Nuklear/example/file_browser.c
Zane Ashby 9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00

911 lines
30 KiB
C

/* nuklear - v1.05 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <time.h>
#include <limits.h>
#include <unistd.h>
#include <dirent.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
#define STB_IMAGE_IMPLEMENTATION
#include "stb_image.h"
/* macros */
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
/* ===============================================================
*
* GUI
*
* ===============================================================*/
struct icons {
struct nk_image desktop;
struct nk_image home;
struct nk_image computer;
struct nk_image directory;
struct nk_image default_file;
struct nk_image text_file;
struct nk_image music_file;
struct nk_image font_file;
struct nk_image img_file;
struct nk_image movie_file;
};
enum file_groups {
FILE_GROUP_DEFAULT,
FILE_GROUP_TEXT,
FILE_GROUP_MUSIC,
FILE_GROUP_FONT,
FILE_GROUP_IMAGE,
FILE_GROUP_MOVIE,
FILE_GROUP_MAX
};
enum file_types {
FILE_DEFAULT,
FILE_TEXT,
FILE_C_SOURCE,
FILE_CPP_SOURCE,
FILE_HEADER,
FILE_CPP_HEADER,
FILE_MP3,
FILE_WAV,
FILE_OGG,
FILE_TTF,
FILE_BMP,
FILE_PNG,
FILE_JPEG,
FILE_PCX,
FILE_TGA,
FILE_GIF,
FILE_MAX
};
struct file_group {
enum file_groups group;
const char *name;
struct nk_image *icon;
};
struct file {
enum file_types type;
const char *suffix;
enum file_groups group;
};
struct media {
int font;
int icon_sheet;
struct icons icons;
struct file_group group[FILE_GROUP_MAX];
struct file files[FILE_MAX];
};
#define MAX_PATH_LEN 512
struct file_browser {
/* path */
char file[MAX_PATH_LEN];
char home[MAX_PATH_LEN];
char desktop[MAX_PATH_LEN];
char directory[MAX_PATH_LEN];
/* directory content */
char **files;
char **directories;
size_t file_count;
size_t dir_count;
struct media *media;
};
#ifdef __unix__
#include <dirent.h>
#include <unistd.h>
#endif
#ifndef _WIN32
# include <pwd.h>
#endif
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static char*
file_load(const char* path, size_t* siz)
{
char *buf;
FILE *fd = fopen(path, "rb");
if (!fd) die("Failed to open file: %s\n", path);
fseek(fd, 0, SEEK_END);
*siz = (size_t)ftell(fd);
fseek(fd, 0, SEEK_SET);
buf = (char*)calloc(*siz, 1);
fread(buf, *siz, 1, fd);
fclose(fd);
return buf;
}
static char*
str_duplicate(const char *src)
{
char *ret;
size_t len = strlen(src);
if (!len) return 0;
ret = (char*)malloc(len+1);
if (!ret) return 0;
memcpy(ret, src, len);
ret[len] = '\0';
return ret;
}
static void
dir_free_list(char **list, size_t size)
{
size_t i;
for (i = 0; i < size; ++i)
free(list[i]);
free(list);
}
static char**
dir_list(const char *dir, int return_subdirs, size_t *count)
{
size_t n = 0;
char buffer[MAX_PATH_LEN];
char **results = NULL;
const DIR *none = NULL;
size_t capacity = 32;
size_t size;
DIR *z;
assert(dir);
assert(count);
strncpy(buffer, dir, MAX_PATH_LEN);
n = strlen(buffer);
if (n > 0 && (buffer[n-1] != '/'))
buffer[n++] = '/';
size = 0;
z = opendir(dir);
if (z != none) {
int nonempty = 1;
struct dirent *data = readdir(z);
nonempty = (data != NULL);
if (!nonempty) return NULL;
do {
DIR *y;
char *p;
int is_subdir;
if (data->d_name[0] == '.')
continue;
strncpy(buffer + n, data->d_name, MAX_PATH_LEN-n);
y = opendir(buffer);
is_subdir = (y != NULL);
if (y != NULL) closedir(y);
if ((return_subdirs && is_subdir) || (!is_subdir && !return_subdirs)){
if (!size) {
results = (char**)calloc(sizeof(char*), capacity);
} else if (size >= capacity) {
void *old = results;
capacity = capacity * 2;
results = (char**)realloc(results, capacity * sizeof(char*));
assert(results);
if (!results) free(old);
}
p = str_duplicate(data->d_name);
results[size++] = p;
}
} while ((data = readdir(z)) != NULL);
}
if (z) closedir(z);
*count = size;
return results;
}
static struct file_group
FILE_GROUP(enum file_groups group, const char *name, struct nk_image *icon)
{
struct file_group fg;
fg.group = group;
fg.name = name;
fg.icon = icon;
return fg;
}
static struct file
FILE_DEF(enum file_types type, const char *suffix, enum file_groups group)
{
struct file fd;
fd.type = type;
fd.suffix = suffix;
fd.group = group;
return fd;
}
static struct nk_image*
media_icon_for_file(struct media *media, const char *file)
{
int i = 0;
const char *s = file;
char suffix[4];
int found = 0;
memset(suffix, 0, sizeof(suffix));
/* extract suffix .xxx from file */
while (*s++ != '\0') {
if (found && i < 3)
suffix[i++] = *s;
if (*s == '.') {
if (found){
found = 0;
break;
}
found = 1;
}
}
/* check for all file definition of all groups for fitting suffix*/
for (i = 0; i < FILE_MAX && found; ++i) {
struct file *d = &media->files[i];
{
const char *f = d->suffix;
s = suffix;
while (f && *f && *s && *s == *f) {
s++; f++;
}
/* found correct file definition so */
if (f && *s == '\0' && *f == '\0')
return media->group[d->group].icon;
}
}
return &media->icons.default_file;
}
static void
media_init(struct media *media)
{
/* file groups */
struct icons *icons = &media->icons;
media->group[FILE_GROUP_DEFAULT] = FILE_GROUP(FILE_GROUP_DEFAULT,"default",&icons->default_file);
media->group[FILE_GROUP_TEXT] = FILE_GROUP(FILE_GROUP_TEXT, "textual", &icons->text_file);
media->group[FILE_GROUP_MUSIC] = FILE_GROUP(FILE_GROUP_MUSIC, "music", &icons->music_file);
media->group[FILE_GROUP_FONT] = FILE_GROUP(FILE_GROUP_FONT, "font", &icons->font_file);
media->group[FILE_GROUP_IMAGE] = FILE_GROUP(FILE_GROUP_IMAGE, "image", &icons->img_file);
media->group[FILE_GROUP_MOVIE] = FILE_GROUP(FILE_GROUP_MOVIE, "movie", &icons->movie_file);
/* files */
media->files[FILE_DEFAULT] = FILE_DEF(FILE_DEFAULT, NULL, FILE_GROUP_DEFAULT);
media->files[FILE_TEXT] = FILE_DEF(FILE_TEXT, "txt", FILE_GROUP_TEXT);
media->files[FILE_C_SOURCE] = FILE_DEF(FILE_C_SOURCE, "c", FILE_GROUP_TEXT);
media->files[FILE_CPP_SOURCE] = FILE_DEF(FILE_CPP_SOURCE, "cpp", FILE_GROUP_TEXT);
media->files[FILE_HEADER] = FILE_DEF(FILE_HEADER, "h", FILE_GROUP_TEXT);
media->files[FILE_CPP_HEADER] = FILE_DEF(FILE_HEADER, "hpp", FILE_GROUP_TEXT);
media->files[FILE_MP3] = FILE_DEF(FILE_MP3, "mp3", FILE_GROUP_MUSIC);
media->files[FILE_WAV] = FILE_DEF(FILE_WAV, "wav", FILE_GROUP_MUSIC);
media->files[FILE_OGG] = FILE_DEF(FILE_OGG, "ogg", FILE_GROUP_MUSIC);
media->files[FILE_TTF] = FILE_DEF(FILE_TTF, "ttf", FILE_GROUP_FONT);
media->files[FILE_BMP] = FILE_DEF(FILE_BMP, "bmp", FILE_GROUP_IMAGE);
media->files[FILE_PNG] = FILE_DEF(FILE_PNG, "png", FILE_GROUP_IMAGE);
media->files[FILE_JPEG] = FILE_DEF(FILE_JPEG, "jpg", FILE_GROUP_IMAGE);
media->files[FILE_PCX] = FILE_DEF(FILE_PCX, "pcx", FILE_GROUP_IMAGE);
media->files[FILE_TGA] = FILE_DEF(FILE_TGA, "tga", FILE_GROUP_IMAGE);
media->files[FILE_GIF] = FILE_DEF(FILE_GIF, "gif", FILE_GROUP_IMAGE);
}
static void
file_browser_reload_directory_content(struct file_browser *browser, const char *path)
{
strncpy(browser->directory, path, MAX_PATH_LEN);
dir_free_list(browser->files, browser->file_count);
dir_free_list(browser->directories, browser->dir_count);
browser->files = dir_list(path, 0, &browser->file_count);
browser->directories = dir_list(path, 1, &browser->dir_count);
}
static void
file_browser_init(struct file_browser *browser, struct media *media)
{
memset(browser, 0, sizeof(*browser));
browser->media = media;
{
/* load files and sub-directory list */
const char *home = getenv("HOME");
#ifdef _WIN32
if (!home) home = getenv("USERPROFILE");
#else
if (!home) home = getpwuid(getuid())->pw_dir;
{
size_t l;
strncpy(browser->home, home, MAX_PATH_LEN);
l = strlen(browser->home);
strcpy(browser->home + l, "/");
strcpy(browser->directory, browser->home);
}
#endif
{
size_t l;
strcpy(browser->desktop, browser->home);
l = strlen(browser->desktop);
strcpy(browser->desktop + l, "desktop/");
}
browser->files = dir_list(browser->directory, 0, &browser->file_count);
browser->directories = dir_list(browser->directory, 1, &browser->dir_count);
}
}
static void
file_browser_free(struct file_browser *browser)
{
if (browser->files)
dir_free_list(browser->files, browser->file_count);
if (browser->directories)
dir_free_list(browser->directories, browser->dir_count);
browser->files = NULL;
browser->directories = NULL;
memset(browser, 0, sizeof(*browser));
}
static int
file_browser_run(struct file_browser *browser, struct nk_context *ctx)
{
int ret = 0;
struct media *media = browser->media;
struct nk_rect total_space;
if (nk_begin(ctx, "File Browser", nk_rect(50, 50, 800, 600),
NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
{
static float ratio[] = {0.25f, NK_UNDEFINED};
float spacing_x = ctx->style.window.spacing.x;
/* output path directory selector in the menubar */
ctx->style.window.spacing.x = 0;
nk_menubar_begin(ctx);
{
char *d = browser->directory;
char *begin = d + 1;
nk_layout_row_dynamic(ctx, 25, 6);
while (*d++) {
if (*d == '/') {
*d = '\0';
if (nk_button_label(ctx, begin)) {
*d++ = '/'; *d = '\0';
file_browser_reload_directory_content(browser, browser->directory);
break;
}
*d = '/';
begin = d + 1;
}
}
}
nk_menubar_end(ctx);
ctx->style.window.spacing.x = spacing_x;
/* window layout */
total_space = nk_window_get_content_region(ctx);
nk_layout_row(ctx, NK_DYNAMIC, total_space.h, 2, ratio);
nk_group_begin(ctx, "Special", NK_WINDOW_NO_SCROLLBAR);
{
struct nk_image home = media->icons.home;
struct nk_image desktop = media->icons.desktop;
struct nk_image computer = media->icons.computer;
nk_layout_row_dynamic(ctx, 40, 1);
if (nk_button_image_label(ctx, home, "home", NK_TEXT_CENTERED))
file_browser_reload_directory_content(browser, browser->home);
if (nk_button_image_label(ctx,desktop,"desktop",NK_TEXT_CENTERED))
file_browser_reload_directory_content(browser, browser->desktop);
if (nk_button_image_label(ctx,computer,"computer",NK_TEXT_CENTERED))
file_browser_reload_directory_content(browser, "/");
nk_group_end(ctx);
}
/* output directory content window */
nk_group_begin(ctx, "Content", 0);
{
int index = -1;
size_t i = 0, j = 0, k = 0;
size_t rows = 0, cols = 0;
size_t count = browser->dir_count + browser->file_count;
cols = 4;
rows = count / cols;
for (i = 0; i <= rows; i += 1) {
{size_t n = j + cols;
nk_layout_row_dynamic(ctx, 135, (int)cols);
for (; j < count && j < n; ++j) {
/* draw one row of icons */
if (j < browser->dir_count) {
/* draw and execute directory buttons */
if (nk_button_image(ctx,media->icons.directory))
index = (int)j;
} else {
/* draw and execute files buttons */
struct nk_image *icon;
size_t fileIndex = ((size_t)j - browser->dir_count);
icon = media_icon_for_file(media,browser->files[fileIndex]);
if (nk_button_image(ctx, *icon)) {
strncpy(browser->file, browser->directory, MAX_PATH_LEN);
n = strlen(browser->file);
strncpy(browser->file + n, browser->files[fileIndex], MAX_PATH_LEN - n);
ret = 1;
}
}
}}
{size_t n = k + cols;
nk_layout_row_dynamic(ctx, 20, (int)cols);
for (; k < count && k < n; k++) {
/* draw one row of labels */
if (k < browser->dir_count) {
nk_label(ctx, browser->directories[k], NK_TEXT_CENTERED);
} else {
size_t t = k-browser->dir_count;
nk_label(ctx,browser->files[t],NK_TEXT_CENTERED);
}
}}
}
if (index != -1) {
size_t n = strlen(browser->directory);
strncpy(browser->directory + n, browser->directories[index], MAX_PATH_LEN - n);
n = strlen(browser->directory);
if (n < MAX_PATH_LEN - 1) {
browser->directory[n] = '/';
browser->directory[n+1] = '\0';
}
file_browser_reload_directory_content(browser, browser->directory);
}
nk_group_end(ctx);
}
}
nk_end(ctx);
return ret;
}
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct nk_glfw_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static struct nk_image
icon_load(const char *filename)
{
int x,y,n;
GLuint tex;
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
if (!data) die("[SDL]: failed to load image: %s", filename);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
return nk_image_id((int)tex);
}
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_glfw_vertex);
size_t vp = offsetof(struct nk_glfw_vertex, position);
size_t vt = offsetof(struct nk_glfw_vertex, uv);
size_t vc = offsetof(struct nk_glfw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_glfw_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
config.null = dev->null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
nk_buffer_clear(&dev->cmds);
}
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width = 0, display_height = 0;
/* GUI */
struct device device;
struct nk_context ctx;
struct nk_font *font;
struct nk_font_atlas atlas;
struct file_browser browser;
struct media media;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
{/* GUI */
device_init(&device);
{const void *image; int w, h;
const char *font_path = (argc > 1) ? argv[1]: 0;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 13.0f, NULL);
else font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
/* icons */
glEnable(GL_TEXTURE_2D);
media.icons.home = icon_load("../icon/home.png");
media.icons.directory = icon_load("../icon/directory.png");
media.icons.computer = icon_load("../icon/computer.png");
media.icons.desktop = icon_load("../icon/desktop.png");
media.icons.default_file = icon_load("../icon/default.png");
media.icons.text_file = icon_load("../icon/text.png");
media.icons.music_file = icon_load("../icon/music.png");
media.icons.font_file = icon_load("../icon/font.png");
media.icons.img_file = icon_load("../icon/img.png");
media.icons.movie_file = icon_load("../icon/movie.png");
media_init(&media);
file_browser_init(&browser, &media);
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
file_browser_run(&browser, &ctx);
/* Draw */
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
glDeleteTextures(1,(const GLuint*)&media.icons.home.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.directory.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.computer.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.desktop.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.default_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.text_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.music_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.font_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.img_file.handle.id);
glDeleteTextures(1,(const GLuint*)&media.icons.movie_file.handle.id);
file_browser_free(&browser);
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}