Nuklear/demo/sdl_opengl3/main.c
2017-01-15 21:13:38 +01:00

196 lines
7.0 KiB
C

/* nuklear - 1.32.0 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <limits.h>
#include <time.h>
#include <GL/glew.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_opengl.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#define NK_SDL_GL3_IMPLEMENTATION
#include "../../nuklear.h"
#include "nuklear_sdl_gl3.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int
main(int argc, char* argv[])
{
/* Platform */
SDL_Window *win;
SDL_GLContext glContext;
struct nk_color background;
int win_width, win_height;
int running = 1;
/* GUI */
struct nk_context *ctx;
/* SDL setup */
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
win = SDL_CreateWindow("Demo",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
glContext = SDL_GL_CreateContext(win);
SDL_GetWindowSize(win, &win_width, &win_height);
/* OpenGL setup */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
ctx = nk_sdl_init(win);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{struct nk_font_atlas *atlas;
nk_sdl_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_sdl_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &roboto->handle)*/;}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (running)
{
/* Input */
SDL_Event evt;
nk_input_begin(ctx);
while (SDL_PollEvent(&evt)) {
if (evt.type == SDL_QUIT) goto cleanup;
nk_sdl_handle_event(&evt);
}
nk_input_end(ctx);
/* GUI */
if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
nk_menubar_begin(ctx);
nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
nk_layout_row_push(ctx, 45);
if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) {
nk_layout_row_dynamic(ctx, 30, 1);
nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT);
nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT);
nk_menu_end(ctx);
}
nk_layout_row_push(ctx, 45);
if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) {
nk_layout_row_dynamic(ctx, 30, 1);
nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT);
nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT);
nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT);
nk_menu_end(ctx);
}
nk_layout_row_end(ctx);
nk_menubar_end(ctx);
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
}
nk_end(ctx);
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
{float bg[4];
nk_color_fv(bg, background);
SDL_GetWindowSize(win, &win_width, &win_height);
glViewport(0, 0, win_width, win_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
* with blending, scissor, face culling, depth test and viewport and
* defaults everything back into a default state.
* Make sure to either a.) save and restore or b.) reset your own state after
* rendering the UI. */
nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY);
SDL_GL_SwapWindow(win);}
}
cleanup:
nk_sdl_shutdown();
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}