1b9779ce51
I removed the default vertex type and instead create an API to allow the user to specify the vertex struct layout. Of course you are still bound on what the library actual has on vertex data but the type and sequence of the data is now configurable. This commit is quite experiental and could introduce some bugs, but so far it look fine. |
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d3d11 | ||
gdi | ||
gdip | ||
glfw_opengl2 | ||
glfw_opengl3 | ||
sdl1_2 | ||
sdl_opengl2 | ||
sdl_opengl3 | ||
x11 | ||
x11_opengl2 | ||
x11_opengl3 | ||
calculator.c | ||
node_editor.c | ||
overview.c | ||
style.c |