Nuklear/demo/sdl_renderer
Kristian Bolino cbfc8f89e9
sdl_renderer: fix Metal rendering (#426)
Addresses an issue where the Metal render driver (macOS) could not handle the clipping rectangle {-8192, -8192, 16384, 16384} and would simply draw nothing to the screen. The solution is to ensure the cliprect coordinates are not negative, which also doesn't break the other render drivers.

Co-authored-by: Kristian Bolino <kbolino@kbolino.com>
2022-03-15 15:28:47 +01:00
..
main.c Integrate file browser with glfw opengl2 demo (#400) and restructure demo/ directory accordingly 2022-03-14 20:46:44 +01:00
Makefile sdl_renderer: Update code 2022-01-06 21:55:20 -05:00
nuklear_sdl_renderer.h sdl_renderer: fix Metal rendering (#426) 2022-03-15 15:28:47 +01:00