/* * Nuklear - 1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_SFML_GL3_H_ #define NK_SFML_GL3_H_ /* Feel free to edit here and include your own extension wrangler */ #include /* I use GLAD but you can use GLEW or what you like */ #include NK_API struct nk_context* nk_sfml_init(sf::Window* window); NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas); NK_API void nk_sfml_font_stash_end(void); NK_API int nk_sfml_handle_event(sf::Event* event); NK_API void nk_sfml_render(enum nk_anti_aliasing, int max_vertex_buffer, int max_element_buffer); NK_API void nk_sfml_shutdown(void); NK_API void nk_sfml_device_create(void); NK_API void nk_sfml_device_destroy(void); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_SFML_GL3_IMPLEMENTATION #include #include #include struct nk_sfml_device { struct nk_buffer cmds; struct nk_draw_null_texture tex_null; GLuint vbo, vao, ebo; GLuint prog; GLuint vert_shdr; GLuint frag_shdr; GLint attrib_pos; GLint attrib_uv; GLint attrib_col; GLint uniform_tex; GLint uniform_proj; GLuint font_tex; }; struct nk_sfml_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_sfml { sf::Window* window; struct nk_sfml_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; sf::Clock* frame_delta_clock; } sfml; #ifdef __APPLE__ #define NK_SHADER_VERSION "#version 150\n" #else #define NK_SHADER_VERSION "#version 300 es\n" #endif NK_API void nk_sfml_device_create(void) { GLint status; static const GLchar* vertex_shader = NK_SHADER_VERSION "uniform mat4 ProjMtx;\n" "in vec2 Position;\n" "in vec2 TexCoord;\n" "in vec4 Color;\n" "out vec2 Frag_UV;\n" "out vec4 Frag_Color;\n" "void main() {\n" " Frag_UV = TexCoord;\n" " Frag_Color = Color;\n" " gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n" "}\n"; static const GLchar *fragment_shader = NK_SHADER_VERSION "precision mediump float;\n" "uniform sampler2D Texture;\n" "in vec2 Frag_UV;\n" "in vec4 Frag_Color;\n" "out vec4 Out_Color;\n" "void main(){\n" " Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n" "}\n"; struct nk_sfml_device* dev = &sfml.ogl; nk_buffer_init_default(&dev->cmds); dev->prog = glCreateProgram(); dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER); dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0); glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0); glCompileShader(dev->vert_shdr); glCompileShader(dev->frag_shdr); glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status); assert(status == GL_TRUE); glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status); assert(status == GL_TRUE); glAttachShader(dev->prog, dev->vert_shdr); glAttachShader(dev->prog, dev->frag_shdr); glLinkProgram(dev->prog); glGetProgramiv(dev->prog, GL_LINK_STATUS, &status); assert(status == GL_TRUE); dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture"); dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx"); dev->attrib_pos = glGetAttribLocation(dev->prog, "Position"); dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord"); dev->attrib_col = glGetAttribLocation(dev->prog, "Color"); { /* buffer setup */ GLsizei vs = sizeof(struct nk_sfml_vertex); size_t vp = NK_OFFSETOF(struct nk_sfml_vertex, position); size_t vt = NK_OFFSETOF(struct nk_sfml_vertex, uv); size_t vc = NK_OFFSETOF(struct nk_sfml_vertex, col); glGenBuffers(1, &dev->vbo); glGenBuffers(1, &dev->ebo); glGenVertexArrays(1, &dev->vao); glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glEnableVertexAttribArray((GLuint)dev->attrib_pos); glEnableVertexAttribArray((GLuint)dev->attrib_uv); glEnableVertexAttribArray((GLuint)dev->attrib_col); glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp); glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt); glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc); } glBindTexture(GL_TEXTURE_2D, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); } NK_API void nk_sfml_device_destroy(void) { struct nk_sfml_device* dev = &sfml.ogl; glDetachShader(dev->prog, dev->vert_shdr); glDetachShader(dev->prog, dev->frag_shdr); glDeleteShader(dev->vert_shdr); glDeleteShader(dev->vert_shdr); glDeleteProgram(dev->prog); glDeleteTextures(1, &dev->font_tex); glDeleteBuffers(1, &dev->vbo); glDeleteBuffers(1, &dev->ebo); nk_buffer_free(&dev->cmds); } NK_INTERN void nk_sfml_device_upload_atlas(const void* image, int width, int height) { struct nk_sfml_device* dev = &sfml.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer) { /* setup global state */ struct nk_sfml_device* dev = &sfml.ogl; int window_width = sfml.window->getSize().x; int window_height = sfml.window->getSize().y; GLfloat ortho[4][4] = { { 2.0f, 0.0f, 0.0f, 0.0f }, { 0.0f, -2.0f, 0.0f, 0.0f }, { 0.0f, 0.0f, -1.0f, 0.0f }, { -1.0f, 1.0f, 0.0f, 1.0f }, }; sfml.ctx.delta_time_seconds = (float)((double)sfml.frame_delta_clock->getElapsedTime().asMicroseconds() / 1000000); sfml.frame_delta_clock->restart(); ortho[0][0] /= (GLfloat)window_width; ortho[1][1] /= (GLfloat)window_height; glViewport(0, 0, window_width, window_height); glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glActiveTexture(GL_TEXTURE0); /* setup program */ glUseProgram(dev->prog); glUniform1i(dev->uniform_tex, 0); glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); { /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; void *vertices, *elements; const nk_draw_index *offset = NULL; /* allocate vertex and element buffer */ glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW); /* load vertices/elements directly into vertex/element buffer */ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); { /* fill convert configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; memset(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_sfml_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex); config.tex_null = dev->tex_null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* setup buffers to load vertices and elements */ struct nk_buffer vbuf, ebuf; nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer); nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer); nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config); } glUnmapBuffer(GL_ARRAY_BUFFER); glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); /* iterate over and execute each draw command */ nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x), (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))), (GLint)(cmd->clip_rect.w), (GLint)(cmd->clip_rect.h)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&sfml.ctx); nk_buffer_clear(&dev->cmds); } glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); glDisable(GL_BLEND); glDisable(GL_SCISSOR_TEST); } static void nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit) { #if 0 /* Not Implemented in SFML */ (void)usr; sf::Clipboard clipboard(sfml.window); const char* text = clipboard.getText(); if(text) nk_textedit_paste(edit, text, nk_strlen(text)); #else NK_UNUSED(usr); NK_UNUSED(edit); #endif } static void nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len) { #if 0 char* str = 0; (void)usr; if(!len) return; str = (char*)malloc((size_t)len+1); if(!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; /* Not Implemented in SFML */ sf::Clipboard clipboard(sfml.window); clipboard.setText(str); free(str); #else NK_UNUSED(usr); NK_UNUSED(text); NK_UNUSED(len); #endif } NK_API struct nk_context* nk_sfml_init(sf::Window* window) { sfml.window = window; nk_init_default(&sfml.ctx, 0); sfml.ctx.clip.copy = nk_sfml_clipboard_copy; sfml.ctx.clip.paste = nk_sfml_clipboard_paste; sfml.ctx.clip.userdata = nk_handle_ptr(0); nk_sfml_device_create(); sfml.frame_delta_clock = new sf::Clock(); return &sfml.ctx; } NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas) { nk_font_atlas_init_default(&sfml.atlas); nk_font_atlas_begin(&sfml.atlas); *atlas = &sfml.atlas; } NK_API void nk_sfml_font_stash_end() { const void* image; int w, h; image = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_sfml_device_upload_atlas(image, w, h); nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.tex_null); if(sfml.atlas.default_font) nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle); } NK_API int nk_sfml_handle_event(sf::Event* evt) { struct nk_context* ctx = &sfml.ctx; /* optional grabbing behavior */ if(ctx->input.mouse.grab) ctx->input.mouse.grab = 0; else if(ctx->input.mouse.ungrab) { int x = (int)ctx->input.mouse.prev.x; int y = (int)ctx->input.mouse.prev.y; sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window); ctx->input.mouse.ungrab = 0; } if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed) { int down = evt->type == sf::Event::KeyPressed; sf::Keyboard::Key key = evt->key.code; if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift) nk_input_key(ctx, NK_KEY_SHIFT, down); else if(key == sf::Keyboard::Delete) nk_input_key(ctx, NK_KEY_DEL, down); else if(key == sf::Keyboard::Return) nk_input_key(ctx, NK_KEY_ENTER, down); else if(key == sf::Keyboard::Tab) nk_input_key(ctx, NK_KEY_TAB, down); else if(key == sf::Keyboard::BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down); else if(key == sf::Keyboard::Home) { nk_input_key(ctx, NK_KEY_TEXT_START, down); nk_input_key(ctx, NK_KEY_SCROLL_START, down); } else if(key == sf::Keyboard::End) { nk_input_key(ctx, NK_KEY_TEXT_END, down); nk_input_key(ctx, NK_KEY_SCROLL_END, down); } else if(key == sf::Keyboard::PageDown) nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); else if(key == sf::Keyboard::PageUp) nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); else if(key == sf::Keyboard::Z) nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::R) nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::C) nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::V) nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::X) nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::B) nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::E) nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::Up) nk_input_key(ctx, NK_KEY_UP, down); else if(key == sf::Keyboard::Down) nk_input_key(ctx, NK_KEY_DOWN, down); else if(key == sf::Keyboard::Left) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)) nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); else nk_input_key(ctx, NK_KEY_LEFT, down); } else if(key == sf::Keyboard::Right) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)) nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); else nk_input_key(ctx, NK_KEY_RIGHT, down); } else return 0; return 1; } else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) { int down = evt->type == sf::Event::MouseButtonPressed; const int x = evt->mouseButton.x, y = evt->mouseButton.y; if(evt->mouseButton.button == sf::Mouse::Left) nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); if(evt->mouseButton.button == sf::Mouse::Middle) nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); if(evt->mouseButton.button == sf::Mouse::Right) nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); else return 0; return 1; } else if(evt->type == sf::Event::MouseMoved) { nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y); return 1; } else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) { int down = evt->type == sf::Event::TouchBegan; const int x = evt->touch.x, y = evt->touch.y; nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); return 1; } else if(evt->type == sf::Event::TouchMoved) { if(ctx->input.mouse.grabbed) { int x = (int)ctx->input.mouse.prev.x; int y = (int)ctx->input.mouse.prev.y; nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y); } else nk_input_motion(ctx, evt->touch.x, evt->touch.y); return 1; } else if(evt->type == sf::Event::TextEntered) { /* 8 ~ backspace */ if (evt->text.unicode != 8) { nk_input_unicode(ctx, evt->text.unicode); } return 1; } else if(evt->type == sf::Event::MouseWheelScrolled) { nk_input_scroll(ctx, nk_vec2(0,evt->mouseWheelScroll.delta)); return 1; } return 0; } NK_API void nk_sfml_shutdown() { nk_font_atlas_clear(&sfml.atlas); nk_free(&sfml.ctx); nk_sfml_device_destroy(); delete sfml.frame_delta_clock; memset(&sfml, 0, sizeof(sfml)); } #endif