Nuklear/demo/glfw_vulkan/shaders/demo.frag
Andreas Streichardt b65f1aa28e add vulkan demo
2023-10-22 12:03:27 +02:00

13 lines
245 B
GLSL

#version 450
#extension GL_ARB_separate_shader_objects : enable
layout(binding = 0) uniform sampler2D overlay;
layout(location = 0) in vec2 inUV;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(overlay, inUV);
}