0883109476
All of the glfw demo headers unset shift keypresses when the ctrl key is not also down. I can't think of a reason this would be desired and it appears no other demo code does this. Unless I'm mistaken, simply removing these lines leaves us with the desired behaviour.
653 lines
23 KiB
C
653 lines
23 KiB
C
/*
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* Nuklear - 1.32.0 - public domain
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* no warrenty implied; use at your own risk.
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* authored from 2015-2016 by Micha Mettke
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*/
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/*
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* ==============================================================
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*
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* API
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*
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* ===============================================================
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*/
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#ifndef NK_GLFW_GL4_H_
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#define NK_GLFW_GL4_H_
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#include <string.h>
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#include <GLFW/glfw3.h>
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enum nk_glfw_init_state{
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NK_GLFW3_DEFAULT = 0,
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NK_GLFW3_INSTALL_CALLBACKS
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};
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NK_API struct nk_context* nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state, int max_vertex_buffer, int max_element_buffer);
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NK_API void nk_glfw3_shutdown(void);
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NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
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NK_API void nk_glfw3_font_stash_end(void);
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NK_API void nk_glfw3_new_frame(void);
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NK_API void nk_glfw3_render(enum nk_anti_aliasing);
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NK_API void nk_glfw3_device_destroy(void);
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NK_API void nk_glfw3_device_create(void);
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NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
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NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
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NK_API void nk_glfw3_mouse_button_callback(GLFWwindow *win, int button, int action, int mods);
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NK_API GLuint nk_glfw3_get_tex_ogl_id(int tex_index);
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NK_API GLuint64 nk_glfw3_get_tex_ogl_handle(int tex_index);
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NK_API int nk_glfw3_create_texture(const void* image, int width, int height);
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NK_API void nk_glfw3_destroy_texture(int tex_index);
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#endif
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/*
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* ==============================================================
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*
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* IMPLEMENTATION
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*
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* ===============================================================
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*/
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#ifdef NK_GLFW_GL4_IMPLEMENTATION
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#undef NK_GLFW_GL4_IMPLEMENTATION
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#ifndef NK_GLFW_TEXT_MAX
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#define NK_GLFW_TEXT_MAX 256
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#endif
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#ifndef NK_GLFW_DOUBLE_CLICK_LO
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#define NK_GLFW_DOUBLE_CLICK_LO 0.02
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#endif
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#ifndef NK_GLFW_DOUBLE_CLICK_HI
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#define NK_GLFW_DOUBLE_CLICK_HI 0.2
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#endif
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#ifndef NK_GLFW_MAX_TEXTURES
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#define NK_GLFW_MAX_TEXTURES 256
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#endif
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struct nk_glfw_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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struct nk_glfw_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture tex_null;
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GLuint vbo, vao, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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int font_tex_index;
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int max_vertex_buffer;
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int max_element_buffer;
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struct nk_glfw_vertex *vert_buffer;
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int *elem_buffer;
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GLsync buffer_sync;
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GLuint tex_ids[NK_GLFW_MAX_TEXTURES];
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GLuint64 tex_handles[NK_GLFW_MAX_TEXTURES];
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};
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static struct nk_glfw {
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GLFWwindow *win;
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int width, height;
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int display_width, display_height;
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struct nk_glfw_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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struct nk_vec2 fb_scale;
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unsigned int text[NK_GLFW_TEXT_MAX];
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int text_len;
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struct nk_vec2 scroll;
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double last_button_click;
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int is_double_click_down;
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struct nk_vec2 double_click_pos;
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} glfw;
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#define NK_SHADER_VERSION "#version 450 core\n"
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#define NK_SHADER_BINDLESS "#extension GL_ARB_bindless_texture : require\n"
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#define NK_SHADER_64BIT "#extension GL_ARB_gpu_shader_int64 : require\n"
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NK_API void
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nk_glfw3_device_create()
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{
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GLint status;
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GLint len = 0;
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static const GLchar *vertex_shader =
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NK_SHADER_VERSION
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NK_SHADER_BINDLESS
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NK_SHADER_64BIT
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 TexCoord;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Color;\n"
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"void main() {\n"
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" Frag_UV = TexCoord;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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"}\n";
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static const GLchar *fragment_shader =
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NK_SHADER_VERSION
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NK_SHADER_BINDLESS
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NK_SHADER_64BIT
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"precision mediump float;\n"
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"uniform uint64_t Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 Out_Color;\n"
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"void main(){\n"
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" sampler2D smp = sampler2D(Texture);\n"
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" Out_Color = Frag_Color * texture(smp, Frag_UV.st);\n"
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"}\n";
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struct nk_glfw_device *dev = &glfw.ogl;
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nk_buffer_init_default(&dev->cmds);
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dev->prog = glCreateProgram();
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dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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glCompileShader(dev->vert_shdr);
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glCompileShader(dev->frag_shdr);
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glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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glGetShaderiv(dev->vert_shdr, GL_INFO_LOG_LENGTH, &len);
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if (len > 1) {
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char *log = (char*)calloc((size_t)len, sizeof(char));
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glGetShaderInfoLog(dev->vert_shdr, len, NULL, log);
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fprintf(stdout, "[GL]: failed to compile shader: %s", log);
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free(log);
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}
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glGetShaderiv(dev->frag_shdr, GL_INFO_LOG_LENGTH, &len);
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if (len > 1) {
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char *log = (char*)calloc((size_t)len, sizeof(char));
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glGetShaderInfoLog(dev->frag_shdr, len, NULL, log);
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fprintf(stdout, "[GL]: failed to compile shader: %s", log);
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free(log);
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}
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assert(status == GL_TRUE);
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glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glAttachShader(dev->prog, dev->vert_shdr);
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glAttachShader(dev->prog, dev->frag_shdr);
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glLinkProgram(dev->prog);
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glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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assert(status == GL_TRUE);
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dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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{
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/* buffer setup */
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GLsizei vs = sizeof(struct nk_glfw_vertex);
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size_t vp = offsetof(struct nk_glfw_vertex, position);
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size_t vt = offsetof(struct nk_glfw_vertex, uv);
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size_t vc = offsetof(struct nk_glfw_vertex, col);
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GLuint pos = (GLuint)dev->attrib_pos;
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GLuint uv = (GLuint)dev->attrib_uv;
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GLuint col = (GLuint)dev->attrib_col;
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glCreateVertexArrays(1, &dev->vao);
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glCreateBuffers(1, &dev->vbo);
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glCreateBuffers(1, &dev->ebo);
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glEnableVertexArrayAttrib(dev->vao, pos);
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glEnableVertexArrayAttrib(dev->vao, uv);
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glEnableVertexArrayAttrib(dev->vao, col);
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glVertexArrayAttribBinding(dev->vao, pos, 0);
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glVertexArrayAttribBinding(dev->vao, uv, 0);
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glVertexArrayAttribBinding(dev->vao, col, 0);
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glVertexArrayAttribFormat(dev->vao, pos, 2, GL_FLOAT, GL_FALSE, vp);
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glVertexArrayAttribFormat(dev->vao, uv, 2, GL_FLOAT, GL_FALSE, vt);
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glVertexArrayAttribFormat(dev->vao, col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vc);
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glVertexArrayElementBuffer(dev->vao, dev->ebo);
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glVertexArrayVertexBuffer(dev->vao, 0, dev->vbo, 0, vs);
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}
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/* Persistent mapped buffers */
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{GLsizei vb_size = dev->max_vertex_buffer;
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GLsizei eb_size = dev->max_element_buffer;
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GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT;
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glNamedBufferStorage(dev->vbo, vb_size, 0, flags);
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glNamedBufferStorage(dev->ebo, eb_size, 0, flags);
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dev->vert_buffer = (struct nk_glfw_vertex*) glMapNamedBufferRange(dev->vbo, 0, vb_size, flags);
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dev->elem_buffer = (int*) glMapNamedBufferRange(dev->ebo, 0, eb_size, flags);}
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memset(dev->tex_ids, 0, sizeof(dev->tex_ids));
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memset(dev->tex_handles, 0, sizeof(dev->tex_handles));
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}
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NK_INTERN int
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nk_glfw3_get_available_tex_index()
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{
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int i = 0;
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struct nk_glfw_device *dev = &glfw.ogl;
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for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++) {
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if (dev->tex_ids[i] == 0)
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return i;
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} assert(0); /* max textures reached */
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return -1;
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}
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NK_API GLuint
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nk_glfw3_get_tex_ogl_id(int tex_index)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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assert(tex_index >= 0 && tex_index < NK_GLFW_MAX_TEXTURES);
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return dev->tex_ids[tex_index];
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}
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NK_API GLuint64
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nk_glfw3_get_tex_ogl_handle(int tex_index)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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assert(tex_index >= 0 && tex_index < NK_GLFW_MAX_TEXTURES);
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return dev->tex_handles[tex_index];
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}
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NK_API int
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nk_glfw3_create_texture(const void* image, int width, int height)
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{
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GLuint id;
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GLsizei w = (GLsizei)width;
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GLsizei h = (GLsizei)height;
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struct nk_glfw_device *dev = &glfw.ogl;
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int tex_index = nk_glfw3_get_available_tex_index();
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if (tex_index < 0)
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return -1;
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glCreateTextures(GL_TEXTURE_2D, 1, &id);
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dev->tex_ids[tex_index] = id;
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glTextureParameteri(id, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(id, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureStorage2D(id, 1, GL_RGBA8, w, h);
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if (image)
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glTextureSubImage2D(id, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, image);
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else glClearTexImage(id, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
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{GLuint64 handle = glGetTextureHandleARB(id);
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glMakeTextureHandleResidentARB(handle);
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dev->tex_handles[tex_index] = handle;
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return tex_index;}
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}
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NK_API void
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nk_glfw3_destroy_texture(int tex_index)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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GLuint id = nk_glfw3_get_tex_ogl_id(tex_index);
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if (id == 0) return;
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{GLuint64 handle = nk_glfw3_get_tex_ogl_handle(tex_index);
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glMakeTextureHandleNonResidentARB(handle);
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glDeleteTextures(1, &id);
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dev->tex_ids[tex_index] = 0;
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dev->tex_handles[tex_index] = 0;}
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}
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NK_INTERN void
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nk_glfw3_device_upload_atlas(const void *image, int width, int height)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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dev->font_tex_index = nk_glfw3_create_texture(image, width, height);
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}
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NK_API void
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nk_glfw3_device_destroy(void)
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{
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int i = 0;
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struct nk_glfw_device *dev = &glfw.ogl;
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glDetachShader(dev->prog, dev->vert_shdr);
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glDetachShader(dev->prog, dev->frag_shdr);
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glDeleteShader(dev->vert_shdr);
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glDeleteShader(dev->frag_shdr);
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glDeleteProgram(dev->prog);
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nk_glfw3_destroy_texture(dev->font_tex_index);
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for (i = 0; i < NK_GLFW_MAX_TEXTURES; i++)
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nk_glfw3_destroy_texture(i);
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glUnmapNamedBuffer(dev->vbo);
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glUnmapNamedBuffer(dev->ebo);
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glDeleteBuffers(1, &dev->vbo);
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glDeleteBuffers(1, &dev->ebo);
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glDeleteVertexArrays(1, &dev->vao);
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nk_buffer_free(&dev->cmds);
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}
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NK_INTERN void
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nk_glfw3_wait_for_buffer_unlock()
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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if(!dev->buffer_sync)
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return;
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while (1) {
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GLenum wait = glClientWaitSync(dev->buffer_sync, GL_SYNC_FLUSH_COMMANDS_BIT, 1);
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if (wait == GL_ALREADY_SIGNALED || wait == GL_CONDITION_SATISFIED)
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return;
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}
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}
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NK_INTERN void
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nk_glfw3_lock_buffer()
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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if(dev->buffer_sync) glDeleteSync(dev->buffer_sync);
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dev->buffer_sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
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}
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NK_API void
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nk_glfw3_render(enum nk_anti_aliasing AA)
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{
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struct nk_glfw_device *dev = &glfw.ogl;
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struct nk_buffer vbuf, ebuf;
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GLfloat ortho[4][4] = {
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{2.0f, 0.0f, 0.0f, 0.0f},
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{0.0f,-2.0f, 0.0f, 0.0f},
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{0.0f, 0.0f,-1.0f, 0.0f},
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{-1.0f,1.0f, 0.0f, 1.0f},
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};
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ortho[0][0] /= (GLfloat)glfw.width;
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ortho[1][1] /= (GLfloat)glfw.height;
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/* setup global state */
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glEnable(GL_BLEND);
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glEnable(GL_SCISSOR_TEST);
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/* setup program */
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glUseProgram(dev->prog);
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glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
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glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
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{
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/* convert from command queue into draw list and draw to screen */
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const struct nk_draw_command *cmd;
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void *vertices, *elements;
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const nk_draw_index *offset = NULL;
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glBindVertexArray(dev->vao);
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/* load draw vertices & elements directly into vertex + element buffer */
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vertices = dev->vert_buffer;
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elements = dev->elem_buffer;
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{
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/* Wait until GPU is done with buffer */
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nk_glfw3_wait_for_buffer_unlock();
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{
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/* fill convert configuration */
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struct nk_convert_config config;
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static const struct nk_draw_vertex_layout_element vertex_layout[] = {
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{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
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{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
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{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
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{NK_VERTEX_LAYOUT_END}
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};
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memset(&config, 0, sizeof(config));
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config.vertex_layout = vertex_layout;
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config.vertex_size = sizeof(struct nk_glfw_vertex);
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config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
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config.tex_null = dev->tex_null;
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config.circle_segment_count = 22;
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config.curve_segment_count = 22;
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config.arc_segment_count = 22;
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config.global_alpha = 1.0f;
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config.shape_AA = AA;
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config.line_AA = AA;
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/* setup buffers to load vertices and elements */
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nk_buffer_init_fixed(&vbuf, vertices, (size_t)dev->max_vertex_buffer);
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nk_buffer_init_fixed(&ebuf, elements, (size_t)dev->max_element_buffer);
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nk_convert(&glfw.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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}
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}
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/* iterate over and execute each draw command */
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nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
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{
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int tex_index;
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GLuint64 tex_handle;
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if (!cmd->elem_count) continue;
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tex_index = cmd->texture.id;
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tex_handle = nk_glfw3_get_tex_ogl_handle(tex_index);
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/* tex handle must be made resident in each context that uses it */
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if (!glIsTextureHandleResidentARB(tex_handle))
|
|
glMakeTextureHandleResidentARB(tex_handle);
|
|
|
|
glUniformHandleui64ARB(dev->uniform_tex, tex_handle);
|
|
glScissor(
|
|
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
|
|
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
|
|
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
|
|
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
|
|
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
|
offset += cmd->elem_count;
|
|
}
|
|
nk_clear(&glfw.ctx);
|
|
nk_buffer_clear(&dev->cmds);
|
|
}
|
|
/* default OpenGL state */
|
|
glUseProgram(0);
|
|
glBindVertexArray(0);
|
|
glDisable(GL_BLEND);
|
|
glDisable(GL_SCISSOR_TEST);
|
|
/* Lock buffer until GPU has finished draw command */
|
|
nk_glfw3_lock_buffer();
|
|
}
|
|
|
|
NK_API void
|
|
nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint)
|
|
{
|
|
(void)win;
|
|
if (glfw.text_len < NK_GLFW_TEXT_MAX)
|
|
glfw.text[glfw.text_len++] = codepoint;
|
|
}
|
|
|
|
NK_API void
|
|
nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff)
|
|
{
|
|
(void)win; (void)xoff;
|
|
glfw.scroll.x += (float)xoff;
|
|
glfw.scroll.y += (float)yoff;
|
|
}
|
|
|
|
NK_API void
|
|
nk_glfw3_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
|
{
|
|
double x, y;
|
|
NK_UNUSED(mods);
|
|
if (button != GLFW_MOUSE_BUTTON_LEFT) return;
|
|
glfwGetCursorPos(window, &x, &y);
|
|
if (action == GLFW_PRESS) {
|
|
double dt = glfwGetTime() - glfw.last_button_click;
|
|
if (dt > NK_GLFW_DOUBLE_CLICK_LO && dt < NK_GLFW_DOUBLE_CLICK_HI) {
|
|
glfw.is_double_click_down = nk_true;
|
|
glfw.double_click_pos = nk_vec2((float)x, (float)y);
|
|
}
|
|
glfw.last_button_click = glfwGetTime();
|
|
} else glfw.is_double_click_down = nk_false;
|
|
}
|
|
|
|
NK_INTERN void
|
|
nk_glfw3_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
|
{
|
|
const char *text = glfwGetClipboardString(glfw.win);
|
|
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
|
(void)usr;
|
|
}
|
|
|
|
NK_INTERN void
|
|
nk_glfw3_clipboard_copy(nk_handle usr, const char *text, int len)
|
|
{
|
|
char *str = 0;
|
|
(void)usr;
|
|
if (!len) return;
|
|
str = (char*)malloc((size_t)len+1);
|
|
if (!str) return;
|
|
memcpy(str, text, (size_t)len);
|
|
str[len] = '\0';
|
|
glfwSetClipboardString(glfw.win, str);
|
|
free(str);
|
|
}
|
|
|
|
NK_API struct nk_context*
|
|
nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state init_state,
|
|
int max_vertex_buffer, int max_element_buffer)
|
|
{
|
|
glfw.win = win;
|
|
if (init_state == NK_GLFW3_INSTALL_CALLBACKS) {
|
|
glfwSetScrollCallback(win, nk_gflw3_scroll_callback);
|
|
glfwSetCharCallback(win, nk_glfw3_char_callback);
|
|
glfwSetMouseButtonCallback(win, nk_glfw3_mouse_button_callback);
|
|
}
|
|
nk_init_default(&glfw.ctx, 0);
|
|
glfw.ctx.clip.copy = nk_glfw3_clipboard_copy;
|
|
glfw.ctx.clip.paste = nk_glfw3_clipboard_paste;
|
|
glfw.ctx.clip.userdata = nk_handle_ptr(0);
|
|
glfw.last_button_click = 0;
|
|
|
|
{struct nk_glfw_device *dev = &glfw.ogl;
|
|
dev->max_vertex_buffer = max_vertex_buffer;
|
|
dev->max_element_buffer = max_element_buffer;
|
|
nk_glfw3_device_create();}
|
|
|
|
glfw.is_double_click_down = nk_false;
|
|
glfw.double_click_pos = nk_vec2(0, 0);
|
|
|
|
return &glfw.ctx;
|
|
}
|
|
|
|
NK_API void
|
|
nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas)
|
|
{
|
|
nk_font_atlas_init_default(&glfw.atlas);
|
|
nk_font_atlas_begin(&glfw.atlas);
|
|
*atlas = &glfw.atlas;
|
|
}
|
|
|
|
NK_API void
|
|
nk_glfw3_font_stash_end(void)
|
|
{
|
|
const void *image; int w, h;
|
|
image = nk_font_atlas_bake(&glfw.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
nk_glfw3_device_upload_atlas(image, w, h);
|
|
nk_font_atlas_end(&glfw.atlas, nk_handle_id((int)glfw.ogl.font_tex_index), &glfw.ogl.tex_null);
|
|
if (glfw.atlas.default_font)
|
|
nk_style_set_font(&glfw.ctx, &glfw.atlas.default_font->handle);
|
|
}
|
|
|
|
NK_API void
|
|
nk_glfw3_new_frame(void)
|
|
{
|
|
int i;
|
|
double x, y;
|
|
struct nk_context *ctx = &glfw.ctx;
|
|
struct GLFWwindow *win = glfw.win;
|
|
|
|
glfwGetWindowSize(win, &glfw.width, &glfw.height);
|
|
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
|
|
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
|
|
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
|
|
|
|
nk_input_begin(ctx);
|
|
for (i = 0; i < glfw.text_len; ++i)
|
|
nk_input_unicode(ctx, glfw.text[i]);
|
|
|
|
#ifdef NK_GLFW_GL4_MOUSE_GRABBING
|
|
/* optional grabbing behavior */
|
|
if (ctx->input.mouse.grab)
|
|
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
else if (ctx->input.mouse.ungrab)
|
|
glfwSetInputMode(glfw.win, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
#endif
|
|
|
|
nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_START, glfwGetKey(win, GLFW_KEY_HOME) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_END, glfwGetKey(win, GLFW_KEY_END) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, glfwGetKey(win, GLFW_KEY_PAGE_DOWN) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SCROLL_UP, glfwGetKey(win, GLFW_KEY_PAGE_UP) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_SHIFT, glfwGetKey(win, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS||
|
|
glfwGetKey(win, GLFW_KEY_RIGHT_SHIFT) == GLFW_PRESS);
|
|
|
|
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
|
|
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
|
|
nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_V) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_UNDO, glfwGetKey(win, GLFW_KEY_Z) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_REDO, glfwGetKey(win, GLFW_KEY_R) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, glfwGetKey(win, GLFW_KEY_B) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_TEXT_SELECT_ALL, glfwGetKey(win, GLFW_KEY_A) == GLFW_PRESS);
|
|
} else {
|
|
nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
|
|
nk_input_key(ctx, NK_KEY_COPY, 0);
|
|
nk_input_key(ctx, NK_KEY_PASTE, 0);
|
|
nk_input_key(ctx, NK_KEY_CUT, 0);
|
|
}
|
|
|
|
glfwGetCursorPos(win, &x, &y);
|
|
nk_input_motion(ctx, (int)x, (int)y);
|
|
#ifdef NK_GLFW_GL4_MOUSE_GRABBING
|
|
if (ctx->input.mouse.grabbed) {
|
|
glfwSetCursorPos(glfw.win, ctx->input.mouse.prev.x, ctx->input.mouse.prev.y);
|
|
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
|
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
|
}
|
|
#endif
|
|
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
|
|
nk_input_button(ctx, NK_BUTTON_DOUBLE, (int)glfw.double_click_pos.x, (int)glfw.double_click_pos.y, glfw.is_double_click_down);
|
|
nk_input_scroll(ctx, glfw.scroll);
|
|
nk_input_end(&glfw.ctx);
|
|
glfw.text_len = 0;
|
|
glfw.scroll = nk_vec2(0,0);
|
|
}
|
|
|
|
NK_API
|
|
void nk_glfw3_shutdown(void)
|
|
{
|
|
nk_font_atlas_clear(&glfw.atlas);
|
|
nk_free(&glfw.ctx);
|
|
nk_glfw3_device_destroy();
|
|
memset(&glfw, 0, sizeof(glfw));
|
|
}
|
|
|
|
#endif
|