/* nuklear - 1.32.0 - public domain */ #define COBJMACROS #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_D3D9_IMPLEMENTATION #include "../../nuklear.h" #include "nuklear_d3d9.h" /* =============================================================== * * EXAMPLE * * ===============================================================*/ /* This are some code examples to provide a small overview of what can be * done with this library. To try out an example uncomment the defines */ /*#define INCLUDE_ALL */ /*#define INCLUDE_STYLE */ /*#define INCLUDE_CALCULATOR */ /*#define INCLUDE_OVERVIEW */ /*#define INCLUDE_NODE_EDITOR */ #ifdef INCLUDE_ALL #define INCLUDE_STYLE #define INCLUDE_CALCULATOR #define INCLUDE_OVERVIEW #define INCLUDE_NODE_EDITOR #endif #ifdef INCLUDE_STYLE #include "../style.c" #endif #ifdef INCLUDE_CALCULATOR #include "../calculator.c" #endif #ifdef INCLUDE_OVERVIEW #include "../overview.c" #endif #ifdef INCLUDE_NODE_EDITOR #include "../node_editor.c" #endif /* =============================================================== * * DEMO * * ===============================================================*/ static IDirect3DDevice9 *device; static IDirect3DDevice9Ex *deviceEx; static D3DPRESENT_PARAMETERS present; static LRESULT CALLBACK WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam) { switch (msg) { case WM_DESTROY: PostQuitMessage(0); return 0; case WM_SIZE: if (device) { UINT width = LOWORD(lparam); UINT height = HIWORD(lparam); if (width != 0 && height != 0 && (width != present.BackBufferWidth || height != present.BackBufferHeight)) { nk_d3d9_release(); present.BackBufferWidth = width; present.BackBufferHeight = height; HRESULT hr = IDirect3DDevice9_Reset(device, &present); NK_ASSERT(SUCCEEDED(hr)); nk_d3d9_resize(width, height); } } break; } if (nk_d3d9_handle_event(wnd, msg, wparam, lparam)) return 0; return DefWindowProcW(wnd, msg, wparam, lparam); } static void create_d3d9_device(HWND wnd) { HRESULT hr; present.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; present.BackBufferWidth = WINDOW_WIDTH; present.BackBufferHeight = WINDOW_HEIGHT; present.BackBufferFormat = D3DFMT_X8R8G8B8; present.BackBufferCount = 1; present.MultiSampleType = D3DMULTISAMPLE_NONE; present.SwapEffect = D3DSWAPEFFECT_DISCARD; present.hDeviceWindow = wnd; present.EnableAutoDepthStencil = TRUE; present.AutoDepthStencilFormat = D3DFMT_D24S8; present.Flags = D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL; present.Windowed = TRUE; {/* first try to create Direct3D9Ex device if possible (on Windows 7+) */ typedef HRESULT WINAPI Direct3DCreate9ExPtr(UINT, IDirect3D9Ex**); Direct3DCreate9ExPtr *Direct3DCreate9Ex = (void *)GetProcAddress(GetModuleHandleA("d3d9.dll"), "Direct3DCreate9Ex"); if (Direct3DCreate9Ex) { IDirect3D9Ex *d3d9ex; if (SUCCEEDED(Direct3DCreate9Ex(D3D_SDK_VERSION, &d3d9ex))) { hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE, &present, NULL, &deviceEx); if (SUCCEEDED(hr)) { device = (IDirect3DDevice9 *)deviceEx; } else { /* hardware vertex processing not supported, no big deal retry with software vertex processing */ hr = IDirect3D9Ex_CreateDeviceEx(d3d9ex, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE, &present, NULL, &deviceEx); if (SUCCEEDED(hr)) { device = (IDirect3DDevice9 *)deviceEx; } } IDirect3D9Ex_Release(d3d9ex); } } } if (!device) { /* otherwise do regular D3D9 setup */ IDirect3D9 *d3d9 = Direct3DCreate9(D3D_SDK_VERSION); hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE, &present, &device); if (FAILED(hr)) { /* hardware vertex processing not supported, no big deal retry with software vertex processing */ hr = IDirect3D9_CreateDevice(d3d9, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, wnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE | D3DCREATE_FPU_PRESERVE, &present, &device); NK_ASSERT(SUCCEEDED(hr)); } IDirect3D9_Release(d3d9); } } int main(void) { struct nk_context *ctx; struct nk_colorf bg; WNDCLASSW wc; RECT rect = { 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT }; DWORD style = WS_OVERLAPPEDWINDOW; DWORD exstyle = WS_EX_APPWINDOW; HWND wnd; int running = 1; /* Win32 */ memset(&wc, 0, sizeof(wc)); wc.style = CS_DBLCLKS; wc.lpfnWndProc = WindowProc; wc.hInstance = GetModuleHandleW(0); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.lpszClassName = L"NuklearWindowClass"; RegisterClassW(&wc); AdjustWindowRectEx(&rect, style, FALSE, exstyle); wnd = CreateWindowExW(exstyle, wc.lpszClassName, L"Nuklear Demo", style | WS_VISIBLE, CW_USEDEFAULT, CW_USEDEFAULT, rect.right - rect.left, rect.bottom - rect.top, NULL, NULL, wc.hInstance, NULL); create_d3d9_device(wnd); /* GUI */ ctx = nk_d3d9_init(device, WINDOW_WIDTH, WINDOW_HEIGHT); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ {struct nk_font_atlas *atlas; nk_d3d9_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_d3d9_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle)*/;} /* style.c */ #ifdef INCLUDE_STYLE /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ #endif bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; while (running) { /* Input */ MSG msg; nk_input_begin(ctx); while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) { if (msg.message == WM_QUIT) running = 0; TranslateMessage(&msg); DispatchMessageW(&msg); } nk_input_end(ctx); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 22, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { nk_layout_row_dynamic(ctx, 120, 1); bg = nk_color_picker(ctx, bg, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); nk_combo_end(ctx); } } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw */ { HRESULT hr; hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL, D3DCOLOR_COLORVALUE(bg.r, bg.g, bg.b, bg.a), 0.0f, 0); NK_ASSERT(SUCCEEDED(hr)); hr = IDirect3DDevice9_BeginScene(device); NK_ASSERT(SUCCEEDED(hr)); nk_d3d9_render(NK_ANTI_ALIASING_ON); hr = IDirect3DDevice9_EndScene(device); NK_ASSERT(SUCCEEDED(hr)); if (deviceEx) { hr = IDirect3DDevice9Ex_PresentEx(deviceEx, NULL, NULL, NULL, NULL, 0); } else { hr = IDirect3DDevice9_Present(device, NULL, NULL, NULL, NULL); } if (hr == D3DERR_DEVICELOST || hr == D3DERR_DEVICEHUNG || hr == D3DERR_DEVICEREMOVED) { /* to recover from this, you'll need to recreate device and all the resources */ MessageBoxW(NULL, L"D3D9 device is lost or removed!", L"Error", 0); break; } else if (hr == S_PRESENT_OCCLUDED) { /* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */ Sleep(10); } NK_ASSERT(SUCCEEDED(hr)); } } nk_d3d9_shutdown(); if (deviceEx)IDirect3DDevice9Ex_Release(deviceEx); else IDirect3DDevice9_Release(device); UnregisterClassW(wc.lpszClassName, wc.hInstance); return 0; }