0883109476
All of the glfw demo headers unset shift keypresses when the ctrl key is not also down. I can't think of a reason this would be desired and it appears no other demo code does this. Unless I'm mistaken, simply removing these lines leaves us with the desired behaviour.
502 lines
18 KiB
C
502 lines
18 KiB
C
/*
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* Nuklear - 1.32.0 - public domain
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* no warrenty implied; use at your own risk.
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* authored from 2015-2016 by Micha Mettke
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*/
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/*
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* ==============================================================
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*
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* API
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*
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* ===============================================================
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*/
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#ifndef NK_GLFW_GL3_H_
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#define NK_GLFW_GL3_H_
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#include <GLFW/glfw3.h>
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enum nk_glfw_init_state{
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NK_GLFW3_DEFAULT=0,
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NK_GLFW3_INSTALL_CALLBACKS
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};
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#ifndef NK_GLFW_TEXT_MAX
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#define NK_GLFW_TEXT_MAX 256
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#endif
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struct nk_glfw_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture tex_null;
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GLuint vbo, vao, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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GLuint font_tex;
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};
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struct nk_glfw {
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GLFWwindow *win;
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int width, height;
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int display_width, display_height;
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struct nk_glfw_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_vec2 fb_scale;
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unsigned int text[NK_GLFW_TEXT_MAX];
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int text_len;
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struct nk_vec2 scroll;
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double last_button_click;
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int is_double_click_down;
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struct nk_vec2 double_click_pos;
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};
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NK_API struct nk_context* nk_glfw3_init(struct nk_glfw* glfw, GLFWwindow *win, enum nk_glfw_init_state);
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NK_API void nk_glfw3_shutdown(struct nk_glfw* glfw);
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NK_API void nk_glfw3_font_stash_begin(struct nk_glfw* glfw, struct nk_font_atlas **atlas);
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NK_API void nk_glfw3_font_stash_end(struct nk_glfw* glfw);
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NK_API void nk_glfw3_new_frame(struct nk_glfw* glfw);
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NK_API void nk_glfw3_render(struct nk_glfw* glfw, enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer);
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NK_API void nk_glfw3_device_destroy(struct nk_glfw* glfw);
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NK_API void nk_glfw3_device_create(struct nk_glfw* glfw);
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NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
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NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
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NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods);
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#endif
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/*
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* ==============================================================
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*
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* IMPLEMENTATION
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*
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* ===============================================================
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*/
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#ifdef NK_GLFW_GL3_IMPLEMENTATION
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#include <string.h>
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#include <stdlib.h>
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#include <assert.h>
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#ifndef NK_GLFW_DOUBLE_CLICK_LO
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#define NK_GLFW_DOUBLE_CLICK_LO 0.02
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#endif
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#ifndef NK_GLFW_DOUBLE_CLICK_HI
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#define NK_GLFW_DOUBLE_CLICK_HI 0.2
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#endif
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struct nk_glfw_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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#ifdef __APPLE__
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#define NK_SHADER_VERSION "#version 150\n"
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#else
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#define NK_SHADER_VERSION "#version 300 es\n"
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#endif
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NK_API void
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nk_glfw3_device_create(struct nk_glfw* glfw)
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{
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GLint status;
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static const GLchar *vertex_shader =
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NK_SHADER_VERSION
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 TexCoord;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Color;\n"
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"void main() {\n"
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" Frag_UV = TexCoord;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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"}\n";
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static const GLchar *fragment_shader =
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NK_SHADER_VERSION
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"precision mediump float;\n"
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"uniform sampler2D Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 Out_Color;\n"
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"void main(){\n"
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" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
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"}\n";
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struct nk_glfw_device *dev = &glfw->ogl;
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nk_buffer_init_default(&dev->cmds);
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dev->prog = glCreateProgram();
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dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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glCompileShader(dev->vert_shdr);
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glCompileShader(dev->frag_shdr);
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glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glAttachShader(dev->prog, dev->vert_shdr);
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glAttachShader(dev->prog, dev->frag_shdr);
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glLinkProgram(dev->prog);
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glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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assert(status == GL_TRUE);
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dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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{
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/* buffer setup */
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GLsizei vs = sizeof(struct nk_glfw_vertex);
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size_t vp = offsetof(struct nk_glfw_vertex, position);
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size_t vt = offsetof(struct nk_glfw_vertex, uv);
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size_t vc = offsetof(struct nk_glfw_vertex, col);
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glGenBuffers(1, &dev->vbo);
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glGenBuffers(1, &dev->ebo);
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glGenVertexArrays(1, &dev->vao);
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glBindVertexArray(dev->vao);
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glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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glEnableVertexAttribArray((GLuint)dev->attrib_pos);
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glEnableVertexAttribArray((GLuint)dev->attrib_uv);
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glEnableVertexAttribArray((GLuint)dev->attrib_col);
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glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
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glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
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glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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NK_INTERN void
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nk_glfw3_device_upload_atlas(struct nk_glfw* glfw, const void *image, int width, int height)
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{
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struct nk_glfw_device *dev = &glfw->ogl;
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glGenTextures(1, &dev->font_tex);
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glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, image);
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}
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NK_API void
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nk_glfw3_device_destroy(struct nk_glfw* glfw)
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{
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struct nk_glfw_device *dev = &glfw->ogl;
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glDetachShader(dev->prog, dev->vert_shdr);
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glDetachShader(dev->prog, dev->frag_shdr);
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glDeleteShader(dev->vert_shdr);
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glDeleteShader(dev->frag_shdr);
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glDeleteProgram(dev->prog);
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glDeleteTextures(1, &dev->font_tex);
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glDeleteBuffers(1, &dev->vbo);
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glDeleteBuffers(1, &dev->ebo);
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nk_buffer_free(&dev->cmds);
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}
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NK_API void
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nk_glfw3_render(struct nk_glfw* glfw, enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
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{
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struct nk_glfw_device *dev = &glfw->ogl;
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struct nk_buffer vbuf, ebuf;
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GLfloat ortho[4][4] = {
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{2.0f, 0.0f, 0.0f, 0.0f},
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{0.0f,-2.0f, 0.0f, 0.0f},
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{0.0f, 0.0f,-1.0f, 0.0f},
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{-1.0f,1.0f, 0.0f, 1.0f},
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};
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ortho[0][0] /= (GLfloat)glfw->width;
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ortho[1][1] /= (GLfloat)glfw->height;
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/* setup global state */
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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glActiveTexture(GL_TEXTURE0);
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/* setup program */
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glUseProgram(dev->prog);
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glUniform1i(dev->uniform_tex, 0);
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glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
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glViewport(0,0,(GLsizei)glfw->display_width,(GLsizei)glfw->display_height);
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{
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/* convert from command queue into draw list and draw to screen */
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const struct nk_draw_command *cmd;
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void *vertices, *elements;
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nk_size offset = 0;
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/* allocate vertex and element buffer */
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glBindVertexArray(dev->vao);
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glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
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glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
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/* load draw vertices & elements directly into vertex + element buffer */
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vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
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elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
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{
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/* fill convert configuration */
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struct nk_convert_config config;
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static const struct nk_draw_vertex_layout_element vertex_layout[] = {
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{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
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{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
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{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
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{NK_VERTEX_LAYOUT_END}
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};
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memset(&config, 0, sizeof(config));
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config.vertex_layout = vertex_layout;
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config.vertex_size = sizeof(struct nk_glfw_vertex);
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config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
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config.tex_null = dev->tex_null;
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config.circle_segment_count = 22;
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config.curve_segment_count = 22;
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config.arc_segment_count = 22;
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config.global_alpha = 1.0f;
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config.shape_AA = AA;
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config.line_AA = AA;
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/* setup buffers to load vertices and elements */
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nk_buffer_init_fixed(&vbuf, vertices, (size_t)max_vertex_buffer);
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nk_buffer_init_fixed(&ebuf, elements, (size_t)max_element_buffer);
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nk_convert(&glfw->ctx, &dev->cmds, &vbuf, &ebuf, &config);
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}
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glUnmapBuffer(GL_ARRAY_BUFFER);
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glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
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/* iterate over and execute each draw command */
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nk_draw_foreach(cmd, &glfw->ctx, &dev->cmds)
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{
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if (!cmd->elem_count) continue;
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glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
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glScissor(
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(GLint)(cmd->clip_rect.x * glfw->fb_scale.x),
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(GLint)((glfw->height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw->fb_scale.y),
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(GLint)(cmd->clip_rect.w * glfw->fb_scale.x),
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(GLint)(cmd->clip_rect.h * glfw->fb_scale.y));
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glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, (const void*) offset);
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offset += cmd->elem_count * sizeof(nk_draw_index);
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}
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nk_clear(&glfw->ctx);
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nk_buffer_clear(&dev->cmds);
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}
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/* default OpenGL state */
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glUseProgram(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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glDisable(GL_BLEND);
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glDisable(GL_SCISSOR_TEST);
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}
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NK_API void
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nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
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{
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struct nk_glfw* glfw = glfwGetWindowUserPointer(win);
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if (glfw->text_len < NK_GLFW_TEXT_MAX)
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glfw->text[glfw->text_len++] = codepoint;
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}
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NK_API void
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nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
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{
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struct nk_glfw* glfw = glfwGetWindowUserPointer(win);
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(void)xoff;
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glfw->scroll.x += (float)xoff;
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glfw->scroll.y += (float)yoff;
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}
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NK_API void
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nk_glfw3_mouse_button_callback(GLFWwindow* win, int button, int action, int mods)
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{
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struct nk_glfw* glfw = glfwGetWindowUserPointer(win);
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double x, y;
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NK_UNUSED(mods);
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if (button != GLFW_MOUSE_BUTTON_LEFT) return;
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glfwGetCursorPos(win, &x, &y);
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if (action == GLFW_PRESS) {
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double dt = glfwGetTime() - glfw->last_button_click;
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if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
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glfw->is_double_click_down = nk_true;
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glfw->double_click_pos = nk_vec2((float)x, (float)y);
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}
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glfw->last_button_click = glfwGetTime();
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} else glfw->is_double_click_down = nk_false;
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}
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NK_INTERN void
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nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
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{
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struct nk_glfw* glfw = (struct nk_glfw*)usr.ptr;
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const char *text = glfwGetClipboardString(glfw->win);
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if (text) nk_textedit_paste(edit, text, nk_strlen(text));
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(void)usr;
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}
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NK_INTERN void
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nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
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{
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struct nk_glfw* glfw = (struct nk_glfw*)usr.ptr;
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char *str = 0;
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if (!len) return;
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str = (char*)malloc((size_t)len+1);
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if (!str) return;
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memcpy(str, text, (size_t)len);
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str[len] = '\0';
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glfwSetClipboardString(glfw->win, str);
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free(str);
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}
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NK_API struct nk_context*
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nk_glfw3_init(struct nk_glfw* glfw, GLFWwindow *win, enum nk_glfw_init_state init_state)
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{
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glfwSetWindowUserPointer(win, glfw);
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glfw->win = win;
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if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
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glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
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glfwSetCharCallback(win, nk_glfw3_char_callback);
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glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
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}
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nk_init_default(&glfw->ctx, 0);
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glfw->ctx.clip.copy = nk_glfw3_clipboard_copy;
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glfw->ctx.clip.paste = nk_glfw3_clipboard_paste;
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glfw->ctx.clip.userdata = nk_handle_ptr(&glfw);
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glfw->last_button_click = 0;
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nk_glfw3_device_create(glfw);
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glfw->is_double_click_down = nk_false;
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glfw->double_click_pos = nk_vec2(0, 0);
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return &glfw->ctx;
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}
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NK_API void
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nk_glfw3_font_stash_begin(struct nk_glfw* glfw, struct nk_font_atlas **atlas)
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{
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nk_font_atlas_init_default(&glfw->atlas);
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nk_font_atlas_begin(&glfw->atlas);
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*atlas = &glfw->atlas;
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}
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NK_API void
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nk_glfw3_font_stash_end(struct nk_glfw* glfw)
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{
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const void *image; int w, h;
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image = nk_font_atlas_bake(&glfw->atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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nk_glfw3_device_upload_atlas(glfw, image, w, h);
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nk_font_atlas_end(&glfw->atlas, nk_handle_id((int)glfw->ogl.font_tex), &glfw->ogl.tex_null);
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if (glfw->atlas.default_font)
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nk_style_set_font(&glfw->ctx, &glfw->atlas.default_font->handle);
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}
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NK_API void
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nk_glfw3_new_frame(struct nk_glfw* glfw)
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{
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int i;
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double x, y;
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struct nk_context *ctx = &glfw->ctx;
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struct GLFWwindow *win = glfw->win;
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glfwGetWindowSize(win, &glfw->width, &glfw->height);
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glfwGetFramebufferSize(win, &glfw->display_width, &glfw->display_height);
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glfw->fb_scale.x = (float)glfw->display_width/(float)glfw->width;
|
|
glfw->fb_scale.y = (float)glfw->display_height/(float)glfw->height;
|
|
|
|
nk_input_begin(ctx);
|
|
for (i = 0; i < glfw->text_len; ++i)
|
|
nk_input_unicode(ctx, glfw->text[i]);
|
|
|
|
#ifdef NK_GLFW_GL3_MOUSE_GRABBING
|
|
/* optional grabbing behavior */
|
|
if (ctx->input.mouse.grab)
|
|
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
else if (ctx->input.mouse.ungrab)
|
|
glfwSetInputMode(glfw->win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
#endif
|
|
|
|
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
|
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
|
|
|
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
|
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
|
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
|
} else {
|
|
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_COPY, 0);
|
|
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
|
nk_input_key(ctx, NK_KEY_CUT, 0);
|
|
}
|
|
|
|
glfwGetCursorPos(win, &x, &y);
|
|
nk_input_motion(ctx, (int)x, (int)y);
|
|
#ifdef NK_GLFW_GL3_MOUSE_GRABBING
|
|
if (ctx->input.mouse.grabbed) {
|
|
glfwSetCursorPos(glfw->win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
|
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
|
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
|
}
|
|
#endif
|
|
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw->double_click_pos.x, (int)glfw->double_click_pos.y, glfw->is_double_click_down);
|
|
nk_input_scroll(ctx, glfw->scroll);
|
|
nk_input_end(&glfw->ctx);
|
|
glfw->text_len = 0;
|
|
glfw->scroll = nk_vec2(0,0);
|
|
}
|
|
|
|
NK_API
|
|
void nk_glfw3_shutdown(struct nk_glfw* glfw)
|
|
{
|
|
nk_font_atlas_clear(&glfw->atlas);
|
|
nk_free(&glfw->ctx);
|
|
nk_glfw3_device_destroy(glfw);
|
|
memset(glfw, 0, sizeof(*glfw));
|
|
}
|
|
|
|
#endif
|