Nuklear/example/skinning.c
vurtun 550a2b03d3 Fixed some bug introduced by last commit and more
This commit fixed some bugs from the last commit as well as some general
changes and fixes of some old bugs. For overview of all changes please
look inside `CHANGELOG.md`.
2016-08-31 19:19:06 +02:00

811 lines
36 KiB
C

/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
/* macros */
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
struct media {
GLint skin;
struct nk_image menu;
struct nk_image check;
struct nk_image check_cursor;
struct nk_image option;
struct nk_image option_cursor;
struct nk_image header;
struct nk_image window;
struct nk_image scrollbar_inc_button;
struct nk_image scrollbar_inc_button_hover;
struct nk_image scrollbar_dec_button;
struct nk_image scrollbar_dec_button_hover;
struct nk_image button;
struct nk_image button_hover;
struct nk_image button_active;
struct nk_image tab_minimize;
struct nk_image tab_maximize;
struct nk_image slider;
struct nk_image slider_hover;
struct nk_image slider_active;
};
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static GLuint
image_load(const char *filename)
{
int x,y,n;
GLuint tex;
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
if (!data) die("failed to load image: %s", filename);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
return tex;
}
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width=0, display_height=0;
/* GUI */
struct device device;
struct nk_font_atlas atlas;
struct media media;
struct nk_context ctx;
struct nk_font *font;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
/* GUI */
{device_init(&device);
{const void *image; int w, h;
const char *font_path = (argc > 1) ? argv[1]: 0;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 13.0f, NULL);
else font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
{ /* skin */
glEnable(GL_TEXTURE_2D);
media.skin = image_load("../skins/gwen.png");
media.check = nk_subimage_id(media.skin, 512,512, nk_rect(464,32,15,15));
media.check_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(450,34,11,11));
media.option = nk_subimage_id(media.skin, 512,512, nk_rect(464,64,15,15));
media.option_cursor = nk_subimage_id(media.skin, 512,512, nk_rect(451,67,9,9));
media.header = nk_subimage_id(media.skin, 512,512, nk_rect(128,0,127,24));
media.window = nk_subimage_id(media.skin, 512,512, nk_rect(128,23,127,104));
media.scrollbar_inc_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,256,15,15));
media.scrollbar_inc_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,320,15,15));
media.scrollbar_dec_button = nk_subimage_id(media.skin, 512,512, nk_rect(464,224,15,15));
media.scrollbar_dec_button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(464,288,15,15));
media.button = nk_subimage_id(media.skin, 512,512, nk_rect(384,336,127,31));
media.button_hover = nk_subimage_id(media.skin, 512,512, nk_rect(384,368,127,31));
media.button_active = nk_subimage_id(media.skin, 512,512, nk_rect(384,400,127,31));
media.tab_minimize = nk_subimage_id(media.skin, 512,512, nk_rect(451, 99, 9, 9));
media.tab_maximize = nk_subimage_id(media.skin, 512,512, nk_rect(467,99,9,9));
media.slider = nk_subimage_id(media.skin, 512,512, nk_rect(418,33,11,14));
media.slider_hover = nk_subimage_id(media.skin, 512,512, nk_rect(418,49,11,14));
media.slider_active = nk_subimage_id(media.skin, 512,512, nk_rect(418,64,11,14));
/* window */
ctx.style.window.background = nk_rgb(204,204,204);
ctx.style.window.fixed_background = nk_style_item_image(media.window);
ctx.style.window.border_color = nk_rgb(67,67,67);
ctx.style.window.combo_border_color = nk_rgb(67,67,67);
ctx.style.window.contextual_border_color = nk_rgb(67,67,67);
ctx.style.window.menu_border_color = nk_rgb(67,67,67);
ctx.style.window.group_border_color = nk_rgb(67,67,67);
ctx.style.window.tooltip_border_color = nk_rgb(67,67,67);
ctx.style.window.scrollbar_size = nk_vec2(16,16);
ctx.style.window.border_color = nk_rgba(0,0,0,0);
ctx.style.window.padding = nk_vec2(8,4);
ctx.style.window.border = 3;
/* window header */
ctx.style.window.header;
ctx.style.window.header.normal = nk_style_item_image(media.header);
ctx.style.window.header.hover = nk_style_item_image(media.header);
ctx.style.window.header.active = nk_style_item_image(media.header);
ctx.style.window.header.label_normal = nk_rgb(95,95,95);
ctx.style.window.header.label_hover = nk_rgb(95,95,95);
ctx.style.window.header.label_active = nk_rgb(95,95,95);
/* scrollbar */
ctx.style.scrollv.normal = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.hover = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.active = nk_style_item_color(nk_rgb(184,184,184));
ctx.style.scrollv.cursor_normal = nk_style_item_color(nk_rgb(220,220,220));
ctx.style.scrollv.cursor_hover = nk_style_item_color(nk_rgb(235,235,235));
ctx.style.scrollv.cursor_active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.scrollv.dec_symbol = NK_SYMBOL_NONE;
ctx.style.scrollv.inc_symbol = NK_SYMBOL_NONE;
ctx.style.scrollv.show_buttons = nk_true;
ctx.style.scrollv.border_color = nk_rgb(81,81,81);
ctx.style.scrollv.cursor_border_color = nk_rgb(81,81,81);
ctx.style.scrollv.border = 1;
ctx.style.scrollv.rounding = 0;
ctx.style.scrollv.border_cursor = 1;
ctx.style.scrollv.rounding_cursor = 2;
/* scrollbar buttons */
ctx.style.scrollv.inc_button.normal = nk_style_item_image(media.scrollbar_inc_button);
ctx.style.scrollv.inc_button.hover = nk_style_item_image(media.scrollbar_inc_button_hover);
ctx.style.scrollv.inc_button.active = nk_style_item_image(media.scrollbar_inc_button_hover);
ctx.style.scrollv.inc_button.border_color = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_background = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.text_active = nk_rgba(0,0,0,0);
ctx.style.scrollv.inc_button.border = 0.0f;
ctx.style.scrollv.dec_button.normal = nk_style_item_image(media.scrollbar_dec_button);
ctx.style.scrollv.dec_button.hover = nk_style_item_image(media.scrollbar_dec_button_hover);
ctx.style.scrollv.dec_button.active = nk_style_item_image(media.scrollbar_dec_button_hover);
ctx.style.scrollv.dec_button.border_color = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_background = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.text_active = nk_rgba(0,0,0,0);
ctx.style.scrollv.dec_button.border = 0.0f;
/* checkbox toggle */
{struct nk_style_toggle *toggle;
toggle = &ctx.style.checkbox;
toggle->normal = nk_style_item_image(media.check);
toggle->hover = nk_style_item_image(media.check);
toggle->active = nk_style_item_image(media.check);
toggle->cursor_normal = nk_style_item_image(media.check_cursor);
toggle->cursor_hover = nk_style_item_image(media.check_cursor);
toggle->text_normal = nk_rgb(95,95,95);
toggle->text_hover = nk_rgb(95,95,95);
toggle->text_active = nk_rgb(95,95,95);}
/* option toggle */
{struct nk_style_toggle *toggle;
toggle = &ctx.style.option;
toggle->normal = nk_style_item_image(media.option);
toggle->hover = nk_style_item_image(media.option);
toggle->active = nk_style_item_image(media.option);
toggle->cursor_normal = nk_style_item_image(media.option_cursor);
toggle->cursor_hover = nk_style_item_image(media.option_cursor);
toggle->text_normal = nk_rgb(95,95,95);
toggle->text_hover = nk_rgb(95,95,95);
toggle->text_active = nk_rgb(95,95,95);}
/* default button */
ctx.style.button.normal = nk_style_item_image(media.button);
ctx.style.button.hover = nk_style_item_image(media.button_hover);
ctx.style.button.active = nk_style_item_image(media.button_active);
ctx.style.button.border_color = nk_rgba(0,0,0,0);
ctx.style.button.text_background = nk_rgba(0,0,0,0);
ctx.style.button.text_normal = nk_rgb(95,95,95);
ctx.style.button.text_hover = nk_rgb(95,95,95);
ctx.style.button.text_active = nk_rgb(95,95,95);
/* default text */
ctx.style.text.color = nk_rgb(95,95,95);
/* contextual button */
ctx.style.contextual_button.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.contextual_button.hover = nk_style_item_color(nk_rgb(229,229,229));
ctx.style.contextual_button.active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.contextual_button.border_color = nk_rgba(0,0,0,0);
ctx.style.contextual_button.text_background = nk_rgba(0,0,0,0);
ctx.style.contextual_button.text_normal = nk_rgb(95,95,95);
ctx.style.contextual_button.text_hover = nk_rgb(95,95,95);
ctx.style.contextual_button.text_active = nk_rgb(95,95,95);
/* menu button */
ctx.style.menu_button.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.menu_button.hover = nk_style_item_color(nk_rgb(229,229,229));
ctx.style.menu_button.active = nk_style_item_color(nk_rgb(99,202,255));
ctx.style.menu_button.border_color = nk_rgba(0,0,0,0);
ctx.style.menu_button.text_background = nk_rgba(0,0,0,0);
ctx.style.menu_button.text_normal = nk_rgb(95,95,95);
ctx.style.menu_button.text_hover = nk_rgb(95,95,95);
ctx.style.menu_button.text_active = nk_rgb(95,95,95);
/* tree */
ctx.style.tab.text = nk_rgb(95,95,95);
ctx.style.tab.tab_minimize_button.normal = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.hover = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.active = nk_style_item_image(media.tab_minimize);
ctx.style.tab.tab_minimize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.tab_minimize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.normal = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.hover = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.active = nk_style_item_image(media.tab_maximize);
ctx.style.tab.tab_maximize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.tab_maximize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.normal = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.hover = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.active = nk_style_item_image(media.tab_minimize);
ctx.style.tab.node_minimize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.node_minimize_button.text_active = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.normal = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.hover = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.active = nk_style_item_image(media.tab_maximize);
ctx.style.tab.node_maximize_button.text_background = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_normal = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_hover = nk_rgba(0,0,0,0);
ctx.style.tab.node_maximize_button.text_active = nk_rgba(0,0,0,0);
/* selectable */
ctx.style.selectable.normal = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.hover = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.pressed = nk_style_item_color(nk_rgb(206,206,206));
ctx.style.selectable.normal_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.hover_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.pressed_active = nk_style_item_color(nk_rgb(185,205,248));
ctx.style.selectable.text_normal = nk_rgb(95,95,95);
ctx.style.selectable.text_hover = nk_rgb(95,95,95);
ctx.style.selectable.text_pressed = nk_rgb(95,95,95);
ctx.style.selectable.text_normal_active = nk_rgb(95,95,95);
ctx.style.selectable.text_hover_active = nk_rgb(95,95,95);
ctx.style.selectable.text_pressed_active = nk_rgb(95,95,95);
/* slider */
ctx.style.slider.normal = nk_style_item_hide();
ctx.style.slider.hover = nk_style_item_hide();
ctx.style.slider.active = nk_style_item_hide();
ctx.style.slider.bar_normal = nk_rgb(156,156,156);
ctx.style.slider.bar_hover = nk_rgb(156,156,156);
ctx.style.slider.bar_active = nk_rgb(156,156,156);
ctx.style.slider.bar_filled = nk_rgb(156,156,156);
ctx.style.slider.cursor_normal = nk_style_item_image(media.slider);
ctx.style.slider.cursor_hover = nk_style_item_image(media.slider_hover);
ctx.style.slider.cursor_active = nk_style_item_image(media.slider_active);
ctx.style.slider.cursor_size = nk_vec2(16.5f,21);
ctx.style.slider.bar_height = 1;
/* progressbar */
ctx.style.progress.normal = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.hover = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.active = nk_style_item_color(nk_rgb(231,231,231));
ctx.style.progress.cursor_normal = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.cursor_hover = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.cursor_active = nk_style_item_color(nk_rgb(63,242,93));
ctx.style.progress.border_color = nk_rgb(114,116,115);
ctx.style.progress.padding = nk_vec2(0,0);
ctx.style.progress.border = 2;
ctx.style.progress.rounding = 1;
/* combo */
ctx.style.combo.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.border_color = nk_rgb(95,95,95);
ctx.style.combo.label_normal = nk_rgb(95,95,95);
ctx.style.combo.label_hover = nk_rgb(95,95,95);
ctx.style.combo.label_active = nk_rgb(95,95,95);
ctx.style.combo.border = 1;
ctx.style.combo.rounding = 1;
/* combo button */
ctx.style.combo.button.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.combo.button.text_background = nk_rgb(216,216,216);
ctx.style.combo.button.text_normal = nk_rgb(95,95,95);
ctx.style.combo.button.text_hover = nk_rgb(95,95,95);
ctx.style.combo.button.text_active = nk_rgb(95,95,95);
/* property */
ctx.style.property.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.border_color = nk_rgb(81,81,81);
ctx.style.property.label_normal = nk_rgb(95,95,95);
ctx.style.property.label_hover = nk_rgb(95,95,95);
ctx.style.property.label_active = nk_rgb(95,95,95);
ctx.style.property.sym_left = NK_SYMBOL_TRIANGLE_LEFT;
ctx.style.property.sym_right = NK_SYMBOL_TRIANGLE_RIGHT;
ctx.style.property.rounding = 10;
ctx.style.property.border = 1;
/* edit */
ctx.style.edit.normal = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.hover = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.active = nk_style_item_color(nk_rgb(240,240,240));
ctx.style.edit.border_color = nk_rgb(62,62,62);
ctx.style.edit.cursor_normal = nk_rgb(99,202,255);
ctx.style.edit.cursor_hover = nk_rgb(99,202,255);
ctx.style.edit.cursor_text_normal = nk_rgb(95,95,95);
ctx.style.edit.cursor_text_hover = nk_rgb(95,95,95);
ctx.style.edit.text_normal = nk_rgb(95,95,95);
ctx.style.edit.text_hover = nk_rgb(95,95,95);
ctx.style.edit.text_active = nk_rgb(95,95,95);
ctx.style.edit.selected_normal = nk_rgb(99,202,255);
ctx.style.edit.selected_hover = nk_rgb(99,202,255);
ctx.style.edit.selected_text_normal = nk_rgb(95,95,95);
ctx.style.edit.selected_text_hover = nk_rgb(95,95,95);
ctx.style.edit.border = 1;
ctx.style.edit.rounding = 2;
/* property buttons */
ctx.style.property.dec_button.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.dec_button.text_background = nk_rgba(0,0,0,0);
ctx.style.property.dec_button.text_normal = nk_rgb(95,95,95);
ctx.style.property.dec_button.text_hover = nk_rgb(95,95,95);
ctx.style.property.dec_button.text_active = nk_rgb(95,95,95);
ctx.style.property.inc_button = ctx.style.property.dec_button;
/* property edit */
ctx.style.property.edit.normal = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.hover = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.active = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.property.edit.border_color = nk_rgba(0,0,0,0);
ctx.style.property.edit.cursor_normal = nk_rgb(95,95,95);
ctx.style.property.edit.cursor_hover = nk_rgb(95,95,95);
ctx.style.property.edit.cursor_text_normal = nk_rgb(216,216,216);
ctx.style.property.edit.cursor_text_hover = nk_rgb(216,216,216);
ctx.style.property.edit.text_normal = nk_rgb(95,95,95);
ctx.style.property.edit.text_hover = nk_rgb(95,95,95);
ctx.style.property.edit.text_active = nk_rgb(95,95,95);
ctx.style.property.edit.selected_normal = nk_rgb(95,95,95);
ctx.style.property.edit.selected_hover = nk_rgb(95,95,95);
ctx.style.property.edit.selected_text_normal = nk_rgb(216,216,216);
ctx.style.property.edit.selected_text_hover = nk_rgb(216,216,216);
/* chart */
ctx.style.chart.background = nk_style_item_color(nk_rgb(216,216,216));
ctx.style.chart.border_color = nk_rgb(81,81,81);
ctx.style.chart.color = nk_rgb(95,95,95);
ctx.style.chart.selected_color = nk_rgb(255,0,0);
ctx.style.chart.border = 1;
}
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
{struct nk_panel layout, tab;
if (nk_begin(&ctx, &layout, "Demo", nk_rect(50, 50, 300, 400),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_TITLE))
{
int i;
float id;
static int slider = 10;
static int field_len;
static nk_size prog_value = 60;
static int current_weapon = 0;
static char field_buffer[64];
static float pos;
static const char *weapons[] = {"Fist","Pistol","Shotgun","Plasma","BFG"};
const float step = (2*3.141592654f) / 32;
nk_layout_row_static(&ctx, 30, 120, 1);
if (nk_button_label(&ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(&ctx, 20, 1);
nk_label(&ctx, "Label", NK_TEXT_LEFT);
nk_layout_row_dynamic(&ctx, 30, 2);
nk_check_label(&ctx, "inactive", 0);
nk_check_label(&ctx, "active", 1);
nk_option_label(&ctx, "active", 1);
nk_option_label(&ctx, "inactive", 0);
nk_layout_row_dynamic(&ctx, 30, 1);
nk_slider_int(&ctx, 0, &slider, 16, 1);
nk_layout_row_dynamic(&ctx, 20, 1);
nk_progress(&ctx, &prog_value, 100, NK_MODIFIABLE);
nk_layout_row_dynamic(&ctx, 25, 1);
nk_edit_string(&ctx, NK_EDIT_FIELD, field_buffer, &field_len, 64, nk_filter_default);
nk_property_float(&ctx, "#X:", -1024.0f, &pos, 1024.0f, 1, 1);
current_weapon = nk_combo(&ctx, weapons, LEN(weapons), current_weapon, 25, 200);
nk_layout_row_dynamic(&ctx, 100, 1);
if (nk_chart_begin_colored(&ctx, NK_CHART_LINES, nk_rgb(255,0,0), nk_rgb(150,0,0), 32, 0.0f, 1.0f)) {
nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,0,255), nk_rgb(0,0,150),32, -1.0f, 1.0f);
nk_chart_add_slot_colored(&ctx, NK_CHART_LINES, nk_rgb(0,255,0), nk_rgb(0,150,0), 32, -1.0f, 1.0f);
for (id = 0, i = 0; i < 32; ++i) {
nk_chart_push_slot(&ctx, (float)fabs(sin(id)), 0);
nk_chart_push_slot(&ctx, (float)cos(id), 1);
nk_chart_push_slot(&ctx, (float)sin(id), 2);
id += step;
}
}
nk_chart_end(&ctx);
nk_layout_row_dynamic(&ctx, 250, 1);
if (nk_group_begin(&ctx, &tab, "Standard", NK_WINDOW_BORDER|NK_WINDOW_BORDER))
{
if (nk_tree_push(&ctx, NK_TREE_NODE, "Window", NK_MAXIMIZED)) {
static int selected[8];
if (nk_tree_push(&ctx, NK_TREE_NODE, "Next", NK_MAXIMIZED)) {
nk_layout_row_dynamic(&ctx, 20, 1);
for (i = 0; i < 4; ++i)
nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
nk_tree_pop(&ctx);
}
if (nk_tree_push(&ctx, NK_TREE_NODE, "Previous", NK_MAXIMIZED)) {
nk_layout_row_dynamic(&ctx, 20, 1);
for (i = 4; i < 8; ++i)
nk_selectable_label(&ctx, (selected[i]) ? "Selected": "Unselected", NK_TEXT_LEFT, &selected[i]);
nk_tree_pop(&ctx);
}
nk_tree_pop(&ctx);
}
nk_group_end(&ctx);
}
}
nk_end(&ctx);}
/* Draw */
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.5882, 0.6666, 0.6666, 1.0f);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
glDeleteTextures(1,(const GLuint*)&media.skin);
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}