36a8d2a5ad
The issue was introduced in the fix for 416 (commit 8559aeb
).
The original problem was (backspace and arrows moving too fast) is not a
nuklear problem but a GLFW problem. Because of the way nuklear handles
input (it must be between input_begin and end), the key callback method
GLFW offers is not an option.
So we have to use glfwGetKey() which returns the current state of a key
not whether it was just pressed or released, so nuklear acts like it
was pressed every single frame, hence the "too fast" problem.
The fix checks for state change and discards the event if there was
no change. This kills key repeat behavior (for named keys) on
*all* platforms which makes deleting or arrowing inconvenient.
Since there's no way to fix the shortcomings of a callback vs event
based input API, my "fix" just makes the original fix conditional
on a macro NK_KEYSTATE_BASED_INPUT
184 lines
6.2 KiB
C
184 lines
6.2 KiB
C
/* nuklear - v1.32.0 - public domain */
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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#include <math.h>
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#include <limits.h>
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#include <time.h>
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#include <GLFW/glfw3.h>
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#define NK_INCLUDE_FIXED_TYPES
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#define NK_INCLUDE_STANDARD_IO
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#define NK_INCLUDE_STANDARD_VARARGS
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#define NK_INCLUDE_DEFAULT_ALLOCATOR
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#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
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#define NK_INCLUDE_FONT_BAKING
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#define NK_INCLUDE_DEFAULT_FONT
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#define NK_IMPLEMENTATION
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#define NK_GLFW_GL2_IMPLEMENTATION
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#define NK_KEYSTATE_BASED_INPUT
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#include "../../nuklear.h"
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#include "nuklear_glfw_gl2.h"
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#define WINDOW_WIDTH 1200
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#define WINDOW_HEIGHT 800
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/* ===============================================================
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*
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* EXAMPLE
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*
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* ===============================================================*/
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/* This are some code examples to provide a small overview of what can be
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* done with this library. To try out an example uncomment the defines */
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/*#define INCLUDE_ALL */
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/*#define INCLUDE_STYLE */
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/*#define INCLUDE_CALCULATOR */
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#define INCLUDE_OVERVIEW
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/*#define INCLUDE_NODE_EDITOR */
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#ifdef INCLUDE_ALL
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#define INCLUDE_STYLE
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#define INCLUDE_CALCULATOR
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#define INCLUDE_OVERVIEW
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#define INCLUDE_NODE_EDITOR
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#endif
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#ifdef INCLUDE_STYLE
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#include "../style.c"
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#endif
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#ifdef INCLUDE_CALCULATOR
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#include "../calculator.c"
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#endif
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#ifdef INCLUDE_OVERVIEW
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#include "../overview.c"
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#endif
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#ifdef INCLUDE_NODE_EDITOR
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#include "../node_editor.c"
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#endif
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/* ===============================================================
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*
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* DEMO
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*
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* ===============================================================*/
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static void error_callback(int e, const char *d)
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{printf("Error %d: %s\n", e, d);}
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int main(void)
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{
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/* Platform */
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static GLFWwindow *win;
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int width = 0, height = 0;
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struct nk_context *ctx;
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struct nk_colorf bg;
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/* GLFW */
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glfwSetErrorCallback(error_callback);
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if (!glfwInit()) {
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fprintf(stdout, "[GFLW] failed to init!\n");
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exit(1);
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}
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win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
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glfwMakeContextCurrent(win);
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glfwGetWindowSize(win, &width, &height);
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/* GUI */
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ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS);
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/* Load Fonts: if none of these are loaded a default font will be used */
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/* Load Cursor: if you uncomment cursor loading please hide the cursor */
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{struct nk_font_atlas *atlas;
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nk_glfw3_font_stash_begin(&atlas);
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/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
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/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/
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/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
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/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
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/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
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/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
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nk_glfw3_font_stash_end();
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/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
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/*nk_style_set_font(ctx, &droid->handle);*/}
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#ifdef INCLUDE_STYLE
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/*set_style(ctx, THEME_WHITE);*/
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/*set_style(ctx, THEME_RED);*/
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/*set_style(ctx, THEME_BLUE);*/
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/*set_style(ctx, THEME_DARK);*/
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#endif
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bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f;
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while (!glfwWindowShouldClose(win))
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{
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/* Input */
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glfwPollEvents();
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nk_glfw3_new_frame();
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/* GUI */
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if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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enum {EASY, HARD};
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static int op = EASY;
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static int property = 20;
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nk_layout_row_static(ctx, 30, 80, 1);
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if (nk_button_label(ctx, "button"))
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fprintf(stdout, "button pressed\n");
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nk_layout_row_dynamic(ctx, 30, 2);
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if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
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if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
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nk_layout_row_dynamic(ctx, 25, 1);
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nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
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nk_layout_row_dynamic(ctx, 20, 1);
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nk_label(ctx, "background:", NK_TEXT_LEFT);
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nk_layout_row_dynamic(ctx, 25, 1);
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if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) {
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nk_layout_row_dynamic(ctx, 120, 1);
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bg = nk_color_picker(ctx, bg, NK_RGBA);
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nk_layout_row_dynamic(ctx, 25, 1);
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bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f);
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bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f);
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bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f);
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bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f);
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nk_combo_end(ctx);
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}
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}
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nk_end(ctx);
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/* -------------- EXAMPLES ---------------- */
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#ifdef INCLUDE_CALCULATOR
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calculator(ctx);
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#endif
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#ifdef INCLUDE_OVERVIEW
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overview(ctx);
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#endif
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#ifdef INCLUDE_NODE_EDITOR
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node_editor(ctx);
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#endif
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/* ----------------------------------------- */
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/* Draw */
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glfwGetWindowSize(win, &width, &height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg.r, bg.g, bg.b, bg.a);
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/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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nk_glfw3_render(NK_ANTI_ALIASING_ON);
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glfwSwapBuffers(win);
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}
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nk_glfw3_shutdown();
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glfwTerminate();
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return 0;
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}
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