/* nuklear - v1.00 - public domain */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #include "../nuklear.h" #define STB_IMAGE_IMPLEMENTATION #include "stb_image.h" /* macros */ #define WINDOW_WIDTH 1200 #define WINDOW_HEIGHT 800 #define MAX_VERTEX_MEMORY 512 * 1024 #define MAX_ELEMENT_MEMORY 128 * 1024 #define UNUSED(a) (void)a #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) < (b) ? (b) : (a)) #define LEN(a) (sizeof(a)/sizeof(a)[0]) #ifdef __APPLE__ #define NK_SHADER_VERSION "#version 150\n" #else #define NK_SHADER_VERSION "#version 300 es\n" #endif /* =============================================================== * * GUI * * ===============================================================*/ struct icons { struct nk_image desktop; struct nk_image home; struct nk_image computer; struct nk_image directory; struct nk_image default_file; struct nk_image text_file; struct nk_image music_file; struct nk_image font_file; struct nk_image img_file; struct nk_image movie_file; }; enum file_groups { FILE_GROUP_DEFAULT, FILE_GROUP_TEXT, FILE_GROUP_MUSIC, FILE_GROUP_FONT, FILE_GROUP_IMAGE, FILE_GROUP_MOVIE, FILE_GROUP_MAX }; enum file_types { FILE_DEFAULT, FILE_TEXT, FILE_C_SOURCE, FILE_CPP_SOURCE, FILE_HEADER, FILE_CPP_HEADER, FILE_MP3, FILE_WAV, FILE_OGG, FILE_TTF, FILE_BMP, FILE_PNG, FILE_JPEG, FILE_PCX, FILE_TGA, FILE_GIF, FILE_MAX }; struct file_group { enum file_groups group; const char *name; struct nk_image *icon; }; struct file { enum file_types type; const char *suffix; enum file_groups group; }; struct media { int font; int icon_sheet; struct icons icons; struct file_group group[FILE_GROUP_MAX]; struct file files[FILE_MAX]; }; #define MAX_PATH_LEN 512 struct file_browser { /* path */ char file[MAX_PATH_LEN]; char home[MAX_PATH_LEN]; char desktop[MAX_PATH_LEN]; char directory[MAX_PATH_LEN]; /* directory content */ char **files; char **directories; size_t file_count; size_t dir_count; struct media *media; }; #ifdef __unix__ #include #include #endif #ifndef _WIN32 # include #endif static void die(const char *fmt, ...) { va_list ap; va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fputs("\n", stderr); exit(EXIT_FAILURE); } static char* file_load(const char* path, size_t* siz) { char *buf; FILE *fd = fopen(path, "rb"); if (!fd) die("Failed to open file: %s\n", path); fseek(fd, 0, SEEK_END); *siz = (size_t)ftell(fd); fseek(fd, 0, SEEK_SET); buf = (char*)calloc(*siz, 1); fread(buf, *siz, 1, fd); fclose(fd); return buf; } static char* str_duplicate(const char *src) { char *ret; size_t len = strlen(src); if (!len) return 0; ret = (char*)malloc(len+1); if (!ret) return 0; memcpy(ret, src, len); ret[len] = '\0'; return ret; } static void dir_free_list(char **list, size_t size) { size_t i; for (i = 0; i < size; ++i) free(list[i]); free(list); } static char** dir_list(const char *dir, int return_subdirs, size_t *count) { size_t n = 0; char buffer[MAX_PATH_LEN]; char **results = NULL; const DIR *none = NULL; size_t capacity = 32; size_t size; DIR *z; assert(dir); assert(count); strncpy(buffer, dir, MAX_PATH_LEN); n = strlen(buffer); if (n > 0 && (buffer[n-1] != '/')) buffer[n++] = '/'; size = 0; z = opendir(dir); if (z != none) { int nonempty = 1; struct dirent *data = readdir(z); nonempty = (data != NULL); if (!nonempty) return NULL; do { DIR *y; char *p; int is_subdir; if (data->d_name[0] == '.') continue; strncpy(buffer + n, data->d_name, MAX_PATH_LEN-n); y = opendir(buffer); is_subdir = (y != NULL); if (y != NULL) closedir(y); if ((return_subdirs && is_subdir) || (!is_subdir && !return_subdirs)){ if (!size) { results = (char**)calloc(sizeof(char*), capacity); } else if (size >= capacity) { void *old = results; capacity = capacity * 2; results = (char**)realloc(results, capacity * sizeof(char*)); assert(results); if (!results) free(old); } p = str_duplicate(data->d_name); results[size++] = p; } } while ((data = readdir(z)) != NULL); } if (z) closedir(z); *count = size; return results; } static struct file_group FILE_GROUP(enum file_groups group, const char *name, struct nk_image *icon) { struct file_group fg; fg.group = group; fg.name = name; fg.icon = icon; return fg; } static struct file FILE_DEF(enum file_types type, const char *suffix, enum file_groups group) { struct file fd; fd.type = type; fd.suffix = suffix; fd.group = group; return fd; } static struct nk_image* media_icon_for_file(struct media *media, const char *file) { int i = 0; const char *s = file; char suffix[4]; int found = 0; memset(suffix, 0, sizeof(suffix)); /* extract suffix .xxx from file */ while (*s++ != '\0') { if (found && i < 3) suffix[i++] = *s; if (*s == '.') { if (found){ found = 0; break; } found = 1; } } /* check for all file definition of all groups for fitting suffix*/ for (i = 0; i < FILE_MAX && found; ++i) { struct file *d = &media->files[i]; { const char *f = d->suffix; s = suffix; while (f && *f && *s && *s == *f) { s++; f++; } /* found correct file definition so */ if (f && *s == '\0' && *f == '\0') return media->group[d->group].icon; } } return &media->icons.default_file; } static void media_init(struct media *media) { /* file groups */ struct icons *icons = &media->icons; media->group[FILE_GROUP_DEFAULT] = FILE_GROUP(FILE_GROUP_DEFAULT,"default",&icons->default_file); media->group[FILE_GROUP_TEXT] = FILE_GROUP(FILE_GROUP_TEXT, "textual", &icons->text_file); media->group[FILE_GROUP_MUSIC] = FILE_GROUP(FILE_GROUP_MUSIC, "music", &icons->music_file); media->group[FILE_GROUP_FONT] = FILE_GROUP(FILE_GROUP_FONT, "font", &icons->font_file); media->group[FILE_GROUP_IMAGE] = FILE_GROUP(FILE_GROUP_IMAGE, "image", &icons->img_file); media->group[FILE_GROUP_MOVIE] = FILE_GROUP(FILE_GROUP_MOVIE, "movie", &icons->movie_file); /* files */ media->files[FILE_DEFAULT] = FILE_DEF(FILE_DEFAULT, NULL, FILE_GROUP_DEFAULT); media->files[FILE_TEXT] = FILE_DEF(FILE_TEXT, "txt", FILE_GROUP_TEXT); media->files[FILE_C_SOURCE] = FILE_DEF(FILE_C_SOURCE, "c", FILE_GROUP_TEXT); media->files[FILE_CPP_SOURCE] = FILE_DEF(FILE_CPP_SOURCE, "cpp", FILE_GROUP_TEXT); media->files[FILE_HEADER] = FILE_DEF(FILE_HEADER, "h", FILE_GROUP_TEXT); media->files[FILE_CPP_HEADER] = FILE_DEF(FILE_HEADER, "hpp", FILE_GROUP_TEXT); media->files[FILE_MP3] = FILE_DEF(FILE_MP3, "mp3", FILE_GROUP_MUSIC); media->files[FILE_WAV] = FILE_DEF(FILE_WAV, "wav", FILE_GROUP_MUSIC); media->files[FILE_OGG] = FILE_DEF(FILE_OGG, "ogg", FILE_GROUP_MUSIC); media->files[FILE_TTF] = FILE_DEF(FILE_TTF, "ttf", FILE_GROUP_FONT); media->files[FILE_BMP] = FILE_DEF(FILE_BMP, "bmp", FILE_GROUP_IMAGE); media->files[FILE_PNG] = FILE_DEF(FILE_PNG, "png", FILE_GROUP_IMAGE); media->files[FILE_JPEG] = FILE_DEF(FILE_JPEG, "jpg", FILE_GROUP_IMAGE); media->files[FILE_PCX] = FILE_DEF(FILE_PCX, "pcx", FILE_GROUP_IMAGE); media->files[FILE_TGA] = FILE_DEF(FILE_TGA, "tga", FILE_GROUP_IMAGE); media->files[FILE_GIF] = FILE_DEF(FILE_GIF, "gif", FILE_GROUP_IMAGE); } static void file_browser_reload_directory_content(struct file_browser *browser, const char *path) { strncpy(browser->directory, path, MAX_PATH_LEN); dir_free_list(browser->files, browser->file_count); dir_free_list(browser->directories, browser->dir_count); browser->files = dir_list(path, 0, &browser->file_count); browser->directories = dir_list(path, 1, &browser->dir_count); } static void file_browser_init(struct file_browser *browser, struct media *media) { memset(browser, 0, sizeof(*browser)); browser->media = media; { /* load files and sub-directory list */ const char *home = getenv("HOME"); #ifdef _WIN32 if (!home) home = getenv("USERPROFILE"); #else if (!home) home = getpwuid(getuid())->pw_dir; { size_t l; strncpy(browser->home, home, MAX_PATH_LEN); l = strlen(browser->home); strcpy(browser->home + l, "/"); strcpy(browser->directory, browser->home); } #endif { size_t l; strcpy(browser->desktop, browser->home); l = strlen(browser->desktop); strcpy(browser->desktop + l, "desktop/"); } browser->files = dir_list(browser->directory, 0, &browser->file_count); browser->directories = dir_list(browser->directory, 1, &browser->dir_count); } } static void file_browser_free(struct file_browser *browser) { if (browser->files) dir_free_list(browser->files, browser->file_count); if (browser->directories) dir_free_list(browser->directories, browser->dir_count); browser->files = NULL; browser->directories = NULL; memset(browser, 0, sizeof(*browser)); } static int file_browser_run(struct file_browser *browser, struct nk_context *ctx) { int ret = 0; struct nk_panel layout; struct media *media = browser->media; struct nk_rect total_space; if (nk_begin(ctx, &layout, "File Browser", nk_rect(50, 50, 800, 600), NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_CLOSABLE|NK_WINDOW_MOVABLE)) { struct nk_panel sub; static float ratio[] = {0.25f, NK_UNDEFINED}; float spacing_x = ctx->style.window.spacing.x; /* output path directory selector in the menubar */ ctx->style.window.spacing.x = 0; nk_menubar_begin(ctx); { char *d = browser->directory; char *begin = d + 1; nk_layout_row_dynamic(ctx, 25, 6); while (*d++) { if (*d == '/') { *d = '\0'; if (nk_button_label(ctx, begin, NK_BUTTON_DEFAULT)) { *d++ = '/'; *d = '\0'; file_browser_reload_directory_content(browser, browser->directory); break; } *d = '/'; begin = d + 1; } } } nk_menubar_end(ctx); ctx->style.window.spacing.x = spacing_x; /* window layout */ total_space = nk_window_get_content_region(ctx); nk_layout_row(ctx, NK_DYNAMIC, total_space.h, 2, ratio); nk_group_begin(ctx, &sub, "Special", NK_WINDOW_NO_SCROLLBAR); { struct nk_image home = media->icons.home; struct nk_image desktop = media->icons.desktop; struct nk_image computer = media->icons.computer; nk_layout_row_dynamic(ctx, 40, 1); if (nk_button_image_label(ctx, home, "home", NK_TEXT_CENTERED, NK_BUTTON_DEFAULT)) file_browser_reload_directory_content(browser, browser->home); if (nk_button_image_label(ctx,desktop,"desktop",NK_TEXT_CENTERED, NK_BUTTON_DEFAULT)) file_browser_reload_directory_content(browser, browser->desktop); if (nk_button_image_label(ctx,computer,"computer",NK_TEXT_CENTERED,NK_BUTTON_DEFAULT)) file_browser_reload_directory_content(browser, "/"); nk_group_end(ctx); } /* output directory content window */ nk_group_begin(ctx, &sub, "Content", 0); { int index = -1; size_t i = 0, j = 0, k = 0; size_t rows = 0, cols = 0; size_t count = browser->dir_count + browser->file_count; cols = 4; rows = count / cols; for (i = 0; i <= rows; i += 1) { {size_t n = j + cols; nk_layout_row_dynamic(ctx, 135, (int)cols); for (; j < count && j < n; ++j) { /* draw one row of icons */ if (j < browser->dir_count) { /* draw and execute directory buttons */ if (nk_button_image(ctx,media->icons.directory,NK_BUTTON_DEFAULT)) index = (int)j; } else { /* draw and execute files buttons */ struct nk_image *icon; size_t fileIndex = ((size_t)j - browser->dir_count); icon = media_icon_for_file(media,browser->files[fileIndex]); if (nk_button_image(ctx, *icon, NK_BUTTON_DEFAULT)) { strncpy(browser->file, browser->directory, MAX_PATH_LEN); n = strlen(browser->file); strncpy(browser->file + n, browser->files[fileIndex], MAX_PATH_LEN - n); ret = 1; } } }} {size_t n = k + cols; nk_layout_row_dynamic(ctx, 20, (int)cols); for (; k < count && k < n; k++) { /* draw one row of labels */ if (k < browser->dir_count) { nk_label(ctx, browser->directories[k], NK_TEXT_CENTERED); } else { size_t t = k-browser->dir_count; nk_label(ctx,browser->files[t],NK_TEXT_CENTERED); } }} } if (index != -1) { size_t n = strlen(browser->directory); strncpy(browser->directory + n, browser->directories[index], MAX_PATH_LEN - n); n = strlen(browser->directory); if (n < MAX_PATH_LEN - 1) { browser->directory[n] = '/'; browser->directory[n+1] = '\0'; } file_browser_reload_directory_content(browser, browser->directory); sub.offset->y = 0; } nk_group_end(ctx); } } nk_end(ctx); return ret; } /* =============================================================== * * DEVICE * * ===============================================================*/ struct device { struct nk_buffer cmds; struct nk_draw_null_texture null; GLuint vbo, vao, ebo; GLuint prog; GLuint vert_shdr; GLuint frag_shdr; GLint attrib_pos; GLint attrib_uv; GLint attrib_col; GLint uniform_tex; GLint uniform_proj; GLuint font_tex; }; static struct nk_image icon_load(const char *filename) { int x,y,n; GLuint tex; unsigned char *data = stbi_load(filename, &x, &y, &n, 0); if (!data) die("[SDL]: failed to load image: %s", filename); glGenTextures(1, &tex); glBindTexture(GL_TEXTURE_2D, tex); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data); glGenerateMipmap(GL_TEXTURE_2D); stbi_image_free(data); return nk_image_id((int)tex); } static void device_init(struct device *dev) { GLint status; static const GLchar *vertex_shader = NK_SHADER_VERSION "uniform mat4 ProjMtx;\n" "in vec2 Position;\n" "in vec2 TexCoord;\n" "in vec4 Color;\n" "out vec2 Frag_UV;\n" "out vec4 Frag_Color;\n" "void main() {\n" " Frag_UV = TexCoord;\n" " Frag_Color = Color;\n" " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" "}\n"; static const GLchar *fragment_shader = NK_SHADER_VERSION "precision mediump float;\n" "uniform sampler2D Texture;\n" "in vec2 Frag_UV;\n" "in vec4 Frag_Color;\n" "out vec4 Out_Color;\n" "void main(){\n" " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" "}\n"; nk_buffer_init_default(&dev->cmds); dev->prog = glCreateProgram(); dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER); dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0); glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0); glCompileShader(dev->vert_shdr); glCompileShader(dev->frag_shdr); glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status); assert(status == GL_TRUE); glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status); assert(status == GL_TRUE); glAttachShader(dev->prog, dev->vert_shdr); glAttachShader(dev->prog, dev->frag_shdr); glLinkProgram(dev->prog); glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); assert(status == GL_TRUE); dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); { /* buffer setup */ GLsizei vs = sizeof(struct nk_draw_vertex); size_t vp = offsetof(struct nk_draw_vertex, position); size_t vt = offsetof(struct nk_draw_vertex, uv); size_t vc = offsetof(struct nk_draw_vertex, col); glGenBuffers(1, &dev->vbo); glGenBuffers(1, &dev->ebo); glGenVertexArrays(1, &dev->vao); glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glEnableVertexAttribArray((GLuint)dev->attrib_pos); glEnableVertexAttribArray((GLuint)dev->attrib_uv); glEnableVertexAttribArray((GLuint)dev->attrib_col); glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp); glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt); glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc); } glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); } static void device_upload_atlas(struct device *dev, const void *image, int width, int height) { glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } static void device_shutdown(struct device *dev) { glDetachShader(dev->prog, dev->vert_shdr); glDetachShader(dev->prog, dev->frag_shdr); glDeleteShader(dev->vert_shdr); glDeleteShader(dev->frag_shdr); glDeleteProgram(dev->prog); glDeleteTextures(1, &dev->font_tex); glDeleteBuffers(1, &dev->vbo); glDeleteBuffers(1, &dev->ebo); nk_buffer_free(&dev->cmds); } static void device_draw(struct device *dev, struct nk_context *ctx, int width, int height, enum nk_anti_aliasing AA) { GLint last_prog, last_tex; GLint last_ebo, last_vbo, last_vao; GLfloat ortho[4][4] = { {2.0f, 0.0f, 0.0f, 0.0f}, {0.0f,-2.0f, 0.0f, 0.0f}, {0.0f, 0.0f,-1.0f, 0.0f}, {-1.0f,1.0f, 0.0f, 1.0f}, }; ortho[0][0] /= (GLfloat)width; ortho[1][1] /= (GLfloat)height; /* save previous opengl state */ glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog); glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex); glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao); glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo); glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo); /* setup global state */ glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glActiveTexture(GL_TEXTURE0); /* setup program */ glUseProgram(dev->prog); glUniform1i(dev->uniform_tex, 0); glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); { /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; void *vertices, *elements; const nk_draw_index *offset = NULL; /* allocate vertex and element buffer */ glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW); /* load draw vertices & elements directly into vertex + element buffer */ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); { /* fill converting configuration */ struct nk_convert_config config; memset(&config, 0, sizeof(config)); config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.null = dev->null; /* setup buffers to load vertices and elements */ {struct nk_buffer vbuf, ebuf; nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY); nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY); nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);} } glUnmapBuffer(GL_ARRAY_BUFFER); glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); /* iterate over and execute each draw command */ nk_draw_foreach(cmd, ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor((GLint)cmd->clip_rect.x, height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h), (GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(ctx); } /* restore old state */ glUseProgram((GLuint)last_prog); glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex); glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo); glBindVertexArray((GLuint)last_vao); glDisable(GL_SCISSOR_TEST); } /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/ static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);} static void text_input(GLFWwindow *win, unsigned int codepoint) {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);} static void scroll_input(GLFWwindow *win, double _, double yoff) {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);} int main(int argc, char *argv[]) { /* Platform */ static GLFWwindow *win; int width = 0, height = 0; /* GUI */ struct device device; struct nk_context ctx; struct nk_font *font; struct nk_font_atlas atlas; struct file_browser browser; struct media media; /* GLFW */ glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stdout, "[GFLW] failed to init!\n"); exit(1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); glfwMakeContextCurrent(win); glfwSetWindowUserPointer(win, &ctx); glfwSetCharCallback(win, text_input); glfwSetScrollCallback(win, scroll_input); /* OpenGL */ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glewExperimental = 1; if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to setup GLEW\n"); exit(1); } {/* GUI */ device_init(&device); {const void *image; int w, h; const char *font_path = (argc > 1) ? argv[1]: 0; nk_font_atlas_init_default(&atlas); nk_font_atlas_begin(&atlas); if (font_path) font = nk_font_atlas_add_from_file(&atlas, font_path, 14.0f, NULL); else font = nk_font_atlas_add_default(&atlas, 14.0f, NULL); image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32); device_upload_atlas(&device, image, w, h); nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);} nk_init_default(&ctx, &font->handle);} /* icons */ glEnable(GL_TEXTURE_2D); media.icons.home = icon_load("../icon/home.png"); media.icons.directory = icon_load("../icon/directory.png"); media.icons.computer = icon_load("../icon/computer.png"); media.icons.desktop = icon_load("../icon/desktop.png"); media.icons.default_file = icon_load("../icon/default.png"); media.icons.text_file = icon_load("../icon/text.png"); media.icons.music_file = icon_load("../icon/music.png"); media.icons.font_file = icon_load("../icon/font.png"); media.icons.img_file = icon_load("../icon/img.png"); media.icons.movie_file = icon_load("../icon/movie.png"); media_init(&media); file_browser_init(&browser, &media); while (!glfwWindowShouldClose(win)) { /* Input */ {double x, y; nk_input_begin(&ctx); glfwPollEvents(); nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS); if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS || glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) { nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS); nk_input_key(&ctx, NK_KEY_SHIFT, 1); } else { nk_input_key(&ctx, NK_KEY_COPY, 0); nk_input_key(&ctx, NK_KEY_PASTE, 0); nk_input_key(&ctx, NK_KEY_CUT, 0); nk_input_key(&ctx, NK_KEY_SHIFT, 0); } glfwGetCursorPos(win, &x, &y); nk_input_motion(&ctx, (int)x, (int)y); nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS); nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS); nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS); nk_input_end(&ctx);} /* GUI */ file_browser_run(&browser, &ctx); /* Draw */ glfwGetWindowSize(win, &width, &height); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON); glfwSwapBuffers(win); } glDeleteTextures(1,(const GLuint*)&media.icons.home.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.directory.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.computer.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.desktop.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.default_file.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.text_file.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.music_file.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.font_file.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.img_file.handle.id); glDeleteTextures(1,(const GLuint*)&media.icons.movie_file.handle.id); file_browser_free(&browser); nk_font_atlas_clear(&atlas); nk_free(&ctx); device_shutdown(&device); glfwTerminate(); return 0; }