/* * Nuklear - v1.00 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_XLIB_GL3_H_ #define NK_XLIB_GL3_H_ #include NK_API struct nk_context* nk_x11_init(Display *dpy, Window win); NK_API void nk_x11_font_stash_begin(struct nk_font_atlas **atlas); NK_API void nk_x11_font_stash_end(void); NK_API void nk_x11_handle_event(XEvent *evt); NK_API void nk_x11_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer); NK_API void nk_x11_shutdown(void); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_XLIB_GL2_IMPLEMENTATION #include #include #include #include #include #include #include #include #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif struct nk_x11_device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint font_tex; }; static struct nk_x11 { struct nk_x11_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; Cursor cursor; Display *dpy; Window win; } x11; NK_INTERN void nk_x11_device_upload_atlas(const void *image, int width, int height) { struct nk_x11_device *dev = &x11.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_x11_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) { /* setup global state */ struct nk_x11_device *dev = &x11.ogl; int width, height; XWindowAttributes attr; XGetWindowAttributes(x11.dpy, x11.win, &attr); width = attr.width; height = attr.height; glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* setup viewport/project */ glViewport(0,0,(GLsizei)width,(GLsizei)height); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, width, height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_draw_vertex); size_t vp = offsetof(struct nk_draw_vertex, position); size_t vt = offsetof(struct nk_draw_vertex, uv); size_t vc = offsetof(struct nk_draw_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; const nk_draw_index *offset = NULL; struct nk_buffer vbuf, ebuf; /* fill converting configuration */ struct nk_convert_config config; memset(&config, 0, sizeof(config)); config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.null = dev->null; /* convert shapes into vertexes */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&x11.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ {const void *vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));} /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &x11.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x), (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))), (GLint)(cmd->clip_rect.w), (GLint)(cmd->clip_rect.h)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&x11.ctx); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } NK_API void nk_x11_font_stash_begin(struct nk_font_atlas **atlas) { nk_font_atlas_init_default(&x11.atlas); nk_font_atlas_begin(&x11.atlas); *atlas = &x11.atlas; } NK_API void nk_x11_font_stash_end(void) { const void *image; int w, h; image = nk_font_atlas_bake(&x11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_x11_device_upload_atlas(image, w, h); nk_font_atlas_end(&x11.atlas, nk_handle_id((int)x11.ogl.font_tex), &x11.ogl.null); if (x11.atlas.default_font) nk_style_set_font(&x11.ctx, &x11.atlas.default_font->handle); } NK_API void nk_x11_handle_event(XEvent *evt) { struct nk_context *ctx = &x11.ctx; /* optional grabbing behavior */ if (ctx->input.mouse.grab) { XDefineCursor(x11.dpy, x11.win, x11.cursor); ctx->input.mouse.grab = 0; } else if (ctx->input.mouse.ungrab) { XWarpPointer(x11.dpy, None, x11.win, 0, 0, 0, 0, (int)ctx->input.mouse.pos.x, (int)ctx->input.mouse.pos.y); XUndefineCursor(x11.dpy, x11.win); ctx->input.mouse.ungrab = 0; } if (evt->type == KeyPress || evt->type == KeyRelease) { /* Key handler */ int ret, down = (evt->type == KeyPress); KeySym *code = XGetKeyboardMapping(x11.dpy, (KeyCode)evt->xkey.keycode, 1, &ret); if (*code == XK_Shift_L || *code == XK_Shift_R) nk_input_key(ctx, NK_KEY_SHIFT, down); else if (*code == XK_Delete) nk_input_key(ctx, NK_KEY_DEL, down); else if (*code == XK_Return) nk_input_key(ctx, NK_KEY_ENTER, down); else if (*code == XK_Tab) nk_input_key(ctx, NK_KEY_TAB, down); else if (*code == XK_Left) nk_input_key(ctx, NK_KEY_LEFT, down); else if (*code == XK_Right) nk_input_key(ctx, NK_KEY_RIGHT, down); else if (*code == XK_BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down); else if (*code == XK_space && !down) nk_input_char(ctx, ' '); else if (*code == XK_Page_Up) nk_input_key(ctx, NK_KEY_SCROLL_UP, down); else if (*code == XK_Page_Down) nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); else if (*code == XK_Home) { nk_input_key(ctx, NK_KEY_TEXT_START, down); nk_input_key(ctx, NK_KEY_SCROLL_START, down); } else if (*code == XK_End) { nk_input_key(ctx, NK_KEY_TEXT_END, down); nk_input_key(ctx, NK_KEY_SCROLL_END, down); } else { if (*code == 'c' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_COPY, down); else if (*code == 'v' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_PASTE, down); else if (*code == 'x' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_CUT, down); else if (*code == 'z' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_UNDO, down); else if (*code == 'r' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_REDO, down); else if (*code == XK_Left && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); else if (*code == XK_Right && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); else if (*code == 'b' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down); else if (*code == 'e' && (evt->xkey.state & ControlMask)) nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down); else { if (*code == 'i') nk_input_key(ctx, NK_KEY_TEXT_INSERT_MODE, down); else if (*code == 'r') nk_input_key(ctx, NK_KEY_TEXT_REPLACE_MODE, down); if (down) { char buf[32]; KeySym keysym = 0; if (XLookupString((XKeyEvent*)evt, buf, 32, &keysym, NULL) != NoSymbol) nk_input_glyph(ctx, buf); } } } XFree(code); } else if (evt->type == ButtonPress || evt->type == ButtonRelease) { /* Button handler */ int down = (evt->type == ButtonPress); const int x = evt->xbutton.x, y = evt->xbutton.y; if (evt->xbutton.button == Button1) nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); if (evt->xbutton.button == Button2) nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); else if (evt->xbutton.button == Button3) nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); else if (evt->xbutton.button == Button4) nk_input_scroll(ctx, 1.0f); else if (evt->xbutton.button == Button5) nk_input_scroll(ctx, -1.0f); } else if (evt->type == MotionNotify) { /* Mouse motion handler */ const int x = evt->xmotion.x, y = evt->xmotion.y; nk_input_motion(ctx, x, y); if (ctx->input.mouse.grabbed) { ctx->input.mouse.pos.x = ctx->input.mouse.prev.x; ctx->input.mouse.pos.y = ctx->input.mouse.prev.y; XWarpPointer(x11.dpy, None, x11.win, 0, 0, 0, 0, (int)ctx->input.mouse.pos.x, (int)ctx->input.mouse.pos.y); } } else if (evt->type == KeymapNotify) XRefreshKeyboardMapping(&evt->xmapping); } NK_API struct nk_context* nk_x11_init(Display *dpy, Window win) { x11.dpy = dpy; x11.win = win; if (!setlocale(LC_ALL,"")) return 0; if (!XSupportsLocale()) return 0; if (!XSetLocaleModifiers("@im=none")) return 0; /* create invisible cursor */ {static XColor dummy; char data[1] = {0}; Pixmap blank = XCreateBitmapFromData(dpy, win, data, 1, 1); if (blank == None) return 0; x11.cursor = XCreatePixmapCursor(dpy, blank, blank, &dummy, &dummy, 0, 0); XFreePixmap(dpy, blank);} nk_buffer_init_default(&x11.ogl.cmds); nk_init_default(&x11.ctx, 0); return &x11.ctx; } NK_API void nk_x11_shutdown(void) { struct nk_x11_device *dev = &x11.ogl; nk_font_atlas_clear(&x11.atlas); nk_free(&x11.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); XFreeCursor(x11.dpy, x11.cursor); memset(&x11, 0, sizeof(x11)); } #endif