#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // POSITION 0 xy 0 NONE float xy // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // vs_5_1 dcl_globalFlags refactoringAllowed dcl_constantbuffer CB0[0:0][4], immediateIndexed, space=0 dcl_input v0.xy dcl_input v1.xyzw dcl_input v2.xy dcl_output_siv o0.xyzw, position dcl_output o1.xyzw dcl_output o2.xy dcl_temps 1 mul r0.xyzw, v0.yyyy, CB0[0][1].xyzw mad r0.xyzw, CB0[0][0].xyzw, v0.xxxx, r0.xyzw add o0.xyzw, r0.xyzw, CB0[0][3].xyzw mov o1.xyzw, v1.xyzw mov o2.xy, v2.xyxx ret // Approximately 0 instruction slots used #endif const BYTE nk_d3d12_vertex_shader[] = { 68, 88, 66, 67, 187, 129, 163, 57, 169, 94, 219, 158, 174, 23, 30, 91, 108, 150, 135, 141, 1, 0, 0, 0, 232, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 160, 0, 0, 0, 20, 1, 0, 0, 56, 2, 0, 0, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 3, 0, 0, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 79, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 0, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 83, 72, 69, 88, 28, 1, 0, 0, 81, 0, 1, 0, 71, 0, 0, 0, 106, 8, 0, 1, 89, 0, 0, 7, 70, 142, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 2, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 56, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 86, 21, 16, 0, 0, 0, 0, 0, 70, 142, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 50, 0, 0, 11, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 16, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 142, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 62, 0, 0, 1, 82, 84, 83, 48, 168, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 24, 0, 0, 0, 1, 0, 0, 0, 116, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 21, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };