179 lines
6.3 KiB
C++
179 lines
6.3 KiB
C++
/* nuklear - v1.32.0 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#include <SFML/Window.hpp>
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#include <SFML/OpenGL.hpp>
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_SFML_GL2_IMPLEMENTATION
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#include "../../nuklear.h"
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#include "nuklear_sfml_gl2.h"
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define MAX_VERTEX_BUFFER 512 * 1024
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#define MAX_ELEMENT_BUFFER 128 * 1024
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#define UNUSED(a) (void)a
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the include
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* and the corresponding function. */
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//#include "../style.c"
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//#include "../calculator.c"
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#include "../overview.c"
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//#include "../node_editor.c"
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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int main(void)
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{
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/* Platform */
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sf::ContextSettings settings(24, 8, 4, 2, 2);
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sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
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window.setVerticalSyncEnabled(true);
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window.setActive(true);
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glViewport(0, 0, window.getSize().x, window.getSize().y);
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struct nk_context *ctx;
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struct nk_color background;
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/* GUI */
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ctx = nk_sfml_init(&window);
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/* Load Fonts: if none of these are loaded a default font will be used */
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/* Load Cursor: if you uncomment cursor loading please hide the cursor */
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{
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struct nk_font_atlas *atlas;
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nk_sfml_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_sfml_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &droid->handle);*/
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}
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/* style.c */
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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background = nk_rgb(28,48,62);
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while (window.isOpen())
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{
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/* Input */
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sf::Event event;
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nk_input_begin(ctx);
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while(window.pollEvent(event))
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{
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if(event.type == sf::Event::Closed)
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window.close();
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else if(event.type == sf::Event::Resized)
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{
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// adjust the viewport when the window is resized
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glViewport(0, 0, event.size.width, event.size.height);
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}
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nk_sfml_handle_event(&event);
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}
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nk_input_end(ctx);
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/* GUI */
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if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button"))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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nk_layout_row_dynamic(ctx, 20, 1);
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nk_label(ctx, "background:", NK_TEXT_LEFT);
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nk_layout_row_dynamic(ctx, 25, 1);
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if (nk_combo_begin_color(ctx, background, nk_vec2(nk_widget_width(ctx),400))) {
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nk_layout_row_dynamic(ctx, 120, 1);
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background = nk_color_picker(ctx, background, NK_RGBA);
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nk_layout_row_dynamic(ctx, 25, 1);
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background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
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background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
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background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
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background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
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nk_combo_end(ctx);
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}
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}
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nk_end(ctx);
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/* -------------- EXAMPLES ---------------- */
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//calculator(ctx);
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overview(ctx);
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//node_editor(ctx);
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/* ----------------------------------------- */
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/* Draw */
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{
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window.setActive(true);
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float bg[4];
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nk_color_fv(bg, background);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
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window.display();
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}
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}
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nk_sfml_shutdown();
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return 0;
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}
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