Nuklear/example/skinning.c
vurtun bd3fd8300f Pulled panel memory managment into nuklear
I simplified a lot of API calls by pulling panel memory management
inside the library. All API calls which previously required a panel
as parameter are now handling their panel themself.
2016-10-29 23:28:47 +02:00

826 lines
37 KiB
C

/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
/* macros */
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
struct media {
GLint skin;
struct nk_image menu;
struct nk_image check;
struct nk_image check_cursor;
struct nk_image option;
struct nk_image option_cursor;
struct nk_image header;
struct nk_image window;
struct nk_image scrollbar_inc_button;
struct nk_image scrollbar_inc_button_hover;
struct nk_image scrollbar_dec_button;
struct nk_image scrollbar_dec_button_hover;
struct nk_image button;
struct nk_image button_hover;
struct nk_image button_active;
struct nk_image tab_minimize;
struct nk_image tab_maximize;
struct nk_image slider;
struct nk_image slider_hover;
struct nk_image slider_active;
};
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static GLuint
image_load(const char *filename)
{
int x,y,n;
GLuint tex;
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
if (!data) die("failed to load image: %s", filename);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
return tex;
}
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width=0, display_height=0;
/* GUI */
struct device device;
struct nk_font_atlas atlas;
struct media media;
struct nk_context ctx;
struct nk_font *font;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
/* GUI */
{device_init(&device);
{const void *image; int w, h;
const char *font_path = (argc > 1) ? argv[1]: 0;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 13.0f, NULL);
else font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
{ /* skin */
glEnable(GL_TEXTURE_2D);
media.skin = image_load("../skins/gwen.png");
media.check = nk_subimage_id(media.skin, 512,512, nk_rect(464,32,15,15));
media.check_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(450,34,11,11));
media.option = nk_subimage_id(media.skin, 512,512, nk_rect(464,64,15,15));
media.option_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(451,67,9,9));
media.header = nk_subimage_id(media.skin, 512,512, nk_rect(128,0,127,24));
media.window = nk_subimage_id(media.skin, 512,512, nk_rect(128,23,127,104));
media.scrollbar_inc_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,256,15,15));
media.scrollbar_inc_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,320,15,15));
media.scrollbar_dec_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,224,15,15));
media.scrollbar_dec_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,288,15,15));
media.button = nk_subimage_id(media.skin, 512,512, nk_rect(384,336,127,31));
media.button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(384,368,127,31));
media.button_active = nk_subimage_id(media.skin, 512,512, nk_rect(384,400,127,31));
media.tab_minimize = nk_subimage_id(media.skin, 512,512, nk_rect(451, 99, 9, 9));
media.tab_maximize = nk_subimage_id(media.skin, 512,512, nk_rect(467,99,9,9));
media.slider = nk_subimage_id(media.skin, 512,512, nk_rect(418,33,11,14));
media.slider_hover = nk_subimage_id(media.skin, 512,512, nk_rect(418,49,11,14));
media.slider_active = nk_subimage_id(media.skin, 512,512, nk_rect(418,64,11,14));
/* window */
ctx.style.window.background = nk_rgb(204,204,204);
ctx.style.window.fixed_background = nk_style_item_image(media.window);
ctx.style.window.border_color = nk_rgb(67,67,67);
ctx.style.window.combo_border_color = nk_rgb(67,67,67);
ctx.style.window.contextual_border_color = nk_rgb(67,67,67);
ctx.style.window.menu_border_color = nk_rgb(67,67,67);
ctx.style.window.group_border_color = nk_rgb(67,67,67);
ctx.style.window.tooltip_border_color = nk_rgb(67,67,67);
ctx.style.window.scrollbar_size = nk_vec2(16,16);
ctx.style.window.border_color = nk_rgba(0,0,0,0);
ctx.style.window.padding = nk_vec2(8,4);
ctx.style.window.border = 3;
/* window header */
ctx.style.window.header;
ctx.style.window.header.normal = nk_style_item_image(media.header);
ctx.style.window.header.hover = nk_style_item_image(media.header);
ctx.style.window.header.active = nk_style_item_image(media.header);
ctx.style.window.header.label_normal = nk_rgb(95,95,95);
ctx.style.window.header.label_hover = nk_rgb(95,95,95);
ctx.style.window.header.label_active = nk_rgb(95,95,95);
/* scrollbar */
ctx.style.scrollv.normal = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.hover = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.active = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.cursor_normal = nk_style_item_color(nk_rgb(220,220,220));
ctx.style.scrollv.cursor_hover = nk_style_item_color(nk_rgb(235,235,235));
ctx.style.scrollv.cursor_active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.scrollv.dec_symbol = NK_SYMBOL_NONE;
ctx.style.scrollv.inc_symbol = NK_SYMBOL_NONE;
ctx.style.scrollv.show_buttons = nk_true;
ctx.style.scrollv.border_color = nk_rgb(81,81,81);
ctx.style.scrollv.cursor_border_color = nk_rgb(81,81,81);
ctx.style.scrollv.border = 1;
ctx.style.scrollv.rounding = 0;
ctx.style.scrollv.border_cursor = 1;
ctx.style.scrollv.rounding_cursor = 2;
/* scrollbar buttons */
ctx.style.scrollv.inc_button.normal = nk_style_item_image(media.scrollbar_inc_button);
ctx.style.scrollv.inc_button.hover = nk_style_item_image(media.scrollbar_inc_button_hover);
ctx.style.scrollv.inc_button.active = nk_style_item_image(media.scrollbar_inc_button_hover);
ctx.style.scrollv.inc_button.border_color = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_background = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_active = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.border = 0.0f;
ctx.style.scrollv.dec_button.normal = nk_style_item_image(media.scrollbar_dec_button);
ctx.style.scrollv.dec_button.hover = nk_style_item_image(media.scrollbar_dec_button_hover);
ctx.style.scrollv.dec_button.active = nk_style_item_image(media.scrollbar_dec_button_hover);
ctx.style.scrollv.dec_button.border_color = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_background = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_active = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.border = 0.0f;
/* checkbox toggle */
{struct nk_style_toggle *toggle;
toggle = &ctx.style.checkbox;
toggle->normal = nk_style_item_image(media.check);
toggle->hover = nk_style_item_image(media.check);
toggle->active = nk_style_item_image(media.check);
toggle->cursor_normal = nk_style_item_image(media.check_cursor);
toggle->cursor_hover = nk_style_item_image(media.check_cursor);
toggle->text_normal = nk_rgb(95,95,95);
toggle->text_hover = nk_rgb(95,95,95);
toggle->text_active = nk_rgb(95,95,95);}
/* option toggle */
{struct nk_style_toggle *toggle;
toggle = &ctx.style.option;
toggle->normal = nk_style_item_image(media.option);
toggle->hover = nk_style_item_image(media.option);
toggle->active = nk_style_item_image(media.option);
toggle->cursor_normal = nk_style_item_image(media.option_cursor);
toggle->cursor_hover = nk_style_item_image(media.option_cursor);
toggle->text_normal = nk_rgb(95,95,95);
toggle->text_hover = nk_rgb(95,95,95);
toggle->text_active = nk_rgb(95,95,95);}
/* default button */
ctx.style.button.normal = nk_style_item_image(media.button);
ctx.style.button.hover = nk_style_item_image(media.button_hover);
ctx.style.button.active = nk_style_item_image(media.button_active);
ctx.style.button.border_color = nk_rgba(0,0,0,0);
ctx.style.button.text_background = nk_rgba(0,0,0,0);
ctx.style.button.text_normal = nk_rgb(95,95,95);
ctx.style.button.text_hover = nk_rgb(95,95,95);
ctx.style.button.text_active = nk_rgb(95,95,95);
/* default text */
ctx.style.text.color = nk_rgb(95,95,95);
/* contextual button */
ctx.style.contextual_button.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.contextual_button.hover = nk_style_item_color(nk_rgb(229,229,229));
ctx.style.contextual_button.active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.contextual_button.border_color = nk_rgba(0,0,0,0);
ctx.style.contextual_button.text_background = nk_rgba(0,0,0,0);
ctx.style.contextual_button.text_normal = nk_rgb(95,95,95);
ctx.style.contextual_button.text_hover = nk_rgb(95,95,95);
ctx.style.contextual_button.text_active = nk_rgb(95,95,95);
/* menu button */
ctx.style.menu_button.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.menu_button.hover = nk_style_item_color(nk_rgb(229,229,229));
ctx.style.menu_button.active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.menu_button.border_color = nk_rgba(0,0,0,0);
ctx.style.menu_button.text_background = nk_rgba(0,0,0,0);
ctx.style.menu_button.text_normal = nk_rgb(95,95,95);
ctx.style.menu_button.text_hover = nk_rgb(95,95,95);
ctx.style.menu_button.text_active = nk_rgb(95,95,95);
/* tree */
ctx.style.tab.text = nk_rgb(95,95,95);
ctx.style.tab.tab_minimize_button.normal = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.hover = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.active = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.normal = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.hover = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.active = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.normal = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.hover = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.active = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.normal = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.hover = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.active = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_active = nk_rgba(0,0,0,0);
/* selectable */
ctx.style.selectable.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.hover = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.pressed = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.normal_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.hover_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.pressed_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.text_normal = nk_rgb(95,95,95);
ctx.style.selectable.text_hover = nk_rgb(95,95,95);
ctx.style.selectable.text_pressed = nk_rgb(95,95,95);
ctx.style.selectable.text_normal_active = nk_rgb(95,95,95);
ctx.style.selectable.text_hover_active = nk_rgb(95,95,95);
ctx.style.selectable.text_pressed_active = nk_rgb(95,95,95);
/* slider */
ctx.style.slider.normal = nk_style_item_hide();
ctx.style.slider.hover = nk_style_item_hide();
ctx.style.slider.active = nk_style_item_hide();
ctx.style.slider.bar_normal = nk_rgb(156,156,156);
ctx.style.slider.bar_hover = nk_rgb(156,156,156);
ctx.style.slider.bar_active = nk_rgb(156,156,156);
ctx.style.slider.bar_filled = nk_rgb(156,156,156);
ctx.style.slider.cursor_normal = nk_style_item_image(media.slider);
ctx.style.slider.cursor_hover = nk_style_item_image(media.slider_hover);
ctx.style.slider.cursor_active = nk_style_item_image(media.slider_active);
ctx.style.slider.cursor_size = nk_vec2(16.5f,21);
ctx.style.slider.bar_height = 1;
/* progressbar */
ctx.style.progress.normal = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.hover = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.active = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.cursor_normal = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.cursor_hover = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.cursor_active = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.border_color = nk_rgb(114,116,115);
ctx.style.progress.padding = nk_vec2(0,0);
ctx.style.progress.border = 2;
ctx.style.progress.rounding = 1;
/* combo */
ctx.style.combo.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.border_color = nk_rgb(95,95,95);
ctx.style.combo.label_normal = nk_rgb(95,95,95);
ctx.style.combo.label_hover = nk_rgb(95,95,95);
ctx.style.combo.label_active = nk_rgb(95,95,95);
ctx.style.combo.border = 1;
ctx.style.combo.rounding = 1;
/* combo button */
ctx.style.combo.button.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.text_background = nk_rgb(216,216,216);
ctx.style.combo.button.text_normal = nk_rgb(95,95,95);
ctx.style.combo.button.text_hover = nk_rgb(95,95,95);
ctx.style.combo.button.text_active = nk_rgb(95,95,95);
/* property */
ctx.style.property.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.border_color = nk_rgb(81,81,81);
ctx.style.property.label_normal = nk_rgb(95,95,95);
ctx.style.property.label_hover = nk_rgb(95,95,95);
ctx.style.property.label_active = nk_rgb(95,95,95);
ctx.style.property.sym_left = NK_SYMBOL_TRIANGLE_LEFT;
ctx.style.property.sym_right = NK_SYMBOL_TRIANGLE_RIGHT;
ctx.style.property.rounding = 10;
ctx.style.property.border = 1;
/* edit */
ctx.style.edit.normal = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.hover = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.active = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.border_color = nk_rgb(62,62,62);
ctx.style.edit.cursor_normal = nk_rgb(99,202,255);
ctx.style.edit.cursor_hover = nk_rgb(99,202,255);
ctx.style.edit.cursor_text_normal = nk_rgb(95,95,95);
ctx.style.edit.cursor_text_hover = nk_rgb(95,95,95);
ctx.style.edit.text_normal = nk_rgb(95,95,95);
ctx.style.edit.text_hover = nk_rgb(95,95,95);
ctx.style.edit.text_active = nk_rgb(95,95,95);
ctx.style.edit.selected_normal = nk_rgb(99,202,255);
ctx.style.edit.selected_hover = nk_rgb(99,202,255);
ctx.style.edit.selected_text_normal = nk_rgb(95,95,95);
ctx.style.edit.selected_text_hover = nk_rgb(95,95,95);
ctx.style.edit.border = 1;
ctx.style.edit.rounding = 2;
/* property buttons */
ctx.style.property.dec_button.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.text_background = nk_rgba(0,0,0,0);
ctx.style.property.dec_button.text_normal = nk_rgb(95,95,95);
ctx.style.property.dec_button.text_hover = nk_rgb(95,95,95);
ctx.style.property.dec_button.text_active = nk_rgb(95,95,95);
ctx.style.property.inc_button = ctx.style.property.dec_button;
/* property edit */
ctx.style.property.edit.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.border_color = nk_rgba(0,0,0,0);
ctx.style.property.edit.cursor_normal = nk_rgb(95,95,95);
ctx.style.property.edit.cursor_hover = nk_rgb(95,95,95);
ctx.style.property.edit.cursor_text_normal = nk_rgb(216,216,216);
ctx.style.property.edit.cursor_text_hover = nk_rgb(216,216,216);
ctx.style.property.edit.text_normal = nk_rgb(95,95,95);
ctx.style.property.edit.text_hover = nk_rgb(95,95,95);
ctx.style.property.edit.text_active = nk_rgb(95,95,95);
ctx.style.property.edit.selected_normal = nk_rgb(95,95,95);
ctx.style.property.edit.selected_hover = nk_rgb(95,95,95);
ctx.style.property.edit.selected_text_normal = nk_rgb(216,216,216);
ctx.style.property.edit.selected_text_hover = nk_rgb(216,216,216);
/* chart */
ctx.style.chart.background = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.chart.border_color = nk_rgb(81,81,81);
ctx.style.chart.color = nk_rgb(95,95,95);
ctx.style.chart.selected_color = nk_rgb(255,0,0);
ctx.style.chart.border = 1;
}
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
{struct nk_panel layout, tab;
if (nk_begin(&ctx, "Demo", nk_rect(50, 50, 300, 400),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE))
{
int i;
float id;
static int slider = 10;
static int field_len;
static nk_size prog_value = 60;
static int current_weapon = 0;
static char field_buffer[64];
static float pos;
static const char *weapons[] = {"Fist","Pistol","Shotgun","Plasma","BFG"};
const float step = (2*3.141592654f) / 32;
nk_layout_row_static(&ctx, 30, 120, 1);
if (nk_button_label(&ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(&ctx, 20, 1);
nk_label(&ctx, "Label", NK_TEXT_LEFT);
nk_layout_row_dynamic(&ctx, 30, 2);
nk_check_label(&ctx, "inactive", 0);
nk_check_label(&ctx, "active", 1);
nk_option_label(&ctx, "active", 1);
nk_option_label(&ctx, "inactive", 0);
nk_layout_row_dynamic(&ctx, 30, 1);
nk_slider_int(&ctx, 0, &slider, 16, 1);
nk_layout_row_dynamic(&ctx, 20, 1);
nk_progress(&ctx, &prog_value, 100, NK_MODIFIABLE);
nk_layout_row_dynamic(&ctx, 25, 1);
nk_edit_string(&ctx, NK_EDIT_FIELD, field_buffer, &field_len, 64, nk_filter_default);
nk_property_float(&ctx, "#X:", -1024.0f, &pos, 1024.0f, 1, 1);
current_weapon = nk_combo(&ctx, weapons, LEN(weapons), current_weapon, 25, nk_vec2(nk_widget_width(&ctx),200));
nk_layout_row_dynamic(&ctx, 100, 1);
if (nk_chart_begin_colored(&ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) {
nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f);
nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,255,0), nk_rgb(0,150,0), 32, -1.0f, 1.0f);
for (id = 0, i = 0; i < 32; ++i) {
nk_chart_push_slot(&ctx, (float)fabs(sin(id)), 0);
nk_chart_push_slot(&ctx, (float)cos(id), 1);
nk_chart_push_slot(&ctx, (float)sin(id), 2);
id += step;
}
}
nk_chart_end(&ctx);
nk_layout_row_dynamic(&ctx, 250, 1);
if (nk_group_begin(&ctx, "Standard", NK_WINDOW_BORDER|NK_WINDOW_BORDER))
{
if (nk_tree_push(&ctx, NK_TREE_NODE, "Window", NK_MAXIMIZED)) {
static int selected[8];
if (nk_tree_push(&ctx, NK_TREE_NODE, "Next", NK_MAXIMIZED)) {
nk_layout_row_dynamic(&ctx, 20, 1);
for (i = 0; i < 4; ++i)
nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
nk_tree_pop(&ctx);
}
if (nk_tree_push(&ctx, NK_TREE_NODE, "Previous", NK_MAXIMIZED)) {
nk_layout_row_dynamic(&ctx, 20, 1);
for (i = 4; i < 8; ++i)
nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
nk_tree_pop(&ctx);
}
nk_tree_pop(&ctx);
}
nk_group_end(&ctx);
}
}
nk_end(&ctx);}
/* Draw */
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.5882, 0.6666, 0.6666, 1.0f);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
glDeleteTextures(1,(const GLuint*)&media.skin);
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}