#define MAX_BUFFER 64 #define MAX_MEMORY (32 * 1024) #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 struct tree_node { enum gui_tree_node_state state; const char *name; struct tree_node *parent; struct tree_node *children[8]; int count; }; struct test_tree { struct tree_node root; struct tree_node *clipboard[16]; int count; }; struct show_window { struct gui_panel hook; /* input buffer */ gui_char input_buffer[MAX_BUFFER]; struct gui_edit_box input; /* widgets state */ gui_bool checkbox; gui_float slider; gui_size progressbar; gui_int spinner; gui_bool spinner_active; gui_size item_current; gui_size shelf_selection; gui_int combo_selection; gui_bool toggle; gui_int option; gui_size text_box; /* tabs */ gui_bool combobox_tab; gui_bool widget_tab; gui_bool table_tab; /* scrollbars */ gui_float shelf_scrollbar; gui_float table_scrollbar; gui_float time_scrollbar; /* tree */ struct test_tree tree; struct tree_node nodes[8]; gui_float tree_offset; }; struct control_window { struct gui_panel hook; gui_flags show_flags; /* tabs */ gui_bool flag_tab; gui_bool style_tab; gui_bool round_tab; gui_bool color_tab; /* color picker */ gui_bool picker_active; gui_bool spinner_r_active; gui_bool spinner_g_active; gui_bool spinner_b_active; gui_bool spinner_a_active; gui_size current_color; struct gui_color color; }; struct demo_gui { gui_bool running; unsigned int ms; void *memory; struct gui_command_buffer show_buffer; struct gui_command_buffer control_buffer; struct gui_config config; struct gui_font font; struct control_window control; struct show_window show; struct gui_stack stack; }; static void combobox_panel(struct gui_panel_layout *panel, struct show_window *demo) { gui_int i = 0; static const char *options[] = {"easy", "normal", "hard", "hell", "doom", "godlike"}; gui_panel_row(panel, 30, 3); for (i = 0; i < (gui_int)LEN(options); i++) { if (gui_panel_option(panel, options[i], demo->combo_selection == i)) demo->combo_selection = i; } } static void widget_panel(struct gui_panel_layout *panel, struct show_window *demo) { const char *items[] = {"Fist", "Pistol", "Shotgun", "Railgun", "BFG"}; gui_panel_row(panel, 30, 1); gui_panel_label(panel, "text left", GUI_TEXT_LEFT); gui_panel_label(panel, "text center", GUI_TEXT_CENTERED); gui_panel_label(panel, "text right", GUI_TEXT_RIGHT); if (gui_panel_button_text(panel, "button", GUI_BUTTON_DEFAULT)) fprintf(stdout, "button pressed!\n"); if (gui_panel_button_text_triangle(panel, GUI_RIGHT, "next", GUI_TEXT_LEFT, GUI_BUTTON_DEFAULT)) fprintf(stdout, "right triangle button pressed!\n"); if (gui_panel_button_text_triangle(panel,GUI_LEFT,"previous",GUI_TEXT_RIGHT,GUI_BUTTON_DEFAULT)) fprintf(stdout, "left triangle button pressed!\n"); demo->toggle = gui_panel_button_toggle(panel, "toggle", demo->toggle); demo->checkbox = gui_panel_check(panel, "checkbox", demo->checkbox); gui_panel_row(panel, 30, 2); if (gui_panel_option(panel, "option 0", demo->option == 0)) demo->option = 0; if (gui_panel_option(panel, "option 1", demo->option == 1)) demo->option = 1; { char buffer[MAX_BUFFER]; const gui_float ratio[] = {0.8f, 0.2f}; gui_panel_row_templated(panel, 30, 2, ratio); demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f); sprintf(buffer, "%.2f", demo->slider); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); demo->progressbar = gui_panel_progress(panel, demo->progressbar, 100, gui_true); sprintf(buffer, "%lu", demo->progressbar); gui_panel_label(panel, buffer, GUI_TEXT_LEFT); } gui_panel_row(panel, 30, 1); demo->item_current = gui_panel_selector(panel, items, LEN(items), demo->item_current); demo->spinner = gui_panel_spinner(panel, 0, demo->spinner, 250, 10, &demo->spinner_active); gui_panel_row_begin(panel, 30, 2); gui_panel_row_push_widget(panel, 0.7f); gui_panel_editbox(panel, &demo->input); gui_panel_row_push_widget(panel, 0.3f); if (gui_panel_button_text(panel, "submit", GUI_BUTTON_DEFAULT)) { gui_edit_box_reset(&demo->input); fprintf(stdout, "command executed!\n"); } gui_panel_row_end(panel); } static void graph_panel(struct gui_panel_layout *panel, gui_size current) { enum {COL, PLOT}; static const gui_float values[]={8.0f,15.0f,20.0f,12.0f,30.0f,12.0f,35.0f,40.0f,20.0f}; gui_panel_row(panel, 100, 1); if (current == COL) { gui_panel_graph(panel, GUI_GRAPH_COLUMN, values, LEN(values), 0); } else { gui_panel_graph(panel, GUI_GRAPH_LINES, values, LEN(values), 0); } } static void table_panel(struct gui_panel_layout *panel) { gui_size i = 0; const char *table[] = {"Move forward", "w", "Move back", "s", "Move left", "a", "Move right", "d", "Jump", "SPACE", "Duck", "CTRL"}; gui_panel_table_begin(panel, GUI_TABLE_HHEADER, 30, 2); gui_panel_label_colored(panel, "MOVEMENT", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255)); gui_panel_label_colored(panel, "KEY/BUTTON", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255)); for (i = 0; i < LEN(table); i += 2) { gui_panel_table_row(panel); gui_panel_label(panel, table[i], GUI_TEXT_LEFT); gui_panel_label(panel, table[i+1], GUI_TEXT_CENTERED); } gui_panel_table_end(panel); } static void init_show(struct show_window *win, struct gui_config *config, struct gui_command_buffer *buffer, struct gui_stack *stack) { memset(win, 0, sizeof(*win)); gui_panel_init(&win->hook, 20, 20, 300, 550, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE| GUI_PANEL_CLOSEABLE|GUI_PANEL_SCALEABLE| GUI_PANEL_MINIMIZABLE|GUI_PANEL_HIDDEN, buffer, config); gui_stack_push(stack, &win->hook); gui_edit_box_init_fixed(&win->input, win->input_buffer, MAX_BUFFER, NULL, NULL); win->widget_tab = GUI_MINIMIZED; win->combobox_tab = GUI_MINIMIZED; win->slider = 10.0f; win->progressbar = 50; win->spinner = 100; { struct test_tree *tree = &win->tree; tree->root.state = GUI_NODE_ACTIVE; tree->root.name = "Primitives"; tree->root.parent = NULL; tree->root.count = 2; tree->root.children[0] = &win->nodes[0]; tree->root.children[1] = &win->nodes[4]; win->nodes[0].state = 0; win->nodes[0].name = "Boxes"; win->nodes[0].parent = &tree->root; win->nodes[0].count = 3; win->nodes[0].children[0] = &win->nodes[1]; win->nodes[0].children[1] = &win->nodes[2]; win->nodes[0].children[2] = &win->nodes[3]; win->nodes[1].state = 0; win->nodes[1].name = "Box0"; win->nodes[1].parent = &win->nodes[0]; win->nodes[1].count = 0; win->nodes[2].state = 0; win->nodes[2].name = "Box1"; win->nodes[2].parent = &win->nodes[0]; win->nodes[2].count = 0; win->nodes[3].state = 0; win->nodes[3].name = "Box2"; win->nodes[3].parent = &win->nodes[0]; win->nodes[3].count = 0; win->nodes[4].state = GUI_NODE_ACTIVE; win->nodes[4].name = "Cylinders"; win->nodes[4].parent = &tree->root; win->nodes[4].count = 3; win->nodes[4].children[0] = &win->nodes[5]; win->nodes[4].children[1] = &win->nodes[6]; win->nodes[4].children[2] = &win->nodes[7]; win->nodes[5].state = 0; win->nodes[5].name = "Cylinder0"; win->nodes[5].parent = &win->nodes[4]; win->nodes[5].count = 0; win->nodes[6].state = 0; win->nodes[6].name = "Cylinder1"; win->nodes[6].parent = &win->nodes[4]; win->nodes[6].count = 0; win->nodes[7].state = 0; win->nodes[7].name = "Cylinder2"; win->nodes[7].parent = &win->nodes[4]; win->nodes[7].count = 0; } } static void tree_remove_node(struct tree_node *parent, struct tree_node *child) { int i = 0; child->parent = NULL; if (!parent->count) return; if (parent->count == 1) { parent->count = 0; return; } for (i = 0; i < parent->count; ++i) { if (parent->children[i] == child) break; } if (i == parent->count) return; if (i == parent->count - 1) { parent->count--; return; } else{ parent->children[i] = parent->children[parent->count-1]; parent->count--; } } static void tree_add_node(struct tree_node *parent, struct tree_node *child) { assert(parent->count < 8); child->parent = parent; parent->children[parent->count++] = child; } static void tree_push_node(struct test_tree *tree, struct tree_node *node) { assert(tree->count < 16); tree->clipboard[tree->count++] = node; } static struct tree_node* tree_pop_node(struct test_tree *tree) { assert(tree->count > 0); return tree->clipboard[--tree->count]; } static int upload_tree(struct test_tree *base, struct gui_tree *tree, struct tree_node *node) { int i = 0, n = 0; enum gui_tree_node_operation op; if (node->count) { i = 0; op = gui_panel_tree_begin_node(tree, node->name, &node->state); while (i < node->count) i += upload_tree(base, tree, node->children[i]); gui_panel_tree_end_node(tree); } else op = gui_panel_tree_leaf(tree, node->name, &node->state); switch (op) { case GUI_NODE_NOP: break; case GUI_NODE_CUT: tree_remove_node(node->parent, node); tree_push_node(base, node); return 0; case GUI_NODE_DELETE: tree_remove_node(node->parent, node); break; return 0; case GUI_NODE_PASTE: i = 0; n = base->count; while (i < n) { tree_add_node(node, tree_pop_node(base)); i++; } case GUI_NODE_CLONE: default:break; } return 1; } static void update_show(struct show_window *show, struct gui_stack *stack, struct gui_input *in) { struct gui_panel_layout tab; struct gui_panel_layout layout; static const char *shelfs[] = {"Histogram", "Lines"}; gui_panel_begin_stacked(&layout, &show->hook, stack, "Show", in); show->combobox_tab = gui_panel_tab_begin(&layout, &tab, "Combobox", show->combobox_tab); combobox_panel(&tab, show); gui_panel_tab_end(&layout, &tab); show->widget_tab = gui_panel_tab_begin(&layout, &tab, "Widgets", show->widget_tab); widget_panel(&tab, show); gui_panel_tab_end(&layout, &tab); gui_panel_row(&layout, 180, 1); show->shelf_selection = gui_panel_shelf_begin(&layout, &tab, shelfs, LEN(shelfs), show->shelf_selection, show->shelf_scrollbar); graph_panel(&tab, show->shelf_selection); show->shelf_scrollbar = gui_panel_shelf_end(&layout, &tab); gui_panel_row(&layout, 180, 1); gui_panel_group_begin(&layout, &tab, "Table", show->table_scrollbar); table_panel(&tab); show->table_scrollbar = gui_panel_group_end(&layout, &tab); { struct gui_tree tree; gui_panel_row(&layout, 250, 1); gui_panel_tree_begin(&layout, &tree, "Tree", 20, show->tree_offset); upload_tree(&show->tree, &tree, &show->tree.root); show->tree_offset = gui_panel_tree_end(&layout, &tree); } gui_panel_end(&layout, &show->hook); } static void update_flags(struct gui_panel_layout *panel, struct control_window *control) { gui_size n = 0; gui_flags res = 0; gui_flags i = 0x01; const char *options[]={"Hidden","Border","Minimizable","Closeable","Moveable","Scaleable"}; gui_panel_row(panel, 30, 2); do { if (gui_panel_check(panel,options[n++],(control->show_flags & i)?gui_true:gui_false)) res |= i; i = i << 1; } while (i <= GUI_PANEL_SCALEABLE); control->show_flags = res; } static void properties_tab(struct gui_panel_layout *panel, struct gui_config *config) { int i = 0; const char *properties[] = {"item spacing:", "item padding:", "panel padding:", "scaler size:", "scrollbar:"}; gui_panel_row(panel, 30, 3); for (i = 0; i <= GUI_PROPERTY_SCROLLBAR_WIDTH; ++i) { gui_int tx, ty; gui_panel_label(panel, properties[i], GUI_TEXT_LEFT); tx = gui_panel_spinner(panel,0,(gui_int)config->properties[i].x, 20, 1, NULL); ty = gui_panel_spinner(panel,0,(gui_int)config->properties[i].y, 20, 1, NULL); config->properties[i].x = (float)tx; config->properties[i].y = (float)ty; } } static void round_tab(struct gui_panel_layout *panel, struct gui_config *config) { int i = 0; const char *rounding[] = {"panel:", "button:", "checkbox:", "progress:", "input: ", "graph:", "scrollbar:"}; gui_panel_row(panel, 30, 2); for (i = 0; i < GUI_ROUNDING_MAX; ++i) { gui_int t; gui_panel_label(panel, rounding[i], GUI_TEXT_LEFT); t = gui_panel_spinner(panel,0,(gui_int)config->rounding[i], 20, 1, NULL); config->rounding[i] = (float)t; } } static struct gui_color color_picker(struct gui_panel_layout *panel, struct control_window *control, const char *name, struct gui_color color) { int i; gui_byte *iter; gui_bool *active[4]; active[0] = &control->spinner_r_active; active[1] = &control->spinner_g_active; active[2] = &control->spinner_b_active; active[3] = &control->spinner_a_active; gui_panel_row(panel, 30, 2); gui_panel_label(panel, name, GUI_TEXT_LEFT); gui_panel_button_color(panel, color, GUI_BUTTON_DEFAULT); iter = &color.r; gui_panel_row(panel, 30, 2); for (i = 0; i < 4; ++i, iter++) { gui_float t = *iter; t = gui_panel_slider(panel, 0, t, 255, 10); *iter = (gui_byte)t; *iter = (gui_byte)gui_panel_spinner(panel, 0, *iter, 255, 1, active[i]); } return color; } static void color_tab(struct gui_panel_layout *panel, struct control_window *control, struct gui_config *config) { gui_size i = 0; static const char *labels[] = {"Text:", "Panel:", "Header:", "Border:", "Button:", "Button Border:", "Button Hovering:", "Button Toggle:", "Button Hovering Text:", "Check:", "Check BG:", "Check Active:", "Option:", "Option BG:", "Option Active:", "Slider:", "Slider bar:", "Slider boder:","Slider cursor:", "Progress:", "Progress Cursor:", "Editbox:", "Editbox cursor:", "Editbox Border:", "Editbox Text:", "Spinner:", "Spinner Border:", "Spinner Triangle:", "Spinner Text:", "Selector:", "Selector Border:", "Selector Triangle:", "Selector Text:", "Histo:", "Histo Bars:", "Histo Negative:", "Histo Hovering:", "Plot:", "Plot Lines:", "Plot Hightlight:", "Scrollbar:", "Scrollbar Cursor:", "Scrollbar Border:", "Table lines:", "Shelf:", "Shelf Text:", "Shelf Active:", "Shelf Active Text:", "Scaler:", "Tiled Scaler" }; if (control->picker_active) { control->color = color_picker(panel,control,labels[control->current_color], control->color); gui_panel_row(panel, 30, 3); gui_panel_spacing(panel, 1); if (gui_panel_button_text(panel, "ok", GUI_BUTTON_DEFAULT)) { config->colors[control->current_color] = control->color; control->picker_active = gui_false; } if (gui_panel_button_text(panel, "cancel", GUI_BUTTON_DEFAULT)) control->picker_active = gui_false; } else { gui_panel_row(panel, 30, 2); for (i = 0; i < GUI_COLOR_COUNT; ++i) { struct gui_color c = config->colors[i]; gui_panel_label(panel, labels[i], GUI_TEXT_LEFT); if (gui_panel_button_color(panel, c, GUI_BUTTON_DEFAULT)) { if (!control->picker_active) { control->picker_active = gui_true; control->color = config->colors[i]; control->current_color = i; } else continue; } } } } static void init_control(struct control_window *win, struct gui_config *config, struct gui_command_buffer *buffer, struct gui_stack *stack) { memset(win, 0, sizeof(*win)); gui_panel_init(&win->hook, 380, 20, 350, 500, GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|GUI_PANEL_CLOSEABLE|GUI_PANEL_SCALEABLE, buffer, config); gui_stack_push(stack, &win->hook); win->show_flags = win->hook.flags; win->color_tab = GUI_MINIMIZED; } static gui_bool update_control(struct control_window *control, struct gui_stack *stack, struct gui_input *in, struct gui_config *config) { gui_bool running; struct gui_panel_layout layout; struct gui_panel_layout tab; running = gui_panel_begin_stacked(&layout, &control->hook, stack, "Control", in); control->flag_tab = gui_panel_tab_begin(&layout, &tab, "Options", control->flag_tab); update_flags(&tab, control); gui_panel_tab_end(&layout, &tab); control->style_tab = gui_panel_tab_begin(&layout, &tab, "Properties", control->style_tab); properties_tab(&tab, config); gui_panel_tab_end(&layout, &tab); control->round_tab = gui_panel_tab_begin(&layout, &tab, "Rounding", control->round_tab); round_tab(&tab, config); gui_panel_tab_end(&layout, &tab); control->color_tab = gui_panel_tab_begin(&layout, &tab, "Color", control->color_tab); color_tab(&tab, control, config); gui_panel_tab_end(&layout, &tab); gui_panel_end(&layout, &control->hook); return running; } static void init_demo(struct demo_gui *gui, struct gui_font *font) { struct gui_config *config = &gui->config; gui->font = *font; gui->running = gui_true; gui_command_buffer_init_fixed(&gui->show_buffer, gui->memory, MAX_MEMORY/2, GUI_CLIP); gui_command_buffer_init_fixed(&gui->control_buffer, gui_ptr_add(void*, gui->memory, (MAX_MEMORY/2)), MAX_MEMORY/2, GUI_CLIP); gui_config_default(config, GUI_DEFAULT_ALL, font); gui_stack_clear(&gui->stack); init_show(&gui->show, config, &gui->show_buffer, &gui->stack); init_control(&gui->control, config, &gui->control_buffer, &gui->stack); gui->show.hook.flags |= GUI_PANEL_HIDDEN; } static void run_demo(struct demo_gui *gui, struct gui_input *input) { struct control_window *control = &gui->control; struct show_window *show = &gui->show; gui->running = update_control(control, &gui->stack, input, &gui->config); if (show->hook.flags & GUI_PANEL_ACTIVE) show->hook.flags = control->show_flags|GUI_PANEL_ACTIVE; else show->hook.flags = control->show_flags; update_show(show, &gui->stack, input); if (show->hook.flags & GUI_PANEL_HIDDEN) control->show_flags |= GUI_PANEL_HIDDEN; }