Nuklear/demo/x11_opengl3/main.c
vurtun 94ca7accdf Version 1.05 split varargs include into own define
Previously I packed standard library variable arguments as well as
file operation into one define `NK_INCLUDE_STANDARD_IO`. This caused
some problems and I split the define into two. So if you want the old
behavior you need to define `NK_INCLUDE_STANDARD_IO` as well as
`NK_INCLUDE_STANDARD_VARARGS`. If you only want file operations but
not variable arguments only define `NK_INCLUDE_STANDARD_IO` and
if you only want varargs but not file operations please only define
`NK_INCLUDE_STANDARD_VARARGS`.
2016-08-06 17:44:00 +02:00

320 lines
12 KiB
C

/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_XLIB_GL3_IMPLEMENTATION
#define NK_XLIB_LOAD_OPENGL_EXTENSIONS
#include "../../nuklear.h"
#include "nuklear_xlib_gl3.h"
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
struct XWindow {
Display *dpy;
Window win;
XVisualInfo *vis;
Colormap cmap;
XSetWindowAttributes swa;
XWindowAttributes attr;
GLXFBConfig fbc;
int width, height;
};
static int gl_err = FALSE;
static int gl_error_handler(Display *dpy, XErrorEvent *ev)
{UNUSED((dpy, ev)); gl_err = TRUE;return 0;}
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static int
has_extension(const char *string, const char *ext)
{
const char *start, *where, *term;
where = strchr(ext, ' ');
if (where || *ext == '\0')
return FALSE;
for (start = string;;) {
where = strstr((const char*)start, ext);
if (!where) break;
term = where + strlen(ext);
if (where == start || *(where - 1) == ' ') {
if (*term == ' ' || *term == '\0')
return TRUE;
}
start = term;
}
return FALSE;
}
int main(int argc, char **argv)
{
/* Platform */
int running = 1;
struct XWindow win;
GLXContext glContext;
struct nk_context *ctx;
struct nk_color background;
memset(&win, 0, sizeof(win));
win.dpy = XOpenDisplay(NULL);
if (!win.dpy) die("Failed to open X display\n");
{
/* check glx version */
int glx_major, glx_minor;
if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor))
die("[X11]: Error: Failed to query OpenGL version\n");
if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1))
die("[X11]: Error: Invalid GLX version!\n");
}
{
/* find and pick matching framebuffer visual */
int fb_count;
static GLint attr[] = {
GLX_X_RENDERABLE, True,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8,
GLX_BLUE_SIZE, 8,
GLX_ALPHA_SIZE, 8,
GLX_DEPTH_SIZE, 24,
GLX_STENCIL_SIZE, 8,
GLX_DOUBLEBUFFER, True,
None
};
GLXFBConfig *fbc;
fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count);
if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n");
{
/* pick framebuffer with most samples per pixel */
int i;
int fb_best = -1, best_num_samples = -1;
for (i = 0; i < fb_count; ++i) {
XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]);
if (vi) {
int sample_buffer, samples;
glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer);
glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples);
if ((fb_best < 0) || (sample_buffer && samples > best_num_samples))
fb_best = i; best_num_samples = samples;
}
}
win.fbc = fbc[fb_best];
XFree(fbc);
win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc);
}
}
{
/* create window */
win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone);
win.swa.colormap = win.cmap;
win.swa.background_pixmap = None;
win.swa.border_pixel = 0;
win.swa.event_mask =
ExposureMask | KeyPressMask | KeyReleaseMask |
ButtonPress | ButtonReleaseMask| ButtonMotionMask |
Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask|
PointerMotionMask| StructureNotifyMask;
win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0,
WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput,
win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa);
if (!win.win) die("[X11]: Failed to create window\n");
XFree(win.vis);
XStoreName(win.dpy, win.win, "Demo");
XMapWindow(win.dpy, win.win);
}
{
/* create opengl context */
typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler);
const char *extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy));
glxCreateContext create_context = (glxCreateContext)
glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
gl_err = FALSE;
if (!has_extension(extensions_str, "GLX_ARB_create_context") || !create_context) {
fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n");
fprintf(stdout, "[X11]: ... using old-style GLX context\n");
glContext = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True);
} else {
GLint attr[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
None
};
glContext = create_context(win.dpy, win.fbc, 0, True, attr);
XSync(win.dpy, False);
if (gl_err || !glContext) {
/* Could not create GL 3.0 context. Fallback to old 2.x context.
* If a version below 3.0 is requested, implementations will
* return the newest context version compatible with OpenGL
* version less than version 3.0.*/
attr[1] = 1; attr[3] = 0;
gl_err = FALSE;
fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n");
fprintf(stdout, "[X11] ... using old-style GLX context!\n");
glContext = create_context(win.dpy, win.fbc, 0, True, attr);
}
}
XSync(win.dpy, False);
XSetErrorHandler(old_handler);
if (gl_err || !glContext)
die("[X11]: Failed to create an OpenGL context\n");
glXMakeCurrent(win.dpy, win.win, glContext);
}
ctx = nk_x11_init(win.dpy, win.win);
/* Load Fonts: if none of these are loaded a default font will be used */
{struct nk_font_atlas *atlas;
nk_x11_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_x11_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (running)
{
/* Input */
XEvent evt;
nk_input_begin(ctx);
while (XCheckWindowEvent(win.dpy, win.win, win.swa.event_mask, &evt)){
if (XFilterEvent(&evt, win.win)) continue;
nk_x11_handle_event(&evt);
}
nk_input_end(ctx);
/* GUI */
{struct nk_panel layout;
if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 200, 200),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
{struct nk_panel combo;
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, &combo, background, 400)) {
nk_layout_row_dynamic(ctx, 120, 1);
background = nk_color_picker(ctx, background, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
nk_combo_end(ctx);
}}
}
nk_end(ctx);}
if (nk_window_is_closed(ctx, "Demo")) break;
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
{float bg[4];
nk_color_fv(bg, background);
XGetWindowAttributes(win.dpy, win.win, &win.attr);
glViewport(0, 0, win.width, win.height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_x11_render` modifies some global OpenGL state
* with blending, scissor, face culling, depth test and viewport and
* defaults everything back into a default state.
* Make sure to either a.) save and restore or b.) reset your own state after
* rendering the UI. */
nk_x11_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
glXSwapBuffers(win.dpy, win.win);}
}
nk_x11_shutdown();
glXMakeCurrent(win.dpy, 0, 0);
glXDestroyContext(win.dpy, glContext);
XUnmapWindow(win.dpy, win.win);
XFreeColormap(win.dpy, win.cmap);
XDestroyWindow(win.dpy, win.win);
XCloseDisplay(win.dpy);
return 0;
}