cloud.handle.id);
glDeleteTextures(1,(const GLuint*)&media.pen.handle.id);
glDeleteTextures(1,(const GLuint*)&media.play.handle.id);
glDeleteTextures(1,(const GLuint*)&media.pause.handle.id);
glDeleteTextures(1,(const GLuint*)&media.stop.handle.id);
glDeleteTextures(1,(const GLuint*)&media.next.handle.id);
glDeleteTextures(1,(const GLuint*)&media.prev.handle.id);
glDeleteTextures(1,(const GLuint*)&media.tools.handle.id);
glDeleteTextures(1,(const GLuint*)&media.dir.handle.id);
glDeleteTextures(1,(const GLuint*)&media.del.handle.id);
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}