#define NK_ROOTSIGNATURE ""\ "RootFlags(ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT),"\ "DescriptorTable("\ "CBV(b0, numDescriptors = 1, flags = DATA_VOLATILE),"\ "SRV(t0, numDescriptors = unbounded, flags = DESCRIPTORS_VOLATILE)"\ "),"\ "RootConstants(num32BitConstants = 1, b1),"\ "StaticSampler(s0, "\ "filter = FILTER_MIN_MAG_MIP_LINEAR,"\ "addressU = TEXTURE_ADDRESS_CLAMP,"\ "addressV = TEXTURE_ADDRESS_CLAMP,"\ "addressW = TEXTURE_ADDRESS_CLAMP,"\ "comparisonFunc = COMPARISON_ALWAYS"\ ")" cbuffer buffer0 : register(b0) { float4x4 ProjectionMatrix; }; static uint texture_index : register(b1); sampler sampler0 : register(s0); Texture2D textures[] : register(t0); struct VS_INPUT { float2 pos : POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; struct PS_INPUT { float4 pos : SV_POSITION; float4 col : COLOR0; float2 uv : TEXCOORD0; }; [RootSignature(NK_ROOTSIGNATURE)] PS_INPUT vs(VS_INPUT input) { PS_INPUT output; output.pos = mul(ProjectionMatrix, float4(input.pos.xy, 0.f, 1.f)); output.col = input.col; output.uv = input.uv; return output; } [RootSignature(NK_ROOTSIGNATURE)] float4 ps(PS_INPUT input) : SV_Target { return input.col * textures[texture_index].Sample(sampler0, input.uv); }