/* nuklear - v1.00 - public domain */ #include #include #include #include #include #include #include #include #include #include /* these defines are both needed for the header * and source file. So if you split them remember * to copy them as well. */ #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #include "nuklear_glfw.h" #include "nuklear_glfw.c" #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 static void error_callback(int e, const char *d){ printf("Error %d: %s\n", e, d); } int main(void) { /* Platform */ static GLFWwindow *win; int width = 0, height = 0; struct nk_context *ctx; struct nk_color background; /* GLFW */ glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stdout, "[GFLW] failed to init!\n"); exit(1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); #ifdef __APPLE__ glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); #endif win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); glfwMakeContextCurrent(win); glfwGetWindowSize(win, &width, &height); /* OpenGL */ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glewExperimental = 1; if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to setup GLEW\n"); exit(1); } ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS); /* Load Fonts: if none of these are loaded a default font will be used */ {struct nk_font_atlas *atlas; nk_glfw3_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_glfw3_font_stash_end(); /*nk_style_set_font(ctx, &droid->handle);*/} background = nk_rgb(28,48,62); while (!glfwWindowShouldClose(win)) { /* Input */ glfwPollEvents(); nk_glfw3_new_frame(); /* GUI */ {struct nk_panel layout; if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 230, 250), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT)) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); {struct nk_panel combo; nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, &combo, background, 400)) { nk_layout_row_dynamic(ctx, 120, 1); background = nk_color_picker(ctx, background, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1); background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1); background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1); background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1); nk_combo_end(ctx); }} } nk_end(ctx);} /* Draw */ {float bg[4]; nk_color_fv(bg, background); glfwGetWindowSize(win, &width, &height); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg[0], bg[1], bg[2], bg[3]); nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); glfwSwapBuffers(win);} } nk_glfw3_shutdown(); glfwTerminate(); return 0; }