#define MAX_BUFFER 64 #define MAX_MEMORY (256 * 1024) #define WINDOW_WIDTH 1200 #define WINDOW_HEIGHT 800 struct menubar_window { struct gui_panel_hook hook; int current; gui_size selection; }; struct status_window { struct gui_panel_hook hook; gui_char mel_buffer[MAX_BUFFER]; gui_size mel_length; gui_bool mel_active; gui_char py_buffer[MAX_BUFFER]; gui_size py_length; gui_bool py_active; }; struct toolbar_window {struct gui_panel_hook hook;}; struct settings_window { struct gui_panel_hook hook; /* brush tab */ gui_bool brush_tab; gui_bool radius_u_active; gui_bool radius_l_active; gui_float radiusu; gui_float radiusl; gui_bool rotate_to_stroke; /* color tab */ gui_bool color_tab; struct gui_color color; gui_float opacity; gui_bool opacity_active; /* floot tab */ gui_bool flood_tab; struct gui_color flood_color; gui_float flood_opacity; gui_size flood_type; /* paint tabs */ gui_bool paint_tab; gui_size artisan_type; gui_size effect_type; gui_size brush_mode; /* texture tab */ gui_bool texture_tab; gui_size attribute; gui_bool update_on_stroke; gui_bool save_on_stroke; gui_bool extend_seam_color; }; struct show_window { struct gui_panel_hook hook; /* input buffer */ gui_char input_buffer[MAX_BUFFER]; gui_size input_length; gui_bool input_active; /* command buffer */ gui_char command_buffer[MAX_BUFFER]; gui_size command_length; gui_bool command_active; /* widgets state */ gui_bool checkbox; gui_float slider; gui_size progressbar; gui_int spinner; gui_bool spinner_active; gui_size item_current; gui_size shelf_selection; gui_int combo_selection; gui_bool toggle; gui_int option; /* tabs */ gui_bool combobox_tab; gui_bool widget_tab; gui_bool table_tab; /* scrollbars */ gui_float shelf_scrollbar; gui_float table_scrollbar; }; struct control_window { struct gui_panel_hook hook; gui_flags show_flags; /* tabs */ gui_bool flag_tab; gui_bool style_tab; gui_bool color_tab; /* color picker */ gui_bool picker_active; gui_bool spinner_r_active; gui_bool spinner_g_active; gui_bool spinner_b_active; gui_bool spinner_a_active; gui_size current_color; struct gui_color color; }; struct demo_img { void *select; void *lasso; void *paint; void *move; void *rotate; void *scale; }; struct demo_gui { gui_bool running; struct show_window show; struct control_window control; struct settings_window settings; struct menubar_window menu; struct toolbar_window tool; struct status_window status; struct gui_memory memory; struct gui_command_buffer buffer; struct gui_layout_config conf; struct gui_panel_stack background; struct gui_layout layout; struct gui_panel_stack floating; struct gui_panel_layout tab; struct demo_img images; struct gui_config config; struct gui_font font; gui_size width, height; }; static void combobox_panel(struct gui_panel_layout *panel, struct show_window *demo) { gui_int i = 0; static const char *options[] = {"easy", "normal", "hard", "hell", "doom", "godlike"}; gui_panel_row(panel, 30, 3); for (i = 0; i < (gui_int)LEN(options); i++) { if (gui_panel_option(panel, options[i], demo->combo_selection == i)) demo->combo_selection = i; } } static void widget_panel(struct gui_panel_layout *panel, struct show_window *demo) { char buffer[MAX_BUFFER]; const char *items[] = {"Fist", "Pistol", "Shotgun", "Railgun", "BFG"}; gui_panel_row(panel, 30, 1); gui_panel_label(panel, "text left", GUI_TEXT_LEFT); gui_panel_label(panel, "text center", GUI_TEXT_CENTERED); gui_panel_label(panel, "text right", GUI_TEXT_RIGHT); if (gui_panel_button_text(panel, "button", GUI_BUTTON_DEFAULT)) fprintf(stdout, "button pressed!\n"); demo->toggle = gui_panel_button_toggle(panel, "toggle", demo->toggle); demo->checkbox = gui_panel_check(panel, "checkbox", demo->checkbox); gui_panel_row(panel, 30, 2); if (gui_panel_option(panel, "option 0", demo->option == 0)) demo->option = 0; if (gui_panel_option(panel, "option 1", demo->option == 1)) demo->option = 1; demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f); sprintf(buffer, "%.2f", demo->slider); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true); sprintf(buffer, "%lu", demo->progressbar); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); gui_panel_row(panel, 30, 1); demo->item_current = gui_panel_selector(panel, items, LEN(items), demo->item_current); demo->spinner = gui_panel_spinner(panel, 0, demo->spinner, 250, 10, &demo->spinner_active); if (gui_panel_shell(panel, demo->command_buffer, &demo->command_length, MAX_BUFFER, &demo->command_active)) demo->command_length = 0; demo->input_length = gui_panel_edit(panel, demo->input_buffer, demo->input_length, MAX_BUFFER, &demo->input_active, GUI_INPUT_DEFAULT); } static void graph_panel(struct gui_panel_layout *panel, gui_size current) { enum {HISTO, PLOT}; static const gui_float values[] = {8.0f,15.0f,20.0f,12.0f,30.0f,12.0f,35.0f,40.0f,20.0f}; gui_panel_row(panel, 100, 1); if (current == HISTO) { gui_panel_graph(panel, GUI_GRAPH_HISTO, values, LEN(values)); } else { gui_panel_graph(panel, GUI_GRAPH_LINES, values, LEN(values)); } } static void table_panel(struct gui_panel_layout *panel) { static const struct gui_color header = {178, 122, 1, 255}; gui_panel_table_begin(panel, GUI_TABLE_HHEADER, 30, 2); gui_panel_label_colored(panel, "MOVEMENT", GUI_TEXT_CENTERED, header); gui_panel_label_colored(panel, "KEY/BUTTON", GUI_TEXT_CENTERED, header); gui_panel_table_row(panel); gui_panel_label(panel, "Move foward", GUI_TEXT_LEFT); gui_panel_label(panel, "w", GUI_TEXT_CENTERED); gui_panel_table_row(panel); gui_panel_label(panel, "Move back", GUI_TEXT_LEFT); gui_panel_label(panel, "s", GUI_TEXT_CENTERED); gui_panel_table_row(panel); gui_panel_label(panel, "Move left", GUI_TEXT_LEFT); gui_panel_label(panel, "a", GUI_TEXT_CENTERED); gui_panel_table_row(panel); gui_panel_label(panel, "Move right", GUI_TEXT_LEFT); gui_panel_label(panel, "d", GUI_TEXT_CENTERED); gui_panel_table_row(panel); gui_panel_label(panel, "Jump", GUI_TEXT_LEFT); gui_panel_label(panel, "SPACE", GUI_TEXT_CENTERED); gui_panel_table_row(panel); gui_panel_label(panel, "Duck", GUI_TEXT_LEFT); gui_panel_label(panel, "CTRL", GUI_TEXT_CENTERED); gui_panel_table_end(panel); } static void init_show(struct show_window *win, struct gui_config *config, struct gui_font *font, struct gui_panel_stack *stack) { gui_panel_hook_init(&win->hook, 120, 160, 300, 550, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE| GUI_PANEL_CLOSEABLE|GUI_PANEL_SCALEABLE| GUI_PANEL_MINIMIZABLE, config, font); gui_stack_push(stack, &win->hook); win->widget_tab = GUI_MINIMIZED; win->combobox_tab = GUI_MINIMIZED; win->slider = 5.0f; win->progressbar = 50; win->spinner = 100; } static void update_show(struct show_window *show, struct gui_panel_stack *stack, struct gui_input *in, struct gui_canvas *canvas) { struct gui_panel_layout layout; struct gui_panel_layout tab; static const char *shelfs[] = {"Histogram", "Lines"}; gui_panel_hook_begin_stacked(&layout, &show->hook, stack, "Show", canvas, in); show->combobox_tab = gui_panel_tab_begin(&layout, &tab, "Combobox", show->combobox_tab); combobox_panel(&tab, show); gui_panel_tab_end(&layout, &tab); show->widget_tab = gui_panel_tab_begin(&layout, &tab, "Widgets", show->widget_tab); widget_panel(&tab, show); gui_panel_tab_end(&layout, &tab); gui_panel_row(&layout, 180, 1); show->shelf_selection = gui_panel_shelf_begin(&layout, &tab, shelfs, LEN(shelfs), show->shelf_selection, show->shelf_scrollbar); graph_panel(&tab, show->shelf_selection); show->shelf_scrollbar = gui_panel_shelf_end(&layout, &tab); gui_panel_row(&layout, 180, 1); gui_panel_group_begin(&layout, &tab, "Table", show->table_scrollbar); table_panel(&tab); show->table_scrollbar = gui_panel_group_end(&layout, &tab); gui_panel_hook_end(&layout, &show->hook); } static void update_flags(struct gui_panel_layout *panel, struct control_window *control) { gui_flags i = 0x01; gui_size n = 0; gui_flags res = 0; const char *options[] = {"Hidden", "Border", "Minimizable", "Closeable", "Moveable", "Scaleable"}; gui_panel_row(panel, 30, 2); do { if (gui_panel_check(panel, options[n++], (control->show_flags & i) ? gui_true : gui_false)) res |= i; i = i << 1; } while (i <= GUI_PANEL_SCALEABLE); control->show_flags = res; } static void style_tab(struct gui_panel_layout *panel, struct gui_config *config) { gui_int tx, ty; gui_panel_row(panel, 30, 2); gui_panel_label(panel, "scrollbar width:", GUI_TEXT_LEFT); tx = gui_panel_spinner(panel, 0, (gui_int)config->scrollbar_width, 20, 1, NULL); config->scrollbar_width = (float)tx; gui_panel_row(panel, 30, 3); gui_panel_label(panel, "padding:", GUI_TEXT_LEFT); tx = gui_panel_spinner(panel, 0, (gui_int)config->panel_padding.x, 20, 1, NULL); ty = gui_panel_spinner(panel, 0, (gui_int)config->panel_padding.y, 20, 1, NULL); config->panel_padding.x = (float)tx; config->panel_padding.y = (float)ty; gui_panel_label(panel, "item spacing:", GUI_TEXT_LEFT); tx = gui_panel_spinner(panel, 0, (gui_int)config->item_spacing.x, 20, 1, NULL); ty = gui_panel_spinner(panel, 0, (gui_int)config->item_spacing.y, 20, 1, NULL); config->item_spacing.x = (float)tx; config->item_spacing.y = (float)ty; gui_panel_label(panel, "item padding:", GUI_TEXT_LEFT); tx = gui_panel_spinner(panel, 0, (gui_int)config->item_padding.x, 20, 1, NULL); ty = gui_panel_spinner(panel, 0, (gui_int)config->item_padding.y, 20, 1, NULL); config->item_padding.x = (float)tx; config->item_padding.y = (float)ty; gui_panel_label(panel, "scaler size:", GUI_TEXT_LEFT); tx = gui_panel_spinner(panel, 0, (gui_int)config->scaler_size.x, 20, 1, NULL); ty = gui_panel_spinner(panel, 0, (gui_int)config->scaler_size.y, 20, 1, NULL); config->scaler_size.x = (float)tx; config->scaler_size.y = (float)ty; } static struct gui_color color_picker(struct gui_panel_layout *panel, struct control_window *control, const char *name, struct gui_color color) { gui_float r, g, b, a; gui_panel_row(panel, 30, 2); gui_panel_label(panel, name, GUI_TEXT_LEFT); gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT); gui_panel_row(panel, 30, 2); r = color.r; g = color.g; b = color.b; a = color.a; r = gui_panel_slider(panel, 0, r, 255, 10); color.r = (gui_byte)r; color.r = (gui_byte)gui_panel_spinner(panel, 0, color.r, 255, 1, &control->spinner_r_active); g = gui_panel_slider(panel, 0, g, 255, 10); color.g = (gui_byte)g; color.g = (gui_byte)gui_panel_spinner(panel, 0, color.g, 255, 1, &control->spinner_g_active); b = gui_panel_slider(panel, 0, b, 255, 10); color.b = (gui_byte)b; color.b = (gui_byte)gui_panel_spinner(panel, 0,(gui_int)color.b, 255, 1, &control->spinner_b_active); a = gui_panel_slider(panel, 0, a, 255, 10); color.a = (gui_byte)a; color.a = (gui_byte)gui_panel_spinner(panel, 0, (gui_int)color.a, 255, 1, &control->spinner_a_active); return color; } static void color_tab(struct gui_panel_layout *panel, struct control_window *control, struct gui_config *config) { gui_size i = 0; static const char *labels[] = {"Text:", "Panel:", "Header:", "Border:", "Button:", "Button Border:", "Button Hovering:", "Button Toggle:", "Button Hovering Text:", "Check:", "Check BG:", "Check Active:", "Option:", "Option BG:", "Option Active:", "Slider:", "Slider cursor:", "Progress:", "Progress Cursor:", "Editbox:", "Editbox cursor:", "Editbox Border:", "Spinner:", "Spinner Border:", "Selector:", "Selector Border:", "Histo:", "Histo Bars:", "Histo Negative:", "Histo Hovering:", "Plot:", "Plot Lines:", "Plot Hightlight:", "Scrollbar:", "Scrollbar Cursor:", "Scrollbar Border:", "Table lines:", "Shelf:", "Shelf Text:", "Shelf Active:", "Shelf Active Text:", "Scaler:" }; if (control->picker_active) { control->color = color_picker(panel,control,labels[control->current_color], control->color); gui_panel_row(panel, 30, 3); gui_panel_seperator(panel, 1); if (gui_panel_button_text(panel, "ok", GUI_BUTTON_DEFAULT)) { config->colors[control->current_color] = control->color; control->picker_active = gui_false; } if (gui_panel_button_text(panel, "cancel", GUI_BUTTON_DEFAULT)) control->picker_active = gui_false; } else { gui_panel_row(panel, 30, 2); for (i = 0; i < GUI_COLOR_COUNT; ++i) { gui_panel_label(panel, labels[i], GUI_TEXT_LEFT); if (gui_panel_button_color(panel, config->colors[i], GUI_BUTTON_DEFAULT)) { if (!control->picker_active) { control->picker_active = gui_true; control->color = config->colors[i]; control->current_color = i; } else continue; } } } } static void init_control(struct control_window *win, struct gui_config *config, struct gui_font *font, struct gui_panel_stack *stack) { gui_panel_hook_init(&win->hook, 430, 180, 320, 500, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_CLOSEABLE|GUI_PANEL_SCALEABLE, config, font); gui_stack_push(stack, &win->hook); win->show_flags = gui_hook_panel(&win->hook)->flags; win->color_tab = GUI_MINIMIZED; } static gui_bool update_control(struct control_window *control, struct gui_panel_stack *stack, struct gui_input *in, struct gui_canvas *canvas, struct gui_config *config) { gui_bool running; struct gui_panel_layout layout; struct gui_panel_layout tab; running = gui_panel_hook_begin_stacked(&layout, &control->hook, stack, "Control", canvas, in); control->flag_tab = gui_panel_tab_begin(&layout, &tab, "Options", control->flag_tab); update_flags(&tab, control); gui_panel_tab_end(&layout, &tab); control->style_tab = gui_panel_tab_begin(&layout, &tab, "Style", control->style_tab); style_tab(&tab, config); gui_panel_tab_end(&layout, &tab); control->color_tab = gui_panel_tab_begin(&layout, &tab, "Color", control->color_tab); color_tab(&tab, control, config); gui_panel_tab_end(&layout, &tab); gui_panel_hook_end(&layout, &control->hook); return running; } static void brush_tab(struct gui_panel_layout *panel, struct settings_window *win) { gui_panel_row(panel, 20, 2); gui_panel_label(panel, "Radius (U):", GUI_TEXT_RIGHT); win->radiusu = gui_panel_slider(panel, 0, win->radiusu, 20, 0.5); gui_panel_label(panel, "Radius (L):", GUI_TEXT_RIGHT); win->radiusl = gui_panel_slider(panel, 0, win->radiusl, 20, 0.5); gui_panel_row(panel, 25, 3); gui_panel_seperator(panel, 1); win->rotate_to_stroke = gui_panel_check(panel, "Rotate to stroke", win->rotate_to_stroke); } static struct gui_color scolor_tab(struct gui_panel_layout *panel, struct settings_window *win) { char buffer[256]; struct gui_color color = win->color; gui_float c = color.r; gui_panel_row(panel, 25, 3); gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT); c = gui_panel_slider(panel, 0, c, 250, 10); color.r = (gui_byte)c; color.g = (gui_byte)c; color.b = (gui_byte)c; color.a = 255; gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT); gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT); win->flood_opacity = gui_panel_slider(panel, 0, win->flood_opacity, 250, 10); sprintf(buffer, "%.2f", win->flood_opacity); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); return color; } static struct gui_color flood_tab(struct gui_panel_layout *panel, struct settings_window *win) { char buffer[256]; const char *flood_types[] = {"All", "Selected"}; struct gui_color color = win->flood_color; gui_float c = color.r; gui_panel_row(panel, 25, 3); gui_panel_label(panel, "Color:", GUI_TEXT_RIGHT); c = gui_panel_slider(panel, 0, c, 250, 10); color.r = (gui_byte)c; color.g = (gui_byte)c; color.b = (gui_byte)c; color.a = 255; gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT); gui_panel_label(panel, "Opacity:", GUI_TEXT_RIGHT); win->opacity = gui_panel_slider(panel, 0, win->opacity, 250, 10); sprintf(buffer, "%.2f", win->opacity); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); gui_panel_row(panel, 25, 2); if (gui_panel_button_text(panel, "Flood Paint", GUI_BUTTON_DEFAULT)) fprintf(stdout, "flood paint pressed!\n"); if (gui_panel_button_text(panel, "Flood Erease", GUI_BUTTON_DEFAULT)) fprintf(stdout, "flood erase pressed!\n"); gui_panel_row(panel, 25, LEN(flood_types) + 1); gui_panel_label(panel, "Flood:", GUI_TEXT_RIGHT); win->flood_type = gui_panel_option_group(panel, flood_types, LEN(flood_types), win->flood_type); return color; } static void paint_tab(struct gui_panel_layout *panel, struct settings_window *win) { const char *brush_mode[] = {"Dynamic", "Static"}; const char *artisan_types[] = {"Paint", "Erase", "Clone"}; const char *paint_effects[] = {"Paint", "Smear", "Blur"}; gui_panel_row(panel, 25, LEN(artisan_types) + 1); gui_panel_label(panel, "Artisan:", GUI_TEXT_RIGHT); win->artisan_type = gui_panel_option_group(panel, artisan_types, LEN(artisan_types), win->artisan_type); gui_panel_row(panel, 25, LEN(paint_effects) + 1); gui_panel_label(panel, "Effects:", GUI_TEXT_RIGHT); win->effect_type = gui_panel_option_group(panel, paint_effects, LEN(paint_effects), win->effect_type); gui_panel_row(panel, 25, 3); gui_panel_seperator(panel, 1); if (gui_panel_button_text(panel, "Erase", GUI_BUTTON_DEFAULT)) fprintf(stdout, "set erase image button pressed!\n"); gui_panel_row(panel, 25, 3); gui_panel_seperator(panel, 1); if (gui_panel_button_text(panel, "Reset", GUI_BUTTON_DEFAULT)) fprintf(stdout, "reset brushes button pressed!\n"); gui_panel_row(panel, 25, LEN(brush_mode) + 1); gui_panel_label(panel, "Brush mode:", GUI_TEXT_RIGHT); win->brush_mode = gui_panel_option_group(panel, brush_mode, LEN(brush_mode), win->brush_mode); } static void texture_tab(struct gui_panel_layout *panel, struct settings_window *win) { const char *attributes[] = {"Color", "Normals", "Depth"}; gui_panel_row(panel, 25, 3); gui_panel_label(panel, "Attribute:", GUI_TEXT_RIGHT); win->attribute = gui_panel_selector(panel, attributes, LEN(attributes), win->attribute); gui_panel_seperator(panel, 2); if (gui_panel_button_text(panel, "Assign", GUI_BUTTON_DEFAULT)) fprintf(stdout, "assign/edit textures button pressed!\n"); gui_panel_seperator(panel, 2); if (gui_panel_button_text(panel, "Save", GUI_BUTTON_DEFAULT)) fprintf(stdout, "save textures button pressed!\n"); gui_panel_seperator(panel, 2); if (gui_panel_button_text(panel, "Reload", GUI_BUTTON_DEFAULT)) fprintf(stdout, "reload textures button pressed!\n"); gui_panel_seperator(panel, 2); win->update_on_stroke = gui_panel_check(panel, "Update on stroke", win->update_on_stroke); gui_panel_seperator(panel, 2); win->save_on_stroke = gui_panel_check(panel, "Save on stroke", win->save_on_stroke); gui_panel_seperator(panel, 2); win->extend_seam_color = gui_panel_check(panel, "Extend seam color", win->extend_seam_color); } static void update_settings(struct settings_window *win, struct gui_layout *layout, struct gui_input *in, struct gui_canvas *canvas) { struct gui_panel_layout panel; struct gui_panel_layout tab; gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_RIGHT, 0, "Tool Settings", canvas, in); win->brush_tab = gui_panel_tab_begin(&panel, &tab, "Brush", win->brush_tab); brush_tab(&tab, win); gui_panel_tab_end(&panel, &tab); win->color_tab = gui_panel_tab_begin(&panel, &tab, "Color", win->color_tab); win->color = scolor_tab(&tab, win); gui_panel_tab_end(&panel, &tab); win->flood_tab = gui_panel_tab_begin(&panel, &tab, "Flood", win->flood_tab); win->flood_color = flood_tab(&tab, win); gui_panel_tab_end(&panel, &tab); win->paint_tab = gui_panel_tab_begin(&panel, &tab, "Paint", win->paint_tab); paint_tab(&tab, win); gui_panel_tab_end(&panel, &tab); win->texture_tab = gui_panel_tab_begin(&panel, &tab, "Textures", win->texture_tab); texture_tab(&tab, win); gui_panel_tab_end(&panel, &tab); gui_panel_hook_end(&panel, &win->hook); } static void update_menu(struct menubar_window *win, struct gui_layout *layout, struct gui_input *in, struct gui_canvas *canvas, struct demo_gui *demo) { /* TODO(vurtun): probably want this to be a little bit more extensive*/ const char *tabs[] = {"General", "Curves"}; struct level {const char *name; const int next;}; static const struct level levels[][32] = { {{"File", 1}, {"Edit", 2}, {"Tools", 3}, {"Create", 4}, {"Window", 5}, {"Quit", 0}, {NULL, -1}}, {{"Back", 0}, {"New", 0}, {"Open", 0}, {NULL, -1}}, {{"Back", 0}, {"Undo", 0}, {"Redo", 0}, {"Copy", 0}, {"Paste", 0}, {NULL, -1}}, {{"Back", 0}, {"Selection", 6}, {"Transform", 7}, {NULL, -1}}, {{"Back", 0}, {"Sphere", 0}, {"Cube", 0}, {"Cylinder", 0}, {NULL, -1}}, {{"Back", 0}, {"General Editor", 0}, {"Node Editor", 0}, {NULL, -1}}, {{"Home", 0}, {"Back", 3}, {"Rectangle", 0}, {"Elipse", 0}, {NULL, -1}}, {{"Home", 0}, {"Back", 3}, {"Align", 0}, {"Move", 0}, {NULL, -1}} }; const struct level *iter = levels[win->current]; struct gui_panel_layout panel; struct gui_panel_layout tab; struct demo_img *images = &demo->images; gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_TOP, 0, NULL, canvas, in); gui_panel_row(&panel, 25, 16); while (iter->name) { if (gui_panel_button_text(&panel, iter->name, GUI_BUTTON_DEFAULT)) { fprintf(stdout, "button: %s pressed!\n", iter->name); if (iter->next >= 0) win->current = iter->next; if (!strcmp(iter->name, "Quit")) demo->running = gui_false; } iter++; } gui_panel_row(&panel, 100, 1); win->selection = gui_panel_shelf_begin(&panel, &tab, tabs, LEN(tabs), win->selection, 0); gui_panel_row(&tab, 36, 26); if (win->selection == 1) { if (gui_panel_button_image(&tab, images->select, GUI_BUTTON_DEFAULT)) fprintf(stdout, "select button pressed!\n"); if (gui_panel_button_image(&tab, images->lasso, GUI_BUTTON_DEFAULT)) fprintf(stdout, "lasso button pressed!\n"); if (gui_panel_button_image(&tab, images->paint, GUI_BUTTON_DEFAULT)) fprintf(stdout, "paint button pressed!\n"); if (gui_panel_button_image(&tab, images->move, GUI_BUTTON_DEFAULT)) fprintf(stdout, "move button pressed!\n"); if (gui_panel_button_image(&tab, images->rotate, GUI_BUTTON_DEFAULT)) fprintf(stdout, "rotate button pressed!\n"); if (gui_panel_button_image(&tab, images->scale, GUI_BUTTON_DEFAULT)) fprintf(stdout, "scale button pressed!\n"); } else { if (gui_panel_button_image(&tab, images->move, GUI_BUTTON_DEFAULT)) fprintf(stdout, "move button pressed!\n"); if (gui_panel_button_image(&tab, images->rotate, GUI_BUTTON_DEFAULT)) fprintf(stdout, "rotate button pressed!\n"); if (gui_panel_button_image(&tab, images->scale, GUI_BUTTON_DEFAULT)) fprintf(stdout, "scale button pressed!\n"); if (gui_panel_button_image(&tab, images->select, GUI_BUTTON_DEFAULT)) fprintf(stdout, "select button pressed!\n"); if (gui_panel_button_image(&tab, images->lasso, GUI_BUTTON_DEFAULT)) fprintf(stdout, "lasso button pressed!\n"); if (gui_panel_button_image(&tab, images->paint, GUI_BUTTON_DEFAULT)) fprintf(stdout, "paint button pressed!\n"); } gui_panel_shelf_end(&panel, &tab); gui_panel_hook_end(&panel, &win->hook); } static void update_status(struct status_window *win, struct gui_layout *layout, struct gui_input *in, struct gui_canvas *canvas) { struct gui_panel_layout panel; gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_BOTTOM, 0, NULL, canvas, in); gui_panel_row(&panel, 25, 2); if (gui_panel_shell(&panel, win->mel_buffer, &win->mel_length, MAX_BUFFER, &win->mel_active)) win->mel_length = 0; if (gui_panel_shell(&panel, win->py_buffer, &win->py_length, MAX_BUFFER, &win->py_active)) win->py_length = 0; gui_panel_hook_end(&panel, &win->hook); } static void update_toolbar(struct toolbar_window *win, struct gui_layout *layout, struct demo_img *images, struct gui_input *in, struct gui_canvas *canvas) { struct gui_panel_layout panel; gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_LEFT, 0, NULL, canvas, in); gui_panel_row(&panel, 40, 1); if (gui_panel_button_image(&panel, images->select, GUI_BUTTON_DEFAULT)) fprintf(stdout, "select button pressed!\n"); if (gui_panel_button_image(&panel, images->lasso, GUI_BUTTON_DEFAULT)) fprintf(stdout, "lasso button pressed!\n"); if (gui_panel_button_image(&panel, images->paint, GUI_BUTTON_DEFAULT)) fprintf(stdout, "paint button pressed!\n"); if (gui_panel_button_image(&panel, images->move, GUI_BUTTON_DEFAULT)) fprintf(stdout, "move button pressed!\n"); if (gui_panel_button_image(&panel, images->rotate, GUI_BUTTON_DEFAULT)) fprintf(stdout, "rotate button pressed!\n"); if (gui_panel_button_image(&panel, images->scale, GUI_BUTTON_DEFAULT)) fprintf(stdout, "scale button pressed!\n"); gui_panel_hook_end(&panel, &win->hook); } static void init_demo(struct demo_gui *gui, struct gui_font *font) { struct gui_command_buffer *buffer = &gui->buffer; struct gui_memory *memory = &gui->memory; struct gui_config *config = &gui->config; gui->font = *font; memory->memory = calloc(MAX_MEMORY, 1); memory->size = MAX_MEMORY; gui_buffer_init_fixed(buffer, memory, GUI_BUFFER_CLIPPING); gui_default_config(config); /* background panels */ gui_panel_hook_init(&gui->settings.hook, 0, 0, 0, 0, 0, config, font); gui_panel_hook_init(&gui->status.hook, 0, 0, 0, 0, GUI_PANEL_NO_HEADER, config, font); gui_panel_hook_init(&gui->tool.hook, 0, 0, 0, 0, GUI_PANEL_NO_HEADER, config, font); gui_panel_hook_init(&gui->menu.hook, 0, 0, 0, 0, GUI_PANEL_NO_HEADER, config, font); gui->settings.brush_tab = GUI_MINIMIZED; gui->settings.paint_tab = GUI_MINIMIZED; gui->settings.flood_tab = GUI_MINIMIZED; gui->settings.color_tab = GUI_MINIMIZED; /* floating windows */ gui_stack_clear(&gui->floating); init_show(&gui->show, config, font, &gui->floating); init_control(&gui->control, config, font, &gui->floating); } static void background_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer, gui_bool active) { struct gui_layout_config ratio; struct gui_command_buffer sub; struct gui_canvas canvas; struct menubar_window *menu = &gui->menu; struct toolbar_window *tool = &gui->tool; struct status_window *status = &gui->status; struct settings_window *settings = &gui->settings; /* setup layout split to fit screen */ ratio.right = 400.0f / gui->width; ratio.top = 160.0f / gui->height; ratio.left = 85.0f / gui->width; ratio.bottom = 52.0f / gui->height; ratio.centerv = 1.0f - (ratio.top + ratio.bottom); ratio.centerh = 1.0f - (ratio.right + ratio.left); gui_layout_init(&gui->layout, &ratio); /* activate each used layout slot */ gui_layout_begin(&gui->layout, gui->width, gui->height, active); gui_layout_slot(&gui->layout, GUI_SLOT_RIGHT, GUI_LAYOUT_VERTICAL, 1); gui_layout_slot(&gui->layout, GUI_SLOT_LEFT, GUI_LAYOUT_VERTICAL, 1); gui_layout_slot(&gui->layout, GUI_SLOT_TOP, GUI_LAYOUT_VERTICAL, 1); gui_layout_slot(&gui->layout, GUI_SLOT_BOTTOM, GUI_LAYOUT_VERTICAL, 1); /* settings window */ gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_settings(settings, &gui->layout, input, &canvas); gui_buffer_unlock(gui_hook_output(&settings->hook), buffer, &sub, &canvas, NULL); /* menubar window */ gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_menu(menu, &gui->layout, input, &canvas, gui); gui_buffer_unlock(gui_hook_output(&menu->hook), buffer, &sub, &canvas, NULL); /* statusbar window */ gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_status(status, &gui->layout, input, &canvas); gui_buffer_unlock(gui_hook_output(&status->hook), buffer, &sub, &canvas, NULL); /* toolbar window */ gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_toolbar(tool, &gui->layout, &gui->images, input, &canvas); gui_buffer_unlock(gui_hook_output(&tool->hook), buffer, &sub, &canvas, NULL); gui_layout_end(&gui->background, &gui->layout); } static void floating_demo(struct demo_gui *gui, struct gui_input *input, struct gui_command_buffer *buffer) { struct show_window *show = &gui->show; struct control_window *control = &gui->control; struct gui_command_buffer sub; struct gui_canvas canvas; /* Show window */ gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_control(control, &gui->floating, input, &canvas, &gui->config); gui_buffer_unlock(gui_hook_output(&control->hook), buffer, &sub, &canvas, NULL); /* control window */ gui_hook_panel(&show->hook)->flags = control->show_flags; gui_buffer_lock(&canvas, buffer, &sub, 0, gui->width, gui->height); update_show(show, &gui->floating, input, &canvas); if (gui_hook_panel(&show->hook)->flags & GUI_PANEL_HIDDEN) control->show_flags |= GUI_PANEL_HIDDEN; gui_buffer_unlock(gui_hook_output(&show->hook), buffer, &sub, &canvas, NULL); } static void run_demo(struct demo_gui *gui, struct gui_input *input) { struct gui_command_buffer *buffer = &gui->buffer; gui_buffer_begin(NULL, buffer, gui->width, gui->height); background_demo(gui, input, buffer, gui->control.show_flags & GUI_PANEL_HIDDEN); floating_demo(gui, input, buffer); gui_buffer_end(NULL, buffer, NULL, NULL); }